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Kesselbrut's "Falklands '82" (Operation Corporate) for Strike Fighters 2 This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort. This mod package should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package. Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed: SF2 VERSION: Strike Fighters 2 or Strike Fighters 2: Vietnam PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required (nor is it sufficient by itself to use this mod). ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level (the Apr2012 or higher patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm Also, please be aware that the mod requires either the original "Strike Fighters 2" (with the Desert terrain) or "Strike Fighters 2: Vietnam" (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process. This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install as part of another optional installation step. The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder. ---------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ---------------------------------- This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the Falklands'82 mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the SF2_Falklands82.7z archive package to a location on your hard drive. - Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above). If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=HarrierFRS1 MissionMap=Malvinas StartTime=15:15:00 StartDate=05/21/1982 StartTimeDeviation=10 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows: StartYear=1982 EndYear=1983 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=19820425 Operation Corporate PlayerService=RoyalNavy PlayerUnit=No.800 NAS AircraftType=HarrierFRS1 Difficulty=NORMAL Length=NORMAL AircraftSupply=NORMAL WeaponSupply=NORMAL LoadCampaign=FALSE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. ----------------------------------------- * STEP 4: Optional Step for SF2NA Users * ----------------------------------------- This optional step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including: - Carrier battle groups in campaigns - Carrier start in single missions (select aircraft) - New mission types in campaigns, including NAVAL_SEARCH, NAVAL_ATTACK, & CRUISE_MISSILE TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to. For a discussion of how these SF2NA features have been integrated into the "Falklands '82" mod, see the "Notes on SF2NA Features" section later in this ReadMe. ---------------------------------------- * STEP 5: Optional Step for SF2V Users * ---------------------------------------- This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file. - In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini. - In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above). If your Mod base also happens to include SF2NA and you've installed the SF2NA files from the revious step, then you must make the same INI swap for the FALKLANDS.INI terrain INI. - In your SF2 Mod Folder, open the \Terrains\Falklands folder. Delete the file Falklands.ini. - In \Terrains\Falklands\Alt you will find the file Falklands_SF2NA_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Falklands.ini (thus replacing the file you deleted just above). * * * * * THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation of Optional Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items). - Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model. - Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model. - IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model. - MB-339A: this is the original version of the MB-339A included in all previous releases of the "Falklands '82" mod. It is offered as an optional aircraft in case anyone prefers the original version over the newer, updated model introduced with the "August 2012 Update." - Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted. - Vulcan B2: this folder contains files to install the Vulcan B2 bomber to your Mods folder. TO INSTALL, simply drag the \VulcanB2 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. Be sure to read the "Notes on the Vulcan B2" section below for a discussion on using this aircraft in the "Falklands '82" mod, as there are significant limitations. - WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Game Play Notes (PLEASE READ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are some important things you should know about playing this updated version of the "Falklands '82" mod. 1. Single Missions vs Campaigns Like the original "Falklands '82" for SFP1, the Malvinas & Falkands terrains are set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns. Campaigns: both campaigns automatically start on May 1, 1982, and continue into mid June 1982. Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If you set the date to 1982, you may get a CTD (crash to desktop) when attempting to start the mission. As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982. 2. Recommended "Gameplay Options" Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield. You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model. 3. Canberra Bomb Sight In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight. 4. Carriers In the original campaigns that use the default Malvinas terrain ("Falklands/Malvinas")), all Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations. In the new campaigns that use the NavalMap-enabled Falklands terrain ("South Atlantic"), carriers do move, and they have carrier battle groups consisting of frigates, destroyers, and support ships to accompany them. To use the new campaigns, though, you must have SF2NA as part of your SF2 install base. 5. Infanty Speed Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles." ~~~~~~~~~~~~~~~~~~~~~~~ Notes on SF2NA Features ~~~~~~~~~~~~~~~~~~~~~~~ 1. New terrain - "South Atlantic" The "August 2012 Update" for this mod introduces a new version of the familiar "Falklands/Malvinas" terrain named "South Atlantic" (and found in the \Terrains\Falklands folder). The "South Atlantic" terrain is NavalMap-enabled -- meaning, that it requires SF2NA to be part of the SF2 install base used for the mod. It is included as part of Step 4 (For SF2NA users) during the installation process. This new terrain uses carrier battle groups for many, but not all ships. Some ships are still static terrain objects, just as they are in the original "Falklands/Malvinas" terrain. The main British carrier task force elements, for example, appear as part of carrier battle groups. So, too, all Argentinian ships that operate away from the islands and closer to the Argentine mainland (the task groups with the Belgrano and 25 de Mayo, for example). Immediately around the islands themselves, however, most ships still appear as static terrain objects, either because they need to appear in certain places only on certain dates or because it would have been impractical to get them into their final campaign positions by allowing the game engine to sail them into those positions as part of carrier battle groups. The ships the make up the San Carlos Landing Group are probably the best examples here. If you select the "South Atlantic" terrain for game-created Single Missions and happen to be flying a carrier-enabled aircraft, you will start the mission on the deck of a carrier that forms the base of a carrier battle group. If you wish to play a campaign that exploits SF2NA features such as carrier battle groups and new mission types, you should select one of the "South Atlantic" (SA) campaign variants, discussed in the next section. 2. New "South Atlantic" campaigns As noted above, this updated version of the "Falklands '2" mod includes "South Atlantic" (SA) campaign variants that exploit the new features of SF2NA, including carrier battle groups and new mission types: - 19820425 Guerra de las Malvinas (SA): an Argentinean campaign, with the player-flyable A-4Qs of 3 Esq. de Caza y Ataque starting on 21 May and operating from Rio Grande AB. - 19820425 Operación Rosario (SA): a variant of the Argentinean campaign, with the player- flyable A-4Qs operating from the ARA Veinticinco de Mayo during the early days of the conflict. - 19820425 Operation Corporate (SA): the main British campaign, with four different battle groups including the Hermes Carrier Group, the Invincible Carrier Group, the Amphibious Task Group, and the Bristol Reinforcement Group. The first three appear at the start of the campaign. The last appears on 23 May. Please keep in mind that we have attempted to remain somewhat faithful to the general historical outlines of the original conflict. That means you will not find that any of these campaigns turn into a major carrier duel between the 25 de Mayo and the British Task Force. We experimented with such a scenario in testing and can assure you that the results are quite boring: massive losses on both sides with most if not all carriers sunk within the first few days of the conflict. The whole thing ends very quickly, and what gets lost in the mayhem is the actual historical jousting over the islands themselves -- a drama much more interesting and compelling than an SF2NA-style naval duel. It also needs to be noted that as welcome SF2NA's new features are, the original campaigns based on the "Falklands/Mavinas" terrain with static ships are still as engaging as they ever were. Once the campaign switches to a NavalMap-enabled terrain, the campaign engine attempts to turn the campaign into a carrier duel, and the target selection becomes very dependent on and oriented towards the movement and status of the carrier groups. In the historical conflict, however, the Argentine armed forces never had a sustained fix on the carriers of the British Task Force, and after some early attempts to locate and attack the carriers, the campaign eventually settled into a more routine defense of their position on the islands themselves. The British, of course, never located or attacked the 25 de Mayo before it beat a hasty retreat to port following the sinking of the Belgrano on 2-3 May. Put simply, there is a case to be made that the original campaigns based on the original terrain actually play BETTER than the new "SA" campaign variants that exploit SF2NA features. Yes, the ships don't move, but that is a minor detail. The critical component, target selection and tasking of air units, is driven by the goal of retaking or defending the islands themselves, not locating and sinking opposing carrier groups. 3. Carriers & Carrier Battle Groups As discussed above, the new NavalMap-enabled "South Atlantic" terrain allows Single Missions and Campaigns to be flown from carriers that form the heart of carrier battle groups. To allow the old terrain and campaigns to coexist with the new variants, we have included two versions of each carrier -- one old-style carrier that does not move; one SF2NA-enabled carrier that does move. The proper carrier type is automatically selected for you in Single Missions and Campaigns based on the campaign or mission map you elect to use. 4. Exocets For this mod most third-party (i.e., non-stock) anti-ship missiles, including the Exocet, have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships. So, for many anti-ship missiles, including the Exocet, you will now find two versions: 1) "Standard" guided version These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AM 39 Exocet, AGM-84D Harpoon, Kh-59M Ovod, etc.). 2) ASM/cruise missile version These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names: - U.S./NATO missiles have the ASM tag (e.g., AM 39 Exocet ASM, AGM-84D Harpoon ASM). - Soviet/WP missiles follow the naming convention used by ThirdWire's Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt). At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts. ~~~~~~~~~~~~~~~~~~~~~~ Notes on the Vulcan B2 ~~~~~~~~~~~~~~~~~~~~~~ As noted above, the Vulcan B2 bomber is now included as an optional install. You should be aware of the limitations of this aircaft within this mod: 1. Off Map Basing: the only British-controlled airfield large enough to accommodate the Vulcan is Wideawake air base on Ascension Island, which is an off-map air base. That means that if you want to fly Vulcan in single missions, you'll have to start in the air, because your air base is not lcoated on the map. 2. No Game-Generated "Black Buck" Missions: if you were expecting the game to generate "Black Buck" style bombing raids for your Vulcan, forget it -- it ain't happening. In game-generated single missions, the game engine will always position you in a flight of at least two aircraft (no single aircraft bombing raids, in other words), and will schedule those flights during the day time as often as it does at night. Moreover, you will likely have fighter escorts as well as opposing interceptors to deal with. We have included a custom Formation.ini that keeps Vulcan bomber flights small and the aircraft within those flights widely separated, so the Vulcans seem to operate semi-independently of each other. Of course, you can always use the ThirdWire mission editor to create your own "Black Buck" missions, but that's a task we leave to you. 3. No Campaigns: as the game simply will not handle the Vulcan in a historically plausible way, we have not included it any of the campaigns. ~~~~~~~~~~ Known Bugs ~~~~~~~~~~ There are a few bugs (none "showstoppers") that you should be aware of. 1. Stanley Airfield The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems. First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy." Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane). Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne. With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages. 2. Non-paved Airfields When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear, notably the PSP/AM2 matting at Port San Carlos FOB. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix. 3. Rapier SAMs The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly. 4. Helicopters & AI Pilots All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos. At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things. Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them. 5. Atlantic Causeway & Atlantic Conveyor Movement for both ships has been disabled. The orientation of the models for these vessels is off, causing the ships to move sideways in the water (a very odd sight indeed). In campaigns this is a moot issue, as both ships appear only as terrain targets. In single missions, though, the game may add one or both ships to carrier battle groups. In such cases, the ships will not move with the rest of the group. 6. Comrpnt's Missions Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2. In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway). As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack). ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod was released in December 2010. In May 2014 it was updated with the following fixes and changes: - performed minor fixes/updates on most aircraft & ships - added new skins for the A-4P and Mirage IIIEA (TMF) - added new models for the Fleet Oiler & Fleet Stores Ship - added Type 12I & Type 23 Earlier, in August 2012, this mod was updated with the following fixes and changes: Fixes & Updates --------------- - all ships overhauled & brought up to SF2NA compatibility standards - missile & guns systems on ships overhauled for functionality in SF2NA - SF2NA versions of all three campaigns created - land-based SAMs overhauled for performance and realism - land-based AAA guns overhauled for performance and realism - most other combat-related ground objects tweaked and/or fixed - all A2G/ASM missiles overhauled for performance and realism - all SAMs overhauled for performance and realism - most aircraft tweaked or fixed in some way - IA-58a Pucara flight model overhauled - optional new skins added for: Super Etendard, MB-326GB, T-34 Mentor - new MB-339A model added - several new target areas added to terrain - several bug fixes implemented for terrain items - terrain TYPES.INI expanded to incoprorate new items - SF2NA version of terrain added (South Atlantic) - terrain Movement.INI expanded - terrain front line tweaked - Goose Green airfield taxi positions fixed - ship smoke & flak effects tweaked - PlanningMapScreen.INI fixed for Sf2NA compatibility - Formation.INI and Nations.INI tweaked - most other INIs in \Flight updated for SF2NA/Apr2012 compatibility Additions --------- - ships: Segui class destroyer, Drummond class corvette, Fleet Oiler - SAMs/AAA: HS-831 30mm AAA, Bofors L60, Tigercat SAM, Stinger launcher (UK) - guns: 76MM_Otobreda, 30MM_KCB - weapons: Tigercat SAM, Mk.44 torpedo, Rapier Mk. 1E, & Rapier Mk. 2A - aircraft: Vulcan B2 bomber Previously, in January 2012, it was updated with the following fixes and changes: Fixes & Updates --------------- - campaigns overhauled, with revised AirOffensive schedules, unit start dates, and other minor changes - variant of Argentinean campaign added (Operation Rosario), which bases 3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead of Rio Grande Airbase - Operation Corporate campaign now allows players to fly the small detach- ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes - flak & bomb effects fixed to reduce cartoonishly large debris - Formation.INI updated to reflect changes from the latest 3rdWire patches - terrain Tyes.INI overhauled to standardize data and better organize/ prioritize target types for campaigns - terrain Targets.INI tweaked to fix various minor errors & address problems with front line - front line (Movement.INI) adjusted to correct problems with game engine's handling of certain target areas in campaigns - Exocet ASMs changed to allow them to hit moving targets in Single Missions - ship-based SAMs overhauled to improve performance - most warships tweaked to improve performance of ship-based SAMs - Super Etendard's weapon stations tweaked to correct roll to the left - Super Etendard's cockpit position moved forward - Super Etendard's decals.INI fixed to show all decals - Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove guns, and bring weapons stations/loadouts in line with Soulfreak's B.62 - AIM-9 Sidewinder rails added to A-4Q Skyhawk - CruiseSpeed for all Skyhawks boosted slightly - mission radii for all Harriers reduced to prevent them from flying missions against the Argentinean mainland - UH-1H flight model tweaked for performance - ground-based SAMs, AAA, & radars tweaked to improve performance Previously, in May & September 2011, this mod was re-released following extensive bug fixes, changes, and additions, which included: Fixes ----- - missing/incorrect Sea Harrier decals - bright white Sidewinder rails on Sea Harrier - A-4 nation decals missing - non-working nozzel on Sea Harrier - incorrect alignment/decals for UH-1H - wrong missiles on Mirage IIIEA - Mirage IIIEA unable to maintain expected high altitude speed - wrong .INI pointer for A-109A unit in Malvinas campaign - Type_12M frigate not appearing in terrain - front line leaves British ships on Argentine side in campaign - wrong alignment for Port Howard target area - wrong model for AR_R-530R - wrong squadron for Harrier GR.3 (No.1 not No.3) - loadout/weapon stations problems with S-2F Tracker - rolling radius on Super Etendard nose wheel too high - Airfields 1,2,5 use mix of old/new runway textures - MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots - Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck - Harrier FRS.1 damaged 50% when landing on carriers - aircraft on use ski jump improperly on Hermes - AI pilots land incorrectly on Hermes - double green Pucara's 1-Tex skin wrong color-depth - AI pilots w/ Twin Otter not take off/land correctly - AI pilots w/ T-34C Mentor not take off or fly correctly - wildly inaccurate squadron strengths in campaigns for some aircraft - "Intelligence" values on wrong force/side in Malvinas campaign - some number decals not appear on aircraft in campaigns - other minor errors in campaign DATA.INIs - ReadMe for Malvinas WP not included Additions --------- - RWR/ECM corrections on Harrier GR.3 - overhauled decals on Harrier GR.3 - engine updates on Harrier GR.3 - loadout updates on Harrier GR.3 - RWR/ECM corrections on Sea Harrier FRS.1 - engine updates on Sea Harrier FRS.1 - loadout updates on Sea Harrier FRS.1 - corrected black skins from Elephant for Sea Harrier FRS.1 - new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1 - corrected 809 skins from PanamaRed & Elephant - overhauled decals for Sea Harrier FRS.1 based on work by Elephant - Lynx & Sea King upgrades by dtmdragon - Argentine pilot pics from IceMan - new RAF & RN pilots from Elephant & PanamaRed - new SquadronList.INI from STORM w/ texture data keyed to it - WATERNORMAL.BMP from SF2 Desert.CAT - optional verions of WATERNORMAL.BMP from luk1978 New Optional Items ------------------ - 3rdWire Nesher-based Dagger (SF2I only) - 3rdWire Mirage IIIEA cockpit (SF2I only) - 3rdWire Harrier GR.3 (SF2E only) - 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only) - alternate WaterNormal.BMPs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ General Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original: General SF2 post-Dec2009 Updates/Conversions -------------------------------------------- - Hangar/Loading Screens: converted to .JPG format - Loadout Images: coverted to .TGA format - Cockpit Positions: checked & updated as needed - HUD/DTVFilter Materials: added & updated as needed - Effects: added proper shaders to all effects - EnvironmentSystem: added proper Dec2009 shaders & new environment parameters - Menu Screens: coverted to .JPG format - Non-decal TGAs: moved to aircraft texture folders - UserLists: added UserList.INIs to all aircraft - AircraftShortNames: added AircraftShortName statements to all aircraft - Damage models: added aircraft damage models to all air- craft DATA.INIs - Decals: moved all aircraft decals to \Decals folder - Pilots & Seats: moved all pilots & seats to \Pilots folder - Radar frequencies: added radar frequency data to aircraft radars, RWR statements, anti-radiation missiles, & ground radars (not ships) - converted weapons & guns to SF2 Other Updates & Fixes --------------------- - added damage .TGAs to several aircraft - tweaked weapons loadouts/stations on several aircraft - updated flight models on Mirage IIIEA, IAI Dagger, Harrier GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super Etendard, T-34C Mentor, & IA-58a Pucara - tweaked flight models on most remaining aircraft to make them SF2-friendly - added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har- rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130 - added new Hangar & Loading screens for a number of aircraft - made minor correction/fixes to most aircraft - replaced original cloud mod with Cellinsky's WideSky cloud mod - updated original Menu screens and added a few new ones to round out the set - created new InstantAction.INI - added custom SpeechSystem.INI to suppress some gun-firing radio calls ("He's firing his guns!") - carried over original Nations.INI tweaks to SF2 Nations.INI - added custom pilot pics from comrpnt's mod pack - carried over relevant customizations from original Formations.INI to SF2 Formations.INI - added several new sounds & updated SoundList.INI - tweaked flak guns to improve effectiveness & use new effects - fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are now working - added bobrock's Invincible re-paint skin - converted main terrain .INIs to SF2 standards - added seven new terrain target areas for temporary ship locations to TARGETS.INI - added new terrain items (static models, ships, etc) to TYPES.INI - added new terrain items (static models, ships) to TARGETS.INI - fixed StanleyAirfield_DATA.INI to enable aircraft to take off - tweaked FOB_DATA.INI to allow more than four aircraft to take off properly from Port San Carlos FOB - implemented custom terrain lights from comrpnt's mod pack - updated campaigns for SF2-compatibility (& added MB-339A) New Air & Ground Items ---------------------- - MB-339A ARA - Twin Otter - Type 12L frigate - Type 21 frigate - Type 22 frigate - Sotoyomo & Z-28 patrol craft - Argentine Mercedes trucks (Trucks camiones) - Banidos team static terrain models - several new weapons or weapons models ~~~~~~~ Credits ~~~~~~~ This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use: comrpnt .......................... Falklands Mod & Mission Pack ChrisBV .......................... Sea Harrier Pack NeverEnough ...................... IA-58a Pucara for SF2 Tracker & Syd Adams .............. Twin Otter ID(io)T Team...................... MB-339A Banidos Team ..................... Static Malvinas Models Banidos Team ..................... Trucks Camiones Banidos Team ..................... Type 12I, 12L, 21, 22, & 23 frigates Julhelm .......................... Fleet Oiler Florian .......................... Fleet Stores Ship bobrock .......................... Invincible re-paint skin Adrian Benetti ................... Sotoyomo & Z-28 patrol craft Adrian Benetti ................... Malvinas Weapons Pack ChrisBV .......................... Falklands War-era Weapons Mini-Pack Cellinsky ........................ WideSky cloud mod SayWhat?! ........................ IA-58a Pucara skins JefeFOSS ......................... Canberra FAA Oscuro skin PGC .............................. Mirage IIIEA skins torno & HrntFixr ................. C-130/KC-130 skins torno ............................ ARA Sea King skin Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins Fallschirmjager, 3-A-305, & Galtieycia PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes, Mentor fixes, Pucara fixes Elephant ........................ updated Harrier FRS.1 skins & decals STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs luk1978 .......................... new WaterNormal.BMP versions Ice Man .......................... Argentine pilot pics dtmdragon ........................ Harrier 3, Lynx, & Sea King upgrades Wrench ........................... Gazelle running lights torno ............................ Dagger skins & antennas for 3rdWire Nesher Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model) ataribaby ........................ Super Etendard fixes Wrench ........................... Exocet ASM fixes Torno & Paulopanz ................ 25 de Mayo CV Adrian Benetti ................... Drummond class corvette (based on ARA Indomita/Intrepida) Paulopanz ........................ new skins for County class destroyer, Type 12I frigate, & Type 82 destroyer Ariell ........................... new skins for Super Etendard, MB-326GB, & T-34 Mentor Paulopanz ........................ Vulcan B2 skin SUICIDAL-ART ..................... Bofors L60 AAA Additional skins from Edward's "Falklands Mod and Campaign for SFP1." Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & Dave (USAFMTL) 15 November 2010 3 May 2011 1 Sep 2011 5 Jan 2012 27 August 2012 1 May 2014 -
Operation Tainted Cigar for SF2 - Part 2 of 2
eburger68 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Operation Tainted Cigar for SF2 - Part 2 of 2 Operation Tainted Cigar for Strike Fighters 2 This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including: - a completely revamped/overhauled Cuba terrain - a number of new aircraft - other aircraft updated to SF2 standards - plenty of new aircraft skins - a bevy of new ground objects, incl. new ships - a handful of new effects, weapons, and guns - a more historically plausible campaign - SF2NA-compatible campaign w/ carrier battle groups To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required. Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed as part of your target installation base: REQUIRED: Strike Fighters 2 (SF2), plus Strike Fighters 2 Vietnam (SF2V) PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above. The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the OTC mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the two OTC archive packages that you downloaded to a location on your hard drive. - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This step involves a bit of text editing, so please pay attention. Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows: StartYear=1948 EndYear=1990 Now, locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=F-8C_MF MissionMap=CUBA StartTime=16:37 StartDate=10/28/1962 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=19621028 Op Tainted Cigar PlayerService=USAF PlayerUnit=481st TFS, 27th TFW AircraftType=F-100D Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=TRUE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. ------------------------------------------------- * STEP 4: Extra Step for Installs without SF2NA * ------------------------------------------------- If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well). - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages. - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.) Now for the removals: - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA). - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA). * * * * * THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation of Optional Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages). The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets: 1. Optional Aircraft from SF2E If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR). 2. Optional DLC Aircraft from ThirdWire If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default. 3. Optional Aircraft from the A-Team This version of OTC also supports the use of several aircraft available only from the A-Team's web site: http://cplengineeringllc.com/SFP1/Skunworks.html These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to: 1) download the original versions from the web site above and unpack them; 2) copy the LOD files (models) from the original versions to the corresponding aircraft in \Optional\Aircraft, 3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft in your OTC Mod Folder. Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder. Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site: -------- --------- ----------- ----- Aircraft LOD Files Substitutes Notes -------- --------- ----------- ----- C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section E-1B E-1B-R0e.LOD E-2A Beta Models section P-3A P-3A-R0b.LOD P-2H Modern Planes section S-2A S-2A-R2.LOD A-1H Modern Planes section 4. Optional Destroyers Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate". Installation of these destroyers is simple: 1) Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.) 