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eburger68

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Files posted by eburger68

  1. SF2NA: The RSR Edition

    Strike Fighters 2: North Atlantic
    - The RSR Edition
     
    This is an add-on package for the "Strike Fighters 2: North Atlantic" (SF2NA) Expansion Pack available at CombatAce. The "SF2NA: RSR Edition" (SF2NA-RSR) add-on offers a new campaign that is markedly different from the default "Northern Sabre" campaign that ships with SF2NA as well as fourteen stand-alone missions that can be flown independently of the campaign. Also included are eleven new aircraft and a four new ground objects to fill out the campaign and missions. Please note that while the campaign and missions are inspired by a certain popular novel from the 1980's, they are not designed to faithfully re-create down to the last detail episodes from that book.
     
    This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/
     
    Part 2:
    http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/
     
    Part 3:
    http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/
     
    Please take a look over the remainder of this ReadMe before installing this add-on.
     
    ~~~~~~~~~~~~
    Requirements
    ~~~~~~~~~~~~
     
    The minimum requirements for this add-on package are the same as for the SF2NA Expansion Pack.
     
    REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
    Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Vietnam (SF2V)
     
    PATCH LEVEL: Mar2012 or higher
     
    As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Here's how to install this add-on package:
     
    1. Ensure that SF2NA, SF2V, SF2, and SF2E are all properly installed & updated as part of a
    merged install.
     
    2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for
    links to all the download components.)
     
    3. Unpack SF2NA_RSR.7z to a safe place on your drive.
     
    4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within
    the \To_Mod_Folder sub-folder to your SF2NA Expansion Pack Mod Folder, overwriting as
    prompted.
     
    At this point the SF2NA-RSR add-on is installed and you're ready to play the new campaign.
     
    For information on the individual missions that are also included as well as some optional items that you can install, please see the following two sections.
     
    ~~~~~~~~~~~~~~
    Optional Items
    ~~~~~~~~~~~~~~
     
    This add-on package includes files to support the use of Gerwin's alternate IcelandNA terrain as well as Baltika's Iceland02 terrain. These optional files are contained in the \_Optional directory.
     
    \_Optional\Baltika:
     
    This directory contains files to update the version of Baltika's Iceland02 terrain that is included in the SF2NA Expansion Pack (also as an Optional install). It also contains a custom version of the new campaign for use with Baltika's terrain.
     
    To use these updated optional files you must install Baltika's Iceland02 as directed in the SF2NA Expansion Pack documentation for that terrain as well as the updates for it included in the SF2NA Expansion Pack.
     
    Once the terrain and original updates are installed, you can install the additional updates for the terrain included in this directory. You can also install the alternate version of the new campaign (which will overwrite the standard version of the new campaign that works on the IcelandNA terrain).
     
    \_Optional\Gerwin:
     
    This directory contains files to update Gerwin's alternate IcelandNA terrain, which is included in the SF2NA Expansion Pack. To use these updated files you must have Gerwin's terrain installed as instructed in the documentation for the SF2NA Expansion Pack.
     
    To use Gerwin's alternate terrain with the new campaign, you will need to edit the new campaign's main .INI in the same way you did the campaigns included in the SF2NA Expansion Pack. See Step 7 of the installation instructions for Gerwin's alternate terrain in the SF2NA Expansion Pack.
     
    ~~~~~~~~~~~~~~~~~~~~~~~
    Summary of New Campaign
    ~~~~~~~~~~~~~~~~~~~~~~~
     
    This add-on supplies a new campaign set in June 1986 for the SF2NA Expansion Pack. This campaign is markedly different from the stock "Northern Sabre" campaign in that the Soviets control all of Iceland at the start of the campaign.
     
    A large USN/USMC naval convoy approaches from the southwest to re-take the island from the Soviet forces entrenched on the island. That convoy consists of two carrier groups (led the Independence & the America), two amphibious groups (led by the Tarawa & Peleliu), and a naval gunfire support group (anchored by the USS Iowa & USS New Jersey). USAF, USN, and RAF aircraft based in Scotland fly from off-map air bases in support of the convoy.
     
    The first few days of the campaign are spent striking Soviet targets on the island, fending off Soviet long range recon aircraft searching for the naval convoy, and searching for Soviet naval units thought to be moving towards Iceland. The Marines land at two points near Mt. Snaefllsjokull on the western side of the island north of Reykjavik.
     
    The new campaign appears in the campaign list as: 1986-0618 Northern Sabre (RSR).
     
    ~~~~~~~~~~~~~~~~~~~
    Individual Missions
    ~~~~~~~~~~~~~~~~~~~
     
    As noted earlier, this add-on includes fourteen missions that can be flown independently of the campaign. These missions are located in the \_Missions directory. For instructions on how to install and play the individual missions, please see the ReadMe for the missions included there.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This add-on includes the following updates for the SF2NA Expansion Pack:
     
    NEW AIRCRAFT
    - AH-1J_80
    - FB-111A
    - Mi-24P
    - NimrodMR1
    - P-3C
    - RF-4C
    - S-3B
    - Tu-16KSR2
     
    NEW GROUND OBJECTS
    - BMP-2
    - BMP-2_AT-5
    - CommTrailer
    - HQTrailer
     
    OTHER ADDITIONS
    - one new campaign
    - fourteen new missions
    - misc. new skins
    - misc. new weapons
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains a number of new items from the following modders who generously allowed their use:
     
    yakarov79 ............................ AH-1J_80
    EricJ ................................. AH-1J camo skin
    Dave (USAFMTL) ........................ B-52G 2nd BW skin
    FastCargo ............................. FB-111A
    slick_cowboy .......................... FB-111A skins
    Julhelm ............................... F-19
    Veltro2K .............................. Il-76 & A-50
    Dave (USAFMTL) ........................ F-4D 136th FIS skin, F-15C skins, RF-4C Euro skin
    YEYEYE ................................ Mi-24P
    Veltro2K & Wrench ..................... Nimrod MR.1
    Florian ............................... P-3C beta
    FoxMonter ............................. S-3B
    Wrench ................................ S-3B updates
    slick cowboy .......................... S-3B skins
    Paulopanz & Spillone104 ............... Tu-16KSR2
    rebel ryder ........................... BMP-2, BMP-2_AT-5
    Kesselbrut ............................ CommTrailer, HQTrailer
    ID(io)T Team, Torno, YeYeYe, .......... Iowa '80s battleship
    & Spitwulf
    Fubar512 .............................. Iowa '80s configuration
    Caesar & eburger68 .................... RSR missions
    Dave (USAFMTL) ........................ Frisbee missions
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    ----------------------
    Eric Howes (eburger68)
    USAFMTL (Dave)
    14 March 2015

    901 downloads

       (5 reviews)

    7 comments

    Submitted

  2. Strike Fighters 2: Crisis in the Med

    Strike Fighters 2: Crisis in the Med
     
    This is an add-on package for the "Strike Fighters 2: North Atlantic" Expansion Pack available at CombatAce. The "Strike Fighters 2: Crisis in the Med" (SF2MC) add-on includes two new campaigns, both set in the Mediterranean early to mid 80's and both providing fictionalized takes on real world events from that time period. Also included are sixteen new aircraft and a three-dozen new ground objects to fill out these new campaigns.
     
    This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/
     
    Part 2:
    http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/
     
    Part 3:
    http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/
     
    Please take a look over the remainder of this ReadMe before installing this add-on.
     
    ~~~~~~~~~~~~
    Requirements
    ~~~~~~~~~~~~
     
    The minimum requirements for this add-on package are:
     
    REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
    Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Israel (SF2I), plus
    Strike Fighters 2 Vietnam (SF2V), plus
    DLC #28 (AI Plane Pack 1)
     
    PATCH LEVEL: Mar2012 or higher
     
    As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Here's how to install this update package:
     
    1. Ensure that SF2NA, SF2V, SF2, SF2I, and SF2E are all properly installed & updated as part of a
    merged install.
     
    2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for
    links to all the download components.)
     
    3. Unpack SF2_MedCrisis.7z to a safe place on your drive.
     
    4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within
    \To_Mod_Folder to your SF2NA Expansion Pack Mod Folder, overwriting as prompted.
     
    At this point the SF2MC add-on is installed and you're ready to play the new campaigns.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Summary of New Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~
     
    This add-on supplies two new campaigns for the SF2NA Expansion Pack, both set in the Mediterranean early to mid 80's. Both campaigns involve fictionalized takes on real world events:
     
    - Powder Keg: After Israeli armored units invade southern Lebanon in June 1982, driving PLO forces north to Beruit and routing Syrian tank regiments, the Soviet Union dispatches a large amphibious group anchored by two carriers to intervene. Standing in the way is one lone U.S. carrier group: the USS Eisenhower and her escorts. With little support from feckless NATO allies, the Eisenhower sails north to intercept the Soviet 5th Eskadra and Black Sea Fleet.
     
    - El Dorado Canyon: In June 1986 the Reagan Administration decides to take action against Libya following several years of naval and air skirmishes between the US Navy and the Libyan military as well as a string of terrorist attacks against civilian targets in the Middle East and Europe, all financed or supported by Libya. Codenamed "El Dorado Canyon," this operation will be a coordinated series of strikes by USAF and USN aircraft against Libyan military and industrial targets over the course of five days.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This add-on includes the following updates for the SF2NA Expansion Pack:
     
    NEW AIRCRAFT (Soviet & NATO)
    - BR.1150 (AMI)
    - C-130H (HAF)
    - Ka-27
    - Mi-24P
    - S-3A
    - S-3B
    - Tu-16KSR2
    - UH-1D (HAF)
     
    NEW AIRCRAFT (Libya)
    - An-12
    - C-47A
    - C-130H
    - G-222
    - Mi-8T
    - Mi-24P
    - MiG-21bisB
    - MiG-23BN
    - MiG-23MF
    - MiG-23MLA
    - MiG-23MS
    - MiG-25PD
    - MiG-25RB
    - Mirage5D
    - Mirage5DE
    - F-1AD
    - F-1ED
    - Su-20B
    - Su-22
    - Su-22M3
    - Su-24MK
    - Tu-22
     
    NEW GROUND OBJECTS
    - BTR-60
    - FROG-3
    - M38Jeep-Red
    - M38Jeep-Yellow
    - ZIL-157_M1939_Trailer
    - ZIL-157_SA2_Trailer
    - Zil-157_ZPU-1
    - Zil-157Flatbed
    - Zil-157Troops
     
    NEW SAMS & RADARS (Libya)
    - BarlockB
    - Crotale
    - FansongF
    - FlatfaceB
    - SA-2LF
    - SA-3QL
    - SA-5LB
    - SidenetB
    - SquarePairB
     
    NEW SHIPS
    - Assad
    - FAPC
    - Komar
    - Koni
    - LNGTanker
    - Moskva
    - MTB
    - MVAtlantic_Causeway
    - MVAtlantic_Conveyor
    - MVBaltic_Ferry
    - MVNordic_Ferry
    - MVTor_Caledonia
    - NanuchkaII
    - SSCanberra
    - Vosper
     
    OTHER ADDITIONS
    - EasternMed terrain
    - Libya terrain
    - two new campaigns
    - misc. new skins
    - misc. new weapons
     
    OTHER UPDATES:
    - updated & expanded F-14 skins/decals
    - new lo-viz skins for A-6E_79 & A-7E_74
    - new EF-111A 42nd ECS skin
    - new F/A-18A skins for VFA15,VFA82,VFA86,VFA87,VMFA314,VMFA323
    - additional Mi-8T Soviet camo skins
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains a number of new items from the following modders who generously allowed their use:
     
    Dave (USAFMTL) ........................ B-52G 2nd BW skin
    Veltro2K & Wrench ..................... BR.1150
    Dels .................................. C-130H
    Daddyairplanes ........................ C-130H upgrades & skins
    Veltro2K & Wrench ..................... G.222
    WhiteboySamurai ....................... Ka-27
    YEYEYE ................................ Mi-24P
    emresukhoi ............................ Mi-24P skins
    Paulopanz ............................. MiG-23 LARAF camo skin
    USAFTML & MiG-25 Team ................. MiG-25PD & MiG-25RB
    Baffmeister ........................... MiG-25 updated flight model
    Wrench & Paulopanz .................... MiG-25 LARAF skins
    Paulopanz ............................. Mirage5D/E camo skins
    The Mirage Factory .................... Mirage F-1
    CA_Stary .............................. Mirage F-1 cockpit repaint
    Ravenclaw_007 ......................... Mirage F-1 camo skin
    Florian ............................... P-3C beta
    FoxMonter ............................. S-3B
    Wrench ................................ S-3B updates
    slick cowboy .......................... S-3B skins
    ArmourDave & AmokFloo ................. Su-22 models
    Lindr2 ................................ Su-22 upgrades
    eburger68 ............................. Su-22 SF2 upgrades
    Veltro2k & Lindr2 ..................... Su-24MK
    Mikeymead ............................. repainted/updated Su-24 cockpit
    Paulopanz & Spillone104 ............... Tu-16KSR2
    whiteknight06604 ...................... Tu-22 camo skins
    Gramps ................................ UH-1D Huey
     
    Adrian Benetti ........................ Assad & FAPC (ARA Intrepida)
    rebel ryder ........................... BMP-2, BMP-2_AT-5
    Kesselbrut ............................ CommTrailer, HQTrailer
    Pasko ................................. BTR-60 & Frog3
    BPAo & Sundowner ...................... Crotale (SA-9)
    Kesselbrut ............................ Kilo Class submerged (November)
    AleDucat .............................. Kilo Class Sub (ARA Salta)
    Pasko ................................. Komar
    WhiteboySamurai ....................... Koni (Type053K)
    Fubar512 .............................. LNGTanker
    WhiteboySamurai ....................... Moskva (Jeanne d'Arc)
    Kesselbrut ............................ MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, & SSCanberra
    Polak ................................. MVAtlantic_Causeway & MVAtlantic_Conveyor
    Badfrank .............................. Red & Yellow Jeeps
    SUICIDAL-ART .......................... M113A1
    Unknown author ........................ MTB
    WhiteBoySamurai ....................... Nanuchka II missile boat
    Pasko ................................. SA-3, Flatface, & Sidenet
    FastCargo ............................. SA-5 & SquarePair
    WhiteBoySamurai ....................... Vosper class (Zulfiqar)
    Kesselbrut ............................ ZiL-157 trucks
     
    Edward & Wrench ....................... EasternMed terrain
    USAFMTL, Diego, Deuces, & Wrench ...... Libya terrain
    OldDiego, Pappy, Wrench, Pasko, ....... Pilots
    Florian/AmokFloo, & PureBlue
     
    If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
     
    --------------------
    Eric Howes
    eburger68
    8 May 2015

    1,058 downloads

       (6 reviews)

    9 comments

    Updated

  3. Strike Fighters 2: Indian Ocean

    Strike Fighters 2: Indian Ocean
     
    This mod package for "Strike Fighters 2" supplies the aircraft, ground objects, guns, weapons, and effects to support four campaigns centered on the tensions and occasional conflicts between India and Pakistan. Two of those campaigns are fictional and involve the U.S. Navy, which intervenes amidst rising tensions between the two countries in a support of Pakistan. Two are historial -- based on actual wars fought between the two countries.
     
