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eburger68

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Files posted by eburger68

  1. SF2 MiG-23 & MiG-27 Floggers - Part 2

    SF2 MiG-23 & MiG-27 Floggers - Part 2
     
    This mod supplies a collection of MiG-23 & MiG-27 Floggers, created by ArmourDave and The Mirage Factory, and heavily modded by Lindr2 for SFP1. (These are not mods of the 3rdWire Floggers supplied in the SF2 titles.) All have been converted and updated to SF2 standards. Also included with this mod are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft supplied with this mod.
     
    This mod consists of three parts:
     
    Part 1: 1st Generation MiG-23s (MiG-23S, Mig-23M, MiG-23ME, MiG-23MF,
    MiG-23MF, MiG-23UB)
     
    Part 2: 2nd Generation MiG-23s (MiG-23ML, MiG-23MLA, MiG-23MLAE, MiG-23P,
    MiG-23PD, MiG-23-98, MiG-23UM)
     
    Part 3: Ground Attack MiG-23s (MiG-23B, MiG-23BN) & MiG-27s (MiG-27,
    MiG-27D, MiG-27K, MiG-27M, MiG-27ML)
     
    Each of the three parts includes all the decals, pilots, sounds, effects that you will need for the aircraft in that part. This is the second part. The WEAPONS are contained ONLY IN THIS PART -- THE 2ND PART.
     
    These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Please note that installation of these aircraft will overwrite & replace the default 3rdWire versions included in the various SF2 titles. I recommend that you first REMOVE the 3rdWire MiG-23 and MiG-27 versions - even if you haven't modded them -- before installing these alternate versions.
     
    To install, simply drag the following folders to your SF2 Mods Folder (NOT the folder that the game installs to):
     
    \Effects
    \Flight
    \Objects
    \Sounds
     
    By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to.
     
    If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. And remember, the WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in the three parts of this mod:
     
    Part 1: 1st Generation MiG-23s
     
    - MiG-23S Flogger-A (Early)
    - MiG-23S Flogger-A
    - MiG-23SM Flogger-A (obr.71)
    - MiG-23M Flogger-B (Ser. 1)
    - MiG-23M Flogger-B (Ser. 23)
    - MiG-23ME Flogger-B
    - MiG-23MF Flogger-B
    - MiG-23MF Flogger-B (Late)
    - MiG-23MF Rakshak
    - MiG-23MS Flogger-E
    - MiG-23UB Flogger-C (Early)
    - MiG-23UB Flogger-C
     
    Part 2: 2nd Generation MiG-23s
     
    - MiG-23ML Flogger-G (Early)
    - MiG-23ML Flogger-G
    - MiG-23MLA Flogger-G
    - MiG-23MLAE-A Flogger-G (32-22)
    - MiG-23MLAE-B Flogger-G
    - MiG-23MLD Flogger-K
    - MiG-23P Flogger-G
    - MiG-23PD Flogger-G
    - MiG-23UM Flogger-C
    - MiG-23-98 Flogger-K
     
    Part 3: Ground Attack MiG-23s & MiG-27s
     
    - MiG-23B Flogger-F (Early)
    - MiG-23B Flogger-F
    - MiG-23BN Flogger-H
    - MiG-23BN Flogger-H (Egypt)
    - MiG-23BN Flogger-H (Iraq)
    - MiG-23BN Vijay
    - MiG-27 Flogger-D
    - MiG-27D Flogger-J
    - MiG-27K Flogger-J2 (Early)
    - MiG-27K Flogger-J2
    - MiG-27M Flogger-J
    - MiG-27ML Bahadur
     
    The following nations are represented:
     
    USSR Angola
    Bulgaria Ethiopia
    Czechoslovakia Egypt
    East Germany Iraq
    Hungary Libya
    Poland Syria
    Romania India
    Ukraine Sri Lanka
    Cuba Ivory Coast
    North Korea
     
    For more information on the differences between these various different versions, see the documentation included in \_OriginalReadMes.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Few Notes About This Mod
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Those familiar with Lindr2's Flogger packages for SFP1 will rightly recognize that this updated mod builds on his earlier efforts. Although I have largely followed Lindr2's lead in assembling this package, there are some noteworthy differences between his SFP1 collections and this one:
     
    1) Different Engine Sounds & Afterburner TGAs
     
    I have used different engine sounds and afterburner TGAs to give the various engines used by different models distinct sounds and appearances.
     
    2) NATO Code Names
     
    The aircraft names do include the NATO code names, whereas Lindr2's SFP1 versions did not use them at all. Also, the Air-to-Air weapons use both NATO and Soviet names/designations (e.g., "R-73 AA-11 Archer").
     
    3) Wider range of Skins/Nations
     
    You will find a wider range of skins used to represent more nations, drawing on the various one-off skins that have been released by other modders.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    Rafael & BPAo .................................. MiG-23 models for SFP1
    wpnssgt ........................................ MiG-27 models for SFP1
    ArmourDave ..................................... MiG-23M for SFP1
    The Mirage Factory ............................. MiG-23 packages for SFP1
    Lindr2 ......................................... MiG-23 & MiG-27 Packs for SFP1
    Lindr2 ......................................... MiG-23/27 Weapons Pack for SFP1
    ArmourDave & Sal ............................... Su-17 cockpit
    Paladrian ...................................... MiG-21MF cockpit
    Ordway ......................................... SF2 cockpit for MiG-23-98
    Gramps, Matt Ouellette, Marcello, Phantuam ..... Skins
    ghostrider883, whiteknight06604, Soulfreak,
    Sidewinder86, TMF, & Blackrat
    Spillone104 .................................... Sounds
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. Copies of the original documentation for the components of this mod are included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    20 July 2011

    3,405 downloads

       (12 reviews)

    6 comments

    Updated

  2. SF2 MiG-23 & MiG-27 Floggers - Part 3

    SF2 MiG-23 & MiG-27 Floggers - Part 3
     
    This mod supplies a collection of MiG-23 & MiG-27 Floggers, created by ArmourDave and The Mirage Factory, and heavily modded by Lindr2 for SFP1. (These are not mods of the 3rdWire Floggers supplied in the SF2 titles.) All have been converted and updated to SF2 standards. Also included with this mod are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft supplied with this mod.
     
    This mod consists of three parts:
     
    Part 1: 1st Generation MiG-23s (MiG-23S, Mig-23M, MiG-23ME, MiG-23MF,
    MiG-23MF, MiG-23UB)
     
    Part 2: 2nd Generation MiG-23s (MiG-23ML, MiG-23MLA, MiG-23MLAE, MiG-23P,
    MiG-23PD, MiG-23-98, MiG-23UM)
     
    Part 3: Ground Attack MiG-23s (MiG-23B, MiG-23BN) & MiG-27s (MiG-27,
    MiG-27D, MiG-27K, MiG-27M, MiG-27ML)
     
    Each of the three parts includes all the decals, pilots, sounds, effects that you will need for the aircraft in that part. The WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS.
     
    These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Please note that installation of these aircraft will overwrite & replace the default 3rdWire versions included in the various SF2 titles. I recommend that you first REMOVE the 3rdWire MiG-23 and MiG-27 versions - even if you haven't modded them -- before installing these alternate versions.
     
    To install, simply drag the following folders to your SF2 Mods Folder (NOT the folder that the game installs to):
     
    \Effects
    \Flight
    \Objects
    \Sounds
     
    By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to.
     
    If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. And remember, the WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in the three parts of this mod:
     
    Part 1: 1st Generation MiG-23s
     
    - MiG-23S Flogger-A (Early)
    - MiG-23S Flogger-A
    - MiG-23SM Flogger-A (obr.71)
    - MiG-23M Flogger-B (Ser. 1)
    - MiG-23M Flogger-B (Ser. 23)
    - MiG-23ME Flogger-B
    - MiG-23MF Flogger-B
    - MiG-23MF Flogger-B (Late)
    - MiG-23MF Rakshak
    - MiG-23MS Flogger-E
    - MiG-23UB Flogger-C (Early)
    - MiG-23UB Flogger-C
     
    Part 2: 2nd Generation MiG-23s
     
    - MiG-23ML Flogger-G (Early)
    - MiG-23ML Flogger-G
    - MiG-23MLA Flogger-G
    - MiG-23MLAE-A Flogger-G (32-22)
    - MiG-23MLAE-B Flogger-G
    - MiG-23MLD Flogger-K
    - MiG-23P Flogger-G
    - MiG-23PD Flogger-G
    - MiG-23UM Flogger-C
    - MiG-23-98 Flogger-K
     
    Part 3: Ground Attack MiG-23s & MiG-27s
     
    - MiG-23B Flogger-F (Early)
    - MiG-23B Flogger-F
    - MiG-23BN Flogger-H
    - MiG-23BN Flogger-H (Egypt)
    - MiG-23BN Flogger-H (Iraq)
    - MiG-23BN Vijay
    - MiG-27 Flogger-D
    - MiG-27D Flogger-J
    - MiG-27K Flogger-J2 (Early)
    - MiG-27K Flogger-J2
    - MiG-27M Flogger-J
    - MiG-27ML Bahadur
     
    The following nations are represented:
     
    USSR Angola
    Bulgaria Ethiopia
    Czechoslovakia Egypt
    East Germany Iraq
    Hungary Libya
    Poland Syria
    Romania India
    Ukraine Sri Lanka
    Cuba Ivory Coast
    North Korea
     
    For more information on the differences between these various different versions, see the documentation included in \_OriginalReadMes.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Few Notes About This Mod
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Those familiar with Lindr2's Flogger packages for SFP1 will rightly recognize that this updated mod builds on his earlier efforts. Although I have largely followed Lindr2's lead in assembling this package, there are some noteworthy differences between his SFP1 collections and this one:
     
    1) Different Engine Sounds & Afterburner TGAs
     
    I have used different engine sounds and afterburner TGAs to give the various engines used by different models distinct sounds and appearances.
     
    2) NATO Code Names
     
    The aircraft names do include the NATO code names, whereas Lindr2's SFP1 versions did not use them at all. Also, the Air-to-Air weapons use both NATO and Soviet names/designations (e.g., "R-73 AA-11 Archer").
     
    3) Wider range of Skins/Nations
     
    You will find a wider range of skins used to represent more nations, drawing on the various one-off skins that have been released by other modders.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    Rafael & BPAo .................................. MiG-23 models for SFP1
    wpnssgt ........................................ MiG-27 models for SFP1
    ArmourDave ..................................... MiG-23M for SFP1
    The Mirage Factory ............................. MiG-23 packages for SFP1
    Lindr2 ......................................... MiG-23 & MiG-27 Packs for SFP1
    Lindr2 ......................................... MiG-23/27 Weapons Pack for SFP1
    ArmourDave & Sal ............................... Su-17 cockpit
    Paladrian ...................................... MiG-21MF cockpit
    Ordway ......................................... SF2 cockpit for MiG-23-98
    Gramps, Matt Ouellette, Marcello, Phantuam ..... Skins
    ghostrider883, whiteknight06604, Soulfreak,
    Sidewinder86, TMF, & Blackrat
    Spillone104 .................................... Sounds
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. Copies of the original documentation for the components of this mod are included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    20 July 2011

    3,130 downloads

       (13 reviews)

    6 comments

    Updated

  3. SF2 SAMs Pack

    --------------------------------------------
    SF2 SAMs Pack
    --------------------------------------------
     
    This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
     
    - added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L)
     
    - added new skins (Green or Tan) to objects that lacked one or the other
     
    - added missing Freq data to a number of radars
     
    - implemented numerous tweaks to launchers & radars to standardize data and improve performance
     
    - overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance
     
    - added RadarFamily data w/ associated TEWs entries and TGAs
     
    Please review the following section for notes on what's included in this package and how to install the various components.
     
     
    ~~~~~~~~~~~~~~~~
    Package Contents
    ~~~~~~~~~~~~~~~~
     
    In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
     
    - MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
     
    - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
     
    - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
     
    NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
     
    http://thirdwire.com/downloads_tools.htm
     
    * * *
     
    You will also find the following directories, which include the main installation files:
     
    \EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder.
     
    \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
     
    \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects.
     
    \OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder.
     
    \OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder.
     
    \_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only.
     
    NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
     
    KB for SF2
    http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
     
    KB for SF1
    http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
     
    ~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~
     
    This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods:
     
    Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert"
    The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI
    ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
    Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1
    bigal1 ........................................ Bloodhound SAM
    Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9
    Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet
    Fubar512 & Wrench ............................. Hawk INI tweaks
    Florian ....................................... Roland Rad
    CrazyhorseB34 ................................. Roland Rad desert skin
    FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair)
    Monty CZ....................................... SA-10 & Flaplid, Stinger site
    Fubar512 ...................................... SA-10 INI tweaks
    EricJ ......................................... SA-11 & SA-17
    EricJ & winterhunter .......................... Starstreak Stormer
    Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland
    YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm
    Gerald14 & Kesselbrut ......................... M6 Linebacker
    BANIDOS Team .................................. TAM VCLM
    rebel ryder ................................... BRDM-SA9
    Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs)
    ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush
    WhiteBoySamurai ............................... R440/FM-80
    Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
    Wrench ........................................ Hawk Site upgrades/layout
    Fubar512 ...................................... NIKE-Hercules sites layout/placement
    OldDiego ...................................... SAMSite01
     
    If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
     
     
    ---------------
    Eric Howes
    eburger68
    16 August 2012

    2,124 downloads

       (10 reviews)

    12 comments

    Updated

  4. SF2 Su-24 Fencers

    SF2 Su-24 Fencers
     
    This mod package contains a collection of Su-24 Fencers, all converted and updated to SF2 standards. Included in the package are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft in this package.
     
    These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    Those familiar with Lindr2's Su-24 Fencer Pack for SFP1 will rightly recognize that this updated package simply builds on his earlier efforts.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    To install, simply drag the \Flight, \Objects, and \Sounds folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in this package:
     
    Su-24 Fencer
    Su-24M Fencer-D
    Su-24M2 Fencer-D
    Su-24MK Fencer-D
    Su-24MP Fencer-F
    Su-24MR Fencer-E
     
    The following nations are represented:
     
    USSR
    Ukraine
    Iraq
    Libya
    Syria
     
    For more information on the differences between these various versions, see the documentation included in \_OriginalReadMes.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    Veltro2K ....................................... Su-24 model
    Lindr2 ......................................... Su-24 Pack for SFP1 (incl. weapons)
    NormanKnight ................................... F-111 cockpit
    Veltro2K, Tunderchief .......................... Skins
    Erwin Hans ..................................... APK-9E Targeting Pod
    Spillone104 .................................... Sounds
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. A copy of the original ReadMe for Lindr2's Su-24 Pack for SFP1 is included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    22 July 2011

    3,214 downloads

       (7 reviews)

    11 comments

    Updated

  5. SF2 Tanks Pack

    ------------------------------------------
    SF2 Tanks Pack
    --------------------------------------------
     
    This package collects updated versions of most Tanks, APCs, IFVs, and Scout Vehicles that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
     
    - added new skins (Green or Tan) to objects that lacked one or the other
     
    - implemented numerous tweaks to guns and weapons to standardize data and improve performance
     
    - tweaked gun data to standardize data, implement new effects, & improve performance
     
    - tweaked other vehicle performance aspects to standardize data & fix minor issues
     
    Please review the following section for notes on what's included in this package and how to install the various components.
     
     
    ~~~~~~~~~~~~~~~~
    Package Contents
    ~~~~~~~~~~~~~~~~
     
    In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
     
    - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
     
    - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
     
    NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
     
    http://thirdwire.com/downloads_tools.htm
     
    * * *
     
    You will also find the following directories, which include the main installation files:
     
    \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
     
    \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
     
    \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
     
    \OBJECTS\DECALS: decals for the Leopard 2A6 tank; to be placed in \Objects\Decals in your Mods folder.
     
    \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_TME: "Red" and "Blue" Tanks, APCs, IFVs, and Scout Cars intended for use in Middle Eastern terrains (such as the IsraelME terrain in "SF2 Israel"); to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
     
    \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
     
    \OBJECTS\WEAPONS: anti-tank missiles for several APCs & IFVs; to be placed in \Objects\Weapons in your Mods Folder.
     
    NOTE: if you need assistance installing these items, please consult the Knowledge Base at CombatAce.com:
     
    KB for SF2
    http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
     
    KB for SF1
    http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
     
     
    ~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~
     
    Pasko ........................................."SAMs and Vehicles Pack: Euro & Desert"
    Kesselbrut ...................................."US Armor Pack"
    SFP1Ace ......................................."Alternative ArmorPack"
    Gepard ........................................"Tiran Pack"
    Gepard ........................................"WOI Panzer Pack"
    Geo............................................"WWII Ground Object Pack"
    Kesselbrut .................................... LVTP-7, Scorpion, Panhard, M1 Abrams
    Gepard ........................................ T-64s, Tirans
    Florian ....................................... Leopard2A6
    Gerald14 & Kesselbrut ......................... M3A1 Bradley
    BANIDOS TEAM .................................. BTR-60
    Razvan Stanciu & EricJ ........................ BTR-80
    SUICIDAL-ART .................................. Stryker ACV, M113-A2_EA
    Grumpapotamus ................................. LynxAPC, M113 UN skin
    BPAo, Fubar512, 331KillerBee .................. T-80BV
    BANIDOS TEAM .................................. Churchill Tank
    SUICIDAL & Zonda .............................. SK-105
    SUICIDAL & Torno .............................. TAM
    101tfs ........................................ Type-99/ZTZ-99
    Stefano ....................................... M-47 Patton tank, Ariete, VCC-1, AMX-30, AMX-30B2
    Wrench ........................................ M-59 (based on M-113)
    Geo ........................................... Sherman_E8, M3, M3GMC, M8, M24, M36
    rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm, T-10A/M, T-34-85, Comet, BMP-1, BRDM-2, BRDM-3, ASU-85, Su-122, Comet, IDF Super Shermans
    Pasko ......................................... BTR-60, Type-59, Type-62, Type-63, Type-69, AMX-13, Su-85, Su-100, T-34, BRDM-2, M-41
    Gabilon ....................................... Leopard 1A4/1A5/2A4/AS1, Merkava
    Pasko & Kesselbrut ............................ M60A3
    SFP1Ace ....................................... Chieftains (based on TW Centurions)
    Unknown Author ................................ CrusaderII, Daimler, PZKW_IVA
    ThirdWire ..................................... Centurions, Leopards, M48A2/3, M60A1, M113, BRDM, BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A, T-34-85, M50_Sherman, M51_Sherman
    SUICIDAL ...................................... New Destroyed Tank LODs
     
    If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
     
     
    ---------------
    eburger68
    28 August 2012

    1,686 downloads

       (7 reviews)

    4 comments

    Updated

  6. SF2I Extension Pack (1 of 4)

    Strike Fighters 2: Israel - Extension Pack
     
    This mod collects a large number of aircraft, ground objects, effects, weapons, terrain enhancements, and other updates for use in "Strike Fighters 2: Israel" (SF2I). Although most of the mods included here have been previously released at CombatAce individually, this mod package brings them together in one convenient package so that players don't have to hunt them down and install them one-by-one.
     
    So what's included? Here's a quick overview:
     
    - 70 new aircraft
    - 130 new ground objects
    - hundreds of new guns & weapons
    - dozens of new skin additions to stock aircraft
    - dozens of new effects
    - terrain enhancements & upgrades
    - new campaigns, including Red-side campaigns
    - new hangar & loading screens for almost every aircraft
     
    In short, this mod represents a complete overhaul of the stock SF2I game with the SF2I Expansion Pack from ThirdWire installed.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following games as part of a merged install:
     
    SF2 VERSION: Strike Fighters 2 Israel
    Strike Fighters 2 Israel Expansion Pack
    PATCH LEVEL: Mar2012 or higher
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    This mod requires "Strike Fighters 2: Israel" (SF2I) as well as "Strike Fighters 2: Israel, Expansion Pack" (SF2I Expansion Pack 1) in a merged install. Before installing this mod package, please ensure the SF2I installation that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Please note that this mod is designed to be installed to a clean Mods Folder and should not be installed over the top of any other major mod, including the previously released "48-56" mod for SF2I.
     
    The main installation process consists of two main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mods Folder. Please do not attempt to install this mod over or combine it with other mods such as "Operation Darius," "Operation Desert Storm," or the "48-56" mod for SF2I.
     
    You can install this mod to a clean install of SF2I and the SF2I Expansion Pack (i.e., an install that uses a virgin Mod Folder that has had no other mods added to it), or you can create a new custom install with a new Mods Folder.
     