2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (in the OTC packages you downloaded). 3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. 4) Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder. Again, the campaigns will automatically use the new versions of these ships. ~~~~~~~~~~~~~~ Campaign Notes ~~~~~~~~~~~~~~ There are two main campaigns supplied with this version of OTC: - Cuba: the standard campaign, allowing you to fly a variety of USAF, USN, or USMC aircraft in support of the U.S. invasion of Cuba. - Red Cuba: new "red-side" version of the main campaign, allowing you to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of the island of Cuba. By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA. If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types. The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way). The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper. Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes. So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~ General SF2 post-Dec2009 Updates/Conversions -------------------------------------------- - Hangar/Loading Screens: converted to .JPG format - Loadout Images: coverted to .TGA format - Cockpit Positions: checked & updated as needed - HUD/DTVFilter Materials: added & updated as needed - Effects: added proper shaders to all effects - EnvironmentSystem: added proper Dec2009 shaders & new environment parameters - Menu Screens: coverted to .JPG format - Non-decal TGAs: moved to aircraft texture folders - UserLists: added UserList.INIs to all aircraft - AircraftShortNames: added AircraftShortName statements to all aircraft - Damage models: added aircraft damage models to most air- craft DATA.INIs - Decals: moved all aircraft decals to \Decals folder - Pilots & Seats: moved all pilots & seats to \Pilots folder - Radar frequencies: added radar frequency data to aircraft radars, RWR statements, anti-radiation missiles, & ground radars (not ships) - Weapons & Guns: converted weapons & guns to SF2 standards - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions into several .INIs - Ships: added collision LODs where necessary - Carriers: added SF2NA data to carriers as needed Other Updates & Fixes --------------------- - added damage .TGAs to several aircraft - tweaked weapons loadouts/stations on several aircraft - updated flight models on a number of aircraft to use SF2 or SF2-friendly flight models - tweaked flight models on most remaining aircraft to make them SF2-friendly - added cockpits to all MiGs and made them flyable - replaced the older F-8s with The Mirage Factory F-8C & F-8E - added additional units/skins to F-8C & F-8E - added 3rdWire cockpits for F-8C & F-8E - added additional units/skins to A-4B/C - added additional units/skins to F-100D - adapted custom F-4B skins to SF2 equivalents - applied SF2 updates to F11F-1 & F3H-2M - updated naval aircraft for SF2NA carrier use/parking - added new Hangar & Loading screens for all aircraft - made minor correction/fixes to most aircraft - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis - added 3rdWire cockpit for F-105D-25 - replaced original cloud mod with Cellinsky's WideSky cloud mod - updated original Menu screens and added a few new ones to round out the set - created new InstantAction.INI - added custom SpeechSystem.INI to suppress some gun-firing radio calls ("He's firing his guns!") - updated SpeechSystem.INI for SF2NA compatibility - carried over original Nations.INI tweaks to SF2 Nations.INI - updated Nations.INI for SF2NA compatibility - added several new sounds & updated SoundList.INI - added handful of new guns - tweaked flak guns to improve effectiveness & use new effects - added a handful of weapons & tanks (mainly for new aircraft) - converted main terrain .INIs to SF2 standards - replaced original terrain w/ Wrench's updated Cuba terrain for SF2 - re-arranged positions of a few carrier stations - re-named a few target areas (all at sea) - created SF2NA compatible water map for carrier/ship use - added new terrain items (static models, etc) to TYPES.INI - updated stock Cuba campaign for SF2-compatibility, added new aircraft to campaign, & re-ordered deployments for some units - created SF2NA-compatible version of stock Cuba campaign w/ SF2NA-style carrier battle groups & aircraft mission types - added "Red Cuba" campaign for Soviet/Cuba side New Air & Ground Items ---------------------- USN/USMC: - A-1H (VA-176, VA-95, VA-65, VA-75) - A-3B (VAH-4) - A-5A (VAH-1, VAH-7) - E-2A (various VAW units) - F4D-1 (VF-13) - KC-130F (VMGR-352) - P-2H (VP-18, VP-56) - RF-8A (VFP-62, VMCJ-2) - SH-3D (HS-7) USAF: - B-47E (380 BW) - B-58A (63 BS) - F-102A (159 FIS - FL ANG) - F-104A_58 (157 FIS, 319 FIS, 331 FIS) - F-104C_61 (436 TFS, 476 TFS) - F-84F (12 TFW, 15 TFW) - RF-101C (363 TRW) - U-2A (USAF,CIA) Soviet/Cuba: - MiG-15UTI (Esquadron de Caza) - MiG-17 (Esquadron de Caza) - MiG-17AS (Esquadron de Caza) - MiG-19P (Esquadron de Caza) - MiG-21PF (Esquadron de Caza) - SeaFury50 (Esquadron de Caza) Ground Items: - CIM-10 Launcher - Cuban Squad - SON-9A Firecan radar - Flatface radar - Freya radar - M-43 Ambulance - M-51 Skysweeper - M-59 155 Long Tom - NIKE/Hercules site - SA-3 Goa launcher - Search Radar Tower (SRT) - Sidenet radar - Spoonrest radar - US Squad - several Soviet AAA/flak guns - US 90mm AAA - Kesselbrut's new ZiL truck types Ships: - Adams class - Batimore class - CG-16 Leahy class - CGN-25 Bainbridge - Cleveland class - Container Ship - CVA-41 Midway class - CVA-59 Forrestal class - CVAN-65 Enterprise - Farragut (Coontz) class - Gearing FRAM Ib class - USCG HEC - Foxtrot Submarine - FRAM II S2S - FRAM II ASW - FRAM II DG - Hospital Ship - Kanin class - Kashin class - Kynda class - Landing Craft (LCM) - Liberty Class Ship - Liner - Motor Torpedo Boat (MTB) - MV Atlantic Causeway - MV Atlantic Conveyor - MV Baltic Ferry - MV Nordic Ferry - MV Tor Caledonia - Navy Tug - Oiler - Oil Tanker (Tanker2) - Petrolero - Petya class - Riga class - Small Cargo Ship - Soviet Cargo Ship - Soviet Cruiser - Soviet Freighter - Soviet Tanker - Soviet Trawler - Sumner class - Sverdlov class - Trawler - Trawler1 - Trawler2 - USN Cruiser - USN Destroyer - USN Escort - USN Frigate - USN Tanker - USN Transport ~~~~~~~ Credits ~~~~~~~ This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use: Aircraft ----------------------------------------------------------------------- JSF_Aggie ........................ A-4B & A-4C skins Bunyap & pappychksix ............. A-3B Skywarrior MontyCZ .......................... A-1H Skyraider Volksjager & HrntFixr ............ A-1H skins (MontyCZ) Wrench ........................... A-1H skins (3rdWire) Julhelm .......................... A-5A Vigilante russouk2004 & Capun .............. B-47E Stratojet Sundowner & USAFMTL (Dave) ....... B-47E skins & decals Ahmed Junaid Raza ................ B-57B Canberra Zurawski ......................... B-57B Cockpit Pasko & Column5 .................. B-58A Hustler Wrench ........................... B-58A Hustler SF2 updates Foxmonter ........................ F3H-2M Demon NeverEnough ...................... F3H-2M SF2 updates ChampionsVA56 .................... F3H-2M Ultimate Pack Julhelm .......................... F4D-1 Skyray ChampionsVA56 .................... F4D-1 Ultimate Pack customizations MyTai01 .......................... F-4B skins The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins salvatorestupido, & JSF_Aggie JSF_Aggie ........................ F-100D skins Veltro2K ......................... F-102A Delta Dagger Ordway ........................... F-102A Cockpit Ahmed Junaid Raza ................ F-104A/C Starfighter Spillone104 & Paulopanz .......... F-104A/C updates/upgrades Frank Rosato ..................... F-104A/C Pack for SF2 ArmourDave ....................... F-105D-25 Thunderchief Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart DaniloE31 ........................ F-106 Update Pack for SF2 Fleet-Defender & Team ............ F11F-1 Tiger Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations The Mirage Factory ............... F-84F Thunderstreak pappychksix ...................... F-84F skin Zurawski ......................... F-84F cockpit Wrench ........................... F-84F (3rdWire) customizations pappychksix & 331KillerBee ....... KC-130F tanker Tracker & ChampionsVA56 .......... P-2H Neptune Wrench ........................... P-2H updates Erikgen .......................... RF-101C Florian .......................... SH-3D Sea King Pasko & Column5 .................. U-2A Dragon Lady A-Team ........................... several optional aircraft (models not included) -- see above for more info Pasko ............................ MiG-15bis_FAR & MiG-15UTI Paulopanz ........................ MiG-15bis & MiG-15UTI skins Stary ............................ MiG-15/17 cockpit Spillone104 & Paulopanz .......... MiG-19P Farmer Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit) The Mirage Factory ............... MiG-21F-13 Fishbed Paladrian ........................ MiG-21 cockpits Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS, MiG-21PF, & Il-28 Simon Porter ..................... Sea Fury Paulopanz ........................ Sea Fury skins Ground Objects ----------------------------------------------------------------------- Nicholas Bell .................... WOE 1950's AA Mod Canadair ......................... Powerful Flak Gerald14 ......................... Russian Defence/ZSU-23-4 Pack Fubar512 ......................... ZSU-23 AAA tweaks Pasko ............................ SAMs and Vehicles Pack: Euro/Desert Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42 rebel ryder & Nicholas Bell....... M1939 flak guns Julhelm .......................... Firecan radar Kesselbrut ....................... ZPU-1, US/UK_Cal50 rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads Wrench ........................... M-59 (based on M-113) Pasko ............................ SS-4 vehicles & items, Su-100 Kesselbrut ....................... ZiL Transport Pack SUICIDAL ......................... New Destroyed Tank LODs Pasko ............................ Hawk launcher & radars Fubar512 & Wrench ................ Hawk INI tweaks Unknown author ................... CIM-10A Bomarc Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR Fubar512 ......................... NIKE-Hercules sites layout/placement Spillone104 ...................... SA-2 Guideline Pack WhiteBoySamurai .................. Leahy & Bainbridge class YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot, Adams class, & Farragut class GrinchWSLG ....................... Fletcher class JSF_Aggie ........................ ThirdWire LHA upgrade Florian .......................... USN AOE Transport WhiteBoySamurai ...................Riga & Petya class ships Orsin ............................ Kanin (Udaloy) class Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker) Suicidal & Torno ................. Container Ship Loborojo & Suicidal .............. Petrolero Fubar512 ......................... Fleet Oiler Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor Caledonia, HospitalShip, Small Cargo Ship, Trawlers, Hotel, November, LCM Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor Cocas ............................ Trawler & Soviet Trawler Raven ............................ Trawler skins Marcfighters ..................... Zulu (USS Trutta) Fubar512 & MiGBuster ............. Carrier Deck Illumination package Other ----------------------------------------------------------------------- Deuces ........................... Cuba terrain for OTC Wrench ........................... updated Cuba terrain for SF2 Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2 Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects Spectre8750 ...................... Fake Afterburner Node Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & Dave (USAFMTL) 1 May 2014 12 July 2013 28 April 2013 25 June 2011 8 December 2010 Submitter eburger68 Submitted 04/29/2013 Category User Made Campaigns -
Version
1,715 downloads
------------------------------------------ SF2 Tanks Pack -------------------------------------------- This package collects updated versions of most Tanks, APCs, IFVs, and Scout Vehicles that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following: - added new skins (Green or Tan) to objects that lacked one or the other - implemented numerous tweaks to guns and weapons to standardize data and improve performance - tweaked gun data to standardize data, implement new effects, & improve performance - tweaked other vehicle performance aspects to standardize data & fix minor issues Please review the following section for notes on what's included in this package and how to install the various components. ~~~~~~~~~~~~~~~~ Package Contents ~~~~~~~~~~~~~~~~ In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files: - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder. - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder. NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site: http://thirdwire.com/downloads_tools.htm * * * You will also find the following directories, which include the main installation files: \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder. \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder. \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder. \OBJECTS\DECALS: decals for the Leopard 2A6 tank; to be placed in \Objects\Decals in your Mods folder. \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_TME: "Red" and "Blue" Tanks, APCs, IFVs, and Scout Cars intended for use in Middle Eastern terrains (such as the IsraelME terrain in "SF2 Israel"); to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects. \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder. \OBJECTS\WEAPONS: anti-tank missiles for several APCs & IFVs; to be placed in \Objects\Weapons in your Mods Folder. NOTE: if you need assistance installing these items, please consult the Knowledge Base at CombatAce.com: KB for SF2 http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ KB for SF1 http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/ ~~~~~~~~~~~~~~~~~~~~~ Credits ~~~~~~~~~~~~~~~~~~~~~ Pasko ........................................."SAMs and Vehicles Pack: Euro & Desert" Kesselbrut ...................................."US Armor Pack" SFP1Ace ......................................."Alternative ArmorPack" Gepard ........................................"Tiran Pack" Gepard ........................................"WOI Panzer Pack" Geo............................................"WWII Ground Object Pack" Kesselbrut .................................... LVTP-7, Scorpion, Panhard, M1 Abrams Gepard ........................................ T-64s, Tirans Florian ....................................... Leopard2A6 Gerald14 & Kesselbrut ......................... M3A1 Bradley BANIDOS TEAM .................................. BTR-60 Razvan Stanciu & EricJ ........................ BTR-80 SUICIDAL-ART .................................. Stryker ACV, M113-A2_EA Grumpapotamus ................................. LynxAPC, M113 UN skin BPAo, Fubar512, 331KillerBee .................. T-80BV BANIDOS TEAM .................................. Churchill Tank SUICIDAL & Zonda .............................. SK-105 SUICIDAL & Torno .............................. TAM 101tfs ........................................ Type-99/ZTZ-99 Stefano ....................................... M-47 Patton tank, Ariete, VCC-1, AMX-30, AMX-30B2 Wrench ........................................ M-59 (based on M-113) Geo ........................................... Sherman_E8, M3, M3GMC, M8, M24, M36 rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm, T-10A/M, T-34-85, Comet, BMP-1, BRDM-2, BRDM-3, ASU-85, Su-122, Comet, IDF Super Shermans Pasko ......................................... BTR-60, Type-59, Type-62, Type-63, Type-69, AMX-13, Su-85, Su-100, T-34, BRDM-2, M-41 Gabilon ....................................... Leopard 1A4/1A5/2A4/AS1, Merkava Pasko & Kesselbrut ............................ M60A3 SFP1Ace ....................................... Chieftains (based on TW Centurions) Unknown Author ................................ CrusaderII, Daimler, PZKW_IVA ThirdWire ..................................... Centurions, Leopards, M48A2/3, M60A1, M113, BRDM, BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A, T-34-85, M50_Sherman, M51_Sherman SUICIDAL ...................................... New Destroyed Tank LODs If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP. --------------- eburger68 28 August 2012 -