    To use this mod, you must have a merged install that includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), "Strike Fighters 2: Israel" (SF2I), SF2I "Expansion Pack 1" (EXP1), "Strike Fighters 2: Vietnam" (SF2V), and "Strike Fighters 2: North Atlantic" (SF2NA). This mod also requires the MirageIIIO DLC aircraft from ThirdWire.
     
    Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install. Also, although this mod shares a number of common elements with the SF2NA Expansion Pack, it is NOT designed to be installed over or merged with that earlier mod.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed as part of your target installation base:
     
    REQUIRED:
    Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Israel (SF2I), plus
    Strike Fighters 2 Israel - Expansion Pack 1, plus
    Strike Fighters 2 Vietnam (SF2V), plus
    Strike Fighters 2 North Atlantic (SFNA), plus
    DLC #17 (Mirage IIIO)
     
    PATCH LEVEL:
    Mar2012 or higher
     
    This mod does support installations that include the F-4N DLC aircraft from ThirdWire, but it is not required.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2_IndianOcean.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2 Indian Ocean" install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the "Expansion Pack" mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the five "SF2 Indian Ocean" archive packages that you downloaded to a temporary location on your hard drive.
     
    - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1948
    EndYear=2020
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=1987-1021 Southern Calm
    PlayerService=USN
    PlayerUnit=VF-103 Sluggers
    AircraftType=F-14A_82
    Difficulty=HARD
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=TRUE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    * * * * *
     
    THAT'S IT. Your "SF2 Indian Ocean" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~~~
    Optional Installs
    ~~~~~~~~~~~~~~~~~
     
    This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into three types:
     
    - Optional Aircraft
    - Optional Ships
    - Alternate Campaigns
     
    1. Optional Aircraft
    --------------------
     
    The \Option\Alt_Aircraft directory includes three optional aircraft that you can install. These alternate aircraft replace the substitutes that are installed by default.
     
    Opt Aircraft Substitute
    ------------ ----------
    F-4N (DLC) F-4N (based on F-4B_67)
    Marut Su-7BMK
    L-1049 C-47A (India)
     
    How to Install:
     
    F-4N:
     
    If you have the F-4N DLC installed to your target SF2 installation and wish to use the DLC version instead of the default F-4N, simply remove the substitute F-4N from \Objects\Aircraft in your Mod Folder. Then move the DLC version from \Optional\Alt_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC version for the default version.
     
    Marut & L-1049:
     
    The HF-24 Marut and L-1049 require LODs (model files) from the A-Team's download site:
     
    http://cplengineeringllc.com/SFP1/Skunworks.html
     
    1. Download the appropriate package containing the necessary LODs from the A-Team's site (link included above). For the Marut you will need to download the HF-24 Marut. For the L-1049 you will need the C-121 Super Constellation.
     
    2. Unzip the package you downloaded to a temporary directory.
     
    3. Copy the .LOD files from the package you downloaded to the appropriate aircraft folder in the \Alt_Aircraft directory.
     
    4. Once you've added the LOD files to the aircraft's folder, you may install the aircraft and accompanying decals from the \Alt_Aircraft directory to your "SF2 India" Mod Folder.
     
    Once installed the L-1049 and HF-24 Marut will be automatically used in campaigns. The F-4N is not used in any campaigns but can be used in Single Missions.
     
    2. Optional Ships
    -----------------
     
    Also included are three ships that can also be installed, provided you obtain the correct LODs to support them.
     
    Two ships are USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
     
    The third is the INS Viraat. To use it you must have the LOD files for the HMS Hermes from the SF2 Falklands mod:
     
    http://combatace.com/files/file/13296-sf2-falklands-mod-redux/
     
    How to Install:
     
    a. For the destroyers, remove the substitutes (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.) The Viraat has no subsititute to remove.
     
    b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\Alt_Ships (part of the first package you downloaded). For the Viraat, copy the R12 .LOD files from the Hermes (R12) in the SF2 Falklands mod to the Viraat folder in \Optional\Alt_Ships.
     
    c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. For the Viraat the collision LOD is the R12-R2b_COL.LOD that's already included in the SF2 Falklands mod.
     
    d. Move the ships from \Optional\Alt_Ships\GroundObject to \Objects\GroundObject in your MOD folder.
     
    The campaigns will automatically use the new versions of the USN destroyers. The Viraat is not used in any campaigns but can be used in Single Missions.
     
    3. Conventional Campaigns
    -------------------------
     
    The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II.
     
    Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign.
     
    To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style versions of the two fictional campaigns (the 1974 and 1987 campaigns). The "conventional" versions put the campaigns' focus squarely on the battle between India and Pakistan. The Indian government -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in support of Pakistan.) Note that the two historical campaigns (1965 and 1971) were built from the start as "conventional," non-navalized campaigns.
     
    The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases.
     
    How to Use the Conventional Campaigns:
     
    If you wish to try the conventional campaigns, you will have to install them from \Optional\Alt_Campaigns (found in the directory where you unpacked the "SF2 Indian Ocean" downloads).
     
    a. Drag the \Campaigns folder to the Mods folder where you installed the
    "SF2 Indian Ocean" mod, allowing Windows to overwrite files as prompted.
     
    b. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well,
    again allowing Windows to overwrite files as prompted.
     
    When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns.
     
    Please note that in the above install process you are effectively converting the India-Pakistan terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers.
     
    To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\IndiaPak (in the directory where you unpacked the "SF2 Indian Ocean" download files) to the \Terrains\IndiaPak directory in your Mods folder:
     
    IndiaPak.INI
    IndiaPak_TARGETS.INI
    IndiaPak_WATER.bmp
     
    That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time.
     
    ~~~~~~~~~~~~~~~~~~~~
    Summary of Campaigns
    ~~~~~~~~~~~~~~~~~~~~
     
    This mod includes four campaigns -- two historical campaigns plus two fictional campaigns. For each campaign a Red-side and Blue-side version is included, allowing you to fly aircraft from all three nations represented in the campaigns: India, Pakistan, and the USN.
     
    Here's a quick summary of the campaigns:
     
    1987-1021 Southern Calm
    October 1987. A joint naval exercise, code-named "Southern Calm,"
    conducted by the USS Saratoga carrier battle group with the Pakistani
    Navy is interrupted when the Indian government denounces the joint
    maneuvers as cover for a planned nuclear strike by Pakistan using
    recently developed nuclear warheads designed to be delivered by
    Pakistan's U.S. supplied F-16s.
     
    1974-0421 Frowning Buddha
    April 1974. After the Bhutto government of Pakistan publicly denounces
    India's preparations to conduct a "peaceful nuclear explosion" at the
    Pokhran Test Range and declares its intention to stop the test through
    unilateral military action, the Nixon administration dispatches the Kitty
    Hawk carrier battle group to the Arabian Sea in support of Pakistan.
     
    1971-1203 India-Pakistan War '71
    December 1971. After eight months of rising tensions over India's
    support for the secessionist government of East Pakistan, the
    Pakistani Air Force elects to strike the first blow in a seemingly
    inevitable war by launching a pre-emptive attack against airfields
    and other military targets in western India.
     
    1965-0901 India-Pakistan War '65
    September 1965. The Pakistani military launches Operation Grand Slam,
    an effort to seize the town of Akhnoor in Jammu and cut off Indian
    communications and supply lines in the disputed region of Kashmir.
    Although it enjoys initial success, Grand Slam also manages to draw
    the Indian Air Force into a conflict that threatens to grow into a
    major conflagration.
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
     
    Aircraft
    -----------------------------------------------------------------------
    yakarov79 .......................... AH-1F
    yakarov79 .......................... AH-1J_80
    EricJ ............................... AH-1J camo skin
    dtmdragon ........................... A-4M Skyhawk for SF2
    Insky ............................... A-5C Fantan
    Wrench & Lindr2 ..................... A-5C Fantan updates
    Paulopanz ........................... A-5C Fantan skins
    Boopidoo ............................ Su-15TM cockpit (used on Fantan)
    HomeFries ........................... A-6 Superpack for SF2
    Wrench .............................. A-7 low-viz skin
    Marcfighters ........................ Ajeet & Gnat
    Paulopanz ........................... An-12 skins
    Wrench .............................. AV-8A for SF2
    Crusader ............................ AV-8A Harrier Avionics Mod
    gbreuder ............................ B-52 Vietnam Era Upgrade Package
    Dels ................................ B-52G
    Dave (USAFMTL) & team ............... B-52G upgrades
    Dave (USAFMTL) ...................... B-52G 2nd BW skin
    USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H
    Kesselbrut .......................... B-52 cockpit
    Veltro2K & Wrench ................... BR.1150
    Veltro2K, Paulopanz, Eole, .......... BR.1050
    & Nyghtfall
    Baffmeister ......................... BR.1050 flight model
    Paulopanz ........................... C-47A IAF skins
    Lazarus ............................. C-47A PAF skins
    MontyCZ ............................. C-119
    Paulopanz ........................... C-119 skins
    HrntFixr ............................ C-130A camo skin
    Ahmed Junaid Raza ................... Canberras
    Kessselbrut ......................... Canberra bombadier's cockpit
    HomeFries ........................... EA-6 SuperPack for SF2
    Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
    Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
    daddyairplanes ...................... F-4J_74
    mppd ................................ F-4J/N/S DECM antennas
    Paulopanz & Spillone104 ............. F-6 Pack for SF2
    ModMafia ............................ F-7PG & F-7MP
    Murtaza Akbar ....................... F-7 alt skins
    Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
    The Mirage Factory / Viper Crew ..... F-16A/B Blk15
    Ace888 .............................. F-16 PAF skins
    The Mirage Factory / ModMafia ....... F/A-18A
    Wildcat, column5, & BPAo ............ F/A-18A skins
    Zur ................................. F-86F & CL-13B
    Wrench, Fubar512, & Ravenclaw ....... F-86F/CL-13B updated skins & flight model
    Zurawski ............................ F-86F cockpit (used on several aircraft)
    ndicki & Wrench ..................... F-104A PAF
    bunyap .............................. Harvards
    Wrench & Soulfreak .................. Harvard skins & updates
    Paulopanz & ghostrider883 ........... HF-24 Marut skins & updates
    Baffmeister ......................... HF-24 new flight model
    ghostrider883 & Paulopanz ........... Hunter F.56 skins & updates
    Veltro2K, Torno, & Paulopanz ........ IL-38 & IL-38N
    Oli & Sundowner ..................... Jaguar GR1
    Bpao, Jeanba, Tom Venom, Cangas, .... Jaguar A/M
    & Sony Tuckson
    Bunyap & pappychksix ................ KA-3B Skywarrior
    WhiteboySamurai ..................... Ka-27
    Marcfighters & Kreelin. ............. Mi-8 Hip
    ghostrider883 ....................... Mi-8 IAF skins
    Lazarus ............................. Mi-8 PAF skins
    YEYEYE .............................. Mi-24P
    emresukhoi .......................... Mi-24P skins
    Paladrian ........................... MiG-21 cockpits
    AtariBaby ........................... MiG-21 Complete Pack for SF2
    Paulopanz ........................... MiG-21F, MiG-21FL, MiG-21PF skins
    Paulopanz ........................... MiG-21bis skins
    ghostrider883 & Lazarus ............. MiG-21bis skins
    Paulopanz ........................... MiG-21M/MF camo skin
    Paulopanz & ghostrider883 ........... MiG-23 camo & grey skins
    CA_Stary ............................ MiG-23/27 cockpits
    USAFTML & MiG-25 Team ............... MiG-25RB
    Paulopanz ........................... MiG-25RB IAF skin
    Baffmeister & Spillone104 ........... MiG-25RB updates & new flight model
    The Mirage Factory .................. MiG-29A Fulcrum
    Russouk2004 ......................... MiG-29A updated model
    ghostrider883 ....................... MiG-29A IAF skins
    Denis Oliveira & Coupi .............. Mirage IIIEP & Mirage IIIRP
    Paulopanz ........................... Mirage 5PA skins & updates
    Denis Oliveira, Coupi, & Paulopanz .. Mirage IIIDP & Mirage 5DD
    Denis Oliveira, Coupi, & Paulopanz .. Mirage IIIO Rose
    The Mirage Factory .................. Mirage 2000H
    Wrench, ghostrider883, & Ace888 ..... Mirage 2000H skins & updates
    ghostrider883 ....................... Mystere IVA IAF skins
    Pasko ............................... Ouragan
    Paulopanz ........................... Ouragan skins
    Ordway .............................. Ouragan/MD-450 cockpit
    Baffmeister ......................... new Ouragan flight model
    Florian ............................. P-3C beta
    Julhelm ............................. RA-5C Vigilante
    The Mirage Factory .................. RF-8G Crusader
    Gocad ............................... RF-8G VFP-63 skin
    Erikgen ............................. T-33A & RT-33A
    Paulopanz ........................... T-33A & RT-33A skins
    FoxMonter ........................... S-3A/B
    Wrench .............................. S-3A/B updates
    slick cowboy ........................ S-3A/B skins
    The Mirage Factory .................. Sea Harrier
    Paulopanz & Sundowner ............... Sea Harrier skins & updates
    Bunyap .............................. Sea Hawks
    Tomb ................................ Sea Hawk fixes/upgrades
    Paulopanz ........................... INS Sea Hawk skins & updates
    Florian ............................. SH-3D Sea King
    Paulopanz ........................... Su-7BMK IAF skins
    CA_Stary ............................ Su-7BMK cockpit
    Wrench & ghostrider883 .............. Tu-142 mod
    Gramps .............................. UH-1D Huey
    ghostrider883 ....................... Vampire FB.52 skins
     