    If you already have a virgin Mods Folder that's ready to be used for the SF2I Extension Pack, then proceed to Step 2 below. If, however, you choose to create a new custom install for the SF2I Extension Pack, do the following:
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 Israel.exe. Rename the copied .EXE file to StrikeFighters2_ExtensionPack.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your SF2I Extension Pack mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the SF2I Extension Pack mod files to your Mod Folder.
     
    Now you're ready to install the SF2I Extension Pack mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    - Unpack the four SF2I Extension Pack archive packages you downloaded to a temporary location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    * * * * *
     
    THAT'S IT. The SF2I Extension Pack mod should now be installed on your PC and ready to play.
     
    If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly. Aand that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is.
     
     
    ~~~~~~~~~~~~~~~~
    Optional Aicraft
    ~~~~~~~~~~~~~~~~
     
    Included in the \_Optional folder are files to support the installation of a number of optional aircraft, which are all based on ThirdWire DLC releases and require the listed DLCs to be installed in order to use the aircraft:
     
    Aircraft DLC Required
    -------- ------------
    F-104A DLC28: AI Plane Pack 1
    J-6C_Egypt DLC29: AI Plane Pack 2
    MiG-19S_Egypt_67 DLC29: AI Plane Pack 2
    Mirage3EL DLC20: Mirage IIIEL
    Mirage5DE DLC28: AI Plane Pack 1
    Mirage5E2 DLC28: AI Plane Pack 1
    Mirage5SDE DLC28: AI Plane Pack 1
     
    If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your SF2I Extension Pack Mods Folder.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Included Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    In addition to Red-side versions of the three main SF2I campaigns (the 1967 War, the 1973 War, and the 1982 War), this mod adds campaigns for three minor "wars" that occurred between the major ones:
     
    630819 War for the Water
     
    670701 Attrition War
     
    740401 Golan Stalemate
     
    Although they do not qualify as full blown "wars," these extended periods of aerial skirmishes were nonetheless serious enough to merit attention, and this mod brings them to you courtesy of R. Lee "Banger" Sullivan, who created the first versions of these campaigns for "Wings Over Israel" (WOI).
     
    All three campaigns are low intensity conflicts that feature missions flown intermittently over an extended period of years, quite in contrast to the main campaigns which all cover short periods of time -- a week or a few weeks. Additionally, unlike the main campaigns, these new extended "conflicts" do not feature ground wars. These are exclusively aerial affairs.
     
    Please note that the 3rdWire campaign engine is not entirely suited to handling these types of extended, low intensity aerial conflicts, but we have done our best within the limits of that engine to give you a taste of these historical air clashes, which preceded the outbreak of major wars that grabbed newspaper headlines around the world.
     
    One final note: those looking for coverage of the 1948 and 1956 wars should download and install the "48-56" mod, which is available separately at CombatAce.com in two parts:
     
    Part 1:
    http://combatace.com/files/file/13756-48-56-exp-1-add-on-redux-part-1-of-2/
     
    Part 2:
    http://combatace.com/files/file/13757-48-56-exp-1-add-on-redux-part-2-of-2/
     
    The "48-56" mod requires its own Mods folder, and should not be combined with the SF2I Extension Pack.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Anti-Ship Missiles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Laser-Guided Bombs (LGBs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
     
    To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
     
    By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
     
    You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
     
    LGB version: GBU-12D/B Paveway II LGB
    AI version: GBU-12D/B Paveway II (AI)
     
    While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
     
     
    ~~~~~~~~~~~~~~~~~
    Related Downloads
    ~~~~~~~~~~~~~~~~~
     
    Although the following mods are not included in the SF2I Extension Pack, some players may be interested in downloading and installing them, as these mods add historically correct serial numbers to several stock SF2I aircraft:
     
    Mystère IVA for SF2I
    http://combatace.com/files/file/10970-mystere-iva-for-sf2i/
     
    IAI Nesher for SF2I
    http://combatace.com/files/file/10954-iai-nesher-for-sf2i/
     
    Mirage IIICJ Shahak for SF2I
    http://combatace.com/files/file/10786-mirage-iiicj-shahak-for-sf2i/
     
    Grey Shahak for SF2I
    http://combatace.com/files/file/10917-grey-shahak-for-sf2i/
     
    Dassault Sambad & IAI Sa'ar (1958-1975)
    http://combatace.com/files/file/11577-dassault-sambad-iai-saar-1958-1975/
     
    Israeli Vautours Pt.1: Vautour IIA (1958-1971)
    http://combatace.com/files/file/11155-israeli-vautours-pt1-vautour-iia-1958-1971/
     
    The above mods are all by Team Flying Dragon (alex70b, ekek, guyran, Stick, wilco).
     
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package incorporates a large number of items from the following modders:
     
    Aircraft
    ----------------------------------------------------------------------------
    dtmdragon .................................. A-4 Ahits Enhancement Pack
    dtmdragon .................................. A-4N Ahit Pack
    Starfighter,Diego,& Pasko .................. An-2
    Paulopanz .................................. C-47A skins
    Dels ....................................... C-130E & C-130H
    HrntFixr ................................... C-130E/H IDF skin
    The Mirage Factory ......................... F-1CJ
    CA_Stary ................................... F-1CJ cockpit repaint
    Ravenclaw_007 .............................. F-1CJ Grey & Camo skins
    The Mirage Factory ......................... F-5A & F-5E
    suhsjake & Sundowner ....................... F-5A skins
    Mike Riddell ............................... F-5E skins
    Crusader ................................... F-5E avionics mod
    The Mirage Factory.......................... F-7B Airguard
    Sundowner & ThirdWire....................... F-4E_72 EAF Camo skins
    The Mirage Factory ......................... F-4E(S) Shablol
    Sundowner & dtmdragon ...................... F-4E(S) Shablol updates
    dtmdragon .................................. F-4E Kurnass Upgrade Pack
    Rippersix & dtmdragon ...................... F-4E APQ-120 avionics update
    FastCargo & team ........................... F-15C & F-15D
    The Mirage Factory ......................... F-16A_IDF & F-16A_EAF
    Team Flying Dragon ......................... F-16A (TMF) IDF camo skin
    LloydNB & ravenclaw_007 .................... F-16A (TMF) EAF skins
    Team Flying Dragon ......................... F-16A Netz IDF grey skin
    Viper Team ................................. F-16B, F-16C, F-16D
    Ahmed Junaid Raza .......................... F-104A_RJAF Starfighter
    Wrench & Matthew Ouellette ................. F-104A_RJAF skins
    ValAstur ................................... F-104A (3rdWire) RJAF camo
    Wrench ..................................... F-104A (3rdWire) RJAF tweaks
    Paulopanz .................................. IL-28 skins
    Paulopanz .................................. J-6C_EAF
    Pappychksix & 331KillerBee ................. KC-130F
    MontyCZ & Muesli ........................... L-29
    Paulopanz, Spillone104, & Baffmeister ...... L-29 skins & updates
    MontyCZ & Soulfreak ........................ L-39ZO
    Paulopanz .................................. MiG-15bis & MiG-15UTI skins
    Stary ...................................... MiG-15/17 cockpit
    Pasko ...................................... MiG-15bis_EAF & MiG-15UTI
    Paulopanz .................................. MiG-17, MiG-17F, & MiG-17PF skins
    Paulopanz & Spillone104 .................... MiG-17 EAF fighter-bomber mod
    Stary ...................................... MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
    Paulopanz .................................. MiG-21F & MiG-21PF skins
    comrad ..................................... MiG-21M/F skins
    Starfighter2, Spillone104, & Paulopanz ..... MiG-21R
    comrad ..................................... MiG-21R EAFCamo4 skin
    Paladrian .................................. MiG-21 cockpits
    Streakeagle ................................ WOI MiG-21 Pack
    AtariBaby .................................. MiG-21 Complete Pack for SF2
    Wretched ................................... WOI MiG-23 Flyables Pack
    Paulopanz .................................. MiG-23 LARAF camo skin
    USAFTML & MiG-25 Team ...................... MiG-25PD, MiG-25R, MiG-25RB
    Baffmeister & Paulopanz .................... MiG-25 upgrades & new flight model
    The Mirage Factory ......................... MiG-29A
    RussoUK2004 ................................ MiG-29A updated model
    The Mirage Factory ......................... Mirage IIICJ
    The Mirage Factory ......................... Mirage 5D/DE/E2/SDE
    Ace888 & The Mirage Factory ................ Mirage 2000C_EAF
    MontyCZ .................................... NordAtlas (C-119)
    Pasko ...................................... Ouragan
    Paulopanz .................................. Ouragan skins
    Ordway ..................................... Ouragan/MD-450 cockpit
    Baffmeister ................................ new Ouragan flight model
    Bpao, Crab02, & ravenclaw_007 .............. RF-4E_IAF
    Paulopanz & Denis Oliviera ................. Shahak Recon variants
    Paulopanz .................................. Su-7BMK updates & skins
    Boopidoo & Kukulo .......................... Su-7BMK cockpit
    Stary ...................................... Su-7BMK (Early) cockpit
    Boopidoo & Volksjager ...................... Su-15A
    Jug ........................................ Su-15 lights update
    Paulopanz & Flogger23 ...................... Su-15A updates
    ArmourDave & AmokFloo ...................... Su-20/22 models
    Lindr2 ..................................... Su-20/22 upgrades
    eburger68 .................................. Su-20/22 SF2 upgrades
    Veltro2k & Lindr2 .......................... Su-24MK
    dalai_LAMA, Veltro2K, & Tunderchief ........ Su-24MK skins
    Mikeymead .................................. repainted/updated Su-24 cockpit
    Ordway & CA_Stary .......................... SuperMystere B2 cockpit
    Fracture/Pappychksix & Wrench .............. TA-4H Skyhawk
    Paulopanz & Spillone104 .................... Tu-16 Pack for SF2
    Paulopanz .................................. Vampire skins
    Paulopanz .................................. Vampire cockpit
    Veltro2K & Paulopanz ....................... Vautour IIB/N
    Pasko ...................................... Venom
    Paulopanz .................................. Venom skins & SF2 updates
    Sabre Dog Team ............................. F-86D cockpit (used on several aircraft)
    Zurawski ................................... F-86F cockpit (used on several aircraft)
     
    Ground Objects
    ----------------------------------------------------------------------------
    Adrian Benetti ............................. Flower class
    GrinchWSLG ................................. Z-Class (Fletcher)
    Pasko ...................................... "SAMs and Vehicles Pack: Euro & Desert"
    Nicholas Bell .............................. "WOE 1950's AAA Mod"
    Gerald14 ................................... "Russian Defence/ZSU-23-4 Pack"
    Monty CZ ................................... "SF2 WWII Flak Pack"
    Geo......................................... "WWII Ground Object Pack"
    Kesselbrut .................................."US Armor Pack"
    SFP1Ace ....................................."Alternative ArmorPack"
    Gepard ......................................"Tiran Pack"
    Gepard ......................................"WOI Panzer Pack"
    Geo.........................................."WWII Ground Object Pack"
    Kesselbrut ................................. "Zil Transport Pack"
    Pasko & Nicholas Bell ...................... S-60, KS-30, ZPU-4, M-42
    Pasko & Nicholas Bell ...................... M-59 155mm (based on KS-19P)
    Nicholas Bell .............................. Bofors L60/L70
    rebel ryder ................................ M1939 flak guns
    Kesselbrut ................................. ZPU-1, IDF_Cal50
    Geo ........................................ 20mmAAA & M16_Quad
    Monty CZ ................................... HS-820 & HS-831
    EricJ ...................................... Arab_Dshk
    Spectre8750 ................................ GAZ-66_ZPU23
    Julhelm & Wrench ........................... SON-9A Firecan
    Unknown author ............................. 37InchAA, 37InchEmplaced, TommyFlak37, TommyFlak37Emplaced
    Fubar512 ................................... ZSU-23 AAA tweaks
    ThirdWire .................................. BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23,
    ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
    Geo ........................................ Sherman_E8, M3, M3GMC
    rebel ryder ................................ IS-3, Sherman-M4A2_76mm, T-34-85, IDF Super Shermans
    rebel ryder ................................ BMP-1, BMP-1_AT-3, BMP-2, BMP-2_AT-5
    rebel ryder ................................ ZIS Canvas, ZIS_Quad, Bedford Canvas, BedfordOpen, Squads
    Pasko ...................................... AMX-13, M-41, Su-85, Su-100, T-34
    Pasko ...................................... BTR-60, BRDM-2, BRDM-2AT, Type-59, Type-62, Type-63, Type-69
    Gabilon .................................... Merkava
    Pasko & Kesselbrut ......................... M60A3, M60A1AOS
    SFP1Ace .................................... Chieftains (based on TW Centurions)
    russouk2004 ................................ CrusaderII
    Unknown Author ............................. Daimler, Humber, PZKW_IVA
    ThirdWire .................................. Centurions, Leopards, M48A2/3, M60A1, M113, BRDM,
    BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A,
    T-34-85, M50_Sherman, M51_Sherman
    Wrench ..................................... M-59 (based on M-113)
    bigal1 ..................................... M270MLR
    bigal ...................................... Scud launcher
    Moonjumper, Crusader, & Otto ............... BM-14-16 Katyusha mod
    SUICIDAL ................................... New Destroyed Tank LODs
    BANIDOS Team ............................... M167 VADS
    Pasko ...................................... Hawk launcher & radars, Spoonrest radars
    Fubar512 & Wrench .......................... Hawk INI tweaks
    Spillone104 ................................ SA-2 Guideline Pack
    FastCargo .................................. SA-5 & SquarePair
    BPAo & Sundowner ........................... SA-8 & SA-9 (from TMF Weapons Packs)
    Monty CZ.................................... SA-10 & Flaplid, Stinger site
    Fubar512 ................................... SA-10 INI tweaks
    Gabilon .................................... 2S6 & Tor-M1
    Abhi ....................................... Pantsir-S1
     
    Other Mods
    ----------------------------------------------------------------------------
    R. Lee "Banger" Sullivan ................... new historic campaigns
    Paulopanz .................................. custom ranks/medals pack
    Paulopanz .................................. custom kill marks
    OldDiego, Pappy, Wrench, Pasko, ............ Pilots
    Florian/AmokFloo, & PureBlue
    CA_Stary ................................... Enhanced IsraelME terrain
    Wrench ..................................... IsraelME terrain upgrades
    cellinsky, Insky/Orsin, & PanamaRed......... environment mods
    Spillone104 ................................ custom engine sounds
    CA_Stary ................................... custom effects
    CA_Stary ................................... new gun tracers
    CA_Stary ................................... Ejection mod
    Spectre8750 ................................ Fake Afterburner Node
     
    If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
    --------------------------
    Eric Howes
    eburger68
    14 Decmber 2014

    1,735 downloads

       (5 reviews)

    10 comments

    Submitted

  7. SF2I Extension Pack (2 of 4)

    Part 2 of 4 of the SF2I Extension Pack.
     
    Eric Howes
    eburger68

    1,446 downloads

       (1 review)

    0 comments

    Submitted

  8. SF2I Extension Pack (3 of 4)

    Part 3 of 4 of the SF2I Extension Pack.
     
    Eric Howes
    eburger68

    1,365 downloads

       (1 review)

    0 comments

    Submitted

  9. SF2I Extension Pack (4 of 4)

    Part 4 of 4 of the SF2I Extension Pack.
     
    Eric Howes
    eburger68

    1,356 downloads

       (2 reviews)

    0 comments

    Submitted

  10. SF2NA Expansion Pack - Part 1 of 3

    Strike Fighters 2: North Atlantic
    Expansion Pack
    Version 1.2
     
    This "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain, an expanded version of the default "Northern Sabre" campaign, as well as five additional campaigns set in various years from 1969 to 1986.
     
    To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). This mod supports the use of several ThirdWire aircraft released as DLCs -- the F-4K, F-4N, and F-8E(FN) -- but these aircraft are not required.
     
    Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed as part of your target installation base:
     
    REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
    Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Vietnam (SF2V)
     
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include the F-4K, F-4N, or F-8E(FN) DLC aircraft from ThirdWire, but they are not required.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing, please ensure that your target SF2NA install meets the minimum requirements laid out above.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2NA_ExpPack.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2NA Expansion Pack" install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the "Expansion Pack" mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the three "Expansion Pack" archive packages that you downloaded to a temporary location on your hard drive.
     
    - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1948
    EndYear=2020
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=1979-0918 Northern Sabre (79)
    PlayerService=USN
    PlayerUnit=VF-41 Black Aces
    AircraftType=F-14A_77
    Difficulty=HARD
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=TRUE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    * * * * *
     
    THAT'S IT. Your "SF2NA Expansion Pack" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~~~
    Optional Installs
    ~~~~~~~~~~~~~~~~~
     
    This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into two types:
     
    1. ThirdWire DLC Aircraft
     
    The following DLC aircraft can be installed, replacing the substitutes that are installed by default.
     
    DLC Aircraft Substitute
    ------------ ----------
    F-4K F-4K (based on F-4M)
    F-4K_75 F-4K_75 (based on F-4M_75)
    F-4K_80 F-4K_80 (based on F-4M_80)
    F-4N F-4N (based on F-4B_67)
    F-8E_FN F-8E_FN_TMF (Mirage Factory)
     
    If you have the DLCs installed to your target SF2 installation and wish to use these DLCs instead of the default substitutes, simply remove the substitutes from \Objects\Aircraft in your Mod Folder and move the appropriate aircraft from \Optional\DLC_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC versions for the substitutes. The campaigns will automatically use the DLC versions, if they installed properly.
     
    2. Optional Destroyers
     
    Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
     
    Installation of these destroyers is simple:
     
    a. Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.)
     
    b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (part of the first package you downloaded).
     
    c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD.
     
    d. Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder.
     
    Again, the campaigns will automatically use the new versions of these ships.
     
    3. Alternate Terrains
     
    The SF2NA Expansion Pack now contains files to support the use of two alterate terrains: Gerwin's Iceland Classic Terrain and Baltika's Iceland Full-Scale Terrain. You can find all the necessary files along with ReadMes with installation instructions in these two directories:
     
    \Optional\Baltika: files for Baltika's Iceland Full_scale Terrain v.2.0
     
    \Optional\Gerwin: files for Gerwin's Iceland Classic Terrain
     
    In both cases you will need to download the original terrain, as this mod package does not contain all the files for these terrains.
     
    Also, please note that while Gerwin's terrain can be used with the custom SF2NA Expansion Pack campaigns (with some minor edits described in the ReadMe), Baltika's terrain requires the installation of an alternate set of campaign files (included in the directory for that terrain) if you want to use that terrain in campaigns.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This mod adds a number of new items to the standard mix of aircraft, ground objects, guns, weapons, and effects found in SF2NA.
     
    New Aircraft
     
    A-4C_65 C-130E F-4K_80 FA-18A Mya-3MD
    A-4F_74 C-130H F-4M Harrier3 RA-5C
    A-4M E-2A/B F-4M_75 Harrier3_82 RF-8G
    A-4M_73 E-3A F-4M_80 HC-130P RF-8G_77
    A-4M_78 EF-111A F-4M_85 IL-28 SEtendard
    A-6A F-4B_67 F-4N KA-3B SH-3D
    A-7B F-4C_67 F-4S KA-6D SkyraiderAEW
    A-7B_71 F-4D_78 F-8E_FN KC-135E SkyraiderMk1
    AV-8A F-4J F-14A_82 MiG-21PFM Tu-16K-10
    B-52D F-4J_74 F-15C MiG-21S Tu-16KS
    B-52F F-4JUK F-100D_68 MiG-21SM Tu-95KD
    B-52G F-4K F-102A MiG-23BN Tu-95MS
    Buccaneer-S2D F-4K_75 F-111F MiG-29A Yak-38M
    Mi-8 Yak-38MP
     
    New Warships *
     
    Adams CGN-25 Farragut KrestaII Suffren Type_22
    ANZAC CGN-25_76 Foch Kynda Suffren_77 Type_23
    ArkRoyal CGN-25_85 ForrestSherman Leygues Sumner Type_42
    Belknap County_Class Garcia LPH-2 Surcouf Type_82
    Bremen CVA-41 GearingFRAM1B Mitscher Tourville UdaloyI
    CG-16 CVA-59 Kanin Petya Type_12I UdaloyII
    CG-16_68 CVAN-65_62 Kidd Riga Type_12L Virginia
    CG-16_88 D-Orves KirovIII Slava Type_12M
    CG-47/CG-52 Duperre KirovIV Sovremenny Type_21
     
    * Note: no new ship models are included; all ships are based on existing ThirdWire and third-party models.
     