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SF2NA Expansion Pack - Part 1 of 3
eburger68 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2NA Expansion Pack - Part 1 of 3 File Submitter: eburger68 File Submitted: 26 April 2013 File Category: User Made Campaigns Strike Fighters 2: North Atlantic Expansion Pack Version 1.2 This "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain, an expanded version of the default "Northern Sabre" campaign, as well as five additional campaigns set in various years from 1969 to 1986. To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). This mod supports the use of several ThirdWire aircraft released as DLCs -- the F-4K, F-4N, and F-8E(FN) -- but these aircraft are not required. Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed as part of your target installation base: REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus Strike Fighters 2 (SF2), plus Strike Fighters 2 Europe (SF2E), plus Strike Fighters 2 Vietnam (SF2V) PATCH LEVEL: Mar2012 or higher This mod does support installations that include the F-4K, F-4N, or F-8E(FN) DLC aircraft from ThirdWire, but they are not required. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing, please ensure that your target SF2NA install meets the minimum requirements laid out above. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2NA_ExpPack.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2NA Expansion Pack" install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the "Expansion Pack" mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the three "Expansion Pack" archive packages that you downloaded to a temporary location on your hard drive. - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows: StartYear=1948 EndYear=2020 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=1979-0918 Northern Sabre (79) PlayerService=USN PlayerUnit=VF-41 Black Aces AircraftType=F-14A_77 Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=TRUE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. * * * * * THAT'S IT. Your "SF2NA Expansion Pack" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section. ~~~~~~~~~~~~~~~~~ Optional Installs ~~~~~~~~~~~~~~~~~ This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into two types: 1. ThirdWire DLC Aircraft The following DLC aircraft can be installed, replacing the substitutes that are installed by default. DLC Aircraft Substitute ------------ ---------- F-4K F-4K (based on F-4M) F-4K_75 F-4K_75 (based on F-4M_75) F-4K_80 F-4K_80 (based on F-4M_80) F-4N F-4N (based on F-4B_67) F-8E_FN F-8E_FN_TMF (Mirage Factory) If you have the DLCs installed to your target SF2 installation and wish to use these DLCs instead of the default substitutes, simply remove the substitutes from \Objects\Aircraft in your Mod Folder and move the appropriate aircraft from \Optional\DLC_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC versions for the substitutes. The campaigns will automatically use the DLC versions, if they installed properly. 2. Optional Destroyers Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate". Installation of these destroyers is simple: a. Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.) b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (part of the first package you downloaded). c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. d. Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder. Again, the campaigns will automatically use the new versions of these ships. 3. Alternate Terrains The SF2NA Expansion Pack now contains files to support the use of two alterate terrains: Gerwin's Iceland Classic Terrain and Baltika's Iceland Full-Scale Terrain. You can find all the necessary files along with ReadMes with installation instructions in these two directories: \Optional\Baltika: files for Baltika's Iceland Full_scale Terrain v.2.0 \Optional\Gerwin: files for Gerwin's Iceland Classic Terrain In both cases you will need to download the original terrain, as this mod package does not contain all the files for these terrains. Also, please note that while Gerwin's terrain can be used with the custom SF2NA Expansion Pack campaigns (with some minor edits described in the ReadMe), Baltika's terrain requires the installation of an alternate set of campaign files (included in the directory for that terrain) if you want to use that terrain in campaigns. ~~~~~~~~~~~~~~~ What's Included ~~~~~~~~~~~~~~~ This mod adds a number of new items to the standard mix of aircraft, ground objects, guns, weapons, and effects found in SF2NA. New Aircraft A-4C_65 C-130E F-4K_80 FA-18A Mya-3MD A-4F_74 C-130H F-4M Harrier3 RA-5C A-4M E-2A/B F-4M_75 Harrier3_82 RF-8G A-4M_73 E-3A F-4M_80 HC-130P RF-8G_77 A-4M_78 EF-111A F-4M_85 IL-28 SEtendard A-6A F-4B_67 F-4N KA-3B SH-3D A-7B F-4C_67 F-4S KA-6D SkyraiderAEW A-7B_71 F-4D_78 F-8E_FN KC-135E SkyraiderMk1 AV-8A F-4J F-14A_82 MiG-21PFM Tu-16K-10 B-52D F-4J_74 F-15C MiG-21S Tu-16KS B-52F F-4JUK F-100D_68 MiG-21SM Tu-95KD B-52G F-4K F-102A MiG-23BN Tu-95MS Buccaneer-S2D F-4K_75 F-111F MiG-29A Yak-38M Mi-8 Yak-38MP New Warships * Adams CGN-25 Farragut KrestaII Suffren Type_22 ANZAC CGN-25_76 Foch Kynda Suffren_77 Type_23 ArkRoyal CGN-25_85 ForrestSherman Leygues Sumner Type_42 Belknap County_Class Garcia LPH-2 Surcouf Type_82 Bremen CVA-41 GearingFRAM1B Mitscher Tourville UdaloyI CG-16 CVA-59 Kanin Petya Type_12I UdaloyII CG-16_68 CVAN-65_62 Kidd Riga Type_12L Virginia CG-16_88 D-Orves KirovIII Slava Type_12M CG-47/CG-52 Duperre KirovIV Sovremenny Type_21 * Note: no new ship models are included; all ships are based on existing ThirdWire and third-party models. New Civilian Ships Navy_Tug SmallCargoShip SovietCargoShip Trawler Trawler1 Trawler2 USNCargoShip USNTanker USNTransport New AAA/SAMs/Radars 2S6 SA-7_L SA-14_L ChaparralL SA-7B_L SA-16_L Hawk_CWAR SA-8_S SA-18_L Hawk_HIPIR SA-8B_S StingerSite Hawk_PAR SA-9L StingerUS HawkL SA-9LB StraightFlush M-42 SA-11L TubeArm M167-VADS SA-11LB SA-6L SA-13L Other Additions & Upgrades On top of the new items listed above, this mod makes the following other changes to SF2NA: - Wrench's collection of new targets & target areas added to IcelandNA terrain - static SAM sites (for SA-6s & SA-11s) added to IcelandNA terrain - MiGBuster's airfield upgrades (hi-res textures & runway lighting) added to IcelandNA terrain - shipping routes and truck routes added to terrain to support Anti_Ship & Armed_Recon missions - invasion routes added to terrain to support CAS single missions - dozens of new guns and weapons added - a number of new effects added - custom tracers from Stary added - basic cloud mod added to improve sky environment ~~~~~~~~~~~~~~~~~~~~ Summary of Campaigns ~~~~~~~~~~~~~~~~~~~~ This mod includes six campaigns -- an expanded version of the default 1979 "Northern Sabre" plus five new campaigns set in various years from 1969 to 1986. All the new campaigns retain the default structure and background story of the default campaign. They differ in the aircraft, units, and ships that are available to both sides. Here's a quick summary of the campaigns: Campaign Name Campaign Notes ------------- -------------- 1979-0918 Northern Sabre (79) The default campaign, expanded to include the USS Independence, B-52Gs, F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the F-4K_75. 1982-0918 Northern Sabre (82) A new campaign set in 1982, w/ the USS Independence & USS Forrestal, B-52Gs, F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the F-4M_80 & F-4K_80. 1975-0918 Northern Sabre (75) A new campaign set in 1975, w/ the USS John F. Kennedy & USS Forrestal, B-52Gs & AV-8A Harriers. Also included are the HMS Ark Royal and R98 Clemenceau. British aircraft now include F-4Ks, Buccaneer-S2Ds, & RAF Harrier GR.3s. The French fly Super Etendards & F-8E(FN)s. The 57th FIS flies the F-4C_67 (instead of the F-4E_75). 1986-0918 Northern Sabre (86) A new campaign set in 1986, w/ the USS Nimitz & USS Forrestal, B-52Gs, F-111Fs, EF-111As, F-4D_78s, AV-8A Harriers, & USN/USMC F/A-18As. The 57th FIS flies F-15Cs. The RAF flies the F-4M_85 & F-4JUK. 1969-0918 Northern Sabre (69) A new campaign set in 1969, w/ the USS John F. Kennedy & USS Saratoga, B-52Gs, F-100_68s, & USMC F-4B_67s. The 57th FIS flies F-102As. The RAF flies the F-4M. 1975-0418 Northern Sabre (75) Another campaign set in 1975, w/ the USS John F. Kennedy & USS Franklin D. Roosevelt, B-52Gs, AV-8A Harriers, & USMC F-4J_74s. The 57th FIS flies the F-4C_67. And the RAF flies the F-4M_75. In addition to the usual mix of fighter and attack aircraft (F-4s, F-14s, A-4s, A-6s, A-7s, EA-6Bs), USN carrier air wings now include recon aircraft (the RF-8G or RA-5C), tankers (the KA-3B or KA-6D), and SH-3D Sea Kings. Available Russian aircraft (fighters, attack aircraft, & bombers) have also been adjusted as appropriate for each campaign. Phantam Phanatics will interested to know where they can find their favorite Phantom Phlyables: Model Campaign ----- -------- F-4B_67 1969-0918 F-4J 1969-0918 F-4J_74 1975-0418, 1975-0918, 1979-0918 F-4N 1975-0418 F-4S 1982-0918 F-4C_67 1975-0418, 1975-0918 F-4D_78 1986-0918 (non-player aircraft) F-4E_75 1979-0918, 1982-0918 F-4K 1969-0918, 1975-0918, 1979-0918, 1982-0918 F-4M 1969-0918, 1975-0418, 1982-0918, 1986-0918 F-4JUK 1986-0918 ~~~~~~~~~~~~~ General Notes ~~~~~~~~~~~~~ The SF2NA campaign engine has several annoyances, the worst of which is its propensity to task aircraft that have not been configured for Naval_Attack or Cruise_Missile missions with striking Soviet naval groups. Thus, despite my best efforts, you will occasionally see B-52Gs flying missions against Soviet ships in campaigns set prior to 1982 (when the AGM-86 ALCM becomes available). After witnessing the utterly pathetic plight of AI-controlled B-52s attempting to hit Soviet ships with conventional bombs, I decided that they must have guided missiles of some sort to use for Naval_Attack missions. The obvious candidates were the AGM-69 SRAM and AGM-28 Hound Dog. Both are nuclear weapons, however. And I definitely wanted to keep these campaigns non-nuclear (once the conflict goes nuclear, it's difficult to see the point of continuing). The solution I came up with is not perfectly satisfactory, but better than the ugly alternatives: fictional conventional versions of the SRAM and Hound Dog, which are now used by the B-52s for Naval_Attack missions prior to 1982. Along the same lines I have gone out of my way to configure other aircraft that could be tasked with Naval_Attack or Naval_SEAD missions (which, practically speaking, means any aircraft configured for regular Strike or SEAD missions) to use guided weapons of some sort, as AI-controlled aircraft are simply god-awfully bad at hitting ships with unguided bombs. ~~~~~~~ Updates ~~~~~~~ In Jan. 2015 this mod package was refreshed with the following updates, additions, & fixes: - added MiG-27K & MiG-27M - added new skins for several aircraft & ground objects - performed minor fixes/update on over a dozen aircraft & ground objects - added small number of new guns & weapons - added seven new civilian ships This mod package was refreshed in Sept. 2014 with the following updates, additions, & fixes: - added new F-111E/F skins - added Mi-8 Hip - added Myasishchev 3MD - added Skyraider AEW - added Tu-95KD & Tu-95MS - added SF2NA Vertical Updates to Yak-38s - added Carrier Deck Illumination mod updates to carriers - added updated skin & DATA.INI to ark Royal - added Kidd class DDG (new model) - added Suffren DDG (new model) - added Sovremenny - added terrain files support Gerwin's IcelandNA classic terrain - added terrain files & campaigns to support Baltika's Iceland02 terrain - performed minor fixes to most other aircraft & ground objects - added a few dozen new or updated weapons - updated all campaigns to support new aircraft & fix minor issues ~~~~~~~ Credits ~~~~~~~ This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years. Aircraft ----------------------------------------------------------------------- dtmdragon ........................... A-4M Skyhawk for SF2 HomeFries ........................... A-6 Superpack for SF2 Wrench .............................. A-7 low-viz skin Wrench .............................. AV-8A for SF2 Crusader ............................ AV-8A Harrier Avionics Mod gbreuder ............................ B-52 Vietnam Era Upgrade Package Dels ................................ B-52G Dave (USAFMTL) & team ............... B-52G upgrades Kesselbrut .......................... B-52 cockpit ravenclaw_007 ....................... Buccaneer-S2D Dels ................................ C-130E & C-130H Daddyairplanes ...................... C-130E/H upgrades & new skins The Mirage Factory .................. E-3A USAFTML ............................. E-3A AEW Update Daddyairplanes ...................... E-3A skins & SF2 updates HomeFries ........................... EA-6 SuperPack for SF2 Fastcargo ........................... F-111F & EF-111A liamp51 ............................. Re-textured F-111A cockpit slick_cowboy ........................ F-111E/F new skins Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins Rippersix & dtmdragon ............... F-4E APQ-120 avionics update daddyairplanes ...................... F-4J_74 mppd ................................ F-4J/N/S DECM antennas The Mirage Factory & Sundowner ...... F-4JUK Paulopanz ........................... F-4K DLC Enhancement Pack The Mirage Factory .................. F-8E_FN Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA FastCargo & team .................... F-15C_85 Henrik .............................. F-100D 48th TFW skins Veltro2K ............................ F-102A Delta Dagger Ordway .............................. F-102A Cockpit The Mirage Factory / ModMafia ....... F/A-18A Wildcat, column5, & BPAo ............ F/A-18A skins Crusader ............................ SF2E Harrier Avionics Mod dtmdragon ........................... Harrier GR.3 (82) Bunyap & pappychksix ................ KA-3B Skywarrior Bpao ................................ KC-135E tanker Marcfighters & Kreelin. ............. Mi-8 Hip Paladrian ........................... MiG-21 cockpits AtariBaby ........................... MiG-21 Complete Pack for SF2 ArmourDave & Sal .................... Su-17 cockpit (used for Floggers) The Mirage Factory .................. MiG-29A Fulcrum Veltro2K, Lindr2, & Paulopanz ....... Myasishchev 3MD Julhelm ............................. RA-5C Vigilante The Mirage Factory .................. RF-8G Crusader Gocad ............................... RF-8G VFP-63 skin Florian ............................. SH-3D Sea King foxmonter ........................... SEtendard Wrench .............................. SEtendard updates MontyCZ, 76IAPBlackbird, & Wrench ... Skyraider AEW Wrench .............................. Skyraider Mk.1 skins/upgrades Paulopanz & Spillone104 ............. Tu-16 Badger Collection Veltro2K ............................ Tu-95KD, Tu-95MS Snailman ............................ Yak-38 Vertical Pack Snailman ............................ SF2NA Vertical Pack Komrad .............................. New Yak-38 skins Ground Objects ----------------------------------------------------------------------- Gabilon ............................. 2S6 & SA-13 Kesselbrut ...........................SA-9 Pasko ............................... Chaparral, Hawk launcher/radars, SA-7 Fubar512 & Wrench ................... Hawk INI tweaks Monty CZ............................. Stinger site EricJ ............................... SA-11 YEYEYE .............................. TubeArm Crusader ............................ Soviet MANPADs for SF2 Stary ............................... Soviet MANPADS (new models) BANIDOS TEAM ........................ M-167 VADS Fubar512 & MiGBuster ................ Carrier Deck Illumination package WhiteBoySamurai ..................... Leahy, Ticonderoga, & Bainbridge class ships WhiteBoySamurai ..................... Kidd Class DDG WhiteBoySamurai ..................... Suffren DDG WhiteBoySamurai ..................... Kirov, Riga, & Petya class ships WhiteBoySamurai ..................... Sovremenny JSF_Aggie ........................... ThirdWire LHA upgrade Florian ............................. USN AOE Transport & Bremen class Julhelm ............................. USN Tanker & Kresta II Hinchinbrooke ....................... County Class, Type 12M, Type 42, Type 82, Ark Royal BANIDOS TEAM ........................ Type 12I/L & Type 22 SUICIDAL & TORNO .................... Type 21 & Type 23 Gramps .............................. ANZAC class Orsin ............................... Udaloy & Slava classes WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages Wrench .............................. Foch/Clemenceau mod MiGbuster ........................... Ark Royal hi-res skin & updated DATA.INI Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug Cocas ............................... Trawler BANIDOS Team ........................ ContainerShip Julhelm ............................. Container_Ship & SovietTanker Fubar512 ............................ Fleet Oiler Cocas ............................... SovietTrawler SUICIDAL-ART ........................ M113A1 Other ----------------------------------------------------------------------- cellinsky, Insky/Orsin, & PanamaRed Environment mods MiGbuster ........................... IcelandNA airfield upgrades Wrench .............................. IcelandNA Targets Tweek Pack Gerwin .............................. IcelandNA classic terrain Baltika ............................. Iceland02 optional terrain OldDiego, Pappy, Wrench, Pasko, ..... Pilots Florian/AmokFloo, & PureBlue Stary ............................... new gun tracers JSF_Aggie, Arthur66, & macelena ..... previous versions of some campaigns If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP. -------------------------- Eric Howes eburger68 19 January 2015 10 September 2014 22 April 2013 Click here to download this file -
Version
2,173 downloads
-------------------------------------------- SF2 SAMs Pack -------------------------------------------- This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following: - added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L) - added new skins (Green or Tan) to objects that lacked one or the other - added missing Freq data to a number of radars - implemented numerous tweaks to launchers & radars to standardize data and improve performance - overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance - added RadarFamily data w/ associated TEWs entries and TGAs Please review the following section for notes on what's included in this package and how to install the various components. ~~~~~~~~~~~~~~~~ Package Contents ~~~~~~~~~~~~~~~~ In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files: - MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder. - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder. - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight) NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site: http://thirdwire.com/downloads_tools.htm * * * You will also find the following directories, which include the main installation files: \EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder. \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder. \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder. \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects. \OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder. \OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder. \_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only. NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com: KB for SF2 http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ KB for SF1 http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/ ~~~~~~~~~~~~~~~~~~~~~ Credits ~~~~~~~~~~~~~~~~~~~~~ This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods: Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert" The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1 bigal1 ........................................ Bloodhound SAM Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9 Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet Fubar512 & Wrench ............................. Hawk INI tweaks Florian ....................................... Roland Rad CrazyhorseB34 ................................. Roland Rad desert skin FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair) Monty CZ....................................... SA-10 & Flaplid, Stinger site Fubar512 ...................................... SA-10 INI tweaks EricJ ......................................... SA-11 & SA-17 EricJ & winterhunter .......................... Starstreak Stormer Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm Gerald14 & Kesselbrut ......................... M6 Linebacker BANIDOS Team .................................. TAM VCLM rebel ryder ................................... BRDM-SA9 Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs) ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush WhiteBoySamurai ............................... R440/FM-80 Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites) Wrench ........................................ Hawk Site upgrades/layout Fubar512 ...................................... NIKE-Hercules sites layout/placement OldDiego ...................................... SAMSite01 If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP. --------------- Eric Howes eburger68 16 August 2012 -
Version 1.0
3,202 downloads
SF2 MiG-23 & MiG-27 Floggers - Part 3 This mod supplies a collection of MiG-23 & MiG-27 Floggers, created by ArmourDave and The Mirage Factory, and heavily modded by Lindr2 for SFP1. (These are not mods of the 3rdWire Floggers supplied in the SF2 titles.) All have been converted and updated to SF2 standards. Also included with this mod are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft supplied with this mod. This mod consists of three parts: Part 1: 1st Generation MiG-23s (MiG-23S, Mig-23M, MiG-23ME, MiG-23MF, MiG-23MF, MiG-23UB) Part 2: 2nd Generation MiG-23s (MiG-23ML, MiG-23MLA, MiG-23MLAE, MiG-23P, MiG-23PD, MiG-23-98, MiG-23UM) Part 3: Ground Attack MiG-23s (MiG-23B, MiG-23BN) & MiG-27s (MiG-27, MiG-27D, MiG-27K, MiG-27M, MiG-27ML) Each of the three parts includes all the decals, pilots, sounds, effects that you will need for the aircraft in that part. The WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS. These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Please note that installation of these aircraft will overwrite & replace the default 3rdWire versions included in the various SF2 titles. I recommend that you first REMOVE the 3rdWire MiG-23 and MiG-27 versions - even if you haven't modded them -- before installing these alternate versions. To install, simply drag the following folders to your SF2 Mods Folder (NOT the folder that the game installs to): \Effects \Flight \Objects \Sounds By default your Mod Folder should be located here: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\ Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\ Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\ ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. And remember, the WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aircraft & Nations Included ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following aircraft are included in the three parts of this mod: Part 1: 1st Generation MiG-23s - MiG-23S Flogger-A (Early) - MiG-23S Flogger-A - MiG-23SM Flogger-A (obr.71) - MiG-23M Flogger-B (Ser. 1) - MiG-23M Flogger-B (Ser. 23) - MiG-23ME Flogger-B - MiG-23MF Flogger-B - MiG-23MF Flogger-B (Late) - MiG-23MF Rakshak - MiG-23MS Flogger-E - MiG-23UB Flogger-C (Early) - MiG-23UB Flogger-C Part 2: 2nd Generation MiG-23s - MiG-23ML Flogger-G (Early) - MiG-23ML Flogger-G - MiG-23MLA Flogger-G - MiG-23MLAE-A Flogger-G (32-22) - MiG-23MLAE-B Flogger-G - MiG-23MLD Flogger-K - MiG-23P Flogger-G - MiG-23PD Flogger-G - MiG-23UM Flogger-C - MiG-23-98 Flogger-K Part 3: Ground Attack MiG-23s & MiG-27s - MiG-23B Flogger-F (Early) - MiG-23B Flogger-F - MiG-23BN Flogger-H - MiG-23BN Flogger-H (Egypt) - MiG-23BN Flogger-H (Iraq) - MiG-23BN Vijay - MiG-27 Flogger-D - MiG-27D Flogger-J - MiG-27K Flogger-J2 (Early) - MiG-27K Flogger-J2 - MiG-27M Flogger-J - MiG-27ML Bahadur The following nations are represented: USSR Angola Bulgaria Ethiopia Czechoslovakia Egypt East Germany Iraq Hungary Libya Poland Syria Romania India Ukraine Sri Lanka Cuba Ivory Coast North Korea For more information on the differences between these various different versions, see the documentation included in \_OriginalReadMes. ~~~~~~~~~~~~~~~~~~~~~~~~~~ A Few Notes About This Mod ~~~~~~~~~~~~~~~~~~~~~~~~~~ Those familiar with Lindr2's Flogger packages for SFP1 will rightly recognize that this updated mod builds on his earlier efforts. Although I have largely followed Lindr2's lead in assembling this package, there are some noteworthy differences between his SFP1 collections and this one: 1) Different Engine Sounds & Afterburner TGAs I have used different engine sounds and afterburner TGAs to give the various engines used by different models distinct sounds and appearances. 2) NATO Code Names The aircraft names do include the NATO code names, whereas Lindr2's SFP1 versions did not use them at all. Also, the Air-to-Air weapons use both NATO and Soviet names/designations (e.g., "R-73 AA-11 Archer"). 3) Wider range of Skins/Nations You will find a wider range of skins used to represent more nations, drawing on the various one-off skins that have been released by other modders. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits & Acknowledgements ~~~~~~~~~~~~~~~~~~~~~~~~~~ This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above). Rafael & BPAo .................................. MiG-23 models for SFP1 wpnssgt ........................................ MiG-27 models for SFP1 ArmourDave ..................................... MiG-23M for SFP1 The Mirage Factory ............................. MiG-23 packages for SFP1 Lindr2 ......................................... MiG-23 & MiG-27 Packs for SFP1 Lindr2 ......................................... MiG-23/27 Weapons Pack for SFP1 ArmourDave & Sal ............................... Su-17 cockpit Paladrian ...................................... MiG-21MF cockpit Ordway ......................................... SF2 cockpit for MiG-23-98 Gramps, Matt Ouellette, Marcello, Phantuam ..... Skins ghostrider883, whiteknight06604, Soulfreak, Sidewinder86, TMF, & Blackrat Spillone104 .................................... Sounds If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. Copies of the original documentation for the components of this mod are included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum. ----------- Eric Howes eburger68 20 July 2011 -
Version
1,319 downloads
Green Hell 3.5 Enhancement Package for the SF2V Air & Ground Expansion Pack This package contains a set of enhancements for CA_Stary's Green Hell 3.5 (GH 3.5) replacement tile set for the ThirdWire VietnamSEA terrain. It is primarily designed for users who are using GH 3.5 in conjunction with the SF2V Air & Ground Expansion Pack. This mod package makes the following enhancements to Green Hell 3.5 with the SF2V Expansion Pack: 1. Replaces the main air base tile with a new one designed to better belend into the surrounding terrain -- i.e., no more expansive green lawns surrounding all the air bases. The "jungle" air base tile is unchanged. 2. Replaces the ground TGAs used for many barracks areas in the lower Route Packs of North Vietnam with new TGAs that allow the barracks areas to more naturally blend in with the surrounding terrain. 3. Replaces the bright, aqua blue water tiles of GH 3.5 with a darker, greyer set of water tiles, which (at least to my eyes) look more natural. 4. Replaces the default WaterNormal.BMP used in GH 3.5 with a new WaterNormal that produces more pronounced wave effects. If you are not using Green Hell 3.5 (the SF2V Expansion Pack by default uses an enhanced version of CA_Stary's Green Hell 2.0 tile set), there is no purpose in installing this enhancement package. It is designed strictly for Green Hell 3.5, not any earlier version (including 3.0). ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Installation is simple: copy all of the files in the \ForVietnamTerrains folder to the \Terrains\VietnamSEA terrain folder in your Mods directory. Allow Windows to overwrite files as prompted. If you have also installed GH 3.5 to the SouthVietnam terrain included with the SF2V Expansion Pack, copy the same files to the \Terrains\SouthVietnam folder in your Mods directory. That's it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Notes on GH 3.5 w/ the SF2V Expansion Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As noted above, the SF2V Expansion Pack ships with an enhanced version of Green Hell 2.0 tile set. The numerous custom target areas in the Expansion Pack were hand-placed with an eye towards exploiting the particular visual features of the GH 2.0 tile set in order to make buildings, vehicles look as though they "belonged" in the places you find them. As the GH 3.5 tile set is a complete departure from (not a mere revision of) the GH 2.0 tile set, some of the ground target items might look a bit oddly placed in some target areas with GH 3.5. Thankfully, the GH 3.5 tile set is quite forgiving visually speaking (much more than the earlier GH 3.0) -- so much so that in most cases the worst you'll see is trees crowding buildings just a bit too much. ~~~~~~~ Credits ~~~~~~~ CA_Stary ............... Green Hell 3.5 Replacement Tile Set for VietnamSEA ------------------ Eric Howes eburger68 9 Dec. 2013 -