    Ground Objects
    -----------------------------------------------------------------------
    Pasko ............................... "SAMs and Vehicles Pack: Euro & Desert"
    Nicholas Bell ....................... "WOE 1950's AAA Mod"
    Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack"
    Monty CZ ............................ "SF2 WWII Flak Pack"
    Geo.................................. "WWII Ground Object Pack"
    Kesselbrut .......................... "US Armor Pack"
    SFP1Ace ............................. "Alternative ArmorPack"
    Wrench .............................. "India-Pakistan Ground Objects, Weapons, Other Bits"
    Wrench .............................. "India-Pakistan Naval Units"
    Gabilon ............................. 2S6 & SA-13
    Kesselbrut .......................... SA-9
    Monty CZ............................. Stinger site
    EricJ ............................... SA-11
    YEYEYE .............................. TubeArm
    Pasko ............................... SA-3, Flatface, Sidenet, Spoonrest, EW_Radar
    FastCargo ........................... SA-5 & SquarePair
    Julhelm & Wrench .................... SON-9A Firecan
    Crusader ............................ Soviet MANPADs for SF2
    Stary ............................... Soviet MANPADS (new models)
    Pasko & Nicholas Bell ............... S-60, ZPU-4, M-42, D-20
    Pasko & Nicholas Bell ............... M-59 155mm (based on KS-19P)
    Nicholas Bell ....................... Bofors L60/L70
    rebel ryder ......................... M1939 flak guns
    Kesselbrut .......................... OerlikonAAA, ZPU-1, RH202, US_Cal50
    Fubar512 ............................ ZSU-23 AAA tweaks
    Pasko ............................... BTR-60, Type-59, Type-63, Type-69, AMX-13
    rebel ryder ......................... Sherman-M4A2, Sherman-M4A2_76mm
    Stefano ............................. M-47 Patton tank
    Geo ................................. M24, M36
    rebel ryder ......................... BRDM-2, BMP-1, BMP-1_AT-3, BMP-2, BMP-2_AT-5
    SUICIDAL ............................ New Destroyed Tank LODs
    Kesselbrut .......................... CommTrailer, HQTrailer
    Pasko ............................... Frog3
    Moonjumper, Crusader, & Otto ........ BM-14-16 Katyusha mod
    Fubar512 & MiGBuster ................ Carrier Deck Illumination package
    WhiteBoySamurai ..................... Kidd, Leahy, Burke, Ticonderoga, & Bainbridge class ships
    WhiteBoySamurai ..................... Arnala class (Type053K)
    WhiteBoySamurai ..................... Tariq class (Zulfiqar)
    WhiteBoySamurai ..................... Nanuchka II missile boat
    Adrian Benetti ...................... Shanghai II (ARA Indomita)
    Pasko ............................... Huangfeng class (Komar)
    ID(io)T Team, Torno, YeYeYe, ........ Iowa '80s battleship
    & Spitwulf
    Fubar512 ............................ Iowa '80s configuration
    JSF_Aggie ........................... ThirdWire LHA upgrade
    Florian ............................. USN AOE Transport (Bremen class)
    Julhelm ............................. USN Tanker
    Hinchinbrooke ....................... Trishul/Talwar, County Class, Type 12M, Foch,
    Type 42, Cavalier, Daring, & Vikrant
    MiGbuster ........................... INS Vikrant hi-res skin
    Gramps .............................. Daring (old model)
    BANIDOS TEAM ........................ Type 12I & Type12L
    Unknown author ...................... MTB
    Kesselbrut .......................... MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, & SSCanberra
    Polak ............................... MVAtlantic_Causeway & MVAtlantic_Conveyor
    Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
    Cocas ............................... Trawler
    BANIDOS Team ........................ ContainerShip
    Julhelm ............................. Container_Ship & Tanker2
    loborojo & SUICIDAL ................. Petrolero
    Fubar512 ............................ Fleet Oiler & LNGTanker
    Cocas ............................... SovietTrawler
    SUICIDAL-ART ........................ M113A1
    Kesselbrut .......................... ZiL-157 trucks
    Richard & Kesselbrut ................ Land Rover trucks
    Badfrank ............................ Red & Yellow Jeeps
     
    Other
    -----------------------------------------------------------------------
    cellinsky, Insky/Orsin, & PanamaRed Environment mods
    OldDiego, Pappy, Wrench, Pasko, ..... Pilots
    Florian/AmokFloo, & PureBlue
    Spillone104 ......................... custom engine sounds
    CA_Stary ............................ custom effects
    Stary ............................... new gun tracers
    CA_Stary ............................ Ejection mod
    Spectre8750 ......................... Fake Afterburner Node
    Arthur66 ............................ India-Pakistan '65 campaign
    Deuces & Wrench ..................... India-Pakistan terrain
    Stary ............................... India-Pakistan hi-res tiles
     
    If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
    --------------------------
    Eric Howes
    eburger68
    20 July 2015
    23 July 2015

    4,289 downloads

       (11 reviews)

    4 comments

    Updated

  4. SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1

    "Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
     
    Strike Fighters 2 Vietnam Game Enhancement Package.
     
    Works with Strike Fighters 2 Vietnam.
     
    by
     
    eburger68 and malibu43
     
    V2.1 Final (Gold - Updated)
    03.01.10
     
    ------------------------------------------------------------------
     
    What's in this readme:
     
    1. What's Inside
    2. Installation
    3. Optional Installs
    4. Known Issues
    5. New Terrain Targets & Targets Areas
    6. New Terrain Items
    7. Terrain Notes
    8. Environment Notes
    9. Colors of AAA/Flak Tracers
    10. Legal Stuff
    11. A Note on Old Diego's Items
    12. A Note on the KC-135A Tanker
    13. Credits
    14. Version 2.1 Change Log
     
    ------------------------------------------------------------------
     
    1. What's Inside:
     
    This is intended to be an overall enhancement to the SF2 Vietnam (SF2V) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
     
    Here's a brief summary of what's new and changed:
     
    -Terrain is split into North and South vietnam, with unique target areas for each.
    -Terrain include dozens of new targets and target areas, using numerous new terrain items.
    -Three stock SF2V campaigns overhauled and expanded with new units, aircraft, and textures.
    -Two new campaigns that are centered around fighting in South Vietnam
    -CA_Stary's "Green Hell 2" Terrain Mod
    -Brain32's "Re-painted VietnamSEA Tiles"
    -Pappa Goat's re-painted versions of the GH2/Brain32 tiles
    -Bananimal's "Re-scaled Trees for Green Hell 2"
    -Insky/Orsin's "Better Widesky" Environment Mod
    -Deadlier and more varied flak, AAA, and SAMs
    -New ground objects, weapons, and effects
    -New (or newly flyable) aircraft:
    - A-1H/J Skyraider (flyable)
    - A-6A Intruder (flyable)
    - A-6B Intruder (from A-6A)
    - B-57B Canberra (flyable)
    - B-57G Tropic Moon III
    - AC-119G Shadow
    - AC-119K Stinger
    - AC-123K Black Spot
    - AC-130A Spectre
    - AC-130A Surprise Package
    - An-2 Colt
    - B-52F Stratofortess
    - B-52G Stratofortess
    - C-123K Provider
    - C-130A Hercules
    - C-130E Hercules
    - Canberra B.mk20 (RAAF)
    - Cessna180 (RAAF)
    - EA-6A Electric Intruder
    - EA-6B Prowler
    - EB-66C Destroyer
    - EF-4C Phantom II
    - F-4D Phantom II (69) (from F-4D_67)
    - F-4D Night OWL
    - F-4E 'Rivet Haste'
    - F-5A Freedom Fighter
    - F-5B Tandem Tiger
    - F-5C Skoshi Tiger
    - F-100D Wild Weasel
    - F-102A Delta Dagger
    - F-104C Starfighter
    - F-105F Wild Weasel
    - F-105G Wild Weasel
    - F-111A Aardvark
    - KA-3B Tanker
    - KA-6D Tanker
    - KC-130F Tanker
    - KC-135A Stratotanker
    - MiG-17PF Fresco-E
    - MiG-19SF Farmer-C (sky-blue texture)
    - O-1E Bird Dog
    - OV-10A Bronco
    - RA-5C Vigilante
    - RB-66C Destroyer
    - RF-4B Phantom II (from MF RF-4C)
    - RF-4C Phantom II (MF)
    - RF-8A Crusader (from MF F-8B)
    - RF-8G Crusader (from MF F-8C)
    - RF-101C Voodoo
    - SP-2H Neptune
     
    For a more complete accounting of the changes and additions in this version of the "Air and Ground Expansion Pack" see the "Version 2.1 Change Log" below.
     
    Note: this "updated" version of the Expansion Pack is a roll-up package that includes all the updates and fixes previously available in separately released updates (the "Terrain Tiles Update," the "January 2010 Update," and the "February 2010 Update").
     
    -------------------------------------------------------------------------------
     
    2. Installation:
     
    A. PRELIMINARY NOTES
     
    We strongly recommend installing this expansion pack to an unmodded SF2V Mod Folder. Installing to a Mod Folder that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation.
     
    The SF2V Air & Ground Expansion Pack can be installed to a standalone install of SF2V or a "merged" install that includes the original SF2 and/or one of the other SF2 titles, SF2 Europe (SF2E) and SF2 Israel (SF2I). Depending on what other SF2 games your "merged" install includes and what patch level you are running, you may have an additional installation step.
     
    - Dec2009 & later installs: If you are installing the Expansion Pack to an SF2V installation that has been patched to the Dec2009 level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), then you will have an extra intallation step (see below).
     
    - SF2I installs: If you are installing the expansion pack to a "merged" install that includes SF2 Israel (SF2I) but is NOT patched to Dec2009 level or later, then you will have an extra intallation step (see below). At minimum you will need to be at the Nov 2009 Update patch for SF2I available from ThirdWire.
     
    All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack.
     
    B. THE MAIN INSTALLATION
     
    To install this expansion pack properly:
     
    a) Ensure that "Strike Fighters 2: Vietnam" is already installed and patched to the latest level.
     
    b) If you have a prior installation of SF2V, rename your existing SF2V Mod Folder.
     
    Note: for more guidance on managing "Strike Fighters 2" installations and your Mod
    Folder, see this discussion at CombatAce:
     
    http://forum.combatace.com/index.php?showtopic=40588&st=0&p=289170&&do=findComment&comment=289170
     
    c) Run the game once. The game will generate a fresh Mod Folder with default contents.
     
    d) Unpack all four .7z files (SF2V_AG-XP_v2_Part1.7z, SF2V_AG-XP_v2_Part2.7z, SF2V_AG-XP_v2_Part3.7z, SF2V_AG-XP_v2_Part4.7z) to a safe location on your drive.
     
    e) Simply drop the contents of the "To_Mod_Folder" into your Strike Fighters 2 Vietnam Mod Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\StrikeFighters2 Vietnam\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
     
    If you have defined a custom Mod Folder, then drop the contents of "To_Mod_Folder" in that location.
     
    f) Download the FOTI A-6A from here:
     
     
     
    Copy the "cockpit" folder from the .RAR file and drop it into the following sub-directories of the \Aircraft directory in your SF2Vietnam Mod Folder (objects/aircraft):
     
    A-6A
    A-6B
    EA-6A
    EA-6B
    EB-66C
    KA-6D
    RB-66C
     
    If you are running SF2V are any patch level earlier than Dec2009 and your "merged" install does NOT include SF2I, then your installation process is finished.
     
    If you are running at the Dec2009 patch level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), or your "merged" install DOES include SF2I, then you have one last step.
     
    g) SF2I & Dec2009 or later patch level users: this is your additional installation step.
     
    - If you are running the Dec2009 patch level (including the "Combo Pack") or later (e.g., the Feb2010 level), then open the \For_Dec2009_Patch directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
     
    - If your "merged" install includes SF2I but is NOT patched to the Dec2009 patch level or later, then open the \For_SF2I directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
     
    That's it. You should be good to go.
     