    New Civilian Ships
     
    Navy_Tug
    SmallCargoShip
    SovietCargoShip
    Trawler
    Trawler1
    Trawler2
    USNCargoShip
    USNTanker
    USNTransport
     
    New AAA/SAMs/Radars
     
    2S6 SA-7_L SA-14_L
    ChaparralL SA-7B_L SA-16_L
    Hawk_CWAR SA-8_S SA-18_L
    Hawk_HIPIR SA-8B_S StingerSite
    Hawk_PAR SA-9L StingerUS
    HawkL SA-9LB StraightFlush
    M-42 SA-11L TubeArm
    M167-VADS SA-11LB
    SA-6L SA-13L
     
    Other Additions & Upgrades
     
    On top of the new items listed above, this mod makes the following other changes to SF2NA:
     
    - Wrench's collection of new targets & target areas added to IcelandNA terrain
    - static SAM sites (for SA-6s & SA-11s) added to IcelandNA terrain
    - MiGBuster's airfield upgrades (hi-res textures & runway lighting) added to IcelandNA terrain
    - shipping routes and truck routes added to terrain to support Anti_Ship & Armed_Recon missions
    - invasion routes added to terrain to support CAS single missions
    - dozens of new guns and weapons added
    - a number of new effects added
    - custom tracers from Stary added
    - basic cloud mod added to improve sky environment
     
    ~~~~~~~~~~~~~~~~~~~~
    Summary of Campaigns
    ~~~~~~~~~~~~~~~~~~~~
     
    This mod includes six campaigns -- an expanded version of the default 1979 "Northern Sabre" plus five new campaigns set in various years from 1969 to 1986. All the new campaigns retain the default structure and background story of the default campaign. They differ in the aircraft, units, and ships that are available to both sides.
     
    Here's a quick summary of the campaigns:
     
    Campaign Name Campaign Notes
    ------------- --------------
     
    1979-0918 Northern Sabre (79) The default campaign, expanded to include the USS Independence, B-52Gs,
    F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the F-4K_75.
     
    1982-0918 Northern Sabre (82) A new campaign set in 1982, w/ the USS Independence & USS Forrestal,
    B-52Gs, F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the
    F-4M_80 & F-4K_80.
     
    1975-0918 Northern Sabre (75) A new campaign set in 1975, w/ the USS John F. Kennedy & USS Forrestal,
    B-52Gs & AV-8A Harriers. Also included are the HMS Ark Royal and R98
    Clemenceau. British aircraft now include F-4Ks, Buccaneer-S2Ds, & RAF
    Harrier GR.3s. The French fly Super Etendards & F-8E(FN)s. The 57th
    FIS flies the F-4C_67 (instead of the F-4E_75).
     
    1986-0918 Northern Sabre (86) A new campaign set in 1986, w/ the USS Nimitz & USS Forrestal,
    B-52Gs, F-111Fs, EF-111As, F-4D_78s, AV-8A Harriers, & USN/USMC
    F/A-18As. The 57th FIS flies F-15Cs. The RAF flies the F-4M_85 & F-4JUK.
     
    1969-0918 Northern Sabre (69) A new campaign set in 1969, w/ the USS John F. Kennedy & USS Saratoga,
    B-52Gs, F-100_68s, & USMC F-4B_67s. The 57th FIS flies F-102As. The RAF
    flies the F-4M.
     
    1975-0418 Northern Sabre (75) Another campaign set in 1975, w/ the USS John F. Kennedy & USS Franklin
    D. Roosevelt, B-52Gs, AV-8A Harriers, & USMC F-4J_74s. The 57th FIS
    flies the F-4C_67. And the RAF flies the F-4M_75.
     
    In addition to the usual mix of fighter and attack aircraft (F-4s, F-14s, A-4s, A-6s, A-7s, EA-6Bs), USN carrier air wings now include recon aircraft (the RF-8G or RA-5C), tankers (the KA-3B or KA-6D), and SH-3D Sea Kings. Available Russian aircraft (fighters, attack aircraft, & bombers) have also been adjusted as appropriate for each campaign.
     
    Phantam Phanatics will interested to know where they can find their favorite Phantom Phlyables:
     
    Model Campaign
    ----- --------
    F-4B_67 1969-0918
    F-4J 1969-0918
    F-4J_74 1975-0418, 1975-0918, 1979-0918
    F-4N 1975-0418
    F-4S 1982-0918
     
    F-4C_67 1975-0418, 1975-0918
    F-4D_78 1986-0918 (non-player aircraft)
    F-4E_75 1979-0918, 1982-0918
     
    F-4K 1969-0918, 1975-0918, 1979-0918, 1982-0918
    F-4M 1969-0918, 1975-0418, 1982-0918, 1986-0918
    F-4JUK 1986-0918
     
    ~~~~~~~~~~~~~
    General Notes
    ~~~~~~~~~~~~~
     
    The SF2NA campaign engine has several annoyances, the worst of which is its propensity to task aircraft that have not been configured for Naval_Attack or Cruise_Missile missions with striking Soviet naval groups. Thus, despite my best efforts, you will occasionally see B-52Gs flying missions against Soviet ships in campaigns set prior to 1982 (when the AGM-86 ALCM becomes available).
     
    After witnessing the utterly pathetic plight of AI-controlled B-52s attempting to hit Soviet ships with conventional bombs, I decided that they must have guided missiles of some sort to use for Naval_Attack missions. The obvious candidates were the AGM-69 SRAM and AGM-28 Hound Dog. Both are nuclear weapons, however. And I definitely wanted to keep these campaigns non-nuclear (once the conflict goes nuclear, it's difficult to see the point of continuing).
     
    The solution I came up with is not perfectly satisfactory, but better than the ugly alternatives: fictional conventional versions of the SRAM and Hound Dog, which are now used by the B-52s for Naval_Attack missions prior to 1982.
     
    Along the same lines I have gone out of my way to configure other aircraft that could be tasked with Naval_Attack or Naval_SEAD missions (which, practically speaking, means any aircraft configured for regular Strike or SEAD missions) to use guided weapons of some sort, as AI-controlled aircraft are simply god-awfully bad at hitting ships with unguided bombs.
     
    ~~~~~~~
    Updates
    ~~~~~~~
     
    In Jan. 2015 this mod package was refreshed with the following updates, additions, & fixes:
     
    - added MiG-27K & MiG-27M
    - added new skins for several aircraft & ground objects
    - performed minor fixes/update on over a dozen aircraft
    & ground objects
    - added small number of new guns & weapons
    - added seven new civilian ships
     
    This mod package was refreshed in Sept. 2014 with the following updates, additions, & fixes:
     
    - added new F-111E/F skins
    - added Mi-8 Hip
    - added Myasishchev 3MD
    - added Skyraider AEW
    - added Tu-95KD & Tu-95MS
    - added SF2NA Vertical Updates to Yak-38s
    - added Carrier Deck Illumination mod updates to carriers
    - added updated skin & DATA.INI to ark Royal
    - added Kidd class DDG (new model)
    - added Suffren DDG (new model)
    - added Sovremenny
    - added terrain files support Gerwin's IcelandNA classic terrain
    - added terrain files & campaigns to support Baltika's Iceland02 terrain
    - performed minor fixes to most other aircraft & ground objects
    - added a few dozen new or updated weapons
    - updated all campaigns to support new aircraft & fix minor issues
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
     
    Aircraft
    -----------------------------------------------------------------------
    dtmdragon ........................... A-4M Skyhawk for SF2
    HomeFries ........................... A-6 Superpack for SF2
    Wrench .............................. A-7 low-viz skin
    Wrench .............................. AV-8A for SF2
    Crusader ............................ AV-8A Harrier Avionics Mod
    gbreuder ............................ B-52 Vietnam Era Upgrade Package
    Dels ................................ B-52G
    Dave (USAFMTL) & team ............... B-52G upgrades
    Kesselbrut .......................... B-52 cockpit
    ravenclaw_007 ....................... Buccaneer-S2D
    Dels ................................ C-130E & C-130H
    Daddyairplanes ...................... C-130E/H upgrades & new skins
    The Mirage Factory .................. E-3A
    USAFTML ............................. E-3A AEW Update
    Daddyairplanes ...................... E-3A skins & SF2 updates
    HomeFries ........................... EA-6 SuperPack for SF2
    Fastcargo ........................... F-111F & EF-111A
    liamp51 ............................. Re-textured F-111A cockpit
    slick_cowboy ........................ F-111E/F new skins
    Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
    Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
    daddyairplanes ...................... F-4J_74
    mppd ................................ F-4J/N/S DECM antennas
    The Mirage Factory & Sundowner ...... F-4JUK
    Paulopanz ........................... F-4K DLC Enhancement Pack
    The Mirage Factory .................. F-8E_FN
    Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
    FastCargo & team .................... F-15C_85
    Henrik .............................. F-100D 48th TFW skins
    Veltro2K ............................ F-102A Delta Dagger
    Ordway .............................. F-102A Cockpit
    The Mirage Factory / ModMafia ....... F/A-18A
    Wildcat, column5, & BPAo ............ F/A-18A skins
    Crusader ............................ SF2E Harrier Avionics Mod
    dtmdragon ........................... Harrier GR.3 (82)
    Bunyap & pappychksix ................ KA-3B Skywarrior
    Bpao ................................ KC-135E tanker
    Marcfighters & Kreelin. ............. Mi-8 Hip
    Paladrian ........................... MiG-21 cockpits
    AtariBaby ........................... MiG-21 Complete Pack for SF2
    ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
    The Mirage Factory .................. MiG-29A Fulcrum
    Veltro2K, Lindr2, & Paulopanz ....... Myasishchev 3MD
    Julhelm ............................. RA-5C Vigilante
    The Mirage Factory .................. RF-8G Crusader
    Gocad ............................... RF-8G VFP-63 skin
    Florian ............................. SH-3D Sea King
    foxmonter ........................... SEtendard
    Wrench .............................. SEtendard updates
    MontyCZ, 76IAPBlackbird, & Wrench ... Skyraider AEW
    Wrench .............................. Skyraider Mk.1 skins/upgrades
    Paulopanz & Spillone104 ............. Tu-16 Badger Collection
    Veltro2K ............................ Tu-95KD, Tu-95MS
    Snailman ............................ Yak-38 Vertical Pack
    Snailman ............................ SF2NA Vertical Pack
    Komrad .............................. New Yak-38 skins
     
    Ground Objects
    -----------------------------------------------------------------------
    Gabilon ............................. 2S6 & SA-13
    Kesselbrut ...........................SA-9
    Pasko ............................... Chaparral, Hawk launcher/radars, SA-7
    Fubar512 & Wrench ................... Hawk INI tweaks
    Monty CZ............................. Stinger site
    EricJ ............................... SA-11
    YEYEYE .............................. TubeArm
    Crusader ............................ Soviet MANPADs for SF2
    Stary ............................... Soviet MANPADS (new models)
    BANIDOS TEAM ........................ M-167 VADS
    Fubar512 & MiGBuster ................ Carrier Deck Illumination package
    WhiteBoySamurai ..................... Leahy, Ticonderoga, & Bainbridge class ships
    WhiteBoySamurai ..................... Kidd Class DDG
    WhiteBoySamurai ..................... Suffren DDG
    WhiteBoySamurai ..................... Kirov, Riga, & Petya class ships
    WhiteBoySamurai ..................... Sovremenny
    JSF_Aggie ........................... ThirdWire LHA upgrade
    Florian ............................. USN AOE Transport & Bremen class
    Julhelm ............................. USN Tanker & Kresta II
    Hinchinbrooke ....................... County Class, Type 12M, Type 42, Type 82, Ark Royal
    BANIDOS TEAM ........................ Type 12I/L & Type 22
    SUICIDAL & TORNO .................... Type 21 & Type 23
    Gramps .............................. ANZAC class
    Orsin ............................... Udaloy & Slava classes
    WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
    Wrench .............................. Foch/Clemenceau mod
    MiGbuster ........................... Ark Royal hi-res skin & updated DATA.INI
    Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
    Cocas ............................... Trawler
    BANIDOS Team ........................ ContainerShip
    Julhelm ............................. Container_Ship & SovietTanker
    Fubar512 ............................ Fleet Oiler
    Cocas ............................... SovietTrawler
    SUICIDAL-ART ........................ M113A1
     
    Other
    -----------------------------------------------------------------------
    cellinsky, Insky/Orsin, & PanamaRed Environment mods
    MiGbuster ........................... IcelandNA airfield upgrades
    Wrench .............................. IcelandNA Targets Tweek Pack
    Gerwin .............................. IcelandNA classic terrain
    Baltika ............................. Iceland02 optional terrain
    OldDiego, Pappy, Wrench, Pasko, ..... Pilots
    Florian/AmokFloo, & PureBlue
    Stary ............................... new gun tracers
    JSF_Aggie, Arthur66, & macelena ..... previous versions of some campaigns
     
     
    If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
    --------------------------
    Eric Howes
    eburger68
    19 January 2015
    10 September 2014
    22 April 2013

    3,524 downloads

       (10 reviews)

    14 comments

    Updated

  11. SF2NA Expansion Pack - Part 2 of 3

    Part two of the Strike Fighters 2: North Atlantic Expansion Pack.
     
    Eric Howes

    3,180 downloads

       (9 reviews)

    2 comments

    Updated

  12. SF2NA Expansion Pack - Part 3 of 3

    Part three of the Strike Fighters 2: North Atlantic Expansion Pack.
     
    Eric Howes

    3,059 downloads

       (9 reviews)

    6 comments

    Updated

  13. SF2NA Ultimate Carriers Pack

    SF2NA Ultimate Carriers Pack
     
    This package collects a large number of aircraft carriers available at CombatAce, puts them into one package with semi-standardized data tweaks, numerous error corrections, complete SF2NA conversions, and touched up or overhauled skins. Also included are several new carriers based on existing models. This package is thus designed as an ultimate one-stop shop for all carriers available at CombatAce, exclcuding USN and Soviet carriers.
     
    Please note that there are no new models in this package. All models included here have been released before on CombatAce. Indeed, most (but not all) of carriers included here have been released previously with rudimentary SF2NA conversions applied.
     
    So, why re-release these carriers in this package? This package brings several new things to the table, including:
     
    - corrected DATA.INIs (basic ship data, catapult data, angled deck configuation, etc.)
    - several tweaked or significantly overhauled skins
    - indexed decal sets to represent various carrier classes
    - several newly created individual ships (usually to represent particular carriers
    at specific stages of their service lives)
     
    The majority of the ships here are Royal Navy carriers, though you will also find carriers from Canada, Australia, India, the Netherlands, Italy, Spain, and France.
     
    Please read the remainder of this ReadMe carefully, as important instructions regarding installation and use are included below.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package includes 34 different carriers, which are organized by carrier class or by nation (in the case of France, Italy, & Spain). Some of these carriers are set up to represent entire classes or partial classes, with decals indexed by ship number.
     
    Please note that you may find several different versions of the same carrier, each configured to represent the same ship at a different stage of its service life.
     
    There are also several fictional or "faux" carriers.
     
    Colossus Class
    --------------
    \
    R95 Arromanches
    \
    Colossus Class CVL [Colossus,Glory,Ocean,Venerable,Vengeance, & 5 others]
    \
    HNLMS Karel Doorman
     
    Majestic Class
    --------------
    \
    HMCS Bonaventure
    \
    HMCS Magnificent
    \
    HMAS Melbourne
    \
    HMAS Sydney
    \
    INS Vikrant
     
    Centaur Class
    -------------
    \
    HMS Albion
    \
    HMS Bulwark
    \
    Centaur Class CV [Centaur & Hermes]
    \
    HMS Centaur (Early)
    \
    HMS Hermes ('80s)
    \
    INS Viraat
     
    Invincible Class
    ----------------
    \
    Invincible Class CVL [invincible,Illustrious,Ark Royal)]
     
    Illustrious Class
    -----------------
    \
    Illustrious Class CV (Early) [illustrious,Formidable,Victorious]
    \
    Illustrious Class CV [illustrious,Formidable,Victorious]
    \
    HMS Victorious (Post-refit)
     
    Implacable Class
    ----------------
    \
    Implacable Class CV (Early) [implacable,Indefatigable]
    \
    Implacable Class CV [implacable,Indefatigable]
     
    Audacious Class
    ---------------
    \
    HMS Ark Royal
    \
    HMS Eagle
    \
    HMS Eagle (Late)
     
    Misc/Other
    ----------
    \
    HMS Eagle (1918)
    \
    HMAS Australia (fictional) [using SCB-125 model]
    \
    Merchant Aircraft Carrier
    \
    INS Vikramaditya
    \
    HMS Vindictive (fictional)
     
    France
    ------
    \
    R91 Charles de Gaulle
    \
    Clemenceau/Foch Class CV [using SCB-125 model]
    \
    La Fayette Class CVL [La Fayette, Bois Belleau]
    \
    Mistral Class BPC [Mistral,Tonnerre,Dixmude]
     
    Italy/Spain
    -----------
    \
    R01 SNS Dedalo
    \
    C551 Giuseppe Garibaldi
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Installation Requirements
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    All of the carriers included in this package are configured for use with "Strike Fighters 2: North Atlantic" (SF2NA). Thus, for any particular install you plan to use one of these carriers in...
     
    - SF2NA must be part of the install base (even if other SF2 titles
    such as SF2V or SF2E are also merged into the install)
    - the game .EXE you use must be either the main SF2NA executable
    (StrikeFighters2 NorthAtlantic.EXE) or a re-named copy of it in
    the case of custom mod installs.
     
    If you try to use these carriers in an install that does not conform to the above requirements, you will likely find your aircraft sinking into or falling through the carrier deck.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    All of the files to be installed can be found in \To_Mods_Folder. The task of installing the various bits included here is fairly straightforward. For any particular install that you want to install carriers to, do the following:
     
    1. Install the supporting files
     
    Supporting files include all the files found in the following folders, which should be copied or moved to the corresponding folders in your Mods folder:
     
    \Effects
    \Flight
    \Objects\Guns
    \Objects\Weapons
    \Sounds
     
    Please note that the \Flight folder does include a new SOUNDLIST.INI. If your destination Mods folder already has a customized SOUNDLIST.INI, you can simply add the new entries from For_SOUNDLIST.txt (found in the root of this package) instead of overwriting your entire custom SOUNDLIST.INI.
     
    2. Add the carriers
     
    The carriers themselves can be found in the numbered directories (which are organized by class or nation). The carriers should be installed to \Objects\GroundObject in your Mods folder.
     
    DO NOT simply grab all the numbered directories and drop them in the GroundObject folder, as they won't show up in game. Instead, you will need to drag and drop the particular carrier folders from within the numbered directories.
     
    3. Add the decals
     
    For any carriers that you install you should also install the corresponding decals, found in \Objects\Decals. Decals go to the same location in your Mods folder (\Objects\Decals). The decals folders for carriers are named the same as the corresponding carrier that uses them. Please note that there are a few carriers that do not have decals.
     
    4. Install the LODs for Hermes & Viraat
     
    We were not able to include the LOD files needed for the HMS Hermes ('80s) and the INS Viraat (which uses the same model as the Hermes). You will need to download the "Falklands '82 for SF2" package from CombatAce, which includes the necessary LODs:
     
    http://combatace.com/files/file/13296-sf2-falklands-mod-redux/
     
    When the download is unpacked, you can find the ncessary LOD files in this location:
     
    \_For_SF2NA\Objects\GroundObject\Hermes
     
    Copy the .LOD files to the folders for the the Hermes and Viraat, which are included in the \1c_Centaur_Class directory of this carrier pack.
     
    Once the LODs are installed, make a COPY of the R12-R2b.LOD in each folder and rename it to R12-R2b_COL.LOD (this is the collision LOD for the ship).
     
    * * *
     
    That's it. You should be good to go.
     
    If any carriers are not showing up properly in the game, that's because you didn't install them correctly. My advice will always be to review the steps above, consult the Knowlede Base at CombatAce.com for the relevant articles on installing mods to Mod folders, and try again.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Notes
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    A few notes about the carriers included in this pack.
     
    1. Decal problems: many of the models included in this pack suffer from decal problems -- decal bleeding, mirroring, doubling, and occasional distortion. Although I have tried to minimize these problems as much as possible, you might see decals being inappropriately mirrored, often in a distorted fashion, in odd locations on some of these boats. Also, to minimize problems, I have occasionally positioned decals slightly forward or aft (or above or below) where they ideally ought to be.
     