48-56: Exp. 1 Add-on (Redux) - Part 2 of 2
eburger68 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: 48-56: Exp. 1 Add-on (Redux) - Part 2 of 2 File Submitter: eburger68 File Submitted: 21 January 2013 File Category: User Made Campaigns Second part of the 48-56 Add-on for SF2I Expansion Pack 1. Eric Howes eburger68 Click here to download this file -
48-56: Exp. 1 Add-on (Redux) - Part 2 of 2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Slant6: In the aircraft's DATA.INI, look for the CenterStation in the Weapons Stations section.Remove or comment out the following line: NoJettisionTank=TRUE That should allow you to drop the center tank. Eric Howes -
Strike Fighters 2: Crisis in the Med
eburger68 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Strike Fighters 2: Crisis in the Med File Submitter: eburger68 File Submitted: 09 May 2015 File Category: User Made Campaigns Strike Fighters 2: Crisis in the Med This is an add-on package for the "Strike Fighters 2: North Atlantic" Expansion Pack available at CombatAce. The "Strike Fighters 2: Crisis in the Med" (SF2MC) add-on includes two new campaigns, both set in the Mediterranean early to mid 80's and both providing fictionalized takes on real world events from that time period. Also included are sixteen new aircraft and a three-dozen new ground objects to fill out these new campaigns. This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here: Part 1: http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/ Part 2: http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/ Part 3: http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/ Please take a look over the remainder of this ReadMe before installing this add-on. ~~~~~~~~~~~~ Requirements ~~~~~~~~~~~~ The minimum requirements for this add-on package are: REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus Strike Fighters 2 (SF2), plus Strike Fighters 2 Europe (SF2E), plus Strike Fighters 2 Israel (SF2I), plus Strike Fighters 2 Vietnam (SF2V), plus DLC #28 (AI Plane Pack 1) PATCH LEVEL: Mar2012 or higher As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Here's how to install this update package: 1. Ensure that SF2NA, SF2V, SF2, SF2I, and SF2E are all properly installed & updated as part of a merged install. 2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for links to all the download components.) 3. Unpack SF2_MedCrisis.7z to a safe place on your drive. 4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within \To_Mod_Folder to your SF2NA Expansion Pack Mod Folder, overwriting as prompted. At this point the SF2MC add-on is installed and you're ready to play the new campaigns. ~~~~~~~~~~~~~~~~~~~~~~~~ Summary of New Campaigns ~~~~~~~~~~~~~~~~~~~~~~~~ This add-on supplies two new campaigns for the SF2NA Expansion Pack, both set in the Mediterranean early to mid 80's. Both campaigns involve fictionalized takes on real world events: - Powder Keg: After Israeli armored units invade southern Lebanon in June 1982, driving PLO forces north to Beruit and routing Syrian tank regiments, the Soviet Union dispatches a large amphibious group anchored by two carriers to intervene. Standing in the way is one lone U.S. carrier group: the USS Eisenhower and her escorts. With little support from feckless NATO allies, the Eisenhower sails north to intercept the Soviet 5th Eskadra and Black Sea Fleet. - El Dorado Canyon: In June 1986 the Reagan Administration decides to take action against Libya following several years of naval and air skirmishes between the US Navy and the Libyan military as well as a string of terrorist attacks against civilian targets in the Middle East and Europe, all financed or supported by Libya. Codenamed "El Dorado Canyon," this operation will be a coordinated series of strikes by USAF and USN aircraft against Libyan military and industrial targets over the course of five days. ~~~~~~~~~~~~~~~ What's Included ~~~~~~~~~~~~~~~ This add-on includes the following updates for the SF2NA Expansion Pack: NEW AIRCRAFT (Soviet & NATO) - BR.1150 (AMI) - C-130H (HAF) - Ka-27 - Mi-24P - S-3A - S-3B - Tu-16KSR2 - UH-1D (HAF) NEW AIRCRAFT (Libya) - An-12 - C-47A - C-130H - G-222 - Mi-8T - Mi-24P - MiG-21bisB - MiG-23BN - MiG-23MF - MiG-23MLA - MiG-23MS - MiG-25PD - MiG-25RB - Mirage5D - Mirage5DE - F-1AD - F-1ED - Su-20B - Su-22 - Su-22M3 - Su-24MK - Tu-22 NEW GROUND OBJECTS - BTR-60 - FROG-3 - M38Jeep-Red - M38Jeep-Yellow - ZIL-157_M1939_Trailer - ZIL-157_SA2_Trailer - Zil-157_ZPU-1 - Zil-157Flatbed - Zil-157Troops NEW SAMS & RADARS (Libya) - BarlockB - Crotale - FansongF - FlatfaceB - SA-2LF - SA-3QL - SA-5LB - SidenetB - SquarePairB NEW SHIPS - Assad - FAPC - Komar - Koni - LNGTanker - Moskva - MTB - MVAtlantic_Causeway - MVAtlantic_Conveyor - MVBaltic_Ferry - MVNordic_Ferry - MVTor_Caledonia - NanuchkaII - SSCanberra - Vosper OTHER ADDITIONS - EasternMed terrain - Libya terrain - two new campaigns - misc. new skins - misc. new weapons OTHER UPDATES: - updated & expanded F-14 skins/decals - new lo-viz skins for A-6E_79 & A-7E_74 - new EF-111A 42nd ECS skin - new F/A-18A skins for VFA15,VFA82,VFA86,VFA87,VMFA314,VMFA323 - additional Mi-8T Soviet camo skins ~~~~~~~ Credits ~~~~~~~ This update contains a number of new items from the following modders who generously allowed their use: Dave (USAFMTL) ........................ B-52G 2nd BW skin Veltro2K & Wrench ..................... BR.1150 Dels .................................. C-130H Daddyairplanes ........................ C-130H upgrades & skins Veltro2K & Wrench ..................... G.222 WhiteboySamurai ....................... Ka-27 YEYEYE ................................ Mi-24P emresukhoi ............................ Mi-24P skins Paulopanz ............................. MiG-23 LARAF camo skin USAFTML & MiG-25 Team ................. MiG-25PD & MiG-25RB Baffmeister ........................... MiG-25 updated flight model Wrench & Paulopanz .................... MiG-25 LARAF skins Paulopanz ............................. Mirage5D/E camo skins The Mirage Factory .................... Mirage F-1 CA_Stary .............................. Mirage F-1 cockpit repaint Ravenclaw_007 ......................... Mirage F-1 camo skin Florian ............................... P-3C beta FoxMonter ............................. S-3B Wrench ................................ S-3B updates slick cowboy .......................... S-3B skins ArmourDave & AmokFloo ................. Su-22 models Lindr2 ................................ Su-22 upgrades eburger68 ............................. Su-22 SF2 upgrades Veltro2k & Lindr2 ..................... Su-24MK Mikeymead ............................. repainted/updated Su-24 cockpit Paulopanz & Spillone104 ............... Tu-16KSR2 whiteknight06604 ...................... Tu-22 camo skins Gramps ................................ UH-1D Huey Adrian Benetti ........................ Assad & FAPC (ARA Intrepida) rebel ryder ........................... BMP-2, BMP-2_AT-5 Kesselbrut ............................ CommTrailer, HQTrailer Pasko ................................. BTR-60 & Frog3 BPAo & Sundowner ...................... Crotale (SA-9) Kesselbrut ............................ Kilo Class submerged (November) AleDucat .............................. Kilo Class Sub (ARA Salta) Pasko ................................. Komar WhiteboySamurai ....................... Koni (Type053K) Fubar512 .............................. LNGTanker WhiteboySamurai ....................... Moskva (Jeanne d'Arc) Kesselbrut ............................ MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, & SSCanberra Polak ................................. MVAtlantic_Causeway & MVAtlantic_Conveyor Badfrank .............................. Red & Yellow Jeeps SUICIDAL-ART .......................... M113A1 Unknown author ........................ MTB WhiteBoySamurai ....................... Nanuchka II missile boat Pasko ................................. SA-3, Flatface, & Sidenet FastCargo ............................. SA-5 & SquarePair WhiteBoySamurai ....................... Vosper class (Zulfiqar) Kesselbrut ............................ ZiL-157 trucks Edward & Wrench ....................... EasternMed terrain USAFMTL, Diego, Deuces, & Wrench ...... Libya terrain OldDiego, Pappy, Wrench, Pasko, ....... Pilots Florian/AmokFloo, & PureBlue If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP. -------------------- Eric Howes eburger68 8 May 2015 Click here to download this file -
Thinking about a 1948 Europe Campaign, need good site for "blue" OOB
eburger68 replied to Slant6's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Slant6: I'll be interested to see what you come up with for a 1948 campaign. I briefly considered doing one myself but ruled it out after some preliminary research suggested that such a scenario would not have turned out well for the Western allies. Put simply, the defense posture in Western Europe at the time was sadly lacking. Still recovering from the War, Western European countries had let their defense spending slide. Western air forces were in particularly bad shape, and the USAF itself had but a token presence in West Germany (as documented in Major Bloodnok's post above). It was the Berlin Crisis that caused the Western Allies to sit up and begin a program to rebuild and bring their military defenses up to snuff. NATO was formed in late-1948/early-1949 and a crash rearmament program launched. The U.S. began selling and transferring large numbers of U.S. built F-80s, T-33s, and F-84s to other Western Air Forces. The initial rearmament program was designed to be completed over a five year period. By 1953 the military situation in Western Europe was far different, with Western Air Forces now equipped with large numbers of jet fighter-bombers and interceptors and a semi-integrated command infrastructure to support a coordinated defense of West Germany. Three years later the West German Air Force would take to the skies as West Germany itself began rearming to take its place in NATO. That's why the earliest campaign in NATO Fighters 5 is 1953 -- that's about when the Western allies had finished their initial crash rearmament program. Please don't take this post as an attempt to discourage your work on a 1948 campaign. Far from it. As I said, I am most interested to see how this turns out. If the campaign OOB starts looking a little lopsided (in favor of the Red side), you might consider building some semi-fictional events into the campaign scenario: Truman goes into full freak mode and begins a crash re-mobilization campaign to bring U.S. forces back into Europe over a 3-6 month period. Something like that. In any case, please keep us updated on your work here. Eric Howes -
Version 1.0
3,259 downloads
SF2 MiG-23 & MiG-27 Floggers - Part 1 This mod supplies a collection of MiG-23 & MiG-27 Floggers, created by ArmourDave and The Mirage Factory, and heavily modded by Lindr2 for SFP1. (These are not mods of the 3rdWire Floggers supplied in the SF2 titles.) All have been converted and updated to SF2 standards. Also included with this mod are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft supplied with this mod. This mod consists of three parts: Part 1: 1st Generation MiG-23s (MiG-23S, Mig-23M, MiG-23ME, MiG-23MF, MiG-23MF, MiG-23UB) Part 2: 2nd Generation MiG-23s (MiG-23ML, MiG-23MLA, MiG-23MLAE, MiG-23P, MiG-23PD, MiG-23-98, MiG-23UM) Part 3: Ground Attack MiG-23s (MiG-23B, MiG-23BN) & MiG-27s (MiG-27, MiG-27D, MiG-27K, MiG-27M, MiG-27ML) Each of the three parts includes all the decals, pilots, sounds, effects that you will need for the aircraft in that part. The WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS. These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Please note that installation of these aircraft will overwrite & replace the default 3rdWire versions included in the various SF2 titles. I recommend that you first REMOVE the 3rdWire MiG-23 and MiG-27 versions - even if you haven't modded them -- before installing these alternate versions. To install, simply drag the following folders to your SF2 Mods Folder (NOT the folder that the game installs to): \Effects \Flight \Objects \Sounds By default your Mod Folder should be located here: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\ Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\ Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\ ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. And remember, the WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aircraft & Nations Included ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following aircraft are included in the three parts of this mod: Part 1: 1st Generation MiG-23s - MiG-23S Flogger-A (Early) - MiG-23S Flogger-A - MiG-23SM Flogger-A (obr.71) - MiG-23M Flogger-B (Ser. 1) - MiG-23M Flogger-B (Ser. 23) - MiG-23ME Flogger-B - MiG-23MF Flogger-B - MiG-23MF Flogger-B (Late) - MiG-23MF Rakshak - MiG-23MS Flogger-E - MiG-23UB Flogger-C (Early) - MiG-23UB Flogger-C Part 2: 2nd Generation MiG-23s - MiG-23ML Flogger-G (Early) - MiG-23ML Flogger-G - MiG-23MLA Flogger-G - MiG-23MLAE-A Flogger-G (32-22) - MiG-23MLAE-B Flogger-G - MiG-23MLD Flogger-K - MiG-23P Flogger-G - MiG-23PD Flogger-G - MiG-23UM Flogger-C - MiG-23-98 Flogger-K Part 3: Ground Attack MiG-23s & MiG-27s - MiG-23B Flogger-F (Early) - MiG-23B Flogger-F - MiG-23BN Flogger-H - MiG-23BN Flogger-H (Egypt) - MiG-23BN Flogger-H (Iraq) - MiG-23BN Vijay - MiG-27 Flogger-D - MiG-27D Flogger-J - MiG-27K Flogger-J2 (Early) - MiG-27K Flogger-J2 - MiG-27M Flogger-J - MiG-27ML Bahadur The following nations are represented: USSR Angola Bulgaria Ethiopia Czechoslovakia Egypt East Germany Iraq Hungary Libya Poland Syria Romania India Ukraine Sri Lanka Cuba Ivory Coast North Korea For more information on the differences between these various different versions, see the documentation included in \_OriginalReadMes. ~~~~~~~~~~~~~~~~~~~~~~~~~~ A Few Notes About This Mod ~~~~~~~~~~~~~~~~~~~~~~~~~~ Those familiar with Lindr2's Flogger packages for SFP1 will rightly recognize that this updated mod builds on his earlier efforts. Although I have largely followed Lindr2's lead in assembling this package, there are some noteworthy differences between his SFP1 collections and this one: 1) Different Engine Sounds & Afterburner TGAs I have used different engine sounds and afterburner TGAs to give the various engines used by different models distinct sounds and appearances. 2) NATO Code Names The aircraft names do include the NATO code names, whereas Lindr2's SFP1 versions did not use them at all. Also, the Air-to-Air weapons use both NATO and Soviet names/designations (e.g., "R-73 AA-11 Archer"). 3) Wider range of Skins/Nations You will find a wider range of skins used to represent more nations, drawing on the various one-off skins that have been released by other modders. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits & Acknowledgements ~~~~~~~~~~~~~~~~~~~~~~~~~~ This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above). Rafael & BPAo .................................. MiG-23 models for SFP1 wpnssgt ........................................ MiG-27 models for SFP1 ArmourDave ..................................... MiG-23M for SFP1 The Mirage Factory ............................. MiG-23 packages for SFP1 Lindr2 ......................................... MiG-23 & MiG-27 Packs for SFP1 Lindr2 ......................................... MiG-23/27 Weapons Pack for SFP1 ArmourDave & Sal ............................... Su-17 cockpit Paladrian ...................................... MiG-21MF cockpit Ordway ......................................... SF2 cockpit for MiG-23-98 Gramps, Matt Ouellette, Marcello, Phantuam ..... Skins ghostrider883, whiteknight06604, Soulfreak, Sidewinder86, TMF, & Blackrat Spillone104 .................................... Sounds If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. Copies of the original documentation for the components of this mod are included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum. ----------- Eric Howes eburger68 20 July 2011 -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