    C. OPTIONAL INSTALLATIONS
     
    Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
     
    You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
     
    -------------------------------------------------------------------------------
     
    3. Optional Installs
     
    Depending on what Series 2 games you have installed and whether you performed a "merged" install (creating a single Mod Folder for all your Series 2 games), you may need the items included in the \Optional directory.
     
    A. M60A1 tank
     
    If your SF2V Mod Folder has an \M60A1 directory in \GroundObject, then copy the M60A1_DATA.INI to that directory. If your Mod Folder doesn't have an \M60A1 directory in \GroundObject, then skip this item.
     
    B. A-4Bs
     
    Not all SF2 games ship with the A-4B and A-4B_65 Skyhawk. (Standalone SF2V installs, for example, will not have either A-4B version.) If you are applying the Expansion Pack to a "merged install" that does include the A-4Bs, you will want to also apply the customized A-4B files from the \Optional directory.
     
    First, verify that your SF2V install includes A-4Bs by checking the \Objects\Aircraft directory in your SF2V Mod Folder. If it does include A-4Bs, then copy the two folders from within the \Optional\A-4Bs directory to your the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
     
    C. Alternate MiG-17A
     
    If you have installed the Expansion Pack to a stand-alone installation of SF2V -- either because you don't have the other SF2 titles or elected not to perform a "merged" install -- then you will need to install the alternate MiG-17A included in the \Optional directory. To install it, simply drag and drop the \MiG-17 folder to the \Objects\Aircraft directory in your SF2V Mod Folder.
     
    D. ThirdWire MiG-17PF
     
    If you have "Strike Fighters 2: Europe" (SF2E) or "Strike Fighters 2: Israel" (SF2I) installed and you performed a "merged" install (meaning that all your SF2 games share a single Mod Folder), then you may use the ThirdWire MiG-17PF instead of the third-party MiG-17PF that ships with the expansion pack. If you have SF2E and wish to use the ThirdWire model, then do the following:
     
    - Remove the existing \MiG-17PF folder from your \Aircraft directory.
     
    - Copy the entire \MiG-17PF folder from \Optional to your Aircraft directory.
     
    At this point the game should start using the ThirdWire model.
     
    Hint: you always can tell what version of the MiG-17PF is currently installed by checking the name of the aircraft. The version shipped with the original Expansion Pack Beta will be identified as the "MiG-17PF Fresco-E." The ThirdWire model is identified as the "MiG-17PF Fresco-D."
     
    E. Dec2009 Cockpits
     
    In the Dec2009 patch for SF2 ThirdWire changed the way that cockpit poitions are calculated. This change affected the A-6A/B as well as the F-5B. In later patches (starting with the Feb2010 patch) ThirdWire reverted to the old method for determining cockpit positions.
     
    If you are running at the Dec2009 patch level (but NOT the Feb2010 or later level), then you should copy the three folders from the \Optional\Dec2009_Cockpits directory to the \Optional\Aircraft in your SF2V Mod Folder, overwriting as prompted.
     
    F. Alternate Exhaust Emitters
     
    On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
     
    To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the \DirtyExhaust folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your SF2V Mod Folder, overwriting as prompted.
     
    A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
     
    G. Mobile SAM Launchers
     
    If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs folder to the \Objects\GroundObject directory of your SF2V Mod Folder.
     
    Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
     
    H. Alternate Flak
     
    One of our main goals for this expansion pack was to make North Vietnamese air defenses more varied and deadly. We think we've succeeded. If you make it a habit to fly straight and level over Pack 6, you will be walking home.
     
    Included in the \Optional\Flak directory are three sets of files that you can use to change the effectiveness of the flak guns (37mm, 40mm, 57mm, 85mm, 100mm, & 130mm):
     
    1_Insane: only those with a masochistic streak should use this flak. Expect to see
    entire flights blown from the sky. Any campaigns you start are almost
    guaranteed to be very brief and extremely violent.
     
    2_Deadly: significantly deadlier than the default "Normal" flak (see below). Take
    care to plot flight paths around flak-infested areas and get out of the
    target area as quickly as possible. Despite your efforts, chances are high
    that at least one of your wingmen will not make it home.
     
    3_Normal: the least effective and the default installed with the Expansion Pack.
    Flak guns are still many times deadlier than in the stock ThirdWire game.
    Best practices are not to fly straight and level through flak-infested
    areas and not linger over targets.
     
    We recommend sticking with the default "Normal" flak, though you're welcome to test your nerve with the deadlier flak varieties. To change to a different flak level, simply copy the five sub-folders from flak directory you'd like to use to the \Objects\Guns directory of your SF2V Mod Dir, overwriting as prompted.
     
    I. Alternate Flak Effects
     
    On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
     
    To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your SF2V Mod Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your SF2V Mod Dir.
     
    Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
     
    J. Smoke-Marking Infantry Squads
     
    By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
     
    1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your SF2V Mod Folder, over-writing as prompted.
     
    2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
     
    [GunBarrel5]
    SystemType=GUN
    GunTypeName=M18_Red_Smoke
    // GunTypeName=M18_Green_Smoke
    // GunTypeName=M18_Yellow_Smoke
    // GunTypeName=M18_Violet_Smoke
     
    The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
     
    3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You will need to edit the following files:
     
    ARVN_Squad_DATA.INI
    US_Squad_early_DATA.INI
    US_Squad_DATA.INI
    VNMC_Squad_DATA.INI
     
    At the bottom of each file you will find the data for GunBarrel5:
     
    [GunBarrel5]
    SystemType=GUN
    GunTypeName=DUMMY_GUN
    // GunTypeName=M18_Yellow_Smoke
    // GunTypeName=M18_Red_Smoke
    // GunTypeName=M18_Green_Smoke
    // GunTypeName=M18_Violet_Smoke
     
    By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
     
    K. BUFF-less Campaigns
     
    On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs folder to the appropriate sub-directory in the \Campaigns directory of yur SF2V Mod Folder. For example, CAMPAIGNV1_DATA.INI would go to \Campaigns\CampaignV1, and so on.
     
    L. Alternate Terrain Tiles
     
    By default this mod package installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
     
    To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
     
    [sF2V Mod Folder]\Terrains\VietnamSEA
    [sF2V Mod Folder]\Terrains\SouthVietnam
     
    The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
     
    M. Old Diego's Optional Items
     
    Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
     
    Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
     
    These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your SF2V Mod Dir.
     
    Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
     
    -------------------------------------------------------------------------------
     
    4. Known Issues
     
    A. General Notes
     
    - Default CAS loadout for A-1's should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
     
    - The A-1H/J Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission.
     
    - Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or two ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively.
     
    - Due to a bug in the Single Mission engine for SF2 versions patched only to the May2009b level, the game will always choose the SAME ship/boat type to attack for Anti-Ship missions. The type is determined alphabetically -- whatever "Cargo_Ship" type comes first alphabetically in the GroundObject directory will be selected without variation. This bug appears to have been fixed at the June2009b patch level.
     
    - The model used for the RA-5C does not have a visible tailhook, though one is present on the aircraft. Thus, you can deploy the tailhook, and it will work -- it just won't be visible in external views. The same holds true for the P-2H Neptune.
     
    - The model used for the F-102A does have a visible tailhook, however, it is non-functional.
     
    - The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
     
    B. A Note on the Dec2009 & Later Patch Levels
     
    This updated package includes fixes for problems introduced by the Dec2009 patch for Strike Fighters 2 released by ThirdWire. These problems continue to affect subsequent patch levels, incuding the Feb2010 patch. If you have the "Combo Pack" (available from ThirdWire for a short period of time at the end of 2009) then you are affected.
     
    Although we have been able to address most issues introduced by the Dec2009 patch, in at least one case we have been able to offer only a work-around of sorts. The Dec2009 patch changes the way that terrain TGAs with "alpha layers" are rendered, causing weird display issues when viewing 3D trees through clouds at certain distances.
     
    We have no real fix for this bit of ugliness (which you'll immediately recognize if and when you see it). The best solution we've been able to come up with is to "disappear" the 3D trees with clear TGAs on the Dec2009 patch level. The terrain itself still looks fantastic, primarily because the terrain tiles created by Brain32 and CA_Stary (and modded by Pappa Goat) are so excellently detailed.
     
    We are hoping that ThirdWire will issue a follow-on patch to fix the trees/clouds issue. Until then, we think players will notice the missing 3D trees a lot less than the glaring eyesore of the oddish trees/clouds rendering caused by the Dec2009 patch.
     
    -------------------------------------------------------------------------------
     
    5. New Terrain Targets & Targets Areas
     
    This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
     
    - Thai Nguyen Thermal Power Plant
    - Hanoi Thermal Power Plant
    - Uong Bi Thermal Power Plant
    - Phu Tho Electric Power Plant
    - Ben Thuy Thermal Power Plant
    - Nam Dinh Thermal Power Plant
    - Lang Chi Electric Power Plant
    - Haiphong Thermal Power Plant (East)
    - Haiphong Thermal Power Plant (West)
    - Haiphong POL Storage (North)
    - Haiphong POL Storage (South)
    - Duong Nham POL Storage
    - Ha Gia POL Storage
    - Viet Tri POL Storage
    - Bac Giang POL Storage
    - Phuc Yen POL Storage
    - Gia Thuong POL Storage
    - Ben Thuy POL Storage
    - Hanoi Air Defense Command & Control Center
    - Thai Nguyen Steel & Iron Works
    - Haiphong Cement Plant
    - Van Dien SAM Support & Vehicle Depot
    - Gia Lam Machine Tools Facility
    - Yen Vien Industrial Complex
    - Kinh No Motor Vehicle Repair Facility
    - Vinh Yen Industrial Complex
    - Phu Tho Chemical Plant
    - Quang Khe
    - Ha Dong Barracks
    - Xom Bong Munitions Depot
    - Hanoi RADCOM Transmitter Facilities
    - Hanoi Radio
    - Thai Nguyen Munitions Depot
    - Trai Ca SAM Storage Facility
    - Le Pap Electrical Transformer Station
    - Cat Bi Munitions Dump
    - Haiphong Electrical Transformer Station
    - Hai Duong Barracks West
    - Xuan Mai Insurgency School
    - Hong Gai PT Boat Base
    - Hong Gai Electric Power Plant
    - Loc Chau PT Boat Base
    - Vinh PT Boat Base
    - Yen Bai Arsenal
    - Phu Qui Munitions Depot
    - Phu Van Munitions Depot & POL Storage
    - Vinh Son Radar Facility
    - Vinh Son Army Supply Depot
    - Vu Con Barracks & Supply Depot
    - Vinh Linh Radar Station
    - Bac Long Radar Station
    - Ta Xa POL Storage
    - Kep Air Defense Command & Control Center
    - Yen Son Ordnance & Ammunition Depot
    - Quang Suoi Barracks
    - Son Tay Barracks & Supply Depot
    - Chanh Hoa Barracks & Division HQ
    - Chap Le Barracks
    - Dao Quan POL Storage
    - Hai Duong Warehouse Complex & Marshalling Yard
    - Phu Ly Transshipment Point
    - Ai Mo Warehouse Complex
    - Can Thon POL Storage
    - Ninh Binh Transshipment Point
    - Thanh Hoa Transshipment Point
    - Co Trai
    - Dong Phong Thong
    - Kien Trung
    - Ham Rong
    - Nam Phong RTAFB
    - An Bo POL Storage Depot
    - Xuan Bo Supply Depot
    - Mu Gia Transshipment Point
    - Ban Karai Transshipment Point
    - Ban Raving Transshipment Point
    - Lang Mo Transshipment Point
    - Haiphong Rail Yard
    - Hanoi Rail Yard
    - Thai Nguyen Rail Yard
    - Yen Bai Rail Yard
    - Thach Son Xa
     
    We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
     
    -------------------------------------------------------------------------------
     
    6. New Terrain Items
     
    To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
     
    - DRV Terrain (by Gepard)
    - Black Sea Terrain (by PFunkWorks)
    - Libya Terrain (by Wrench)
    - Norway Terrain (by S.Ansons)
     
    Templates for some Target Areas have been adapted from:
     
    - Operation Desert Storm (by ODS Group)
     
    The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
     
    - CA_Stary's Forests & Farms Mod
    - Polak's Hi-Rise Mod & ObjectsPak1
    - JSF_Aggie's Enhanced Runways
    - RadarDome by Grumpapotamus
    - HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
    - RailwayStation by Armourdave
     
    If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
     
    -------------------------------------------------------------------------------
     
    7. Terrain Notes
     
    This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
     
    A. North Vietnam
     
    The North Vietnam terrain includes all the target areas that you are familiar with in the stock SF2V terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
     
    B. South Vietnam
     
    The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
     
    http://www.airbattle.co.uk/d_history.html
    http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
     
    Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
     
    Here's another way to think of the differences between the two terrains when you're flying Single Missions:
     
    1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
     
    2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
     
    3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
     
    4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
     
    5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
     
    6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
     
    Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
     
    Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
     
    Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
     
    -------------------------------------------------------------------------------
     
    8. Environment Notes
     
    For this expansion pack we have implemented several well known terrain and environment mods:
     
    - Brain32's SEA Tile Repaint
    - CA_Stary's Green Hell 2
    - Better WideSky (based on Cellinsky's original WideSky)
     
    Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
     
    A. Terrains - Trees
     
    You will notice several sub-directories in each of the main terrain directories in your SF2V Mod Folder. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
     
    Tree Complexity/Detail
     
    The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
     
    Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
    contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
    mesh complexity, NOT the number of trees!
     
    - High detail are the "X-type with base" and "X-type" trees, which look
    best from high angles,
    - Medium detail are the "X-type" trees, more cartoonish from top view
    - Low detail are the "fence-type" trees, less buildings in cities
     
    Generally try the Medium first, if you have low framerates, try Low, if you have decent
    system go ahead and try High, there isn't much difference between high and medium in
    performance hit. And read the section 5 about tips to control draw distance!
     