    2. Texture mapping problems: some of these models also suffer from texture mapping issues, which means that sometimes things just quite don't line up properly or aren't perfectly mirrored from one side of the boat to the other (because the texture map is effectively wrapped around the model in an odd fashion).
     
    3. BPC Mistral: included in this package is an alternate skin for the BPC Mistral named FNGrey. I would have liked to make it the default, but discovered that the bridge area of this carrier is simply not mapped -- meaning that part of the island will always remain the default light blue. Also, decals will not show up properly on large parts of the hull, which means that I haven't been able to use them for the hull numbers of the three ships in this class. Thus, we're stuck the painted-on hull numbers for the lead ship of the class.
     
    4. R91 de Gaulle: the model for this carrier is very poly heavy (I'm guessing because of the static aircraft and deck crew included). On some PCs game performance and frame rates might lag severely. As with the Mistral (from the same author), some parts of the model simply aren't mapped, which has limited what I've been able to do with the skin.
     
    Finally, it's worth pointing out that many of the models included in this package date from 2004-2006. The oldest are seven or eight years old -- created during the first few years of the ThirdWire series. Although they still stand up fairly well, they are showing their age. Carriers (and ships more generally) seem to be some of their more difficult jobs that modelers can tackle in the ThirdWire series (along with cockpits), so we should be thankful that we have the models we do.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod package includes the work of several modders:
     
    Hinchinbrooke .............. original models for all Royal Navy carrier classes,
    except where noted below; La Fayette (old)
    AlphaSim & A-Team .......... Hermes & Viraat
    Aleks1 ..................... BPC Mistral & Charles de Gaulle
    YEYEYE ..................... La Fayette & Dedalo
    bobrock .................... Giuseppe Garibaldi
    ThirdWire .................. HMAS Australia & Foch/Clemenceau
    Zola25 ..................... skin for INS Vikramaditya
    Wrench ..................... previous mods to many carriers included here
    Paulopanz .................. previous mods to many carriers included here
     
    The line drawings included in \_drawings are from ShipBucket.com or The-Blueprints.com.
     
    If we have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
    ---------------
    Eric Howes
    eburger68
    12/19/2012

    2,195 downloads

       (8 reviews)

    3 comments

    Updated

  14. SF2NA: Black Sea Crisis (Part 1 of 4)

    "Black Sea Crisis" for
    Strike Fighters 2 North Atlantic
     
    September 1994. Conspiring with senior elements of the military, a coalition of hard line Russian nationalists and former communists in the State Duma deposes President Yeltsin, who makes a dramatic escape from Russia in the middle of the night aboard a hastily commandeered Aeroflot airliner.
     
    Declaring the December 1991 dissolution of the Soviet Union to be an illegal act of high treason, the new powers in the Kremlin announce their intention to bring "renegade" former Soviet republics back into Moscow's orbit. Within days Russian tank divisions are massing on the Ukraine's eastern border.
     
    Alarmed at the rapidly mounting threat to their newly independent country, Ukraine's leaders turn to NATO and the United States for assistance. The United States responds by sailing the Eisenhower carrier group through the Turkish Straits and into the Black Sea, while simultaneously deploying several USAF bomber squadrons to Incirlik Air Base in Turkey. As tensions continue to rise, a Marine Amphibious Group is also dispatched to Sevastopol with its complement of battle-ready U.S. Marines.
     
    Despite the show-of-force by Washington, the revanchist hardliners in Moscow press on with the build up of military forces on the Ukrainian border, all the while demanding that U.S. military units withdraw immediately from the Black Sea area. Ignoring pleas for talks to resolve the crisis, Russian tanks cross the border in the early morning hours of September 29 as part of a full scale invasion of the Ukraine.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following games as part of a merged install:
     
    SF2 VERSION: Strike Fighters 2 North Atlantic
    Strike Fighters 2 Europe
    PATCH LEVEL: Mar2012 or higher
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    This mod requires "Strike Fighters 2 North Atlantic" (SF2NA) as well as "Strike Fighters 2: Europe" (SF2E) in a merged install. Before installing this mod package, please ensure the installation of "Strike Fighters 2 North Atlantic" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as "NATO Fighters 5," "Operation Desert Storm," or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to StrikeFighters2_BlackSeaCrisis.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Black Sea Crisis" mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Black Sea Crisis" mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the "Black Sea Crisis" mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the four "Black Sea Crisis" archive packages you downloaded to a temporary location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 2000 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1992
    EndYear=2020
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=1994-0929 Black Sea Crisis (Full)
    PlayerService=USN
    PlayerUnit=VF-142 Ghostriders
    AircraftType=F-14B_87
    Difficulty=NORMAL
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=FALSE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    * * * * *
     
    THAT'S IT. The "Black Sea Crisis" mod should now be installed on your PC and ready to play.
     
    If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly (and that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is).
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Included Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod includes five different versions of the same underlying campaign:
     
    - 1994-0929 Black Sea Crisis
     
    The basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower carrier battle group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, and USAF bombers at Incirlik Air Base in Turkey (which are not player-flyable).
     
    - 1994-0929 Black Sea Crisis (Full)
     
    A variant of the basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower Carrier Battle Group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, USAF fighters and attack aircraft deployed to Ukrainian air bases, and USAF bombers at Incirlik Air Base in Turkey (these last not being player-flyable).
     
    - 1994-0929 Black Sea Crisis (Red)
     
    A Red variant of the "Full" 1994 campaign discussed just above. In this variant the player flies for the Russian Air Force.
     
    - 1996-0929 Black Sea Crisis
     
    Another Blue-side variant of the "Full" campaign above, but set in 1996. The Eisenhower's carrier air wing now includes F/A-18Cs in lieu of the A-6Es and A-7Es of the 1994 campaign. The Nassau's AV-8Bs are an upgraded version.
     
    - 1996-0929 Black Sea Crisis (Red)
     
    A Red variant of the 1996 campaign described above. Russian forces are essentially the same, but some fighters now use AA-12s in lieu of AA-10s.
     
    ** Conventional SF2 Campaign Variants **
     
    The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II.
     
    Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign.
     
    To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style campaigns that put the campaigns' focus squarely on the battle for the Ukraine. The carrier battle groups will no longer be attacked. (One can imagine a scenario in which the Kremlin -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in defense of Ukraine.)
     
    The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases.
     
    How to Use the Conventional Campaigns:
     
    If you wish to try the conventional campaigns, you will have to install them from \Optional\CampaignsAlt (found in the directory where you unpacked the "Black Sea Crisis" downloads).
     
    1. Drag the \Campaigns folder to the Mods folder where you installed the "Black Sea Crisis" mod, allowing Windows to overwrite files as prompted.
     
    2. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well, again allowing Windows to overwrite files as prompted.
     
    When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns.
     
    Please note that in the above install process you are effectively converting the Black Sea terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers.
     
    To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\BlackSea2 (in the directory where you unpacked the "Black Sea Crisis" download files) to the \Terrains\BlackSea2 directory in your Mods folder:
     
    BlackSea2.INI
    BlackSea2_TARGETS.INI
    BlackSea2_WATER.bmp
     
    That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Anti-Ship Missiles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Laser-Guided Bombs (LGBs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
     
    To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
     
    By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
     
    You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
     
    LGB version: GBU-12D/B Paveway II LGB
    AI version: GBU-12D/B Paveway II (AI)
     
    While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
     
    ~~~~~~~
    Updates
    ~~~~~~~
     
    This mod was released in October 2014. In September 2015 it was updated with the following additions, fixes, and changes:
     
    New Aircraft:
    - AH-1W Cobra
    - AH-64A Apache
    - Ka-27 Helix
    - Mi-24P Hind-F
    - P-3C Orion
    - Su-27M Flanker-E
     
    New Skins:
    - AV-8Bplus new skins
    - C-5A new skins
    - C-17 new skins
    - C-141B new skins
    - HC-130P new skins
    - S-3B new skins
     
    Other Updates:
    - minor fixes & tweaks to
    most other aircraft
    - minor updates to terrain
    - addition of new aircraft
    to campaigns
    - other minor updates to
    campaigns
    - addition of around 200
    new weapons & guns
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package incorporates a large number of items from the following modders:
     
    Aircraft
    -----------------------------------------------------------------------
    HomeFries ........................... A-6 Superpack for SF2
    Wrench .............................. A-7 low-viz skin
    Spectre8750 ......................... A-10A (new model) & cockpit
    yakarov79 .......................... AH-1J_80
    EricJ ............................... AH-1J camo skin
    Dels ................................ AH-64
    Bobrock & Brain32 ................... AV-8B-da & AV-8Bplus
    Wrench .............................. AV-8B updates
    331KillerBee & USAFMTL .............. AV-8Bplus skins
    Crusader ............................ Harrier Avionics Mod
    Dels ................................ B-52G
    Dave (USAFMTL) & team ............... B-52G upgrades
    USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H
    Dels & the Bone Team ................ B-1B
    Kesselbrut .......................... B-52 cockpit
    Veltro2k ............................ C-5A, C-17, & C-141B
    Wrench .............................. C-5A, C-17, & C-141B updates
    Daddyairplanes ...................... C-5A, C-17, & C-141B skins
    Dels ................................ C-130E, C-130H, EC-130H
    Daddyairplanes ...................... C-130E/H upgrades & new skins
    The Mirage Factory .................. E-3A
    USAFMTL ............................. E-3A AEW Update
    Daddyairplanes ...................... E-3A skins & SF2 updates
    HomeFries ........................... EA-6 SuperPack for SF2
    The Mirage Factory .................. E-8C J-Stars
    Fastcargo ........................... F-111F & EF-111A
    liamp51 ............................. Re-textured F-111A cockpit
    slick_cowboy ........................ F-111E/F new skins
    Dels ................................ F-117A
    The Mirage Factory .................. F-14A & F-14B
    Spectre8750, Caesar, SupGen, ....... F-14 Superpack
    & Crusader
    FastCargo & team .................... F-15C & F-15E
    The Mirage Factory, ................. F-16A_Blk10 & F-16A_Blk15
    Viper Crew .......................... F-16C_B25, F-16C_B30, F-16C_B40, F-16C_B42,
    F-16C_B50, & F-16C_B52
    The Mirage Factory / ModMafia ....... F/A-18A & F/A-18C
    Wildcat, column5, SidDogg, & BPAo ... F/A-18 skins
    Veltro2K ............................ Il-76, Il-78, & A-50
    WhiteboySamurai ..................... Ka-27
    Marcfighters......................... KC-10
    Daddyairplanes ...................... KC-10 new skins
    Pappychksix & 331KillerBee .......... KC-130F
    Bpao ................................ KC-135E & KC-135R tankers
    Marcfighters & Kreelin. ............. Mi-8 Hip
    YEYEYE .............................. Mi-24P
    emresukhoi .......................... Mi-24P skins
    ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
    Paladrian ........................... MiG-21 cockpits
    AtariBaby ........................... MiG-21 Complete Pack for SF2
    The Mirage Factory .................. MiG-29A Fulcrum
    Russouk2004 ......................... MiG-29A updated model
    Russouk2004 ......................... MiG-29C Fulcrum
    Jv44kt, Erwin_Hans, & Lindr2 ........ MiG-31
    Florian ............................. P-3C beta
    FoxMonter ........................... S-3B
    Wrench .............................. S-3B updates
    slick cowboy ........................ S-3B skins
    Florian ............................. SH-3D Sea King
    Veltro2k & Lindr2 ................... Su-24M, Su-24MP, Su-24MR
    Mikeymead ........................... repainted/updated Su-24 cockpit
    NATO Fighters 4+ team ............... Su-25
    Florian, Baffmeister, & Paulopanz ... Su-25 (updated model & skins)
    Marcfighter, Erwin Hans ............. Su-27
    SayWhat!, Massimo, Erwin Hans, ...... Su-27 skins
    & Diogo
    Marcfighter, Erwin Hans, ............ Su-33 (Su-27 w/ canards)
    Bpao, & Jv44KT
    tarru & Drdoyo ...................... Su-33 skins
    Orsin & Lindr2 ...................... Su-27 & Su-33 flight models
    YEYEYE .............................. Flanker cockpits
    Paulopanz & Spillone104 ............. Tu-16 Badger Collection
    Veltro2K ............................ Tu-95KD, Tu-95MS
    Snailman ............................ Yak-38 Vertical Pack
    Komrad .............................. New Yak-38 skins
    Gabilon, Oliver, & Bpao ............. Yak-41M
    Snailman ............................ SF2NA Vertical Pack
     
    Ground Objects
    -----------------------------------------------------------------------
    Kesselbrut .......................... CommTrailer, HQTrailer
    Pasko ............................... D-20, 155mm Howitzer, M-59, EW_Radar
    rebel ryder ......................... BMP-1, BRDM-2, BRDM-3, & M-109
    BANIDOS TEAM ........................ BTR-60
    Razvan Stanciu & EricJ .............. BTR-80
    Gepard .............................. T-64s
    BPAo, Fubar512, 331KillerBee ........ T-80BV
    Gerald14 & Kesselbrut ............... M3A1 Bradley & M6 Linebacker
    Pasko & Kesselbrut .................. M60A3, M60A1AOS
    Kesselbrut .......................... M1 Abrams, LVTP-7, 105mm Howitzer, ZiL-157 trucks
    SUICIDAL & TORNO .................... Humvees
    Spectre8750 ......................... Ural-375 trucks, GAZ-66 trucks, & GAZ-66_ZPU23
    bigal1 .............................. M270MLR
    BANIDOS Team ........................ M167 VADS
    Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack"
    SUICIDAL ............................ New Destroyed Tank LODs
    Monty CZ............................. Stinger site
    YEYEYE .............................. PAC-2 system
    Pasko ............................... Hawk launcher/radars, Chaparral, SA-7
    Fubar512 & Wrench ................... Hawk INI tweaks
    Gabilon ............................. 2S6, Tor-M1, & SA-13
    Abhi ................................ AN/TQ-1 Avenger, Pantsir-S1
    Pasko ............................... SA-3 launchers, Flatface, Sidenet
    FastCargo ........................... SA-5 & SquarePair
    Kesselbrut, BPAo & Sundowner .........SA-9
    Monty CZ............................. SA-10 & Flaplid, Stinger site
    Fubar512 ............................ SA-10 INI tweaks
    EricJ ............................... SA-11 & SA-17
    YEYEYE .............................. TubeArm
    Crusader ............................ Soviet MANPADs for SF2
    Stary ............................... Soviet MANPADS (new models)
    Fubar512 & MiGBuster ................ Carrier Deck Illumination package
    WhiteBoySamurai ..................... Bainbridge & Leahy class ships
    WhiteBoySamurai ..................... Ticonderoga & Arleigh Burke class ships
    WhiteBoySamurai ..................... Kidd Class DDG
    WhiteBoySamurai ..................... Kirov, Sovremenny, & Nanuchka missle boats
    Cocas ............................... Trawler & Soviet Trawler
    Raven ............................... Trawler skins
    Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
    Kesselbrut .......................... Kilo Class submerged (November)
    AleDucat ............................ Kilo Class Sub (ARA Salta)
    JSF_Aggie ........................... ThirdWire LHA upgrade
    Florian ............................. USN AOE Transport
    Julhelm ............................. USN Tanker & Kresta II
    Orsin ............................... Udaloy & Slava classes
    WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
     
    Other
    -----------------------------------------------------------------------
    Pfunk ............................... Black Sea 2 terrain
    Stary ............................... seasonal terrain tiles (Baltic terrain)
    cellinsky, Insky/Orsin, & PanamaRed Environment mods
    OldDiego, Pappy, Wrench, Pasko, ..... Pilots
    Florian/AmokFloo, & PureBlue
    Stary ............................... new gun tracers
    Spillone104 ......................... custom engine sounds
    Spectre8750 ......................... Fake Afterburner Node
    Stary ............................... Ejection mod
     
    If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
    The works of art used for the campaign end screens -- "The Black Sea" (1881), "Russian Black Sea Fleet on a Parade Review" (1849), and "Pushkin on the Coast Black Sea" (1887) -- are all by the 19th century Russian maritime artist Ivan Aivazovsky. You can see more of Aivazovsky's works online at Wikiart:
     
    http://www.wikiart.org/en/ivan-aivazovsky
     

    --------------------------
    Eric Howes
    eburger68
    25 October 2014
    22 September 2015

    1,772 downloads

       (8 reviews)

    13 comments

    Updated

  15. SF2NA: Black Sea Crisis (Part 2 of 4)

    Part two of the "Black Sea Crisis" mod for SF2NA.

    1,545 downloads

       (2 reviews)

    0 comments

    Updated

  16. SF2NA: Black Sea Crisis (Part 3 of 4)

    Part three of the "Black Sea Crisis" mod for SF2NA.

    1,487 downloads

       (3 reviews)

    0 comments

    Updated

  17. SF2NA: Black Sea Crisis (Part 4 of 4)

    Part four of the "Black Sea Crisis" mod for SF2NA.

    1,552 downloads

       (2 reviews)

    0 comments

    Updated

  18. SF2NA: The RSR Edition

    Strike Fighters 2: North Atlantic
    - The RSR Edition
     
    This is an add-on package for the "Strike Fighters 2: North Atlantic" (SF2NA) Expansion Pack available at CombatAce. The "SF2NA: RSR Edition" (SF2NA-RSR) add-on offers a new campaign that is markedly different from the default "Northern Sabre" campaign that ships with SF2NA as well as fourteen stand-alone missions that can be flown independently of the campaign. Also included are eleven new aircraft and a four new ground objects to fill out the campaign and missions. Please note that while the campaign and missions are inspired by a certain popular novel from the 1980's, they are not designed to faithfully re-create down to the last detail episodes from that book.
     
    This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/
     
    Part 2:
    http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/
     
    Part 3:
    http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/
     
    Please take a look over the remainder of this ReadMe before installing this add-on.
     
    ~~~~~~~~~~~~
    Requirements
    ~~~~~~~~~~~~
     
    The minimum requirements for this add-on package are the same as for the SF2NA Expansion Pack.
     
    REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
    Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Vietnam (SF2V)
     
    PATCH LEVEL: Mar2012 or higher
     
    As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Here's how to install this add-on package:
     
    1. Ensure that SF2NA, SF2V, SF2, and SF2E are all properly installed & updated as part of a
    merged install.
     
    2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for
    links to all the download components.)
     
    3. Unpack SF2NA_RSR.7z to a safe place on your drive.
     
    4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within
    the \To_Mod_Folder sub-folder to your SF2NA Expansion Pack Mod Folder, overwriting as
    prompted.
     
    At this point the SF2NA-RSR add-on is installed and you're ready to play the new campaign.
     
    For information on the individual missions that are also included as well as some optional items that you can install, please see the following two sections.
     
    ~~~~~~~~~~~~~~
    Optional Items
    ~~~~~~~~~~~~~~
     
    This add-on package includes files to support the use of Gerwin's alternate IcelandNA terrain as well as Baltika's Iceland02 terrain. These optional files are contained in the \_Optional directory.
     
    \_Optional\Baltika:
     
    This directory contains files to update the version of Baltika's Iceland02 terrain that is included in the SF2NA Expansion Pack (also as an Optional install). It also contains a custom version of the new campaign for use with Baltika's terrain.
     
    To use these updated optional files you must install Baltika's Iceland02 as directed in the SF2NA Expansion Pack documentation for that terrain as well as the updates for it included in the SF2NA Expansion Pack.
     
    Once the terrain and original updates are installed, you can install the additional updates for the terrain included in this directory. You can also install the alternate version of the new campaign (which will overwrite the standard version of the new campaign that works on the IcelandNA terrain).
     
    \_Optional\Gerwin:
     
    This directory contains files to update Gerwin's alternate IcelandNA terrain, which is included in the SF2NA Expansion Pack. To use these updated files you must have Gerwin's terrain installed as instructed in the documentation for the SF2NA Expansion Pack.
     
    To use Gerwin's alternate terrain with the new campaign, you will need to edit the new campaign's main .INI in the same way you did the campaigns included in the SF2NA Expansion Pack. See Step 7 of the installation instructions for Gerwin's alternate terrain in the SF2NA Expansion Pack.
     
    ~~~~~~~~~~~~~~~~~~~~~~~
    Summary of New Campaign
    ~~~~~~~~~~~~~~~~~~~~~~~
     
    This add-on supplies a new campaign set in June 1986 for the SF2NA Expansion Pack. This campaign is markedly different from the stock "Northern Sabre" campaign in that the Soviets control all of Iceland at the start of the campaign.
     