daddyairplanes: Yes, there probably will be more additions. The A-37 at the very least, if only to remove the dependence on the A-Team model. Perhaps the AH-1s as well. I don't foresee going wild with helos, though, as the primary focus of the mod is on the various bombing campaigns against North Vietnam. Sorry, for the tardy response. I only saw this post today for some reason. Eric Howes -
Version 1.0
2,100 downloads
---------------------------------------- SF2 Su-17/20/22 Swing-Wing Fitters ---------------------------------------- This mod package contains a collection of Su-17, Su-20, and Su-22 Fitters, all converted and updated to SF2 standards. Included in the package are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft in this package. These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ To install, simply drag the \Objects and \Sounds folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\ Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\ Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\ ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aircraft & Nations Included ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following aircraft are included in this package: Domestic Version Export Version ---------------- -------------- Su-17 Fitter-B n/a Su-17M Fitter-C Su-20A/B Fitter-C Su-17M2 Fitter-D Su-22 Fitter-F Su-17M3 Fitter-H Su-22M / Su-22M3 Fitter-J Su-17M4 Fitter-K Su-22M4 Fitter-K The following nations are represented: USSR Afghanistan Bulgaria Egypt Czechoslovakia Iraq East Germany Libya Hungary Syria Poland Peru Vietnam For more information on the differences between these various different versions, see the documentation included in \_OriginalReadMes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Few Notes About This Package ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Those familiar with Lindr2's Fitter packages for SFP1 will rightly recognize that this updated package builds on his earlier efforts. Although I have largely followed Lindr2's lead in assembling this package, there are some noteworthy differences between his SFP1 collections and this one: 1) Limited use of AmokFloo's Su-17M model Where Lindr2 used AmokFloo's Su-17M (from 2008) to represent the -17, -17M, -17M2, -20A, -20B, and -22F, I have opted to use ArmourDave's earlier Su-17 model (from 2003) for the -20A, -20B, and -22F. Although AmokFloo's model is arguably better-suited in many ways to stand in for those early export versions, ArmourDave's model has a wider range of skins available to represent the various user nations of those aircraft. Sadly, there appear to be only three skins available for AmokFloo's model. If someone wants to do more skins for AmokFloo's model, I would be happy to release an updated version of this pack to make use of them. 2) Adjusted weapon stations and loadouts Again, I have largely followed Lindr2' lead in this area, but I have adjusted the attachment positions of some weapon stations (esp. on ArmourDave's Su-17 model) and made some changes to the default loadouts for most aircraft. In particular, the loadouts for center fuselage stations needed changes, because with size of the PTB-800 or Tank600_Su-7 drop tanks, there simply isn't enough room to load both tanks and weapons on the front and back fuselage stations. The default loadouts load weapons (rockets, bombs) on all four stations or tanks alone on the rear stations, but never a mix of weapons and tanks on front and rear. Note that the Loadout screen *will* let you load the fuselage stations with weapons and tanks simultaneously -- just don't do that. (And, if you do, don't complain to me about the unsightly result.) 3) Wider range of skins/nations You will find a wider range of skins used to represent more nations. I am not an expert on the operational history of the swing-wing Fitters. Still less am I a skilled texture artist, so I make no claim that these skins are 100% historically accurate in their depiction of these aircraft as used by so many different nations. I did consult online references and looked at quite a few photos while putting together this package, and I do think it represents a general improvement over what was available before. If you've got better data and/or better skins, please do share -- I'd be happy to do an updated, more accurate version of the package. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits & Acknowledgements ~~~~~~~~~~~~~~~~~~~~~~~~~~ This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above). ArmourDave ..................................... Su-17 model & cockpit AmokFloo ....................................... Su-17M model Lindr2 ......................................... Su-17/20/22 Packs for SFP1 (incl. pods) Spectre8750 .................................... bits from his Su-22 Fitter pack for SF2 NeverEnough .................................... bits from his Su-17M update for SF2 Gepard, Matt Ouellette, Soulman, Sundowner ..... Skins whiteknight06604, & Spectre8750 ravenclaw_007 .................................. PTB-800 Drop Tanks & SPS-141 ECM Pods Spillone104 .................................... Sounds The Trooper .................................... Red3203 Pilot AleDucat ....................................... Zvezda K-36D Ejector Seat If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. Copies of the original documentation for the main components of this mod package are included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum. ----------- Eric Howes eburger68 10 July 2011 -
SF2 Indian Ocean - Fixes
eburger68 posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Folks: The SF2 Indian Ocean mod has been updated and refreshed. Attached to this post is a 7zip file that contains the updates & bug fixes. I make this package available here for those who do not want to re-download the entire SF2IO mod just to get these updates. Simply unpack the 7zip file and drop the files into your SF2IO Mods folder, allowing Windows to overwrite files and folders as prompted. Here's what's included: - 1965 campaign national marking bug fixed - Mirage5PA model drop tanks bug fixed - minor fixes/updates to two-seat Mirage deltas - An-12 skins from Paulopanz added Note that in addition to supplying the above fixes and updates, the new set of SF2IO download files removes the OV-1D cockpit from the BR.1050. Eric Howes SF2IO_Fixes.7z -
SF2V / WOV Air & Ground Expansion Packs
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Nightshift82: You need the Sept. 2014 cumulative Update: http://combatace.com/topic/52002-sf2v-air-ground-war-expansion-pack-v20-sep-2014-update/ That's the only update you need. Eric Howes -
SF2V only and SF2V Air & Ground War Exp
eburger68 replied to Bullseye71's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Bullseye71: The 2009 version simply will not work with the later patch levels. To use the 2009 version you will need the Dec2009 version of SF2V or earlier. And you will need SF2 and SF2E, else you will be missing aircraft. Eric Howes -
SF2V EA-6A ECM pods missing textures
eburger68 replied to GIJoe's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
GIJoe: Have you checked the \Objects\Weapons\canoe folder in your Mod Folder for SF2V? You should find two texture files there: canoe.bmp canoeglass.tga Also, that particular pod is not supposed to be used with the EA-6A. The EA-6A typically uses the ALQ-76. Eric Howes -
SF2V only and SF2V Air & Ground War Exp
eburger68 replied to Bullseye71's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Bullseye71: The SF2V expansion Pack will work with the latest patch level, provided you also install the cumulative patch for the Expansion Pack: http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2014-update/ You will need SF2, SF2E, and SF2V installed in a merged install. And please pay careful attention to the installation instructions in the ReadMe -- both for the base package and the cumulative update. Eric Howes -
Strike Fighters 2: Indian Ocean
eburger68 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Strike Fighters 2: Indian Ocean File Submitter: eburger68 File Submitted: 21 July 2015 File Category: User Made Campaigns Strike Fighters 2: Indian Ocean This mod package for "Strike Fighters 2" supplies the aircraft, ground objects, guns, weapons, and effects to support four campaigns centered on the tensions and occasional conflicts between India and Pakistan. Two of those campaigns are fictional and involve the U.S. Navy, which intervenes amidst rising tensions between the two countries in a support of Pakistan. Two are historial -- based on actual wars fought between the two countries. To use this mod, you must have a merged install that includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), "Strike Fighters 2: Israel" (SF2I), SF2I "Expansion Pack 1" (EXP1), "Strike Fighters 2: Vietnam" (SF2V), and "Strike Fighters 2: North Atlantic" (SF2NA). This mod also requires the MirageIIIO DLC aircraft from ThirdWire. Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install. Also, although this mod shares a number of common elements with the SF2NA Expansion Pack, it is NOT designed to be installed over or merged with that earlier mod. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed as part of your target installation base: REQUIRED: Strike Fighters 2 (SF2), plus Strike Fighters 2 Europe (SF2E), plus Strike Fighters 2 Israel (SF2I), plus Strike Fighters 2 Israel - Expansion Pack 1, plus Strike Fighters 2 Vietnam (SF2V), plus Strike Fighters 2 North Atlantic (SFNA), plus DLC #17 (Mirage IIIO) PATCH LEVEL: Mar2012 or higher This mod does support installations that include the F-4N DLC aircraft from ThirdWire, but it is not required. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2_IndianOcean.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2 Indian Ocean" install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the "Expansion Pack" mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the five "SF2 Indian Ocean" archive packages that you downloaded to a temporary location on your hard drive. - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows: StartYear=1948 EndYear=2020 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=1987-1021 Southern Calm PlayerService=USN PlayerUnit=VF-103 Sluggers AircraftType=F-14A_82 Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=TRUE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. * * * * * THAT'S IT. Your "SF2 Indian Ocean" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section. ~~~~~~~~~~~~~~~~~ Optional Installs ~~~~~~~~~~~~~~~~~ This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into three types: - Optional Aircraft - Optional Ships - Alternate Campaigns 1. Optional Aircraft -------------------- The \Option\Alt_Aircraft directory includes three optional aircraft that you can install. These alternate aircraft replace the substitutes that are installed by default. Opt Aircraft Substitute ------------ ---------- F-4N (DLC) F-4N (based on F-4B_67) Marut Su-7BMK L-1049 C-47A (India) How to Install: F-4N: If you have the F-4N DLC installed to your target SF2 installation and wish to use the DLC version instead of the default F-4N, simply remove the substitute F-4N from \Objects\Aircraft in your Mod Folder. Then move the DLC version from \Optional\Alt_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC version for the default version. Marut & L-1049: The HF-24 Marut and L-1049 require LODs (model files) from the A-Team's download site: http://cplengineeringllc.com/SFP1/Skunworks.html 1. Download the appropriate package containing the necessary LODs from the A-Team's site (link included above). For the Marut you will need to download the HF-24 Marut. For the L-1049 you will need the C-121 Super Constellation. 2. Unzip the package you downloaded to a temporary directory. 3. Copy the .LOD files from the package you downloaded to the appropriate aircraft folder in the \Alt_Aircraft directory. 4. Once you've added the LOD files to the aircraft's folder, you may install the aircraft and accompanying decals from the \Alt_Aircraft directory to your "SF2 India" Mod Folder. Once installed the L-1049 and HF-24 Marut will be automatically used in campaigns. The F-4N is not used in any campaigns but can be used in Single Missions. 2. Optional Ships ----------------- Also included are three ships that can also be installed, provided you obtain the correct LODs to support them. Two ships are USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate". The third is the INS Viraat. To use it you must have the LOD files for the HMS Hermes from the SF2 Falklands mod: http://combatace.com/files/file/13296-sf2-falklands-mod-redux/ How to Install: a. For the destroyers, remove the substitutes (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.) The Viraat has no subsititute to remove. b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\Alt_Ships (part of the first package you downloaded). For the Viraat, copy the R12 .LOD files from the Hermes (R12) in the SF2 Falklands mod to the Viraat folder in \Optional\Alt_Ships. c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. For the Viraat the collision LOD is the R12-R2b_COL.LOD that's already included in the SF2 Falklands mod. d. Move the ships from \Optional\Alt_Ships\GroundObject to \Objects\GroundObject in your MOD folder. The campaigns will automatically use the new versions of the USN destroyers. The Viraat is not used in any campaigns but can be used in Single Missions. 3. Conventional Campaigns ------------------------- The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II. Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign. To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style versions of the two fictional campaigns (the 1974 and 1987 campaigns). The "conventional" versions put the campaigns' focus squarely on the battle between India and Pakistan. The Indian government -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in support of Pakistan.) Note that the two historical campaigns (1965 and 1971) were built from the start as "conventional," non-navalized campaigns. The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases. How to Use the Conventional Campaigns: If you wish to try the conventional campaigns, you will have to install them from \Optional\Alt_Campaigns (found in the directory where you unpacked the "SF2 Indian Ocean" downloads). a. Drag the \Campaigns folder to the Mods folder where you installed the "SF2 Indian Ocean" mod, allowing Windows to overwrite files as prompted. b. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well, again allowing Windows to overwrite files as prompted. When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns. Please note that in the above install process you are effectively converting the India-Pakistan terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers. To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\IndiaPak (in the directory where you unpacked the "SF2 Indian Ocean" download files) to the \Terrains\IndiaPak directory in your Mods folder: IndiaPak.INI IndiaPak_TARGETS.INI IndiaPak_WATER.bmp That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time. ~~~~~~~~~~~~~~~~~~~~ Summary of Campaigns ~~~~~~~~~~~~~~~~~~~~ This mod includes four campaigns -- two historical campaigns plus two fictional campaigns. For each campaign a Red-side and Blue-side version is included, allowing you to fly aircraft from all three nations represented in the campaigns: India, Pakistan, and the USN. Here's a quick summary of the campaigns: 1987-1021 Southern Calm October 1987. A joint naval exercise, code-named "Southern Calm," conducted by the USS Saratoga carrier battle group with the Pakistani Navy is interrupted when the Indian government denounces the joint maneuvers as cover for a planned nuclear strike by Pakistan using recently developed nuclear warheads designed to be delivered by Pakistan's U.S. supplied F-16s. 1974-0421 Frowning Buddha April 1974. After the Bhutto government of Pakistan publicly denounces India's preparations to conduct a "peaceful nuclear explosion" at the Pokhran Test Range and declares its intention to stop the test through unilateral military action, the Nixon administration dispatches the Kitty Hawk carrier battle group to the Arabian Sea in support of Pakistan. 1971-1203 India-Pakistan War '71 December 1971. After eight months of rising tensions over India's support for the secessionist government of East Pakistan, the Pakistani Air Force elects to strike the first blow in a seemingly inevitable war by launching a pre-emptive attack against airfields and other military targets in western India. 1965-0901 India-Pakistan War '65 September 1965. The Pakistani military launches Operation Grand Slam, an effort to seize the town of Akhnoor in Jammu and cut off Indian communications and supply lines in the disputed region of Kashmir. Although it enjoys initial success, Grand Slam also manages to draw the Indian Air Force into a conflict that threatens to grow into a major conflagration. ~~~~~~~ Credits ~~~~~~~ This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years. Aircraft ----------------------------------------------------------------------- yakarov79 .......................... AH-1F yakarov79 .......................... AH-1J_80 EricJ ............................... AH-1J camo skin dtmdragon ........................... A-4M Skyhawk for SF2 Insky ............................... A-5C Fantan Wrench & Lindr2 ..................... A-5C Fantan updates Paulopanz ........................... A-5C Fantan skins Boopidoo ............................ Su-15TM cockpit (used on Fantan) HomeFries ........................... A-6 Superpack for SF2 Wrench .............................. A-7 low-viz skin Marcfighters ........................ Ajeet & Gnat Paulopanz ........................... An-12 skins Wrench .............................. AV-8A for SF2 Crusader ............................ AV-8A Harrier Avionics Mod gbreuder ............................ B-52 Vietnam Era Upgrade Package Dels ................................ B-52G Dave (USAFMTL) & team ............... B-52G upgrades Dave (USAFMTL) ...................... B-52G 2nd BW skin USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H Kesselbrut .......................... B-52 cockpit Veltro2K & Wrench ................... BR.1150 Veltro2K, Paulopanz, Eole, .......... BR.1050 & Nyghtfall Baffmeister ......................... BR.1050 flight model Paulopanz ........................... C-47A IAF skins Lazarus ............................. C-47A PAF skins MontyCZ ............................. C-119 Paulopanz ........................... C-119 skins HrntFixr ............................ C-130A camo skin Ahmed Junaid Raza ................... Canberras Kessselbrut ......................... Canberra bombadier's cockpit HomeFries ........................... EA-6 SuperPack for SF2 Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins Rippersix & dtmdragon ............... F-4E APQ-120 avionics update daddyairplanes ...................... F-4J_74 mppd ................................ F-4J/N/S DECM antennas Paulopanz & Spillone104 ............. F-6 Pack for SF2 ModMafia ............................ F-7PG & F-7MP Murtaza Akbar ....................... F-7 alt skins Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA The Mirage Factory / Viper Crew ..... F-16A/B Blk15 Ace888 .............................. F-16 PAF skins The Mirage Factory / ModMafia ....... F/A-18A Wildcat, column5, & BPAo ............ F/A-18A skins Zur ................................. F-86F & CL-13B Wrench, Fubar512, & Ravenclaw ....... F-86F/CL-13B updated skins & flight model Zurawski ............................ F-86F cockpit (used on several aircraft) ndicki & Wrench ..................... F-104A PAF bunyap .............................. Harvards Wrench & Soulfreak .................. Harvard skins & updates Paulopanz & ghostrider883 ........... HF-24 Marut skins & updates Baffmeister ......................... HF-24 new flight model ghostrider883 & Paulopanz ........... Hunter F.56 skins & updates Veltro2K, Torno, & Paulopanz ........ IL-38 & IL-38N Oli & Sundowner ..................... Jaguar GR1 Bpao, Jeanba, Tom Venom, Cangas, .... Jaguar A/M & Sony Tuckson Bunyap & pappychksix ................ KA-3B Skywarrior WhiteboySamurai ..................... Ka-27 Marcfighters & Kreelin. ............. Mi-8 Hip ghostrider883 ....................... Mi-8 IAF skins Lazarus ............................. Mi-8 PAF skins YEYEYE .............................. Mi-24P emresukhoi .......................... Mi-24P skins Paladrian ........................... MiG-21 cockpits AtariBaby ........................... MiG-21 Complete Pack for SF2 Paulopanz ........................... MiG-21F, MiG-21FL, MiG-21PF skins Paulopanz ........................... MiG-21bis skins ghostrider883 & Lazarus ............. MiG-21bis skins Paulopanz ........................... MiG-21M/MF camo skin Paulopanz & ghostrider883 ........... MiG-23 camo & grey skins CA_Stary ............................ MiG-23/27 cockpits USAFTML & MiG-25 Team ............... MiG-25RB Paulopanz ........................... MiG-25RB IAF skin Baffmeister & Spillone104 ........... MiG-25RB updates & new flight model The Mirage Factory .................. MiG-29A Fulcrum Russouk2004 ......................... MiG-29A updated model ghostrider883 ....................... MiG-29A IAF skins Denis Oliveira & Coupi .............. Mirage IIIEP & Mirage IIIRP Paulopanz ........................... Mirage 5PA skins & updates Denis Oliveira, Coupi, & Paulopanz .. Mirage IIIDP & Mirage 5DD Denis Oliveira, Coupi, & Paulopanz .. Mirage IIIO Rose The Mirage Factory .................. Mirage 2000H Wrench, ghostrider883, & Ace888 ..... Mirage 2000H skins & updates ghostrider883 ....................... Mystere IVA IAF skins Pasko ............................... Ouragan Paulopanz ........................... Ouragan skins Ordway .............................. Ouragan/MD-450 cockpit Baffmeister ......................... new Ouragan flight model Florian ............................. P-3C beta Julhelm ............................. RA-5C Vigilante The Mirage Factory .................. RF-8G Crusader Gocad ............................... RF-8G VFP-63 skin Erikgen ............................. T-33A & RT-33A Paulopanz ........................... T-33A & RT-33A skins FoxMonter ........................... S-3A/B Wrench .............................. S-3A/B updates slick cowboy ........................ S-3A/B skins The Mirage Factory .................. Sea Harrier Paulopanz & Sundowner ............... Sea Harrier skins & updates Bunyap .............................. Sea Hawks Tomb ................................ Sea Hawk fixes/upgrades Paulopanz ........................... INS Sea Hawk skins & updates Florian ............................. SH-3D Sea King Paulopanz ........................... Su-7BMK IAF skins CA_Stary ............................ Su-7BMK cockpit Wrench & ghostrider883 .............. Tu-142 mod Gramps .............................. UH-1D Huey ghostrider883 ....................... Vampire FB.52 skins Ground Objects ----------------------------------------------------------------------- Pasko ............................... "SAMs and Vehicles Pack: Euro & Desert" Nicholas Bell ....................... "WOE 1950's AAA Mod" Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack" Monty CZ ............................ "SF2 WWII Flak Pack" Geo.................................. "WWII Ground Object Pack" Kesselbrut .......................... "US Armor Pack" SFP1Ace ............................. "Alternative ArmorPack" Wrench .............................. "India-Pakistan Ground Objects, Weapons, Other Bits" Wrench .............................. "India-Pakistan Naval Units" Gabilon ............................. 2S6 & SA-13 Kesselbrut .......................... SA-9 Monty CZ............................. Stinger site EricJ ............................... SA-11 YEYEYE .............................. TubeArm Pasko ............................... SA-3, Flatface, Sidenet, Spoonrest, EW_Radar FastCargo ........................... SA-5 & SquarePair Julhelm & Wrench .................... SON-9A Firecan Crusader ............................ Soviet MANPADs for SF2 Stary ............................... Soviet MANPADS (new models) Pasko & Nicholas Bell ............... S-60, ZPU-4, M-42, D-20 Pasko & Nicholas Bell ............... M-59 155mm (based on KS-19P) Nicholas Bell ....................... Bofors L60/L70 rebel ryder ......................... M1939 flak guns Kesselbrut .......................... OerlikonAAA, ZPU-1, RH202, US_Cal50 Fubar512 ............................ ZSU-23 AAA tweaks Pasko ............................... BTR-60, Type-59, Type-63, Type-69, AMX-13 rebel ryder ......................... Sherman-M4A2, Sherman-M4A2_76mm Stefano ............................. M-47 Patton tank Geo ................................. M24, M36 rebel ryder ......................... BRDM-2, BMP-1, BMP-1_AT-3, BMP-2, BMP-2_AT-5 SUICIDAL ............................ New Destroyed Tank LODs Kesselbrut .......................... CommTrailer, HQTrailer Pasko ............................... Frog3 Moonjumper, Crusader, & Otto ........ BM-14-16 Katyusha mod Fubar512 & MiGBuster ................ Carrier Deck Illumination package WhiteBoySamurai ..................... Kidd, Leahy, Burke, Ticonderoga, & Bainbridge class ships WhiteBoySamurai ..................... Arnala class (Type053K) WhiteBoySamurai ..................... Tariq class (Zulfiqar) WhiteBoySamurai ..................... Nanuchka II missile boat Adrian Benetti ...................... Shanghai II (ARA Indomita) Pasko ............................... Huangfeng class (Komar) ID(io)T Team, Torno, YeYeYe, ........ Iowa '80s battleship & Spitwulf Fubar512 ............................ Iowa '80s configuration JSF_Aggie ........................... ThirdWire LHA upgrade Florian ............................. USN AOE Transport (Bremen class) Julhelm ............................. USN Tanker Hinchinbrooke ....................... Trishul/Talwar, County Class, Type 12M, Foch, Type 42, Cavalier, Daring, & Vikrant MiGbuster ........................... INS Vikrant hi-res skin Gramps .............................. Daring (old model) BANIDOS TEAM ........................ Type 12I & Type12L Unknown author ...................... MTB Kesselbrut .......................... MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, & SSCanberra Polak ............................... MVAtlantic_Causeway & MVAtlantic_Conveyor Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug Cocas ............................... Trawler BANIDOS Team ........................ ContainerShip Julhelm ............................. Container_Ship & Tanker2 loborojo & SUICIDAL ................. Petrolero Fubar512 ............................ Fleet Oiler & LNGTanker Cocas ............................... SovietTrawler SUICIDAL-ART ........................ M113A1 Kesselbrut .......................... ZiL-157 trucks Richard & Kesselbrut ................ Land Rover trucks Badfrank ............................ Red & Yellow Jeeps Other ----------------------------------------------------------------------- cellinsky, Insky/Orsin, & PanamaRed Environment mods OldDiego, Pappy, Wrench, Pasko, ..... Pilots Florian/AmokFloo, & PureBlue Spillone104 ......................... custom engine sounds CA_Stary ............................ custom effects Stary ............................... new gun tracers CA_Stary ............................ Ejection mod Spectre8750 ......................... Fake Afterburner Node Arthur66 ............................ India-Pakistan '65 campaign Deuces & Wrench ..................... India-Pakistan terrain Stary ............................... India-Pakistan hi-res tiles If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP. -------------------------- Eric Howes eburger68 20 July 2015 23 July 2015 Click here to download this file -
"Operation Desert Storm" for SF2 (Redux) - Part 3 of 3
eburger68 posted a file in User Made Campaigns
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SF2I Extension Pack (1 of 4)
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Peeppu: Which "new version" are you referring to? Link? Eric Howes -
1948 War for Independence/1956 Suez Crisis
eburger68 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wrench: Yes, the COCKPIT.INI specifies the correct file -- at least in the one that included in the 48-56 mod itself. Eric Howes -
1948 War for Independence/1956 Suez Crisis
eburger68 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Peeppuu: I just checked the Spitfire 9c in my install. The gunsight shows up just fine. I'll double-checked the files in the released ZIP file -- nothing is missing. The cockpits for the 9c and 9e are identical -- same INI files, same LODs and graphic files. I do not that the screenshot you have for 9e shows a gunsight that is considerably more orange than what shows up in my install. Is it possible you applied other cockpit mods to your Spitfires? Eric Howes