    By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
     
    Tree Size
     
    By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
     
    You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
     
    B. Terrains - Air Bases
     
    We were dissatisfied with the default air base tiles used by SF2V -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
     
    Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
     
    C. Environment - Sun & Stars
     
    Cellinsky's original "WideSky" included several files to cange the appearance of the sun and stars, especially at sunset. By default, this expansion pack uses the original ThirdWire sun images and Cellinsky's stars.
     
    If you wish to change to Cellinsky's sun images, you can find them in the \Widesky sub-directory in the \Flight directory of your SF2V Mod Folder. Simply copy the four "Sun" TGAs from the \Widesky sub-directory to the main \Flight directory. To revert to the original ThirdWire sun and star images, remove the "Sun" and "Star" TGAs from the \Flight directory.
     
    D. Alternate Terrain Tiles
     
    By default this Expansion Pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
     
    To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
     
    [sF2V Mod Folder]\Terrains\VietnamSEA
    [sF2V Mod Folder]\Terrains\SouthVietnam
     
    The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
     
    -------------------------------------------------------------------------------
     
    9. Colors of AAA/Flak Tracers
     
    This mod package makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
     
    Gun TGA File Color
    --- -------- -----
    12MM_DSHK tracer6.tga orange
    14MM_KPV tracer6.tga orange
    23MM_ZU23/T tracer2.tga green
    23MM_AZP23 tracer2.tga green
    37MM_ZP39T tracer4.tga red (solid)
    57MM_S68T tracer7.tga purple (solid)
    n/a tracer.tga orange/yellow
    n/a tracer3.tga yellow
    n/a tracer5.tga green (solid)
    n/a tracer6.tga orange/red
     
    The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your SF2V Mod Folder (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
     
    For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
     
    1. Rename TRACER7.TGA to TRACER7-OLD.TGA
     
    2. Make a copy of TRACER4.TGA
     
    3. Rename the copy of TRACER4.TGA to TRACER7.TGA
     
    It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
     
    -------------------------------------------------------------------------------
     
    10. Legal Stuff
     
    We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
     
    Thanks,
     
    Malibu43 & eburger68
     
    -------------------------------------------------------------------------------
     
    11. A Note on Old Diego's Ground Objects & Terrain Items
     
    Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
     
    Ground Objects:
    - 51CalPit
    - NVA
    - NVAgren
    - NVASA-7
    - NVASmlArms
    - sampan01
    - sampan02
    - SampanSail01
    - SampanSail02
    - SAMsite01
    - Sapper
    - SForces
    - SForcesLaw
    - USArmy
    - USArmyBzka
    - USArmygren
    - USArmyM79
    - USArmymortar
    - USMC
    - USMCm60
    - USMCm60up
    - USMCm79
    - VC_bike
    - VC_bike_2
    - VC_bike_3
    - VC_hoe
    - VC_rake
    - VCmortar
    - VCrpg
    - VCSmlArms
    - VietCong
    - waterbuffalo
    - WB_plowTM
     
    Terrain Items:
    - Boxcar
    - CoalTender
    - connex20a
    - connex20b
    - connex40a
    - crate rotor
    - crate01
    - crate02
    - cratesStk01
    - cratesStk02
    - DJBridge (mod of RRBridge01)
    - FlatCarNV
    - Hut01
    - Hut02
    - Hut03
    - HutS01
    - HutS02
    - HutS03
    - LocomotiveNV
    - pallet
    - Rail100
    - Rail50
    - Rail_45L
    - Rail_45R
    - Rail_sweep_100L
    - Rail_sweep_100R
    - Rail_sweep_200L
    - Rail_sweep_200R
    - Rail_sweep_90
    - RDBridge01
    - RRBridge01
    - SAM_Site
    - Slum01
    - Slum02
    - TankCarNV
    - Train
    - WaterBuffalo
     
    None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
     
    -------------------------------------------------------------------------------
     
    12. A Note on the KC-135A Tanker
     
    Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
     
    http://forum.combatace.com/index.php?app=downloads&showcat=407
     
    -------------------------------------------------------------------------------
     
    13. Credits
     
    This Expansion Pack would not have been possible without the hard work of many modders over the years. We've used the work of the following individuals:
     
    ajunaidr
    Anthony Beardmore
    ArmourDave
    Bananimal
    bpao
    Brain32
    Buggerstein
    Bunyap
    Canadair
    CA_Stary
    Cellinsky
    ChampionsVA56
    Column5
    comrad
    Coyote
    David Zurawski
    Dels
    Diego
    Dueces
    Erikgen
    FastCargo
    Fracture
    Fubar512
    gbreuder
    Gepard
    Gerald14
    Gocad
    Gramps
    Grumpapotamus
    Hawker
    HrntFixr
    InSky/Orsin
    Jat81500
    JSF_Aggie
    Kesselbrut
    KillerBee
    krfrge
    MigBuster
    Mirage Factory
    MJ
    Monty CZ
    mppd
    Nicholas Bell
    NormanKnight
    Old Diego (see "Note" section above)
    Ordway
    Pappa Goat
    pappychksix
    Pasko
    Paul Nortress (Fist of the Fleet)
    PauloPanz
    pcpilot
    PFunkWorks
    Polak
    rebel ryder
    Rhugouvi
    S.Ansons
    Signum
    Spillone104
    Starfighter
    STORM
    suicidal
    Sundowner
    Syrinx
    Tannethal
    TeTeT
    Torno
    Tracker
    USAFMTL (Dave)
    Veltro2K
    Wingwiner
    Wpnssgt
    Wrench
     
    Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
     
    Hopefully we didn't miss anyone. If we did, let us know!
     
    -------------------------------------------------------------------------------
     
    14. Version 2.1 - Change Log
     
    Changes from version 1.0:
     
    CAMPAIGNS
    - upgrade campaigns for split North/South terrains & new
    target areas
    - expand campaigns w/ additional aircraft, units, & textures
    - overhaul campaign targeting schedules
    - revise mission texts for all campaigns
    - create optional Campaign DATA.INIs w/ no B-52 strike missions
    - set Steel Tiger campaign to begin 04/03/1965
    - revise mission texts for all campaigns
     
    EFFECTS
    - add Deuce's latest effects & explosions
    - upgrade all effects to SF2 standards
    - add custom flak effects
    - add custom SAM launch effect
    - add custom ship smoke effect
    - add J-79 exhaust effects to all F-4s
    - add alternate DATA.INIs w/ DirtyExhaustEmitter for
    B-52s, F-4s, and F-104C to \Optional folder
    - add smoke marker effects (by Pappa Goat & krfrge)
    - add CA_Stary's Ejection Mod 1.0 effect
    - add custom BULLETOBJECT.INI
     
    ENVIRONMENT
    - swap out original WideSky for hybrid WideSky/BetterWideSky
     
    EXTRAS:
    - include ELH AWNVN docs
    - include alternate/optional Rattler RWR sounds
     
    GROUND OBJECTS
    - add new air defense collection (AAA/SAMs/radars)
    - re-name Sampans to force use in anti-ship missions
    - add Green textures to stock 3W objects where available
    - add new APCs, Artillery, Squads, Tanks, Troops, & Trucks
    - add new civilian ships (Small Cargo Ship, Supply Ship, Container Ship, Trawlers)
    - add tweaked SumnerFRAM2 DATA.INI
    - add UserLists for M113-ZPU & M113-ZU-23 to prevent these
    items from showing up in Vietnam
    - add additional Fansong, Spoonrest, & Barlock variants
    - add SA-2E model
    - add ARVN_Squad & VNMC_Sqaud ground objects
    - correct names for the several "squad" ground units.
     
    GUNS
    - add effects missing effects classes to Guns
    - add guns necessary for new aircraft & ground objects
    - boost effectiveness of flak guns
     
    WEAPONS
    - add weapons necessary for new aircraft
    - add SA-2X Black SAM
    - add SA-3 Goa
    - add 15 or so new 'Nam-era aircraft weapons
    - add custom grey drop tanks for A-1s
    - add KillerBee's Phantom Recon Camera Mod for RF-4s
    - change AGM-12s to TV Homing type (EOGR, to let them
    work with "Hard" Weapons setting)
    - tweak AGM-45 start dates and Attachment Types
    - remove Loft values from AGM-78s
    - tweak base quantities for ARMs (AGM-45s & AGM-78s)
    & bombs used by B-52s (Mk82s, M117s)
    - rename Walleyes
    - remove custom MER & TER items
    - tweak start dates for AIM-9G
    - add new AIM-9 model for AIM-9G/H
    - tweak texture for AIM-9J
    - tweak performance of most air-to-air missiles
     
    NATIONS/SQUADRONLIST
    - add "U.S. Army" to NATIONS.INI
    - use expanded SQUADRONLIST.INI
     
    SOUNDS
    - add new sounds as needed for new ships, ground objects, & aircraft
     
    TERRAINS
    - replace single terrain w/ North/South terrains
    - include Pappa Goat's re-painted SEA tiles for both terrains
    - restrict mision types for base terrain .INIs
    - create separate TARGETS.INIs & MOVEMENT.INIs appropriate
    for each terrain
    - remove now unnecessary target types from TYPES.INIs
    - change DATA.INI sea textures (1st two) to HasWater=2
    - add MipMapLevels= values to DATA.INI textures w/ water
    - add Firecan radars to target areas
    - separate runways and buildings into different target areas
    & apply start dates on the following airfields: Ben Loi, Bai
    Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang,
    Vinh
    - adjust target values for key terrain item types in TYPES.INIs
    - add dozens of new target areas and bridges, mainly
    to NVN terrain (see below for more detail)
    - add dozens of new terrain items to support new targets
    and target areas (see below for more detail)
     
    ---------------------------
     
    EXISTING AIRCRAFT - Changes
     
    A-1H,A-1J
    - new hangar & loadout images
    - add Syrinx's USAF camo texture w/ tail codes & nose art
    - USAFSilver1 skin
    - VNAF1 & VNAF2 skins for A-1s
    - animated canopy/wingfold
    - landing gear tweaks
    - correct loadout errors
    - remove inis_and_bits folders
    - use A1Engine sound from Eagle114th's sounds pack 1.6v
    A-4C,A-4C_65
    - add AirToAirRefueling loadout
    - tweak service end dates to A-4C_65
    A-4E,A-4E_65,A-4E_67
    - add AirToAirRefueling loadout
    - tweak USMC decals
    - USNGreen1 skin for A-4E_65
    A-4F
    - add AirToAirRefueling loadout
    - tweak USMC decals
    A-6A
    - new hangar & loadout images
    - tweak flight model
    - convert RWR to Vector-type
    - add RackLimitOutsideOnly=TRUE to inner weapon stations
    - SF2 ECM data
    - replace AGM-45s w/ LAU-3As in SEAD loadout
    - tweaked decals & add Sqname
    A-7D
    - WoV A-7 camo texture
    B-52D
    - B-52D upgrade 3.0 (lights,exhaust,sounds,bombay mods)
    - Shark Mouth USAF camo texture
    - WoV B-52 camo texture
    - restrict Mission Types
    B-57B
    - new hangar & loadout images
    - F-86F-based cockpit
    - additional lights
    - Night Intruder texture
    - restore RAAF texture from WoV
    - change Attack loadout
    B-57G
    - rename model to B-57G (from MBB-57G)
    - new hangar & loadout images
    - F-86D-based cockpit
    - correct specified Squadron for B-57G textures
    F-4B,F-4B_65,F-4B_67
    - correct Loadout errors
    - custom USMC Attack loadout w/ SUU-23
    - tweak air-to-air loadouts for F-4B_67
    - add LAU-3As to SEAD loadout
    - custom USNGrey3 textures for all F-4Bs
    - custom USNGrey4 texture for F-4B_67
    - VF-51 & VF-161 textures for F-4B_67
    F-4C,F-4C_67
    - change SUU-23 to SUU-16 in F-4C_67
    - remove gunpod from F-4C loadouts
    - add Mike D. SEA camo texture
    - add LAU-3As to SEAD loadout
    - tweak Service end dates
    - add new TAC tail insignia for F-4C USAFGrey1 texture
    F-4D,F-4D_67
    - add Mike D. SEA camo texture
    - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
    w/ single ALQ-101 replacing one Sparrow
    - replace AGM-45s w/ LAU-3As in SEAD loadout
    - adjust Start/End Dates for F-4D
    F-4E,F-4E_72
    - add Mike D. SEA camo texture
    - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
    w/ single ALQ-101 replacing one Sparrow
    - replace AGM-45s w/ LAU-3As in SEAD loadout
    - adjust Start/End Dates for F-4E
    F-4J
    - replace AIM-7-E-2s w/ AIM-7Es
    - custom USMC Attack loadout w/ SUU-23
    - add LAU-3As to SEAD loadout
    - adjust service years
    - custom USMCGrey3, USNGrey3, USNGrey4, USNGrey5, & USNGrey6 textures
    F-8C,F-8C_66
    - remove Strike mission role from Loadouts
    F-8D,F-8D_66
    - remove Strike mission role from Loadouts
    F-8E,F-8E_66
    -tweak USMC decals
    F-100D,F-100D_64,F-100D_68
    - restrict mission types
    - tweak Service end dates for F-100s
    - remove Shrikes from SEAD loadouts
    F-105D,F-105D_66
    - replace AGM-45s w/ LAU-3As in SEAD loadout
    - adjust service years for F-105D_66
    F-105G
    - new Loadout.tga
    - tweak flight model
    - SF2 ECM data
    F-111A
    - new loadout.tga
    - SF2 RWR data
    - change ServiceStartYear to 1968 or 1972
    - add UserList
    - restrict Mission Types
    IL-28
    - add NVietnam to UserList.ini
    - VPAFSilver & VPAFgreen textures
    - airbrakes
    - new landing lights
    J-6
    - change NVietnam ServiceStartYear to 1972
    - green/silver camo scheme
    MiG-17
    - use MiGBuster's & Fubar512's accurate flight model
    - add NVietnam to UserList
    - VPAFmetal & VPAFSilver textures
    - add Anti-Ship Mission Type & Loadout
    - tweak start/end dates
    - correct Export dates
    MiG-17F
    - use MiGBuster's & Fubar512's accurate flight model
    - comrad's VPAF_dCamo texture
    - add Anti-Ship Mission Type & Loadout
    - tweak start/end dates
    MiG-17PF
    - use MiGBuster's & Fubar512's accurate flight model
    - add ThirdWire MiG-17PF as Optional install
    MiG-19S
    - change NVietnam ServiceStartYear to 1972
    - restrict Mission Types
    MiG-21F,MiG-21MF,MiG-21PFM,MiG-21PFV
    - restrict Mission Types
    - add 927_Camo & 927_Green textures to MiG-21PFM
    General (All)
    - add destroyed model data to most aircraft
    - tweak anti-ship loadouts for all aircraft w/ Anti_Ship
    Mission Type
    - add tail serial decals for all Navy aircraft as well as
    the F-4C USAFGrey1 texture & USAF A-1 textures
    - correct shadow data for a number of aircraft
     