    A large USN/USMC naval convoy approaches from the southwest to re-take the island from the Soviet forces entrenched on the island. That convoy consists of two carrier groups (led the Independence & the America), two amphibious groups (led by the Tarawa & Peleliu), and a naval gunfire support group (anchored by the USS Iowa & USS New Jersey). USAF, USN, and RAF aircraft based in Scotland fly from off-map air bases in support of the convoy.
     
    The first few days of the campaign are spent striking Soviet targets on the island, fending off Soviet long range recon aircraft searching for the naval convoy, and searching for Soviet naval units thought to be moving towards Iceland. The Marines land at two points near Mt. Snaefllsjokull on the western side of the island north of Reykjavik.
     
    The new campaign appears in the campaign list as: 1986-0618 Northern Sabre (RSR).
     
    ~~~~~~~~~~~~~~~~~~~
    Individual Missions
    ~~~~~~~~~~~~~~~~~~~
     
    As noted earlier, this add-on includes fourteen missions that can be flown independently of the campaign. These missions are located in the \_Missions directory. For instructions on how to install and play the individual missions, please see the ReadMe for the missions included there.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This add-on includes the following updates for the SF2NA Expansion Pack:
     
    NEW AIRCRAFT
    - AH-1J_80
    - FB-111A
    - Mi-24P
    - NimrodMR1
    - P-3C
    - RF-4C
    - S-3B
    - Tu-16KSR2
     
    NEW GROUND OBJECTS
    - BMP-2
    - BMP-2_AT-5
    - CommTrailer
    - HQTrailer
     
    OTHER ADDITIONS
    - one new campaign
    - fourteen new missions
    - misc. new skins
    - misc. new weapons
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains a number of new items from the following modders who generously allowed their use:
     
    yakarov79 ............................ AH-1J_80
    EricJ ................................. AH-1J camo skin
    Dave (USAFMTL) ........................ B-52G 2nd BW skin
    FastCargo ............................. FB-111A
    slick_cowboy .......................... FB-111A skins
    Julhelm ............................... F-19
    Veltro2K .............................. Il-76 & A-50
    Dave (USAFMTL) ........................ F-4D 136th FIS skin, F-15C skins, RF-4C Euro skin
    YEYEYE ................................ Mi-24P
    Veltro2K & Wrench ..................... Nimrod MR.1
    Florian ............................... P-3C beta
    FoxMonter ............................. S-3B
    Wrench ................................ S-3B updates
    slick cowboy .......................... S-3B skins
    Paulopanz & Spillone104 ............... Tu-16KSR2
    rebel ryder ........................... BMP-2, BMP-2_AT-5
    Kesselbrut ............................ CommTrailer, HQTrailer
    ID(io)T Team, Torno, YeYeYe, .......... Iowa '80s battleship
    & Spitwulf
    Fubar512 .............................. Iowa '80s configuration
    Caesar & eburger68 .................... RSR missions
    Dave (USAFMTL) ........................ Frisbee missions
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    ----------------------
    Eric Howes (eburger68)
    USAFMTL (Dave)
    14 March 2015

    901 downloads

       (5 reviews)

    7 comments

    Submitted

  19. SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update

    SF2V Air & Ground Expansion Pack v. 2.1 - Sept. 2014 Update
     
    This is an update package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" Gold/Final Release available at CombatAce. This update contains fixes for the ThirdWire post-Mar2012 patch levels as well as enhancements for all supported patch levels. It also contains updates for those with ThirdWire's "Strike Fighters 2: North Atantic" (SF2NA) integrated into their SF2 installations.
     
    This is a cumulative update, meaning that it contains all the fixes and updates from previous updates to the Expansion Pack as well as some new ones. It is designed to be applied over the top of an existing installation of the version 2.1 Expansion Pack. You can download the four main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
     
    Part 2:
    http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
     
    Part 3:
    http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
     
    Part 4:
    http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
     
    This update is designed to be applied over verison 2.1 (Mar. 2010) of the Expansion Pack. If you installed the original version 2.0 from Nov. 2009 but have not updated to the Mar. 2010 version (available in the links above), you should update before applying this update package.
     
    Please take a look over the remainder of this ReadMe before installing the update.
     
    ~~~~~~~~~~~~
    Requirements
    ~~~~~~~~~~~~
     
    ** Minimum Requirements: SF2V, SF2, & SF2E
     
    The orignal release of the Expansion Pack required only "Strike Fighters 2: Vietnam" (SF2V). With the release of this update package, the minimum requirements have changed. In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2.
     
    The original SF2 and SF2E are now required in order to provide several aircraft that are not included in SF2V: A-4B, A-4B_65, MiG-17, and MiG-17PF. Previously we supplied alternate stand-in versions for these aircraft. With this update, we are now requiring that the ThirdWire originals be part of the install -- and that means requiring the installation of SF2 and SF2E.
     
    ** Support for SF2NA
     
    This update adds support for installations that include SF2NA, but SF2NA is not required.
     
    ** Patch Levels
     
    This update supports several different patch levels:
     
    1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels.
     
    2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below.
     
    We understand that some users may have stopped patching at some point during 2011. The post-Mar2012 patch level updates can probably be used to support any patch level after May2011, with one major caveat: those with patch levels between May2011 and Nov2011 should not install the \Menu\*.STR files from the post-Mar2012 updates. In other words, install everything in this update for the post-Mar2012 patch level except for those two .STR files (stick with the updated versions found in the Jun2009b update files).
     
    ** VPAF Add-on
     
    The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
     
    http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
     
    This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Unlike most previous updates, this update starts with a file replacement stage. During this stage you will remove some outdated aircraft from your Expansion Pack install and replace them with newer versions. After replacing those outdated aircraft, you will proceed with the main part of the installation process.
     
    The main installation process has three major phases: one for all patch levels; a second for the post-Mar2012 & later patch levels; a third for installations with SF2NA. Move through each phase and apply the updated files as directed until you hit a step that does not apply to your installation.
     
    In other words, EVERYONE performs Phase 1. If your install is at the Mar2012 patch level or later, you should then do Phase 2. If your install also includes SF2NA, do Phase 3 as well.
     
    Before installing this update you should:
     
    1. Ensure that SF2V is properly installed & updated. (Note that SF2 and SF2E must be part of your base install.)
     
    2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder. (Also, the VPAF Add-on must be installed.)
     
    3. This update is distributed as a two part download. You must unpack both parts. Unpack both SF2V_AG-XP_v2_Sep14_Pt1.7z and SF2V_AG-XP_v2_Sep14_Pt2.7z to a safe place on your drive.
     
    Now you're ready to install the update.
     
    PHASE 0: AIRCRAFT REPLACEMENT
     
    Open the \0_Replace directory in the folder where you unpacked the Expansion Pack update package. The 0_Replace directory includes complete new versions of several aircraft (including decals):
     
    - B-52D
    - B-52F
    - B-52G
     
    First, locate and remove the equivalent older versions of these aircraft from your existing install of the SF2V Expansion Pack. That means removing the aircraft folders from \Objects\Aircraft as well as the decals for them from \Objects\Decals (all are found in your SF2V Mods Folder.)
     
    Now copy or move the three aircraft from 0-Replace\Objects\Aircraft directory to the \Objects\Aircraft directory in your SF2V Mod Folder.
     
    If your installation's patch level is at Mar2012 or later, do the same with the aircraft folders in 0-Replace\Objects\Aircraft_Mar2012, allowing Windows to overwrite files as prompted.
     
    Finally, move the folders from 0-Replace\Objects\Decals to the \Objects\Decals folder in your SF2V Mod Folder.
     
    Note that you should NOT simply drop the newer versions of these aircraft over the older versions or you may wind up with broken aircraft. You really do need to remove the older versions first before dropping in the newer versions. Also, if your patch level is Mar2012 or later, you DO need to install the files from both \Aircraft and \Aircraft_Mar2012. (The \Aircraft_Mar2012 directory does not contain a complete set of files for the aircraft.)
     
    Now that you've replaced these old aircraft with newer versions, you're ready for the main part of the installation process.
     
    PHASE 1: ALL PATCH LEVELS
     
    Open the \1_All_Patch_Levels directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
     
    If you are running SF2V at any patch level earlier than Dec2009, then your installation process is finished. If you are running at the Mar2012 or later patch level, then you have at least one more step.
     
    PHASE 2: ALL POST-Mar2012 PATCH LEVELS
     
    If you are running the Mar2012 patch level or later, then open the \2_Mar2012_Patch_Level directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
     
    If your base install does not include SF2NA, then stop here -- your installation is finished. If your installation includes SF2NA, then proceed to the next step.
     
    PHASE 3: SF2NA SUPPORT
     
    If your installation includes SF2NA, then open the \3_SF2NA directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
     
    * * * * *
     
    That's it. You should be good to go.
     
    You may now consider installing some of the optional items discussed the remainder of this ReadMe. Also, there are notes on some of the new additions found in this update.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Optional A-1 Cockpits
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \OPTIONAL\A-1_Cockpits folder are two alternate cockpits for the A-1 Skyraiders. The first, made by Dels, was released in Oct. 2011. The second, made by CA_Stary, is based on the default F-8 cockpit.
     
    The \A-1_Cockpits folder contains one copy of Dels's A-1 cockpit, including the \Cockpit folder as well as the necessary COCKPIT.INIs for each of the Skyraiders.
     
    If you prefer Stary's A-1 cockpit, you can find a copy of that in \A-1_Cockpits\_ca-stary-cockpit (the cockpit folder is contained in a ZIP file that will need to be unpacked).
     
    Also included in A-1_Cockpits\old-cockpit are backups of the old .INIs and the old \Cockpit folder from the original Expansion Pack install.
     
    To install:
     
    1. Remove the existing \Cockpit folder from each of the A-1 folders in \Objects\Aircraft (found in your SF2V Mod Folder).
     
    2. Copy the new \Cockpit folder to each of the A-1 folders in \Objects\Aircraft.
     
    3. Copy the new COCKPIT.INIs to the appropriate A-1 folders in \Objects\Aircraft.
     
    ~~~~~~~~~~~~~~~~~~~~~
    Optional MiG Cockpits
    ~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \OPTIONAL\MiG_Cockpits folder are alternate cockpits for the J-5, J-6, MiG-17, MiG-17F, and MiG-17PF. These alternate cockpits are designed for use on the Jun2009b patch level, as the newer MiG-17 and MiG-19 cockpits use LODs not compatible with that old patch level. If you are using one of the later supported patch levels (Mar2012 or later), then you do not need to use these older cockpits.
     
    There are three folders in the MiG_Cockpits folder:
     
    - J-6: contains an older cockpit and the INI files for the J-6
    - MiG-17_J-5: contains an older cockpit and the INI files for both the
    J-5s, the MiG-17, and the MiG-17F
    - MiG-17PF: contains an older cockpit and the INI files for the MiG-17PF
     
    To install:
     
    1. Remove the existing \Cockpit folder from each of the aircraft folders in \Objects\Aircraft (found in your SF2V Mod Folder) that you intend to replace.
     
    2. Copy the new \Cockpit folder from each of the sub-folders in \MiG_Cockpits to each of the aircraft folders in \Objects\Aircraft that you are replacing.
     
    3. Copy the new COCKPIT.INIs and AVIONICS.INIs from the sub-folders in \MiG_Cockpits to the appropriate aircraft folders in \Objects\Aircraft. Keep in mind that some aircraft will have only a COCKPIT.INI, not an AVIONICS.INI.
     
    Do not mix and match folders and INIs. In other words, don't take the \Cockpit folder from the J-6 sub-folder in \MiG_Cockpits, add it to one of the J-5 folders in your Mod directory, then add the J-5_cockpit.INI from J-5_MiG_17 sub-folder to same aircraft folder in your Mod directory.
     
    If you are adding the INI files correctly to the aircraft folders in your Mod directory, they should overwrite the existing INI files in the target aircraft folders.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Formation Take-Offs
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \Optional\Formation_TO folder is a set of Airfield.INIs that enable EZLead's "Staggered Take-offs" (aka "Formation Take-offs") for all the airfield types in the VietnamSEA terrain.
     
    To use these alternate Airfield.INIs (and thus enable formation take-offs), simply copy the INIs to \Terrains\VietnamSEA and \SouthVietnam.
     
    A few notes about these new INIs:
     
    1. Formation take-offs may cause problems for some of the larger aircraft (e.g., B-57s, C-130s, etc.).
     
    2. The airfield.INI used for U Tapao RTAFB is vietnamSEA_airfield6b.ini, which is a copy of the default 3rdWire vietnamSEA_airfield6.ini. As a result, staggered take-offs are not enabled at that air base because that base is used by the B-52s in campaigns.
     
    IMPORTANT: even if you elect NOT to use the staggered/formation take-offs airfield.INIs, a copy of the vietnamSEA_airfield6b.ini file MUST REMAIN in each of the terrain folders because the TARGETS.INI for each terrain references it.
     
    ~~~~~~~~~~~~~~~~~~
    Alternate Aircraft
    ~~~~~~~~~~~~~~~~~~
     
    The \Optional\Alt_Aircraft directory contains three alternate aircraft that you may consider installing. Each requires files from ThirdWire.
     
    1. Canberra20
     
    The Canberra20 is the ThirdWire version of the Camberra Mk.20 used by the RAAF in South Vietnam. This alternate version is inlcuded in SF2E Expansion Pack 2 pack from ThirdWire. If SF2E Expansion Pack 2 is part of your install, simply copy or move the \Canberra20 folder to \Objects\Aircraft in your SF2V Mods Folder.
     
    2. AC-47
     
    The AC-47 Spooky is the first gunship developed by the USAF for use in South Vietnam. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \AC-47 folder to \Objects\Aircraft in your SF2V Mods Folder.
     
    3. C-47A
     
    The C-47A is a WWII-era transport that saw use by the USAF and allied forces in the Vietnam War. If Expansion Pack 1 is part of your install, simply copy or move the \C-47A folder to \Objects\Aircraft in your SF2V Mods Folder.
     
    4. Li-2
     
    The Li-2 Cab is a Soviet-produced version of the C-47 (DC-3) flown by the VPAF. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \Li-2 folder to \Objects\Aircraft in your SF2V Mods Folder.
     
    5. F-104C_61 & F-104C_66
     
    These are alternate versions of the F-104C, flown by the USAF from bases in South Vietnam and Thailand. These two alternate versions (which collectively supercede the third-party version shipped with the default SF2V Expansion Pack) require that you have the DLC 28 (AI Plane Pack 1) from ThirdWire installed. If that DLC is part of your base install, simply copy or move both F-104C aircraft folders to \Objects\Aircraft in your SF2V Mods Folder. The Rolling Thunder campaign will automatically use these new aircraft in lieu of the default F-104C included with the SF2V Expansion Pack.
     
    Please note that all of the above alternate aircraft can co-exist with the original versions of these aircraft supplied with the SF2V Expansion Pack. There is no need to remove the older versions, though you are welcome to do so.
     
    ~~~~~~~~~~~~~~~
    Alternate Ships
    ~~~~~~~~~~~~~~~
     
    Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
     
    Installation of these destroyers is simple:
     
    1) Copy the Coontz2.LOD from "Yankee Air Pirate" to the \Adams and \Farragut
    folders in \Optional\Alt_Ships (in the location where you unpacked this
    update package).
     
    2) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
    and renaming it Coontz2_COL.LOD.
     
    3) Move the Adams and Farragut destroyers from \Optional\GroundObject to
    \Objects\GroundObject in your MOD folder.
     
    Please note that these alternate ships require your install be at the Mar2012 or later patch levels. They can be made to work at earlier patch levels, but doing so requires editing of the INI to remove Mar2012 patch level configuration data.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rolling Thunder Variant Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The default Rolling Thunder campaign included with Sf2V is a sprawling multi-year affair, allowing players to fly one aircraft for a particular squadron over an extended period of time. In some cases, depending on the squadron selected, the 50 mission campaign might extend from March 1965 all the way through October 1968 -- a spread of three and a half years.
     
    For this update we decided to supply seven variant campaigns that break the Rolling Thunder campaign into 6-9 month chunks. You will find these new campaign variants listed in the camapigns menu by letter and start date:
     
    Campaign Dates
    -------- ----
    Rolling Thunder (A) 2 Mar. 1965 - 1 Sep. 1965
    Rolling Thunder (B) 1 Sep. 1965 - 1 Mar. 1966
    Rolling Thunder © 1 Mar. 1966 - 1 Sep. 1966
    Rolling Thunder (D) 1 Sep. 1966 - 1 Mar. 1967
    Rolling Thunder (E) 1 Mar. 1967 - 1 Sep. 1967
    Rolling Thunder (F) 1 Sep. 1967 - 1 Mar. 1968
    Rolling Thunder (G) 1 Mar. 1968 - 1 Nov. 1968
     
    You will find that these date-specific variant campaigns allow for a more focused campaign exerience, with the interval between campaign missions reduced to a few days (as opposed to the weeks or months long intervals in the default campaign).
     
    These new campaigns also allow for more dedicated coverage of the various areas of the North Vietnam terrain. Thus, you will find the 1965 campaigns are far more focused on target areas in the southern part of North Vietnam, whereas the campaigns from 1966 and 1967 have more missions into Pack VI -- the Hanoi and Haiphong areas (along with Thai Nguyen).
     
    Finally, these campaign variants allow us to place USN squadron on the actual carriers they flew from during Rolling Thunder. Historically, USN squadrons often moved among several carrier air wings, which themselves moved on occasion from one carrier to another. The default Rolling Thunder campaign does not reflect these changes, as the Rebase command in campaigns can be used only for land-based squadrons. In these new Rolling thunder variant campaigns, however, we've taken care to base squadrons on the actual carriers they flew from from during the time periods covered by these campaigns.
     
    Although the original Rolling Thunder campaign is still available, we think you'll find these new variant campaigns to be an interesting new way to enjoy a Rolling Thunder tour of duty in SF2V.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Helicopters
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Several helicopters have been added as flyable aircraft in this update. Set the "Flight Model" in "Game Play Options" to "Normal," and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
     
    At the end of the day, please remember that Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
     
    Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~
    New Terrain Target Areas
    ~~~~~~~~~~~~~~~~~~~~~~~~
     
    This update adds 32 new target areas to the VietnamSEA terrain. Some of these new target areas are also included in the SouthVietnam terrain.
     
    Bac Giang Rail Yard
    Hanoi Rail Car Repair Shop
    Trung Qui Mo Munitions Factory
    Nam Dinh Munitions Factory
    Nam Dinh Textile Mills
    Thai Binh Thermal Power Plant
    Bac Le Barracks & Supply Depot
    Canal des Rapides Bridge [Hanoi]
    Canal of Bamboo [w/ Nam Dinh Port facilities]
    Kep POL Storage
    Do Son POL Storage
    Hong Lieu POL Storage
    Nguyen Khe POL Storage
    Thai Nguyen Truck Yard
    Hai Duong Truck Yard
    Thai Nguyen Warehouse Storage
    Haiphong Warehouse Storage
    Nam Dinh Warehouse Storage
    Quon Lang Warehouse Storage *
    Thanh Hoa Warehouse Storage
    Vinh Loc Warehouse Storage
    Yen Bai Warehouse Storage
    Vinh Warehouse Storage *
    Bac Giang Transshipment Point
    Phuc Yen SAM Storage Facility
    Quon Lang SAM Storage & Support Facility *
    Hong Gai Radar Station
    Lach Truong Radar Station
    Dien Chau Radar Station
    Muong Xen EW Radar Station
    Moc Chau EW Radar Station
    Phuc Yen Air Defense Command & Control Center
     
    * = also in South Vietnam
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    SF2NA Support: Some Notes
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    As noted earlier in this ReadMe, this update adds support for SF2NA. If SF2NA is part of your base install of Strike Fighters 2, you will enjoy the following:
     
    - new aircraft: EA-6B_71, E-2A/B, E-2C
    - carrier take-offs in single missions for USN aircraft
    - new ships: GearingFRAM1B, Knox, LCC-19, LPD-4
    - carrier battle groups in single missions
     
    Unfortunately, we were not able to implement full support for SF2NA-style carrier battle groups in campaigns. SF2NA uses a new and different system for integrating carriers into campaigns. At present there is no practical way to use that new system (which supports carrier battle groups) with SF2V campaigns.
     