    ---------------------------
     
    NEW AIRCRAFT - Additions
     
    - A-6B Intruder (from A-6A)
    - AC-119G Shadow
    - AC-119K Stinger
    - AC-123K Black Spot
    - AC-130A Spectre
    - AC-130A Surprise Package
    - An-2 Colt
    - B-52F Stratofortess
    - B-52G Stratofortess
    - C-123K Provider
    - C-130A Hercules
    - C-130E Hercules
    - Canberra B.mk20 (RAAF)
    - Cessna180 (RAAF)
    - EA-6A Electric Intruder
    - EA-6B Prowler
    - EB-66C Destroyer
    - EF-4C Phantom II
    - F-4D Phantom II (69) (from F-4D_67)
    - F-4D Night OWL
    - F-4E 'Rivet Haste'
    - F-5A Freedom Fighter
    - F-5B Tandem Tiger
    - F-5C Skoshi Tiger
    - F-100D Wild Weasel
    - F-102A Delta Dagger
    - F-104C Starfighter
    - F-105F Wild Weasel
    - KA-3B Tanker
    - KA-6D Tanker
    - KC-130F Tanker
    - KC-135A Stratotanker
    - MiG-17PF Fresco-E
    - MiG-19SF Farmer-C (sky-blue texture)
    - O-1E Bird Dog
    - OV-10A Bronco
    - RA-5C Vigilante
    - RB-66C Destroyer
    - RF-4B Phantom II (from MF RF-4C)
    - RF-4C Phantom II (MF)
    - RF-8A Crusader (from MF F-8B)
    - RF-8G Crusader (from MF F-8C)
    - RF-101C Voodoo
    - SP-2H Neptune
     
     
    --------------------
    malibu43 & eburger68
    16 November 2009
    1 March 2010 (updated)

    9,220 downloads

       (14 reviews)

    14 comments

    Updated

  5. SF2 MiG-23 & MiG-27 Floggers - Part 1

    SF2 MiG-23 & MiG-27 Floggers - Part 1
     
    This mod supplies a collection of MiG-23 & MiG-27 Floggers, created by ArmourDave and The Mirage Factory, and heavily modded by Lindr2 for SFP1. (These are not mods of the 3rdWire Floggers supplied in the SF2 titles.) All have been converted and updated to SF2 standards. Also included with this mod are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft supplied with this mod.
     
    This mod consists of three parts:
     
    Part 1: 1st Generation MiG-23s (MiG-23S, Mig-23M, MiG-23ME, MiG-23MF,
    MiG-23MF, MiG-23UB)
     
    Part 2: 2nd Generation MiG-23s (MiG-23ML, MiG-23MLA, MiG-23MLAE, MiG-23P,
    MiG-23PD, MiG-23-98, MiG-23UM)
     
    Part 3: Ground Attack MiG-23s (MiG-23B, MiG-23BN) & MiG-27s (MiG-27,
    MiG-27D, MiG-27K, MiG-27M, MiG-27ML)
     
    Each of the three parts includes all the decals, pilots, sounds, effects that you will need for the aircraft in that part. The WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS.
     
    These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Please note that installation of these aircraft will overwrite & replace the default 3rdWire versions included in the various SF2 titles. I recommend that you first REMOVE the 3rdWire MiG-23 and MiG-27 versions - even if you haven't modded them -- before installing these alternate versions.
     
    To install, simply drag the following folders to your SF2 Mods Folder (NOT the folder that the game installs to):
     
    \Effects
    \Flight
    \Objects
    \Sounds
     
    By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to.
     
    If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. And remember, the WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in the three parts of this mod:
     
    Part 1: 1st Generation MiG-23s
     
    - MiG-23S Flogger-A (Early)
    - MiG-23S Flogger-A
    - MiG-23SM Flogger-A (obr.71)
    - MiG-23M Flogger-B (Ser. 1)
    - MiG-23M Flogger-B (Ser. 23)
    - MiG-23ME Flogger-B
    - MiG-23MF Flogger-B
    - MiG-23MF Flogger-B (Late)
    - MiG-23MF Rakshak
    - MiG-23MS Flogger-E
    - MiG-23UB Flogger-C (Early)
    - MiG-23UB Flogger-C
     
    Part 2: 2nd Generation MiG-23s
     
    - MiG-23ML Flogger-G (Early)
    - MiG-23ML Flogger-G
    - MiG-23MLA Flogger-G
    - MiG-23MLAE-A Flogger-G (32-22)
    - MiG-23MLAE-B Flogger-G
    - MiG-23MLD Flogger-K
    - MiG-23P Flogger-G
    - MiG-23PD Flogger-G
    - MiG-23UM Flogger-C
    - MiG-23-98 Flogger-K
     
    Part 3: Ground Attack MiG-23s & MiG-27s
     
    - MiG-23B Flogger-F (Early)
    - MiG-23B Flogger-F
    - MiG-23BN Flogger-H
    - MiG-23BN Flogger-H (Egypt)
    - MiG-23BN Flogger-H (Iraq)
    - MiG-23BN Vijay
    - MiG-27 Flogger-D
    - MiG-27D Flogger-J
    - MiG-27K Flogger-J2 (Early)
    - MiG-27K Flogger-J2
    - MiG-27M Flogger-J
    - MiG-27ML Bahadur
     
    The following nations are represented:
     
    USSR Angola
    Bulgaria Ethiopia
    Czechoslovakia Egypt
    East Germany Iraq
    Hungary Libya
    Poland Syria
    Romania India
    Ukraine Sri Lanka
    Cuba Ivory Coast
    North Korea
     
    For more information on the differences between these various different versions, see the documentation included in \_OriginalReadMes.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Few Notes About This Mod
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Those familiar with Lindr2's Flogger packages for SFP1 will rightly recognize that this updated mod builds on his earlier efforts. Although I have largely followed Lindr2's lead in assembling this package, there are some noteworthy differences between his SFP1 collections and this one:
     
    1) Different Engine Sounds & Afterburner TGAs
     
    I have used different engine sounds and afterburner TGAs to give the various engines used by different models distinct sounds and appearances.
     
    2) NATO Code Names
     
    The aircraft names do include the NATO code names, whereas Lindr2's SFP1 versions did not use them at all. Also, the Air-to-Air weapons use both NATO and Soviet names/designations (e.g., "R-73 AA-11 Archer").
     
    3) Wider range of Skins/Nations
     
    You will find a wider range of skins used to represent more nations, drawing on the various one-off skins that have been released by other modders.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    Rafael & BPAo .................................. MiG-23 models for SFP1
    wpnssgt ........................................ MiG-27 models for SFP1
    ArmourDave ..................................... MiG-23M for SFP1
    The Mirage Factory ............................. MiG-23 packages for SFP1
    Lindr2 ......................................... MiG-23 & MiG-27 Packs for SFP1
    Lindr2 ......................................... MiG-23/27 Weapons Pack for SFP1
    ArmourDave & Sal ............................... Su-17 cockpit
    Paladrian ...................................... MiG-21MF cockpit
    Ordway ......................................... SF2 cockpit for MiG-23-98
    Gramps, Matt Ouellette, Marcello, Phantuam ..... Skins
    ghostrider883, whiteknight06604, Soulfreak,
    Sidewinder86, TMF, & Blackrat
    Spillone104 .................................... Sounds
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. Copies of the original documentation for the components of this mod are included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    20 July 2011

    3,210 downloads

       (13 reviews)

    7 comments

    Updated

  6. SF2NA: Black Sea Crisis (Part 1 of 4)

    "Black Sea Crisis" for
    Strike Fighters 2 North Atlantic
     
    September 1994. Conspiring with senior elements of the military, a coalition of hard line Russian nationalists and former communists in the State Duma deposes President Yeltsin, who makes a dramatic escape from Russia in the middle of the night aboard a hastily commandeered Aeroflot airliner.
     
    Declaring the December 1991 dissolution of the Soviet Union to be an illegal act of high treason, the new powers in the Kremlin announce their intention to bring "renegade" former Soviet republics back into Moscow's orbit. Within days Russian tank divisions are massing on the Ukraine's eastern border.
     
    Alarmed at the rapidly mounting threat to their newly independent country, Ukraine's leaders turn to NATO and the United States for assistance. The United States responds by sailing the Eisenhower carrier group through the Turkish Straits and into the Black Sea, while simultaneously deploying several USAF bomber squadrons to Incirlik Air Base in Turkey. As tensions continue to rise, a Marine Amphibious Group is also dispatched to Sevastopol with its complement of battle-ready U.S. Marines.
     
    Despite the show-of-force by Washington, the revanchist hardliners in Moscow press on with the build up of military forces on the Ukrainian border, all the while demanding that U.S. military units withdraw immediately from the Black Sea area. Ignoring pleas for talks to resolve the crisis, Russian tanks cross the border in the early morning hours of September 29 as part of a full scale invasion of the Ukraine.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following games as part of a merged install:
     
    SF2 VERSION: Strike Fighters 2 North Atlantic
    Strike Fighters 2 Europe
    PATCH LEVEL: Mar2012 or higher
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    This mod requires "Strike Fighters 2 North Atlantic" (SF2NA) as well as "Strike Fighters 2: Europe" (SF2E) in a merged install. Before installing this mod package, please ensure the installation of "Strike Fighters 2 North Atlantic" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as "NATO Fighters 5," "Operation Desert Storm," or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to StrikeFighters2_BlackSeaCrisis.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Black Sea Crisis" mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Black Sea Crisis" mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the "Black Sea Crisis" mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the four "Black Sea Crisis" archive packages you downloaded to a temporary location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 2000 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1992
    EndYear=2020
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=1994-0929 Black Sea Crisis (Full)
    PlayerService=USN
    PlayerUnit=VF-142 Ghostriders
    AircraftType=F-14B_87
    Difficulty=NORMAL
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=FALSE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    * * * * *
     
    THAT'S IT. The "Black Sea Crisis" mod should now be installed on your PC and ready to play.
     
    If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly (and that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is).
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Included Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod includes five different versions of the same underlying campaign:
     
    - 1994-0929 Black Sea Crisis
     
    The basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower carrier battle group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, and USAF bombers at Incirlik Air Base in Turkey (which are not player-flyable).
     
    - 1994-0929 Black Sea Crisis (Full)
     
    A variant of the basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower Carrier Battle Group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, USAF fighters and attack aircraft deployed to Ukrainian air bases, and USAF bombers at Incirlik Air Base in Turkey (these last not being player-flyable).
     
    - 1994-0929 Black Sea Crisis (Red)
     
    A Red variant of the "Full" 1994 campaign discussed just above. In this variant the player flies for the Russian Air Force.
     
    - 1996-0929 Black Sea Crisis
     
    Another Blue-side variant of the "Full" campaign above, but set in 1996. The Eisenhower's carrier air wing now includes F/A-18Cs in lieu of the A-6Es and A-7Es of the 1994 campaign. The Nassau's AV-8Bs are an upgraded version.
     
    - 1996-0929 Black Sea Crisis (Red)
     
    A Red variant of the 1996 campaign described above. Russian forces are essentially the same, but some fighters now use AA-12s in lieu of AA-10s.
     
    ** Conventional SF2 Campaign Variants **
     
    The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II.
     
    Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign.
     
    To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style campaigns that put the campaigns' focus squarely on the battle for the Ukraine. The carrier battle groups will no longer be attacked. (One can imagine a scenario in which the Kremlin -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in defense of Ukraine.)
     
    The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases.
     
    How to Use the Conventional Campaigns:
     
    If you wish to try the conventional campaigns, you will have to install them from \Optional\CampaignsAlt (found in the directory where you unpacked the "Black Sea Crisis" downloads).
     
    1. Drag the \Campaigns folder to the Mods folder where you installed the "Black Sea Crisis" mod, allowing Windows to overwrite files as prompted.
     
    2. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well, again allowing Windows to overwrite files as prompted.
     
    When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns.
     
    Please note that in the above install process you are effectively converting the Black Sea terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers.
     
    To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\BlackSea2 (in the directory where you unpacked the "Black Sea Crisis" download files) to the \Terrains\BlackSea2 directory in your Mods folder:
     
    BlackSea2.INI
    BlackSea2_TARGETS.INI
    BlackSea2_WATER.bmp
     
    That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Anti-Ship Missiles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Laser-Guided Bombs (LGBs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
     
    To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
     
    By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
     
    You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
     
    LGB version: GBU-12D/B Paveway II LGB
    AI version: GBU-12D/B Paveway II (AI)
     
    While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
     
    ~~~~~~~
    Updates
    ~~~~~~~
     
    This mod was released in October 2014. In September 2015 it was updated with the following additions, fixes, and changes:
     
    New Aircraft:
    - AH-1W Cobra
    - AH-64A Apache
    - Ka-27 Helix
    - Mi-24P Hind-F
    - P-3C Orion
    - Su-27M Flanker-E
     
    New Skins:
    - AV-8Bplus new skins
    - C-5A new skins
    - C-17 new skins
    - C-141B new skins
    - HC-130P new skins
    - S-3B new skins
     
    Other Updates:
    - minor fixes & tweaks to
    most other aircraft
    - minor updates to terrain
    - addition of new aircraft
    to campaigns
    - other minor updates to
    campaigns
    - addition of around 200
    new weapons & guns
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package incorporates a large number of items from the following modders:
     
    Aircraft
    -----------------------------------------------------------------------
    HomeFries ........................... A-6 Superpack for SF2
    Wrench .............................. A-7 low-viz skin
    Spectre8750 ......................... A-10A (new model) & cockpit
    yakarov79 .......................... AH-1J_80
    EricJ ............................... AH-1J camo skin
    Dels ................................ AH-64
    Bobrock & Brain32 ................... AV-8B-da & AV-8Bplus
    Wrench .............................. AV-8B updates
    331KillerBee & USAFMTL .............. AV-8Bplus skins
    Crusader ............................ Harrier Avionics Mod
    Dels ................................ B-52G
    Dave (USAFMTL) & team ............... B-52G upgrades
    USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H
    Dels & the Bone Team ................ B-1B
    Kesselbrut .......................... B-52 cockpit
    Veltro2k ............................ C-5A, C-17, & C-141B
    Wrench .............................. C-5A, C-17, & C-141B updates
    Daddyairplanes ...................... C-5A, C-17, & C-141B skins
    Dels ................................ C-130E, C-130H, EC-130H
    Daddyairplanes ...................... C-130E/H upgrades & new skins
    The Mirage Factory .................. E-3A
    USAFMTL ............................. E-3A AEW Update
    Daddyairplanes ...................... E-3A skins & SF2 updates
    HomeFries ........................... EA-6 SuperPack for SF2
    The Mirage Factory .................. E-8C J-Stars
    Fastcargo ........................... F-111F & EF-111A
    liamp51 ............................. Re-textured F-111A cockpit
    slick_cowboy ........................ F-111E/F new skins
    Dels ................................ F-117A
    The Mirage Factory .................. F-14A & F-14B
    Spectre8750, Caesar, SupGen, ....... F-14 Superpack
    & Crusader
    FastCargo & team .................... F-15C & F-15E
    The Mirage Factory, ................. F-16A_Blk10 & F-16A_Blk15
    Viper Crew .......................... F-16C_B25, F-16C_B30, F-16C_B40, F-16C_B42,
    F-16C_B50, & F-16C_B52
    The Mirage Factory / ModMafia ....... F/A-18A & F/A-18C
    Wildcat, column5, SidDogg, & BPAo ... F/A-18 skins
    Veltro2K ............................ Il-76, Il-78, & A-50
    WhiteboySamurai ..................... Ka-27
    Marcfighters......................... KC-10
    Daddyairplanes ...................... KC-10 new skins
    Pappychksix & 331KillerBee .......... KC-130F
    Bpao ................................ KC-135E & KC-135R tankers
    Marcfighters & Kreelin. ............. Mi-8 Hip
    YEYEYE .............................. Mi-24P
    emresukhoi .......................... Mi-24P skins
    ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
    Paladrian ........................... MiG-21 cockpits
    AtariBaby ........................... MiG-21 Complete Pack for SF2
    The Mirage Factory .................. MiG-29A Fulcrum
    Russouk2004 ......................... MiG-29A updated model
    Russouk2004 ......................... MiG-29C Fulcrum
    Jv44kt, Erwin_Hans, & Lindr2 ........ MiG-31
    Florian ............................. P-3C beta
    FoxMonter ........................... S-3B
    Wrench .............................. S-3B updates
    slick cowboy ........................ S-3B skins
    Florian ............................. SH-3D Sea King
    Veltro2k & Lindr2 ................... Su-24M, Su-24MP, Su-24MR
    Mikeymead ........................... repainted/updated Su-24 cockpit
    NATO Fighters 4+ team ............... Su-25
    Florian, Baffmeister, & Paulopanz ... Su-25 (updated model & skins)
    Marcfighter, Erwin Hans ............. Su-27
    SayWhat!, Massimo, Erwin Hans, ...... Su-27 skins
    & Diogo
    Marcfighter, Erwin Hans, ............ Su-33 (Su-27 w/ canards)
    Bpao, & Jv44KT
    tarru & Drdoyo ...................... Su-33 skins
    Orsin & Lindr2 ...................... Su-27 & Su-33 flight models
    YEYEYE .............................. Flanker cockpits
    Paulopanz & Spillone104 ............. Tu-16 Badger Collection
    Veltro2K ............................ Tu-95KD, Tu-95MS
    Snailman ............................ Yak-38 Vertical Pack
    Komrad .............................. New Yak-38 skins
    Gabilon, Oliver, & Bpao ............. Yak-41M
    Snailman ............................ SF2NA Vertical Pack
     
    Ground Objects
    -----------------------------------------------------------------------
    Kesselbrut .......................... CommTrailer, HQTrailer
    Pasko ............................... D-20, 155mm Howitzer, M-59, EW_Radar
    rebel ryder ......................... BMP-1, BRDM-2, BRDM-3, & M-109
    BANIDOS TEAM ........................ BTR-60
    Razvan Stanciu & EricJ .............. BTR-80
    Gepard .............................. T-64s
    BPAo, Fubar512, 331KillerBee ........ T-80BV
    Gerald14 & Kesselbrut ............... M3A1 Bradley & M6 Linebacker
    Pasko & Kesselbrut .................. M60A3, M60A1AOS
    Kesselbrut .......................... M1 Abrams, LVTP-7, 105mm Howitzer, ZiL-157 trucks
    SUICIDAL & TORNO .................... Humvees
    Spectre8750 ......................... Ural-375 trucks, GAZ-66 trucks, & GAZ-66_ZPU23
    bigal1 .............................. M270MLR
    BANIDOS Team ........................ M167 VADS
    Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack"
    SUICIDAL ............................ New Destroyed Tank LODs
    Monty CZ............................. Stinger site
    YEYEYE .............................. PAC-2 system
    Pasko ............................... Hawk launcher/radars, Chaparral, SA-7
    Fubar512 & Wrench ................... Hawk INI tweaks
    Gabilon ............................. 2S6, Tor-M1, & SA-13
    Abhi ................................ AN/TQ-1 Avenger, Pantsir-S1
    Pasko ............................... SA-3 launchers, Flatface, Sidenet
    FastCargo ........................... SA-5 & SquarePair
    Kesselbrut, BPAo & Sundowner .........SA-9
    Monty CZ............................. SA-10 & Flaplid, Stinger site
    Fubar512 ............................ SA-10 INI tweaks
    EricJ ............................... SA-11 & SA-17
    YEYEYE .............................. TubeArm
    Crusader ............................ Soviet MANPADs for SF2
    Stary ............................... Soviet MANPADS (new models)
    Fubar512 & MiGBuster ................ Carrier Deck Illumination package
    WhiteBoySamurai ..................... Bainbridge & Leahy class ships
    WhiteBoySamurai ..................... Ticonderoga & Arleigh Burke class ships
    WhiteBoySamurai ..................... Kidd Class DDG
    WhiteBoySamurai ..................... Kirov, Sovremenny, & Nanuchka missle boats
    Cocas ............................... Trawler & Soviet Trawler
    Raven ............................... Trawler skins
    Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
    Kesselbrut .......................... Kilo Class submerged (November)
    AleDucat ............................ Kilo Class Sub (ARA Salta)
    JSF_Aggie ........................... ThirdWire LHA upgrade
    Florian ............................. USN AOE Transport
    Julhelm ............................. USN Tanker & Kresta II
    Orsin ............................... Udaloy & Slava classes
    WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
     
    Other
    -----------------------------------------------------------------------
    Pfunk ............................... Black Sea 2 terrain
    Stary ............................... seasonal terrain tiles (Baltic terrain)
    cellinsky, Insky/Orsin, & PanamaRed Environment mods
    OldDiego, Pappy, Wrench, Pasko, ..... Pilots
    Florian/AmokFloo, & PureBlue
    Stary ............................... new gun tracers
    Spillone104 ......................... custom engine sounds
    Spectre8750 ......................... Fake Afterburner Node
    Stary ............................... Ejection mod
     
    If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
     
    The works of art used for the campaign end screens -- "The Black Sea" (1881), "Russian Black Sea Fleet on a Parade Review" (1849), and "Pushkin on the Coast Black Sea" (1887) -- are all by the 19th century Russian maritime artist Ivan Aivazovsky. You can see more of Aivazovsky's works online at Wikiart:
     
    http://www.wikiart.org/en/ivan-aivazovsky
     

    --------------------------
    Eric Howes
    eburger68
    25 October 2014
    22 September 2015

    1,774 downloads

       (8 reviews)

    13 comments

    Updated

  7. SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update

    SF2V Air & Ground Expansion Pack v. 2.1 - Sept. 2014 Update
     
    This is an update package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" Gold/Final Release available at CombatAce. This update contains fixes for the ThirdWire post-Mar2012 patch levels as well as enhancements for all supported patch levels. It also contains updates for those with ThirdWire's "Strike Fighters 2: North Atantic" (SF2NA) integrated into their SF2 installations.
     
    This is a cumulative update, meaning that it contains all the fixes and updates from previous updates to the Expansion Pack as well as some new ones. It is designed to be applied over the top of an existing installation of the version 2.1 Expansion Pack. You can download the four main Expansion Pack files here:
     
    Part 1:
    http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
     
    Part 2:
    http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
     
    Part 3:
    http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
     
    Part 4:
    http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
     
    This update is designed to be applied over verison 2.1 (Mar. 2010) of the Expansion Pack. If you installed the original version 2.0 from Nov. 2009 but have not updated to the Mar. 2010 version (available in the links above), you should update before applying this update package.
     
    Please take a look over the remainder of this ReadMe before installing the update.
     
    ~~~~~~~~~~~~
    Requirements
    ~~~~~~~~~~~~
     
    ** Minimum Requirements: SF2V, SF2, & SF2E
     
    The orignal release of the Expansion Pack required only "Strike Fighters 2: Vietnam" (SF2V). With the release of this update package, the minimum requirements have changed. In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2.
     
    The original SF2 and SF2E are now required in order to provide several aircraft that are not included in SF2V: A-4B, A-4B_65, MiG-17, and MiG-17PF. Previously we supplied alternate stand-in versions for these aircraft. With this update, we are now requiring that the ThirdWire originals be part of the install -- and that means requiring the installation of SF2 and SF2E.
     
    ** Support for SF2NA
     
    This update adds support for installations that include SF2NA, but SF2NA is not required.
     
    ** Patch Levels
     
    This update supports several different patch levels:
     
    1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels.
     
    2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below.
     
    We understand that some users may have stopped patching at some point during 2011. The post-Mar2012 patch level updates can probably be used to support any patch level after May2011, with one major caveat: those with patch levels between May2011 and Nov2011 should not install the \Menu\*.STR files from the post-Mar2012 updates. In other words, install everything in this update for the post-Mar2012 patch level except for those two .STR files (stick with the updated versions found in the Jun2009b update files).
     
    ** VPAF Add-on
     
    The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
     
    http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
     
    This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Unlike most previous updates, this update starts with a file replacement stage. During this stage you will remove some outdated aircraft from your Expansion Pack install and replace them with newer versions. After replacing those outdated aircraft, you will proceed with the main part of the installation process.
     
    The main installation process has three major phases: one for all patch levels; a second for the post-Mar2012 & later patch levels; a third for installations with SF2NA. Move through each phase and apply the updated files as directed until you hit a step that does not apply to your installation.
     
    In other words, EVERYONE performs Phase 1. If your install is at the Mar2012 patch level or later, you should then do Phase 2. If your install also includes SF2NA, do Phase 3 as well.
     
    Before installing this update you should:
     
    1. Ensure that SF2V is properly installed & updated. (Note that SF2 and SF2E must be part of your base install.)
     
    2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder. (Also, the VPAF Add-on must be installed.)
     
    3. This update is distributed as a two part download. You must unpack both parts. Unpack both SF2V_AG-XP_v2_Sep14_Pt1.7z and SF2V_AG-XP_v2_Sep14_Pt2.7z to a safe place on your drive.
     
    Now you're ready to install the update.
     
    PHASE 0: AIRCRAFT REPLACEMENT
     
    Open the \0_Replace directory in the folder where you unpacked the Expansion Pack update package. The 0_Replace directory includes complete new versions of several aircraft (including decals):
     
    - B-52D
    - B-52F
    - B-52G
     
    First, locate and remove the equivalent older versions of these aircraft from your existing install of the SF2V Expansion Pack. That means removing the aircraft folders from \Objects\Aircraft as well as the decals for them from \Objects\Decals (all are found in your SF2V Mods Folder.)
     
    Now copy or move the three aircraft from 0-Replace\Objects\Aircraft directory to the \Objects\Aircraft directory in your SF2V Mod Folder.
     