    The Rolling Thunder campaign presents the biggest problem, as it requires that carriers perform multiple tours on Yankee Station over an extended period of time. SF2NA-style carrier battle groups do not have the ability to perform multiple tours. Furthermore, the large number of carriers used in the later campaigns (Linebacker I & II) makes it difficult to implement carrier battle groups on Yankee Station.
     
    You will see other ships (some destroyers and misc. support ships) on Yankee Station in campaigns. These ships, however, are static terrain objects and do not move with the carriers.
     
    This news will undoubtedly come as a disappointment for those with SF2NA, some of whom may have expected to see SF2NA-style carrier battle groups in SF2V campaigns. If and when TK ever implements a system that allows carrier battle groups to be included in campaigns that require multiple tours over the course of several years, we will update the Expansion Pack campaigns accordingly. Until then, though, we are stuck with the old-style carrier system for campaigns.
     
    ~~~~~~~~~~
    Change Log
    ~~~~~~~~~~
     
    This update (formerly the Sept. 2013 Update) was refreshed in September 2014. New fixes &
    updates include the following:
     
    - C-47A Skytrain (optional aircraft)
    - An-2 VPAF silver skin
    - new F-111A skins
    - Il-28 cockpit
    - deck lighting for all aircraft carriers
    - fake afterburner nodes for a number of older model third-party aircraft
    - minor updates & fixes to six dozen aircraft
    - visual shoot-cue for F-4D cockpits
    - minor updates to some effects
    - new hangar & loading screens for VPAF aircraft
     
    -----
     
    This update also contains the following fixes and add-ons from previous cumulative update releases:
     
    ** September 2013: **
     
    CHANGES & UPDATES
    - Implemented DIANE mod for A-6A/B cockpits
    - Added Home Fries' A-6 skins to A-6A/B
    - Added VA-115 skins to A-6B
    - Added VA-86 Diamonds skin to A-7E
    - Added new VPAF & PLAAF skins to An-2
    - Added VPAFSilver1 skin to An-12
    - completely overhauled B-52D/F/G
    - Added VNAF skins to B-57B
    - Added new skins to EA-6B
    - tweaked/updated USAFCamo2 F-4 skins
    - Added new skin to F-4E Rivet Haste
    - Added VF-102 skin to F-4J
    - Added new Silver & Camo skins to F-104C
    - Implemented gunsight mod for F-105Ds
    - Added new skins to KA-6D
    - Added VNAF skins to A-1H/J
    - Added VNAF skins to AC-119G/K, C-130A, O-1E, O-2A, & UH-1D
    - Added new camo & grey skins to MiG-17F
    - Overhauled J-6/MiG-19 VPAF925 skin
    - Replaced J-6/MiG-19 VPAFBlue1 skin
    - Added PLAAFSilver1 skin to J-6
    - Implemented "Pure Fighter" changes to MiG-17 & MiG-17F
    - Added new cockpits for MiG-17s & J-6/MiG-19
    - Added VPAFSilver2 skin to MiG-21F
    - Overhauled MiG-21PFM 927_Green & 927_Camo skins
    - Implemented tweaks or minor fixes for almost every aircraft
    - Upgraded ships for Mar2012/SF2NA compatibility
    - Upgraded all AAA guns
    - Upgraded all SAMs & SAM radars
    - Added new destroyed LODs for some ground objects
    - Updated or tweaked a number of weapons & guns
    - Added a few new weapons
    - Added new SA-2 missile models
    - Overhauled Environment.INI for post-Dec2010 patch levels
    - Updated FlightEngine.INI, Nations.INI, SpeechSystem.INI for
    Mar2012 & later patch levels
    - Updated custom MissionSummary.STR & MissionType.STR files for
    Mar2012 & later patch levels
    - Added a number of custom sounds to SoundList.INI
    - Updated SquadronList.INI
    - Added a number of new items to terrain TargetTypes.INI
    - Added updated VietnamSEA_Water.bmp for SF2NA
    - Added custom WaterNormal.BMP to both terrains
    - Renamed Noi Bai Airfield to Phuc Yen Airfield
    - Overhauled or tweaked dozens of target areas in Targets.INI
    - Added 32 new target areas to terrain Targets.INI (see above)
    - Implemented minor twaks/fixes to all campaigns
    - Added seven date-specific Rolling Thunder variant campaigns
     
    NEW AIRCRAFT
    - AC-47 Spooky ++
    - E-2A/B Hawkeye +
    - E-2C Hawkeye +
    - EA-6B_71 (ThirdWire) +
    - F-104C_61 (ThirdWire) *
    - F-104C_66 (ThirdWire) *
    - J-5 Fresco-A
    - J-5A Freco-C
    - Li-2 Cab ++
    * Note: these aircraft require DLC 28 from ThirdWire
    + Note: these aircraft require SF2NA from ThirdWire
    ++Note: this aircraft requires SF2I Expansion Pack 1
     
    NEW SHIPS *
    - Adams Class DDG
    - Allen M. Sumner Class DD
    - Austin Class ATD
    - Bainbridge Class CGN
    - Belknap Class CG
    - Blue Ridge Class ACS
    - Enterprise Class CVAN
    - Farragut Class DLG
    - Forrest Sherman Class DD
    - Forrestal Class CVA
    - Garcia Class FF
    - Gearing FRAM IB Class DD
    - Knox Class FFG
    - Leahy Class CG
    - Midway Class CVA
    - Mitscher Class DL
    - Small Cargo Ship
    - Soviet Cargo Ship
    - Soviet Trawler
    - Spy Trawler
    - USN Tanker
    - USN Transport
    * Note: some ships require SF2NA or LOD files from YAP
     
    ** January 2012: **
     
    UPDATES & ADDITIONS
    - Dels' A-1 cockpit included as an optional item
    - EZLead's "Staggered/Formation Take-offs" mod included as an optional item
    - A-1 Skyraider weapon stations & loadouts overhauled by Malibu43
    - alternate USMC F-4 loadouts included in May2011 & later patch levels
    - F-102A flight model replaced
    - MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive
    campaigns overhauled
    - a few new weapons added (others fixed)
     
    FIXES
    - cartoonishly large explosion debris reduced in bomb explosion and flak
    effects for Dec2009 & later patch levels
    - A-6A/B Intruder drop tanks fixed on May2011 & later patch levels
    - SouthVietnam terrain tweaked to prevent VPAF MiGs from intruding
    - CBU-14As & CBU-25s fixed to allow AI pilots to use them properly
     
    ** September 2011: **
     
    UPDATES & ADDITIONS
    - added optional A-1 cockpits based on the F-8's (by Stary)
    - updated ground wars for Steel Tiger & Easter Offensive campaigns
    - added new napalm effect (by Stary) to BLUs
    - updated NATIONS.INI for May2011 patch level
    - updated FLIGHTENGINE.INI for May2011 patch level
    - updated SOUNDLIST.INI for May2011 patch level
    - updated SQUADRONLIST.INI for May2011 patch level
    - updated ENVIRONMENTSYSTEM.INI for May2011 patch level
    - added new 3W VNAF A-1 textures
    - added VNAF camo texture to B-57B
    - overhauled Cessna180 & O-1E and added new cockpits to each
    - added USNGrey5 texture to F-8C & F-8C_66
    - added three new textures to O-2A
    - added updated "Willie Pete" effects for May2011 patch level
    - updated terrain DATA.INIs for May2011 patch levels to correct
    visual problems with height maps, water levels, & coast lines
     
    FIXES
    - minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20,
    Canberra20, F-100D, F-100D_64, F-100D_68, F-100D_WW, & O-2A
    - minor corrections/updates to most post-Dec2009 F-4s to account for model
    differences from earlier patch versions
    - minor corrections to most AAA, SAM, and radar ground objects
    - minor corrections to a number of other ground objects
    - minor corrections to several tanks & weapons
     
    ** April 2011: **
     
    MISC UPDATES & ADDITIONS
    - minor updates & tweaks to Rolling Thunder, Linebacker II,
    Easter Offensive, & Steel Tiger campaigns
    - added medals pack for North & South Vietnam
    - adjusted Altitude data in MissionControl.INI
    - updated & expanded SquadronList.INI
    - added new cockpit textures for F-111A
    - tweaked textures for F-4B
    - added USMCGrey3 texture for F-4B_67
    - added field-mod bomb racks for Canberra B.20 (both 3rdWire
    & ajundair versions)
    - added new engine sound for AC-119s
    - minor tweaks/updates to several other aircraft
    - changed gun targeting on NVA tanks from AIR_AND_GROUND to GROUND
    - added dummy SA-2D missile to ZiL-157 SA-2 Trailer
    - added FAB-50, Canberra bomb rack, and weapons for Hueys
    - minor fixes/updates for both VietnamSEA & SouthVietnam terrains
     
    NEW AIRCRAFT
    - F-4G Phantom II (VF-213, USN)
    - UH-1B Huey Gunship
    - UH-1D Huey
     
    ** February 2011: **
     
    FIXES
    - minor fixes to MiG-17 skins
    - minor tweaks to EA-6B
     
    UPDATES & ADDITIONS
    - added B-26K Counter Invader
    - added F-4D LORAN
    - updated Steel Tiger & Easter Offensive Campaigns
    - updated/expanded SquadronList.INI
    - updated unit designations for several texture sets
    - added two dozen new weapons
     
    ** January 2011: **
     
    FIXES
    - checked all radar family names
    - checked all radars, jammers, RWR for freq data
    - fixed afterburner effects for post-Dec2009
    - added proper CEP to all bombs, rockets, & A2G missiles
    - checked all LGB/AI bomb names
    - added cartridge weights for all custom guns
    - added ammo weights on aircraft internal guns w/ EjectShells=FALSE
    - checked NumSquadron= for all carriers in campaigns
    - checked campaign names
    - checked weapons EffectsClasses
    - integrated Malibu43's EasterOffensive & SteelTiger campaign fixes
    - added missing cockpit files to some aircraft
    - added destroyed models to some aircraft
     
    UPDATES & ADDITIONS
    - added new 'Nam-era weapons
    - added O-2A Skymaster
    - updated RF-8 skins
    - updated some F-4B_67 & F-4J skins
    - updated O-1E U.S. Army decals
    - updated A-1H/J USNGrey1 decals
    - added a few new effects
    - added nations music for campaigns
     
    EXP. PACK 2 FIXES & UPDATES
    - added Exp Pack 2 water .BMP
    - updated FlightEngine.INI
    - updated SquadronList.INI
    - added A-1H_67 & A-1J_67
    - updated B-57B DATA.INI for Exp. Pack 2
    - added CanberraB20 from Exp. Pack 2 as Optional/flyable
    - integrated A-1H/J_67 into campaigns
     
    ** July 2010: **
     
    FIXES
    - replaced grey-background VF-111 tail decals
    w/ white-background versions on F-4Bs
    - updated A-1H/J flight models
    - updated B-57B flight model
    - tweaked F-102A control surfaces
    - added custom AIM-4D for F-102A
    - made F-102A missile bay doors automatic
    - corrected several node names on Dec2009 & later F-4s
    - minor fixes on F-4E Rivet Haste, R-4B, RF-4C
    - added VPAF pilot to all MiGs
    - added two missing sound files
    - added a few missing pilots
    - tweaked O-1E/Cessna180 fm & weapon stations
    - tweaked F-104C fm
    - filled out F-104C radar data
    - tweaked AC-119 fm
    - tweaked F-5 fm & control surfaces
    - tweaked MiG-17 flight models
    - corrected MiG-17PF radar parameters
    - filled out RF-4B/C radar data
    - filled out RF-8A/G radar data
    - fixed OV-10 tank DATA.INI
    - tweaked F-5 centerline tank data
    - tweaked ENVIRONMENTSYSTEM.INI for Dec-2009 & later
    - updated avionics HUDs & DTVMaterials for Dec2009 & later shaders
     
    UPDATES
    - added F-5E Tiger II (VNAF)
    - added F-5E Tiger II (VPAF)
    - added "dumb" AI versions of LGBs
    - added 30MM_GSh-30-2 cannon
    - added texture set patches for a number of aircraft
    - added new Loading & Hangar screens for F-102A
    - added Raven's Navy trawler texture set
    - added sounds to carriers
    - added clean exhaust emitters to A-1 Skyraiders
    - added grey B-57B tanks
    - added/updated hangar/loading screens for several aircraft
    - added damage models to several aircraft
    - added holes .TGAs to a number of aircraft
    - customized mission type name/description strings
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains new items from the following modders who generously allowed their use:
     
    Home Fries .................................. A-6A & EA-6B skins/decals
    JSF_Aggie ................................... A-6B VA-115 skin
    MiGBuster ................................... DIANE mod for A-6A
    Wrench & RussoUK2004 ........................ AC-47 Spooky
    gbreuder .................................... B-52 Vietnam Era Upgrade Package
    Dave (USAFTML) .............................. B-57B VNAF skins
    Paul Nortress ............................... new EA-6B skins
    Crusader .................................... F-105D gunsight mod
    slick_cowboy ................................ F-111E/F new skins
    Paul Nortress & allenjb42 ................... new KA-6D skins
    Kelvin & ArmourDave ......................... Il-28 cockpit (based on Su-17 cockpit)
    MiGBuster ................................... VNAF skins for C-130A & O-1E
    Paulopanz ................................... PLAAF J-5 & J-6 skins/decals
    Paulopanz ................................... overhauled skins for MiG-21F, MiG-21PFM, & MiG-17F
    Paulopanz ................................... Li-2 Cab
    Paulopanz ................................... An-2 VPAF & PLAAF skins
    Gepard ...................................... MiG-17 Pure Fighter upgrades
    CA_Stary .................................... new MiG-17 & MiG-19 cockpits
    The Mirage Factory............................F-5E Tiger II
    Capun, Gramps, Charles, Kesselbrut, Wrench....B-26K Counter Invader
    Veltro2K, Cliff11, & XRAY.....................O-2A Skymaster
    Pasko ....................................... UH-1B Gunship
    Kesselbrut .................................. UH-1B/D flight model
    Gramps ...................................... UH-1H Huey
    HrntFixr ................................... UH-1B skins
    Dave (USAFTML) .............................. VF-213 F-4G skin
    Dave (USAFTML) .............................. VNAF B-57B skins/decals
    CA_Stary .................................... optional A-1 cockpits (based on F-8's)
    Dels & CA_Stary...............................optional A-1 cockpits
    liamp51 ..................................... re-textured F-111A cockpit
    Malibu43......................................new A-1H/J Skyraider loadouts
    FastCargo ................................... Canberra B.20 bomb racks
    Wrench....................................... bits for F-4D LORAN
    Malibu43......................................alternate USMC F-4 loadouts
    Wrench ...................................... overhauled O-1E & Cessna180
    Wrench ...................................... new textures for O-2A
    Fubar512..................................... bits for EA-6B
     
    Fubar512 & MiGBuster ........................ Carrier Deck Illumination package
    WhiteBoySamurai ............................. Leahy & Bainbridge class
    Julhelm ..................................... new Firecan radar
    SUICIDAL .................................... New Destroyed Tank LODs
    Spillone104 ................................. SA-2 Guideline Pack
    Hinchinbrooke ............................... Adams class & Farragut class
    Florian ..................................... USN AOE Transport
    Julhelm ..................................... USN Tanker
    Kesselbrut .................................. Small Cargo Ship, Trawlers
    Cocas ....................................... Trawler & Soviet Trawler
    Raven ....................................... Trawler skins
    Crusader .................................... Soviet MANPADs for SF2
    Raven........................................ Navy Trawler texture
    Paulopanz ................................... medals pack for North & South Vietnam
    christian59 ................................. generic aircraft damage textures
    OldDiego, Pappy, Wrench, Pasko, ............. Pilots
    Florian/AmokFloo, & PureBlue
    CA_Stary .................................... new CBU-based napalm effect
    CA_Stary .................................... updated Willie Pete effects
    Malibu43 & Vigilant...........................fixed CBU-14A & CBU-25
    EZLead .......................................Staggered/Formation Take-offs mod
     
    Credits for all items included in the Expansion Pack can be found in \ReadMes_Old. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
    ~~~~~~~~~~~
    Legal Stuff
    ~~~~~~~~~~~
     
    We have signed onto the freeware "list" on CombatAce.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
    Thanks,
     
    Malibu43 & eburger68
     
    --------------------
    malibu43 & eburger68
    1 Sep. 2014

    8,189 downloads

       (15 reviews)

    24 comments

    Updated

  20. SF2V Air & Ground War Expansion Pack v2.0 - Terrain Update

    ------------------------------------------
    SF2V A&G Expansion Pack: New Terrain Items
    for Older Expansion Pack Installations
    ------------------------------------------
     
    This package contains an updated set of terrain files for users of the SF2V Expansion Pack who installed the original Expansion Pack distribution from November 2009 and all the subsequent updates through the "Feb. 2010 Refresh." It was created to bring older Expansion Pack installations current with the "updated" Expansion Pack files that were released early March 2010 without forcing users to download the complete set of "updated" installation files.
     
    - If you downloaded and installed the Nov. 2009 version of the Expansion Pack and installed the "Terrain Tiles Update" as well as the "Feb. 2010 Refresh," then this update package is for you.
     
    - If you downloaded and installed the Nov. 2009 version of the Expansion Pack but did NOT install both the "Terrain Tiles Update" and "Feb. 2010 Refresh," then you can upgrade to the most current version of the Expansion Pack *only* by downloading the complete, updated set of installation files. You can find the four part set of updated Expansion Pack installation files here:
     
    Part 1:
    http://forum.combatace.com/index.php?app=downloads&showfile=10189
     
    Part 2:
    http://forum.combatace.com/index.php?app=downloads&showfile=10190
     
    Part 3:
    http://forum.combatace.com/index.php?app=downloads&showfile=10192
     
    Part 4:
    http://forum.combatace.com/index.php?app=downloads&showfile=10193
     
    - If you downloaded and installed the SF2V Expansion Pack on or after 3 March 2010, then this update package is NOT for you -- the "updated" Expansion Pack files from March 2010 already contain all the files from this update.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    To install this update, simply copy the contents of the \To_Mod_Folder directory to your SF2V Mod Folder. In other words, drag and drop the \Terrains folder to your SF2V Mod Folder, overwriting as prompted.
     
    That's it. You should be good to go.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Target Areas Added & Updated
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Added
    -----
    An Bo POL Storage Depot *
    Xuan Bo Supply Depot *
    Mu Gia Transshipment Point *
    Ban Karai Transshipment Point *
    Ban Raving Transshipment Point *
    Lang Mo Transshipment Point *
    Haiphong Rail Yard
    Hanoi Rail Yard
    Thai Nguyen Rail Yard
    Yen Bai Rail Yard
    Thach Son Xa *
     
    Updated
    -------
    Bai Thuong
    Cat Bi
    Dong Hoi *
    Hai Duong
    Haiphong
    Hong Gai
    Nam Dinh
    Nam Phong RTAFB *
    Ninh Binh
    Phu Tho
    Quon Lang *
    Son Tay
    Thai Nguyen
    Thai Nguyen Steel & Iron Works
    Uong Bi
    Vinh Son *
     
    * = both North & South Vietnam terrains
     
    -------------
    Eric Howes
    4 March 2010

    1,864 downloads

       (3 reviews)

    0 comments

    Updated

  21. SF2V Air & Ground War Expansion Pack v2.0 - VPAF Add-on

    -----------------------------------------------------------------------------
    SF2V Air & Ground Expansion Pack v. 2.1 - VPAF Add-On
    ------------------------------------------------------------------------------
     
    This is an add-on package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" available at CombatAce. This add-on makes most major aircraft of the Vietnamese People's Air Force (VPAF) flyable with custom third-party cockpits and avionics. It also contains "Red" versions of the three main SF2V campaigns, allowing you to fly VPAF MiGs against opposing USAF, USN, & USMC aircraft.
     
    This add-on package is designed to be applied over the top of an existing installation of version 2.1 of the Expansion Pack with the latest update package applied. You can download the four main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
     
    Part 2:
    http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
     
    Part 3:
    http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
     
    Part 4:
    http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
     
    The latest update package for the Expansion Pack can be found here:
     
    Jan. 2012 Update:
    http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-jan-2012-update/
     
    You should have the latest updates for the Expansion Pack before applying this add-on package.
     
    Please take a look over the remainder of this ReadMe before installing the update.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    The installation process has two phases: one for the main add-on files; a second for optional aircraft.
     
    Here's how to apply this update package:
     
    1. Ensure that SF2V is properly installed & updated.
     
    2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder
    and that the latest update package for the Expansion Pack is applied.
     
    3. Unpack SF2V_AG-XP_v2_VPAF.7z to a safe place on your drive.
     
    4. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
     
    5. Now open the \Optional directory, which contains different versions of the MiG-17 and MiG-17PF. Note that what you install from the \Optional directory is determined by whether or not your SF2V installation also includes Strike Fighters 2: Europe (SF2E) as part of a "merged install."
     
    - MiG-17PF
     
    The original Expansion Pack supplies two different versions of the MiG-17PF. By default a third-party "mod" version was installed. Optionally, users with installations that included SF2E could replace the "mod" version with the stock 3rdWire version.
     
    The \Optional directory in this add-on package contains updated files for both versions. (Hint: the third-party "mod" version is identified in-game as the MiG-17PF Fresco-E; the stock 3rdWire verison is identified as the MiG-17PF Fresco-D.)
     
    Choose the version that you have installed, and apply the updated files for that version to the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
     
    - MiG-17
     
    The original Expansion Pack supplies a substitute, optional version of the MiG-17 for those using installations that do not include SF2E.
     
    If you installed this optional/substitute version of the MiG-17 (because your install lacks SF2E), then apply the updated files for that version to the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
     
    (If your install includes SF2E, then you do not need to install the updates for the substitute version of the MiG-17, as you're using the original 3rdWire version available in SF2E.)
     
    That's it. You should be good to go.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This add-on package supplies the following updates for your SF2V Expansion Pack install:
     
    - cockpits and related files to make most VPAF fighters flyable
     
    - new engine sounds for VPAF MiGs
     
    - new Hangar & Loading screens for flyable MiGs
     
    - "Red" versions of the three main SF2V campaigns:
     
    1. The American War (Rolling Thunder)
    2. The Mad Man Nixon (Linebacker I)
    3. Dien Bien Phu of the Air (Linebacker II)
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains new items from the following modders who generously allowed their use:
     
    Ordway............................original MiG-17 & MiG-19 cockpits
    Wrench............................Early MiG Series Cockpit Upgrade/Repair Package
    Paladrian.........................original MiG-21 cockpits
    ataribaby.........................MiG-21 Complete Pack for SF2
    Raven.............................MiG-19S green cockpit update
    Spillone104.......................MiG engine sounds
     
    For a complete list of modders whose work is used in the complete Expansion Pack, see the ReadMe included in the original Expansion Pack. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
    ~~~~~~~~~~~
    Legal Stuff
    ~~~~~~~~~~~
     
    We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
    Thanks,
     
    Malibu43 & eburger68
     
    --------------------
    malibu43 & eburger68
    22 Feb. 2011

    2,992 downloads

       (9 reviews)

    1 comment

    Updated

  22. SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1

    "Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
     
    Strike Fighters 2 Vietnam Game Enhancement Package.
     
    Works with Strike Fighters 2 Vietnam.
     
    by
     
    eburger68 and malibu43
     
    V2.1 Final (Gold - Updated)
    03.01.10
     
    ------------------------------------------------------------------
     
    What's in this readme:
     
    1. What's Inside
    2. Installation
    3. Optional Installs
    4. Known Issues
    5. New Terrain Targets & Targets Areas
    6. New Terrain Items
    7. Terrain Notes
    8. Environment Notes
    9. Colors of AAA/Flak Tracers
    10. Legal Stuff
    11. A Note on Old Diego's Items
    12. A Note on the KC-135A Tanker
    13. Credits
    14. Version 2.1 Change Log
     
    ------------------------------------------------------------------
     
    1. What's Inside:
     
    This is intended to be an overall enhancement to the SF2 Vietnam (SF2V) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
     
    Here's a brief summary of what's new and changed:
     
    -Terrain is split into North and South vietnam, with unique target areas for each.
    -Terrain include dozens of new targets and target areas, using numerous new terrain items.
    -Three stock SF2V campaigns overhauled and expanded with new units, aircraft, and textures.
    -Two new campaigns that are centered around fighting in South Vietnam
    -CA_Stary's "Green Hell 2" Terrain Mod
    -Brain32's "Re-painted VietnamSEA Tiles"
    -Pappa Goat's re-painted versions of the GH2/Brain32 tiles
    -Bananimal's "Re-scaled Trees for Green Hell 2"
    -Insky/Orsin's "Better Widesky" Environment Mod
    -Deadlier and more varied flak, AAA, and SAMs
    -New ground objects, weapons, and effects
    -New (or newly flyable) aircraft:
    - A-1H/J Skyraider (flyable)
    - A-6A Intruder (flyable)
    - A-6B Intruder (from A-6A)
    - B-57B Canberra (flyable)
    - B-57G Tropic Moon III
    - AC-119G Shadow
    - AC-119K Stinger
    - AC-123K Black Spot
    - AC-130A Spectre
    - AC-130A Surprise Package
    - An-2 Colt
    - B-52F Stratofortess
    - B-52G Stratofortess
    - C-123K Provider
    - C-130A Hercules
    - C-130E Hercules
    - Canberra B.mk20 (RAAF)
    - Cessna180 (RAAF)
    - EA-6A Electric Intruder
    - EA-6B Prowler
    - EB-66C Destroyer
    - EF-4C Phantom II
    - F-4D Phantom II (69) (from F-4D_67)
    - F-4D Night OWL
    - F-4E 'Rivet Haste'
    - F-5A Freedom Fighter
    - F-5B Tandem Tiger
    - F-5C Skoshi Tiger
    - F-100D Wild Weasel
    - F-102A Delta Dagger
    - F-104C Starfighter
    - F-105F Wild Weasel
    - F-105G Wild Weasel
    - F-111A Aardvark
    - KA-3B Tanker
    - KA-6D Tanker
    - KC-130F Tanker
    - KC-135A Stratotanker
    - MiG-17PF Fresco-E
    - MiG-19SF Farmer-C (sky-blue texture)
    - O-1E Bird Dog
    - OV-10A Bronco
    - RA-5C Vigilante
    - RB-66C Destroyer
    - RF-4B Phantom II (from MF RF-4C)
    - RF-4C Phantom II (MF)
    - RF-8A Crusader (from MF F-8B)
    - RF-8G Crusader (from MF F-8C)
    - RF-101C Voodoo
    - SP-2H Neptune
     
    For a more complete accounting of the changes and additions in this version of the "Air and Ground Expansion Pack" see the "Version 2.1 Change Log" below.
     
    Note: this "updated" version of the Expansion Pack is a roll-up package that includes all the updates and fixes previously available in separately released updates (the "Terrain Tiles Update," the "January 2010 Update," and the "February 2010 Update").
     
    -------------------------------------------------------------------------------
     
    2. Installation:
     
    A. PRELIMINARY NOTES
     
    We strongly recommend installing this expansion pack to an unmodded SF2V Mod Folder. Installing to a Mod Folder that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation.
     
    The SF2V Air & Ground Expansion Pack can be installed to a standalone install of SF2V or a "merged" install that includes the original SF2 and/or one of the other SF2 titles, SF2 Europe (SF2E) and SF2 Israel (SF2I). Depending on what other SF2 games your "merged" install includes and what patch level you are running, you may have an additional installation step.
     
    - Dec2009 & later installs: If you are installing the Expansion Pack to an SF2V installation that has been patched to the Dec2009 level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), then you will have an extra intallation step (see below).
     
    - SF2I installs: If you are installing the expansion pack to a "merged" install that includes SF2 Israel (SF2I) but is NOT patched to Dec2009 level or later, then you will have an extra intallation step (see below). At minimum you will need to be at the Nov 2009 Update patch for SF2I available from ThirdWire.
     
    All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack.
     
    B. THE MAIN INSTALLATION
     
    To install this expansion pack properly:
     
    a) Ensure that "Strike Fighters 2: Vietnam" is already installed and patched to the latest level.
     
    b) If you have a prior installation of SF2V, rename your existing SF2V Mod Folder.
     
    Note: for more guidance on managing "Strike Fighters 2" installations and your Mod
    Folder, see this discussion at CombatAce:
     
    http://forum.combatace.com/index.php?showtopic=40588&st=0&p=289170&&do=findComment&comment=289170
     
    c) Run the game once. The game will generate a fresh Mod Folder with default contents.
     
    d) Unpack all four .7z files (SF2V_AG-XP_v2_Part1.7z, SF2V_AG-XP_v2_Part2.7z, SF2V_AG-XP_v2_Part3.7z, SF2V_AG-XP_v2_Part4.7z) to a safe location on your drive.
     
    e) Simply drop the contents of the "To_Mod_Folder" into your Strike Fighters 2 Vietnam Mod Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\StrikeFighters2 Vietnam\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
     
    If you have defined a custom Mod Folder, then drop the contents of "To_Mod_Folder" in that location.
     
    f) Download the FOTI A-6A from here:
     
     
     
    Copy the "cockpit" folder from the .RAR file and drop it into the following sub-directories of the \Aircraft directory in your SF2Vietnam Mod Folder (objects/aircraft):
     
    A-6A
    A-6B
    EA-6A
    EA-6B
    EB-66C
    KA-6D
    RB-66C
     
    If you are running SF2V are any patch level earlier than Dec2009 and your "merged" install does NOT include SF2I, then your installation process is finished.
     
    If you are running at the Dec2009 patch level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), or your "merged" install DOES include SF2I, then you have one last step.
     
    g) SF2I & Dec2009 or later patch level users: this is your additional installation step.
     
    - If you are running the Dec2009 patch level (including the "Combo Pack") or later (e.g., the Feb2010 level), then open the \For_Dec2009_Patch directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
     
    - If your "merged" install includes SF2I but is NOT patched to the Dec2009 patch level or later, then open the \For_SF2I directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
     
    That's it. You should be good to go.
     
    C. OPTIONAL INSTALLATIONS
     
    Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
     
    You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
     
    -------------------------------------------------------------------------------
     
    3. Optional Installs
     
    Depending on what Series 2 games you have installed and whether you performed a "merged" install (creating a single Mod Folder for all your Series 2 games), you may need the items included in the \Optional directory.
     
    A. M60A1 tank
     
    If your SF2V Mod Folder has an \M60A1 directory in \GroundObject, then copy the M60A1_DATA.INI to that directory. If your Mod Folder doesn't have an \M60A1 directory in \GroundObject, then skip this item.
     
    B. A-4Bs
     
    Not all SF2 games ship with the A-4B and A-4B_65 Skyhawk. (Standalone SF2V installs, for example, will not have either A-4B version.) If you are applying the Expansion Pack to a "merged install" that does include the A-4Bs, you will want to also apply the customized A-4B files from the \Optional directory.
     
    First, verify that your SF2V install includes A-4Bs by checking the \Objects\Aircraft directory in your SF2V Mod Folder. If it does include A-4Bs, then copy the two folders from within the \Optional\A-4Bs directory to your the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
     
    C. Alternate MiG-17A
     
    If you have installed the Expansion Pack to a stand-alone installation of SF2V -- either because you don't have the other SF2 titles or elected not to perform a "merged" install -- then you will need to install the alternate MiG-17A included in the \Optional directory. To install it, simply drag and drop the \MiG-17 folder to the \Objects\Aircraft directory in your SF2V Mod Folder.
     
    D. ThirdWire MiG-17PF
     
    If you have "Strike Fighters 2: Europe" (SF2E) or "Strike Fighters 2: Israel" (SF2I) installed and you performed a "merged" install (meaning that all your SF2 games share a single Mod Folder), then you may use the ThirdWire MiG-17PF instead of the third-party MiG-17PF that ships with the expansion pack. If you have SF2E and wish to use the ThirdWire model, then do the following:
     
    - Remove the existing \MiG-17PF folder from your \Aircraft directory.
     
    - Copy the entire \MiG-17PF folder from \Optional to your Aircraft directory.
     
    At this point the game should start using the ThirdWire model.
     
    Hint: you always can tell what version of the MiG-17PF is currently installed by checking the name of the aircraft. The version shipped with the original Expansion Pack Beta will be identified as the "MiG-17PF Fresco-E." The ThirdWire model is identified as the "MiG-17PF Fresco-D."
     
    E. Dec2009 Cockpits
     
    In the Dec2009 patch for SF2 ThirdWire changed the way that cockpit poitions are calculated. This change affected the A-6A/B as well as the F-5B. In later patches (starting with the Feb2010 patch) ThirdWire reverted to the old method for determining cockpit positions.
     
    If you are running at the Dec2009 patch level (but NOT the Feb2010 or later level), then you should copy the three folders from the \Optional\Dec2009_Cockpits directory to the \Optional\Aircraft in your SF2V Mod Folder, overwriting as prompted.
     
    F. Alternate Exhaust Emitters
     
    On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
     
    To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the \DirtyExhaust folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your SF2V Mod Folder, overwriting as prompted.
     
    A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
     
    G. Mobile SAM Launchers
     
    If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs folder to the \Objects\GroundObject directory of your SF2V Mod Folder.
     
    Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
     
    H. Alternate Flak
     
    One of our main goals for this expansion pack was to make North Vietnamese air defenses more varied and deadly. We think we've succeeded. If you make it a habit to fly straight and level over Pack 6, you will be walking home.
     
    Included in the \Optional\Flak directory are three sets of files that you can use to change the effectiveness of the flak guns (37mm, 40mm, 57mm, 85mm, 100mm, & 130mm):
     
    1_Insane: only those with a masochistic streak should use this flak. Expect to see
    entire flights blown from the sky. Any campaigns you start are almost
    guaranteed to be very brief and extremely violent.
     
    2_Deadly: significantly deadlier than the default "Normal" flak (see below). Take
    care to plot flight paths around flak-infested areas and get out of the
    target area as quickly as possible. Despite your efforts, chances are high
    that at least one of your wingmen will not make it home.
     
    3_Normal: the least effective and the default installed with the Expansion Pack.
    Flak guns are still many times deadlier than in the stock ThirdWire game.
    Best practices are not to fly straight and level through flak-infested
    areas and not linger over targets.
     
    We recommend sticking with the default "Normal" flak, though you're welcome to test your nerve with the deadlier flak varieties. To change to a different flak level, simply copy the five sub-folders from flak directory you'd like to use to the \Objects\Guns directory of your SF2V Mod Dir, overwriting as prompted.
     
    I. Alternate Flak Effects
     
    On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
     
    To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your SF2V Mod Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your SF2V Mod Dir.
     
    Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
     
    J. Smoke-Marking Infantry Squads
     
    By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
     
    1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your SF2V Mod Folder, over-writing as prompted.
     
    2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
     
    [GunBarrel5]
    SystemType=GUN
    GunTypeName=M18_Red_Smoke
    // GunTypeName=M18_Green_Smoke
    // GunTypeName=M18_Yellow_Smoke
    // GunTypeName=M18_Violet_Smoke
     
    The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
     
    3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You will need to edit the following files:
     
    ARVN_Squad_DATA.INI
    US_Squad_early_DATA.INI
    US_Squad_DATA.INI
    VNMC_Squad_DATA.INI
     
    At the bottom of each file you will find the data for GunBarrel5:
     
    [GunBarrel5]
    SystemType=GUN
    GunTypeName=DUMMY_GUN
    // GunTypeName=M18_Yellow_Smoke
    // GunTypeName=M18_Red_Smoke
    // GunTypeName=M18_Green_Smoke
    // GunTypeName=M18_Violet_Smoke
     
    By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
     
    K. BUFF-less Campaigns
     
    On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs folder to the appropriate sub-directory in the \Campaigns directory of yur SF2V Mod Folder. For example, CAMPAIGNV1_DATA.INI would go to \Campaigns\CampaignV1, and so on.
     
    L. Alternate Terrain Tiles
     
    By default this mod package installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
     
    To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
     
    [sF2V Mod Folder]\Terrains\VietnamSEA
    [sF2V Mod Folder]\Terrains\SouthVietnam
     
    The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
     
    M. Old Diego's Optional Items
     
    Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
     
    Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
     
    These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your SF2V Mod Dir.
     
    Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
     
    -------------------------------------------------------------------------------
     
    4. Known Issues
     
    A. General Notes
     
    - Default CAS loadout for A-1's should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
     
    - The A-1H/J Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission.
     
    - Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or two ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively.
     
    - Due to a bug in the Single Mission engine for SF2 versions patched only to the May2009b level, the game will always choose the SAME ship/boat type to attack for Anti-Ship missions. The type is determined alphabetically -- whatever "Cargo_Ship" type comes first alphabetically in the GroundObject directory will be selected without variation. This bug appears to have been fixed at the June2009b patch level.
     
    - The model used for the RA-5C does not have a visible tailhook, though one is present on the aircraft. Thus, you can deploy the tailhook, and it will work -- it just won't be visible in external views. The same holds true for the P-2H Neptune.
     
    - The model used for the F-102A does have a visible tailhook, however, it is non-functional.
     
    - The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
     
    B. A Note on the Dec2009 & Later Patch Levels
     
    This updated package includes fixes for problems introduced by the Dec2009 patch for Strike Fighters 2 released by ThirdWire. These problems continue to affect subsequent patch levels, incuding the Feb2010 patch. If you have the "Combo Pack" (available from ThirdWire for a short period of time at the end of 2009) then you are affected.
     
    Although we have been able to address most issues introduced by the Dec2009 patch, in at least one case we have been able to offer only a work-around of sorts. The Dec2009 patch changes the way that terrain TGAs with "alpha layers" are rendered, causing weird display issues when viewing 3D trees through clouds at certain distances.
     
    We have no real fix for this bit of ugliness (which you'll immediately recognize if and when you see it). The best solution we've been able to come up with is to "disappear" the 3D trees with clear TGAs on the Dec2009 patch level. The terrain itself still looks fantastic, primarily because the terrain tiles created by Brain32 and CA_Stary (and modded by Pappa Goat) are so excellently detailed.
     
    We are hoping that ThirdWire will issue a follow-on patch to fix the trees/clouds issue. Until then, we think players will notice the missing 3D trees a lot less than the glaring eyesore of the oddish trees/clouds rendering caused by the Dec2009 patch.
     
    -------------------------------------------------------------------------------
     
    5. New Terrain Targets & Targets Areas
     
    This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
     
    - Thai Nguyen Thermal Power Plant
    - Hanoi Thermal Power Plant
    - Uong Bi Thermal Power Plant
    - Phu Tho Electric Power Plant
    - Ben Thuy Thermal Power Plant
    - Nam Dinh Thermal Power Plant
    - Lang Chi Electric Power Plant
    - Haiphong Thermal Power Plant (East)
    - Haiphong Thermal Power Plant (West)
    - Haiphong POL Storage (North)
    - Haiphong POL Storage (South)
    - Duong Nham POL Storage
    - Ha Gia POL Storage
    - Viet Tri POL Storage
    - Bac Giang POL Storage
    - Phuc Yen POL Storage
    - Gia Thuong POL Storage
    - Ben Thuy POL Storage
    - Hanoi Air Defense Command & Control Center
    - Thai Nguyen Steel & Iron Works
    - Haiphong Cement Plant
    - Van Dien SAM Support & Vehicle Depot
    - Gia Lam Machine Tools Facility
    - Yen Vien Industrial Complex
    - Kinh No Motor Vehicle Repair Facility
    - Vinh Yen Industrial Complex
    - Phu Tho Chemical Plant
    - Quang Khe
    - Ha Dong Barracks
    - Xom Bong Munitions Depot
    - Hanoi RADCOM Transmitter Facilities
    - Hanoi Radio
    - Thai Nguyen Munitions Depot
    - Trai Ca SAM Storage Facility
    - Le Pap Electrical Transformer Station
    - Cat Bi Munitions Dump
    - Haiphong Electrical Transformer Station
    - Hai Duong Barracks West
    - Xuan Mai Insurgency School
    - Hong Gai PT Boat Base
    - Hong Gai Electric Power Plant
    - Loc Chau PT Boat Base
    - Vinh PT Boat Base
    - Yen Bai Arsenal
    - Phu Qui Munitions Depot
    - Phu Van Munitions Depot & POL Storage
    - Vinh Son Radar Facility
    - Vinh Son Army Supply Depot
    - Vu Con Barracks & Supply Depot
    - Vinh Linh Radar Station
    - Bac Long Radar Station
    - Ta Xa POL Storage
    - Kep Air Defense Command & Control Center
    - Yen Son Ordnance & Ammunition Depot
    - Quang Suoi Barracks
    - Son Tay Barracks & Supply Depot
    - Chanh Hoa Barracks & Division HQ
    - Chap Le Barracks
    - Dao Quan POL Storage
    - Hai Duong Warehouse Complex & Marshalling Yard
    - Phu Ly Transshipment Point
    - Ai Mo Warehouse Complex
    - Can Thon POL Storage
    - Ninh Binh Transshipment Point
    - Thanh Hoa Transshipment Point
    - Co Trai
    - Dong Phong Thong
    - Kien Trung
    - Ham Rong
    - Nam Phong RTAFB
    - An Bo POL Storage Depot
    - Xuan Bo Supply Depot
    - Mu Gia Transshipment Point
    - Ban Karai Transshipment Point
    - Ban Raving Transshipment Point
    - Lang Mo Transshipment Point
    - Haiphong Rail Yard
    - Hanoi Rail Yard
    - Thai Nguyen Rail Yard
    - Yen Bai Rail Yard
    - Thach Son Xa
     
    We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
     
    -------------------------------------------------------------------------------
     
    6. New Terrain Items
     
    To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
     
    - DRV Terrain (by Gepard)
    - Black Sea Terrain (by PFunkWorks)
    - Libya Terrain (by Wrench)
    - Norway Terrain (by S.Ansons)
     
    Templates for some Target Areas have been adapted from:
     
    - Operation Desert Storm (by ODS Group)
     
    The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
     
    - CA_Stary's Forests & Farms Mod
    - Polak's Hi-Rise Mod & ObjectsPak1
    - JSF_Aggie's Enhanced Runways
    - RadarDome by Grumpapotamus
    - HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
    - RailwayStation by Armourdave
     
    If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
     
    -------------------------------------------------------------------------------
     
    7. Terrain Notes
     
    This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
     
    A. North Vietnam
     
    The North Vietnam terrain includes all the target areas that you are familiar with in the stock SF2V terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
     
    B. South Vietnam
     
    The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
     
    http://www.airbattle.co.uk/d_history.html
    http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
     
    Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
     
    Here's another way to think of the differences between the two terrains when you're flying Single Missions:
     
    1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
     
    2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
     
    3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
     
    4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
     
    5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
     
    6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
     
    Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
     
    Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
     
    Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
     
    -------------------------------------------------------------------------------
     
    8. Environment Notes
     
    For this expansion pack we have implemented several well known terrain and environment mods:
     
    - Brain32's SEA Tile Repaint
    - CA_Stary's Green Hell 2
    - Better WideSky (based on Cellinsky's original WideSky)
     
    Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
     
    A. Terrains - Trees
     
    You will notice several sub-directories in each of the main terrain directories in your SF2V Mod Folder. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
     
    Tree Complexity/Detail
     
    The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
     
    Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
    contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
    mesh complexity, NOT the number of trees!
     
    - High detail are the "X-type with base" and "X-type" trees, which look
    best from high angles,
    - Medium detail are the "X-type" trees, more cartoonish from top view
    - Low detail are the "fence-type" trees, less buildings in cities
     
    Generally try the Medium first, if you have low framerates, try Low, if you have decent
    system go ahead and try High, there isn't much difference between high and medium in
    performance hit. And read the section 5 about tips to control draw distance!
     
    By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
     
    Tree Size
     
    By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
     
    You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
     
    B. Terrains - Air Bases
     
    We were dissatisfied with the default air base tiles used by SF2V -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
     
    Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
     
    C. Environment - Sun & Stars
     
    Cellinsky's original "WideSky" included several files to cange the appearance of the sun and stars, especially at sunset. By default, this expansion pack uses the original ThirdWire sun images and Cellinsky's stars.
     
    If you wish to change to Cellinsky's sun images, you can find them in the \Widesky sub-directory in the \Flight directory of your SF2V Mod Folder. Simply copy the four "Sun" TGAs from the \Widesky sub-directory to the main \Flight directory. To revert to the original ThirdWire sun and star images, remove the "Sun" and "Star" TGAs from the \Flight directory.
     
    D. Alternate Terrain Tiles
     
    By default this Expansion Pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
     
    To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
     
    [sF2V Mod Folder]\Terrains\VietnamSEA
    [sF2V Mod Folder]\Terrains\SouthVietnam
     
    The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
     
    -------------------------------------------------------------------------------
     
    9. Colors of AAA/Flak Tracers
     
    This mod package makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
     
    Gun TGA File Color
    --- -------- -----
    12MM_DSHK tracer6.tga orange
    14MM_KPV tracer6.tga orange
    23MM_ZU23/T tracer2.tga green
    23MM_AZP23 tracer2.tga green
    37MM_ZP39T tracer4.tga red (solid)
    57MM_S68T tracer7.tga purple (solid)
    n/a tracer.tga orange/yellow
    n/a tracer3.tga yellow
    n/a tracer5.tga green (solid)
    n/a tracer6.tga orange/red
     
    The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your SF2V Mod Folder (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
     
    For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
     
    1. Rename TRACER7.TGA to TRACER7-OLD.TGA
     
    2. Make a copy of TRACER4.TGA
     
    3. Rename the copy of TRACER4.TGA to TRACER7.TGA
     
    It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
     
    -------------------------------------------------------------------------------
     
    10. Legal Stuff
     
    We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
     
    Thanks,
     
    Malibu43 & eburger68
     
    -------------------------------------------------------------------------------
     
    11. A Note on Old Diego's Ground Objects & Terrain Items
     
    Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
     
    Ground Objects:
    - 51CalPit
    - NVA
    - NVAgren
    - NVASA-7
    - NVASmlArms
    - sampan01
    - sampan02
    - SampanSail01
    - SampanSail02
    - SAMsite01
    - Sapper
    - SForces
    - SForcesLaw
    - USArmy
    - USArmyBzka
    - USArmygren
    - USArmyM79
    - USArmymortar
    - USMC
    - USMCm60
    - USMCm60up
    - USMCm79
    - VC_bike
    - VC_bike_2
    - VC_bike_3
    - VC_hoe
    - VC_rake
    - VCmortar
    - VCrpg
    - VCSmlArms
    - VietCong
    - waterbuffalo
    - WB_plowTM
     
    Terrain Items:
    - Boxcar
    - CoalTender
    - connex20a
    - connex20b
    - connex40a
    - crate rotor
    - crate01
    - crate02
    - cratesStk01
    - cratesStk02
    - DJBridge (mod of RRBridge01)
    - FlatCarNV
    - Hut01
    - Hut02
    - Hut03
    - HutS01
    - HutS02
    - HutS03
    - LocomotiveNV
    - pallet
    - Rail100
    - Rail50
    - Rail_45L
    - Rail_45R
    - Rail_sweep_100L
    - Rail_sweep_100R
    - Rail_sweep_200L
    - Rail_sweep_200R
    - Rail_sweep_90
    - RDBridge01
    - RRBridge01
    - SAM_Site
    - Slum01
    - Slum02
    - TankCarNV
    - Train
    - WaterBuffalo
     
    None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
     
    -------------------------------------------------------------------------------
     
    12. A Note on the KC-135A Tanker
     
    Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
     
    http://forum.combatace.com/index.php?app=downloads&showcat=407
     
    -------------------------------------------------------------------------------
     
    13. Credits
     
    This Expansion Pack would not have been possible without the hard work of many modders over the years. We've used the work of the following individuals:
     
    ajunaidr
    Anthony Beardmore
    ArmourDave
    Bananimal
    bpao
    Brain32
    Buggerstein
    Bunyap
    Canadair
    CA_Stary
    Cellinsky
    ChampionsVA56
    Column5
    comrad
    Coyote
    David Zurawski
    Dels
    Diego
    Dueces
    Erikgen
    FastCargo
    Fracture
    Fubar512
    gbreuder
    Gepard
    Gerald14
    Gocad
    Gramps
    Grumpapotamus
    Hawker
    HrntFixr
    InSky/Orsin
    Jat81500
    JSF_Aggie
    Kesselbrut
    KillerBee
    krfrge
    MigBuster
    Mirage Factory
    MJ
    Monty CZ
    mppd
    Nicholas Bell
    NormanKnight
    Old Diego (see "Note" section above)
    Ordway
    Pappa Goat
    pappychksix
    Pasko
    Paul Nortress (Fist of the Fleet)
    PauloPanz
    pcpilot
    PFunkWorks
    Polak
    rebel ryder
    Rhugouvi
    S.Ansons
    Signum
    Spillone104
    Starfighter
    STORM
    suicidal
    Sundowner
    Syrinx
    Tannethal
    TeTeT
    Torno
    Tracker
    USAFMTL (Dave)
    Veltro2K
    Wingwiner
    Wpnssgt
    Wrench
     
    Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
     
    Hopefully we didn't miss anyone. If we did, let us know!
     
    -------------------------------------------------------------------------------
     
    14. Version 2.1 - Change Log
     
    Changes from version 1.0:
     
    CAMPAIGNS
    - upgrade campaigns for split North/South terrains & new
    target areas
    - expand campaigns w/ additional aircraft, units, & textures
    - overhaul campaign targeting schedules
    - revise mission texts for all campaigns
    - create optional Campaign DATA.INIs w/ no B-52 strike missions
    - set Steel Tiger campaign to begin 04/03/1965
    - revise mission texts for all campaigns
     
    EFFECTS
    - add Deuce's latest effects & explosions
    - upgrade all effects to SF2 standards
    - add custom flak effects
    - add custom SAM launch effect
    - add custom ship smoke effect
    - add J-79 exhaust effects to all F-4s
    - add alternate DATA.INIs w/ DirtyExhaustEmitter for
    B-52s, F-4s, and F-104C to \Optional folder
    - add smoke marker effects (by Pappa Goat & krfrge)
    - add CA_Stary's Ejection Mod 1.0 effect
    - add custom BULLETOBJECT.INI
     
    ENVIRONMENT
    - swap out original WideSky for hybrid WideSky/BetterWideSky
     
    EXTRAS:
    - include ELH AWNVN docs
    - include alternate/optional Rattler RWR sounds
     
    GROUND OBJECTS
    - add new air defense collection (AAA/SAMs/radars)
    - re-name Sampans to force use in anti-ship missions
    - add Green textures to stock 3W objects where available
    - add new APCs, Artillery, Squads, Tanks, Troops, & Trucks
    - add new civilian ships (Small Cargo Ship, Supply Ship, Container Ship, Trawlers)
    - add tweaked SumnerFRAM2 DATA.INI
    - add UserLists for M113-ZPU & M113-ZU-23 to prevent these
    items from showing up in Vietnam
    - add additional Fansong, Spoonrest, & Barlock variants
    - add SA-2E model
    - add ARVN_Squad & VNMC_Sqaud ground objects
    - correct names for the several "squad" ground units.
     
    GUNS
    - add effects missing effects classes to Guns
    - add guns necessary for new aircraft & ground objects
    - boost effectiveness of flak guns
     
    WEAPONS
    - add weapons necessary for new aircraft
    - add SA-2X Black SAM
    - add SA-3 Goa
    - add 15 or so new 'Nam-era aircraft weapons
    - add custom grey drop tanks for A-1s
    - add KillerBee's Phantom Recon Camera Mod for RF-4s
    - change AGM-12s to TV Homing type (EOGR, to let them
    work with "Hard" Weapons setting)
    - tweak AGM-45 start dates and Attachment Types
    - remove Loft values from AGM-78s
    - tweak base quantities for ARMs (AGM-45s & AGM-78s)
    & bombs used by B-52s (Mk82s, M117s)
    - rename Walleyes
    - remove custom MER & TER items
    - tweak start dates for AIM-9G
    - add new AIM-9 model for AIM-9G/H
    - tweak texture for AIM-9J
    - tweak performance of most air-to-air missiles
     
    NATIONS/SQUADRONLIST
    - add "U.S. Army" to NATIONS.INI
    - use expanded SQUADRONLIST.INI
     
    SOUNDS
    - add new sounds as needed for new ships, ground objects, & aircraft
     
    TERRAINS
    - replace single terrain w/ North/South terrains
    - include Pappa Goat's re-painted SEA tiles for both terrains
    - restrict mision types for base terrain .INIs
    - create separate TARGETS.INIs & MOVEMENT.INIs appropriate
    for each terrain
    - remove now unnecessary target types from TYPES.INIs
    - change DATA.INI sea textures (1st two) to HasWater=2
    - add MipMapLevels= values to DATA.INI textures w/ water
    - add Firecan radars to target areas
    - separate runways and buildings into different target areas
    & apply start dates on the following airfields: Ben Loi, Bai
    Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang,
    Vinh
    - adjust target values for key terrain item types in TYPES.INIs
    - add dozens of new target areas and bridges, mainly
    to NVN terrain (see below for more detail)
    - add dozens of new terrain items to support new targets
    and target areas (see below for more detail)
     
    ---------------------------
     
    EXISTING AIRCRAFT - Changes
     
    A-1H,A-1J
    - new hangar & loadout images
    - add Syrinx's USAF camo texture w/ tail codes & nose art
    - USAFSilver1 skin
    - VNAF1 & VNAF2 skins for A-1s
    - animated canopy/wingfold
    - landing gear tweaks
    - correct loadout errors
    - remove inis_and_bits folders
    - use A1Engine sound from Eagle114th's sounds pack 1.6v
    A-4C,A-4C_65
    - add AirToAirRefueling loadout
    - tweak service end dates to A-4C_65
    A-4E,A-4E_65,A-4E_67
    - add AirToAirRefueling loadout
    - tweak USMC decals
    - USNGreen1 skin for A-4E_65
    A-4F
    - add AirToAirRefueling loadout
    - tweak USMC decals
    A-6A
    - new hangar & loadout images
    - tweak flight model
    - convert RWR to Vector-type
    - add RackLimitOutsideOnly=TRUE to inner weapon stations
    - SF2 ECM data
    - replace AGM-45s w/ LAU-3As in SEAD loadout
    - tweaked decals & add Sqname
    A-7D
    - WoV A-7 camo texture
    B-52D
    - B-52D upgrade 3.0 (lights,exhaust,sounds,bombay mods)
    - Shark Mouth USAF camo texture
    - WoV B-52 camo texture
    - restrict Mission Types
    B-57B
    - new hangar & loadout images
    - F-86F-based cockpit
    - additional lights
    - Night Intruder texture
    - restore RAAF texture from WoV
    - change Attack loadout
    B-57G
    - rename model to B-57G (from MBB-57G)
    - new hangar & loadout images
    - F-86D-based cockpit
    - correct specified Squadron for B-57G textures
    F-4B,F-4B_65,F-4B_67
    - correct Loadout errors
    - custom USMC Attack loadout w/ SUU-23
    - tweak air-to-air loadouts for F-4B_67
    - add LAU-3As to SEAD loadout
    - custom USNGrey3 textures for all F-4Bs
    - custom USNGrey4 texture for F-4B_67
    - VF-51 & VF-161 textures for F-4B_67
    F-4C,F-4C_67
    - change SUU-23 to SUU-16 in F-4C_67
    - remove gunpod from F-4C loadouts
    - add Mike D. SEA camo texture
    - add LAU-3As to SEAD loadout
    - tweak Service end dates
    - add new TAC tail insignia for F-4C USAFGrey1 texture
    F-4D,F-4D_67
    - add Mike D. SEA camo texture
    - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
    w/ single ALQ-101 replacing one Sparrow
    - replace AGM-45s w/ LAU-3As in SEAD loadout
    - adjust Start/End Dates for F-4D
    F-4E,F-4E_72
    - add Mike D. SEA camo texture
    - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
    w/ single ALQ-101 replacing one Sparrow
    - replace AGM-45s w/ LAU-3As in SEAD loadout
    - adjust Start/End Dates for F-4E
    F-4J
    - replace AIM-7-E-2s w/ AIM-7Es
    - custom USMC Attack loadout w/ SUU-23
    - add LAU-3As to SEAD loadout
    - adjust service years
    - custom USMCGrey3, USNGrey3, USNGrey4, USNGrey5, & USNGrey6 textures
    F-8C,F-8C_66
    - remove Strike mission role from Loadouts
    F-8D,F-8D_66
    - remove Strike mission role from Loadouts
    F-8E,F-8E_66
    -tweak USMC decals
    F-100D,F-100D_64,F-100D_68
    - restrict mission types
    - tweak Service end dates for F-100s
    - remove Shrikes from SEAD loadouts
    F-105D,F-105D_66
    - replace AGM-45s w/ LAU-3As in SEAD loadout
    - adjust service years for F-105D_66
    F-105G
    - new Loadout.tga
    - tweak flight model
    - SF2 ECM data
    F-111A
    - new loadout.tga
    - SF2 RWR data
    - change ServiceStartYear to 1968 or 1972
    - add UserList
    - restrict Mission Types
    IL-28
    - add NVietnam to UserList.ini
    - VPAFSilver & VPAFgreen textures
    - airbrakes
    - new landing lights
    J-6
    - change NVietnam ServiceStartYear to 1972
    - green/silver camo scheme
    MiG-17
    - use MiGBuster's & Fubar512's accurate flight model
    - add NVietnam to UserList
    - VPAFmetal & VPAFSilver textures
    - add Anti-Ship Mission Type & Loadout
    - tweak start/end dates
    - correct Export dates
    MiG-17F
    - use MiGBuster's & Fubar512's accurate flight model
    - comrad's VPAF_dCamo texture
    - add Anti-Ship Mission Type & Loadout
    - tweak start/end dates
    MiG-17PF
    - use MiGBuster's & Fubar512's accurate flight model
    - add ThirdWire MiG-17PF as Optional install
    MiG-19S
    - change NVietnam ServiceStartYear to 1972
    - restrict Mission Types
    MiG-21F,MiG-21MF,MiG-21PFM,MiG-21PFV
    - restrict Mission Types
    - add 927_Camo & 927_Green textures to MiG-21PFM
    General (All)
    - add destroyed model data to most aircraft
    - tweak anti-ship loadouts for all aircraft w/ Anti_Ship
    Mission Type
    - add tail serial decals for all Navy aircraft as well as
    the F-4C USAFGrey1 texture & USAF A-1 textures
    - correct shadow data for a number of aircraft
     
    ---------------------------
     
    NEW AIRCRAFT - Additions
     
    - A-6B Intruder (from A-6A)
    - AC-119G Shadow
    - AC-119K Stinger
    - AC-123K Black Spot
    - AC-130A Spectre
    - AC-130A Surprise Package
    - An-2 Colt
    - B-52F Stratofortess
    - B-52G Stratofortess
    - C-123K Provider
    - C-130A Hercules
    - C-130E Hercules
    - Canberra B.mk20 (RAAF)
    - Cessna180 (RAAF)
    - EA-6A Electric Intruder
    - EA-6B Prowler
    - EB-66C Destroyer
    - EF-4C Phantom II
    - F-4D Phantom II (69) (from F-4D_67)
    - F-4D Night OWL
    - F-4E 'Rivet Haste'
    - F-5A Freedom Fighter
    - F-5B Tandem Tiger
    - F-5C Skoshi Tiger
    - F-100D Wild Weasel
    - F-102A Delta Dagger
    - F-104C Starfighter
    - F-105F Wild Weasel
    - KA-3B Tanker
    - KA-6D Tanker
    - KC-130F Tanker
    - KC-135A Stratotanker
    - MiG-17PF Fresco-E
    - MiG-19SF Farmer-C (sky-blue texture)
    - O-1E Bird Dog
    - OV-10A Bronco
    - RA-5C Vigilante
    - RB-66C Destroyer
    - RF-4B Phantom II (from MF RF-4C)
    - RF-4C Phantom II (MF)
    - RF-8A Crusader (from MF F-8B)
    - RF-8G Crusader (from MF F-8C)
    - RF-101C Voodoo
    - SP-2H Neptune
     
     
    --------------------
    malibu43 & eburger68
    16 November 2009
    1 March 2010 (updated)

    9,213 downloads

       (14 reviews)

    14 comments

    Updated

  23. SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 2

    "Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
     
    by
     
    eburger68 and malibu43
     
    V2.1 Final (Gold - Updated)
    03.01.10
     
    This is the second of four parts.

    7,101 downloads

       (7 reviews)

    0 comments

    Updated

  24. SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 3

    "Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
     
    by
     
    eburger68 and malibu43
     
    V2.1 Final (Gold - Updated)
    03.01.10
     
    This is the third of four parts.

    7,037 downloads

       (6 reviews)

    0 comments

    Updated

  25. SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 4

    "Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
     
    by
     
    eburger68 and malibu43
     
    V2.1 Final (Gold - Updated)
    03.01.10
     
    This is the last of four parts.

    6,808 downloads

       (7 reviews)

    0 comments

    Updated

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