    If your installation's patch level is at Mar2012 or later, do the same with the aircraft folders in 0-Replace\Objects\Aircraft_Mar2012, allowing Windows to overwrite files as prompted.
     
    Finally, move the folders from 0-Replace\Objects\Decals to the \Objects\Decals folder in your SF2V Mod Folder.
     
    Note that you should NOT simply drop the newer versions of these aircraft over the older versions or you may wind up with broken aircraft. You really do need to remove the older versions first before dropping in the newer versions. Also, if your patch level is Mar2012 or later, you DO need to install the files from both \Aircraft and \Aircraft_Mar2012. (The \Aircraft_Mar2012 directory does not contain a complete set of files for the aircraft.)
     
    Now that you've replaced these old aircraft with newer versions, you're ready for the main part of the installation process.
     
    PHASE 1: ALL PATCH LEVELS
     
    Open the \1_All_Patch_Levels directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
     
    If you are running SF2V at any patch level earlier than Dec2009, then your installation process is finished. If you are running at the Mar2012 or later patch level, then you have at least one more step.
     
    PHASE 2: ALL POST-Mar2012 PATCH LEVELS
     
    If you are running the Mar2012 patch level or later, then open the \2_Mar2012_Patch_Level directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
     
    If your base install does not include SF2NA, then stop here -- your installation is finished. If your installation includes SF2NA, then proceed to the next step.
     
    PHASE 3: SF2NA SUPPORT
     
    If your installation includes SF2NA, then open the \3_SF2NA directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
     
    * * * * *
     
    That's it. You should be good to go.
     
    You may now consider installing some of the optional items discussed the remainder of this ReadMe. Also, there are notes on some of the new additions found in this update.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Optional A-1 Cockpits
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \OPTIONAL\A-1_Cockpits folder are two alternate cockpits for the A-1 Skyraiders. The first, made by Dels, was released in Oct. 2011. The second, made by CA_Stary, is based on the default F-8 cockpit.
     
    The \A-1_Cockpits folder contains one copy of Dels's A-1 cockpit, including the \Cockpit folder as well as the necessary COCKPIT.INIs for each of the Skyraiders.
     
    If you prefer Stary's A-1 cockpit, you can find a copy of that in \A-1_Cockpits\_ca-stary-cockpit (the cockpit folder is contained in a ZIP file that will need to be unpacked).
     
    Also included in A-1_Cockpits\old-cockpit are backups of the old .INIs and the old \Cockpit folder from the original Expansion Pack install.
     
    To install:
     
    1. Remove the existing \Cockpit folder from each of the A-1 folders in \Objects\Aircraft (found in your SF2V Mod Folder).
     
    2. Copy the new \Cockpit folder to each of the A-1 folders in \Objects\Aircraft.
     
    3. Copy the new COCKPIT.INIs to the appropriate A-1 folders in \Objects\Aircraft.
     
    ~~~~~~~~~~~~~~~~~~~~~
    Optional MiG Cockpits
    ~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \OPTIONAL\MiG_Cockpits folder are alternate cockpits for the J-5, J-6, MiG-17, MiG-17F, and MiG-17PF. These alternate cockpits are designed for use on the Jun2009b patch level, as the newer MiG-17 and MiG-19 cockpits use LODs not compatible with that old patch level. If you are using one of the later supported patch levels (Mar2012 or later), then you do not need to use these older cockpits.
     
    There are three folders in the MiG_Cockpits folder:
     
    - J-6: contains an older cockpit and the INI files for the J-6
    - MiG-17_J-5: contains an older cockpit and the INI files for both the
    J-5s, the MiG-17, and the MiG-17F
    - MiG-17PF: contains an older cockpit and the INI files for the MiG-17PF
     
    To install:
     
    1. Remove the existing \Cockpit folder from each of the aircraft folders in \Objects\Aircraft (found in your SF2V Mod Folder) that you intend to replace.
     
    2. Copy the new \Cockpit folder from each of the sub-folders in \MiG_Cockpits to each of the aircraft folders in \Objects\Aircraft that you are replacing.
     
    3. Copy the new COCKPIT.INIs and AVIONICS.INIs from the sub-folders in \MiG_Cockpits to the appropriate aircraft folders in \Objects\Aircraft. Keep in mind that some aircraft will have only a COCKPIT.INI, not an AVIONICS.INI.
     
    Do not mix and match folders and INIs. In other words, don't take the \Cockpit folder from the J-6 sub-folder in \MiG_Cockpits, add it to one of the J-5 folders in your Mod directory, then add the J-5_cockpit.INI from J-5_MiG_17 sub-folder to same aircraft folder in your Mod directory.
     
    If you are adding the INI files correctly to the aircraft folders in your Mod directory, they should overwrite the existing INI files in the target aircraft folders.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Formation Take-Offs
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \Optional\Formation_TO folder is a set of Airfield.INIs that enable EZLead's "Staggered Take-offs" (aka "Formation Take-offs") for all the airfield types in the VietnamSEA terrain.
     
    To use these alternate Airfield.INIs (and thus enable formation take-offs), simply copy the INIs to \Terrains\VietnamSEA and \SouthVietnam.
     
    A few notes about these new INIs:
     
    1. Formation take-offs may cause problems for some of the larger aircraft (e.g., B-57s, C-130s, etc.).
     
    2. The airfield.INI used for U Tapao RTAFB is vietnamSEA_airfield6b.ini, which is a copy of the default 3rdWire vietnamSEA_airfield6.ini. As a result, staggered take-offs are not enabled at that air base because that base is used by the B-52s in campaigns.
     
    IMPORTANT: even if you elect NOT to use the staggered/formation take-offs airfield.INIs, a copy of the vietnamSEA_airfield6b.ini file MUST REMAIN in each of the terrain folders because the TARGETS.INI for each terrain references it.
     
    ~~~~~~~~~~~~~~~~~~
    Alternate Aircraft
    ~~~~~~~~~~~~~~~~~~
     
    The \Optional\Alt_Aircraft directory contains three alternate aircraft that you may consider installing. Each requires files from ThirdWire.
     
    1. Canberra20
     
    The Canberra20 is the ThirdWire version of the Camberra Mk.20 used by the RAAF in South Vietnam. This alternate version is inlcuded in SF2E Expansion Pack 2 pack from ThirdWire. If SF2E Expansion Pack 2 is part of your install, simply copy or move the \Canberra20 folder to \Objects\Aircraft in your SF2V Mods Folder.
     
    2. AC-47
     
    The AC-47 Spooky is the first gunship developed by the USAF for use in South Vietnam. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \AC-47 folder to \Objects\Aircraft in your SF2V Mods Folder.
     
    3. C-47A
     
    The C-47A is a WWII-era transport that saw use by the USAF and allied forces in the Vietnam War. If Expansion Pack 1 is part of your install, simply copy or move the \C-47A folder to \Objects\Aircraft in your SF2V Mods Folder.
     
    4. Li-2
     
    The Li-2 Cab is a Soviet-produced version of the C-47 (DC-3) flown by the VPAF. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \Li-2 folder to \Objects\Aircraft in your SF2V Mods Folder.
     
    5. F-104C_61 & F-104C_66
     
    These are alternate versions of the F-104C, flown by the USAF from bases in South Vietnam and Thailand. These two alternate versions (which collectively supercede the third-party version shipped with the default SF2V Expansion Pack) require that you have the DLC 28 (AI Plane Pack 1) from ThirdWire installed. If that DLC is part of your base install, simply copy or move both F-104C aircraft folders to \Objects\Aircraft in your SF2V Mods Folder. The Rolling Thunder campaign will automatically use these new aircraft in lieu of the default F-104C included with the SF2V Expansion Pack.
     
    Please note that all of the above alternate aircraft can co-exist with the original versions of these aircraft supplied with the SF2V Expansion Pack. There is no need to remove the older versions, though you are welcome to do so.
     
    ~~~~~~~~~~~~~~~
    Alternate Ships
    ~~~~~~~~~~~~~~~
     
    Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
     
    Installation of these destroyers is simple:
     
    1) Copy the Coontz2.LOD from "Yankee Air Pirate" to the \Adams and \Farragut
    folders in \Optional\Alt_Ships (in the location where you unpacked this
    update package).
     
    2) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
    and renaming it Coontz2_COL.LOD.
     
    3) Move the Adams and Farragut destroyers from \Optional\GroundObject to
    \Objects\GroundObject in your MOD folder.
     
    Please note that these alternate ships require your install be at the Mar2012 or later patch levels. They can be made to work at earlier patch levels, but doing so requires editing of the INI to remove Mar2012 patch level configuration data.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rolling Thunder Variant Campaigns
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The default Rolling Thunder campaign included with Sf2V is a sprawling multi-year affair, allowing players to fly one aircraft for a particular squadron over an extended period of time. In some cases, depending on the squadron selected, the 50 mission campaign might extend from March 1965 all the way through October 1968 -- a spread of three and a half years.
     
    For this update we decided to supply seven variant campaigns that break the Rolling Thunder campaign into 6-9 month chunks. You will find these new campaign variants listed in the camapigns menu by letter and start date:
     
    Campaign Dates
    -------- ----
    Rolling Thunder (A) 2 Mar. 1965 - 1 Sep. 1965
    Rolling Thunder (B) 1 Sep. 1965 - 1 Mar. 1966
    Rolling Thunder © 1 Mar. 1966 - 1 Sep. 1966
    Rolling Thunder (D) 1 Sep. 1966 - 1 Mar. 1967
    Rolling Thunder (E) 1 Mar. 1967 - 1 Sep. 1967
    Rolling Thunder (F) 1 Sep. 1967 - 1 Mar. 1968
    Rolling Thunder (G) 1 Mar. 1968 - 1 Nov. 1968
     
    You will find that these date-specific variant campaigns allow for a more focused campaign exerience, with the interval between campaign missions reduced to a few days (as opposed to the weeks or months long intervals in the default campaign).
     
    These new campaigns also allow for more dedicated coverage of the various areas of the North Vietnam terrain. Thus, you will find the 1965 campaigns are far more focused on target areas in the southern part of North Vietnam, whereas the campaigns from 1966 and 1967 have more missions into Pack VI -- the Hanoi and Haiphong areas (along with Thai Nguyen).
     
    Finally, these campaign variants allow us to place USN squadron on the actual carriers they flew from during Rolling Thunder. Historically, USN squadrons often moved among several carrier air wings, which themselves moved on occasion from one carrier to another. The default Rolling Thunder campaign does not reflect these changes, as the Rebase command in campaigns can be used only for land-based squadrons. In these new Rolling thunder variant campaigns, however, we've taken care to base squadrons on the actual carriers they flew from from during the time periods covered by these campaigns.
     
    Although the original Rolling Thunder campaign is still available, we think you'll find these new variant campaigns to be an interesting new way to enjoy a Rolling Thunder tour of duty in SF2V.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Helicopters
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Several helicopters have been added as flyable aircraft in this update. Set the "Flight Model" in "Game Play Options" to "Normal," and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
     
    At the end of the day, please remember that Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
     
    Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~
    New Terrain Target Areas
    ~~~~~~~~~~~~~~~~~~~~~~~~
     
    This update adds 32 new target areas to the VietnamSEA terrain. Some of these new target areas are also included in the SouthVietnam terrain.
     
    Bac Giang Rail Yard
    Hanoi Rail Car Repair Shop
    Trung Qui Mo Munitions Factory
    Nam Dinh Munitions Factory
    Nam Dinh Textile Mills
    Thai Binh Thermal Power Plant
    Bac Le Barracks & Supply Depot
    Canal des Rapides Bridge [Hanoi]
    Canal of Bamboo [w/ Nam Dinh Port facilities]
    Kep POL Storage
    Do Son POL Storage
    Hong Lieu POL Storage
    Nguyen Khe POL Storage
    Thai Nguyen Truck Yard
    Hai Duong Truck Yard
    Thai Nguyen Warehouse Storage
    Haiphong Warehouse Storage
    Nam Dinh Warehouse Storage
    Quon Lang Warehouse Storage *
    Thanh Hoa Warehouse Storage
    Vinh Loc Warehouse Storage
    Yen Bai Warehouse Storage
    Vinh Warehouse Storage *
    Bac Giang Transshipment Point
    Phuc Yen SAM Storage Facility
    Quon Lang SAM Storage & Support Facility *
    Hong Gai Radar Station
    Lach Truong Radar Station
    Dien Chau Radar Station
    Muong Xen EW Radar Station
    Moc Chau EW Radar Station
    Phuc Yen Air Defense Command & Control Center
     
    * = also in South Vietnam
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    SF2NA Support: Some Notes
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    As noted earlier in this ReadMe, this update adds support for SF2NA. If SF2NA is part of your base install of Strike Fighters 2, you will enjoy the following:
     
    - new aircraft: EA-6B_71, E-2A/B, E-2C
    - carrier take-offs in single missions for USN aircraft
    - new ships: GearingFRAM1B, Knox, LCC-19, LPD-4
    - carrier battle groups in single missions
     
    Unfortunately, we were not able to implement full support for SF2NA-style carrier battle groups in campaigns. SF2NA uses a new and different system for integrating carriers into campaigns. At present there is no practical way to use that new system (which supports carrier battle groups) with SF2V campaigns.
     
    The Rolling Thunder campaign presents the biggest problem, as it requires that carriers perform multiple tours on Yankee Station over an extended period of time. SF2NA-style carrier battle groups do not have the ability to perform multiple tours. Furthermore, the large number of carriers used in the later campaigns (Linebacker I & II) makes it difficult to implement carrier battle groups on Yankee Station.
     
    You will see other ships (some destroyers and misc. support ships) on Yankee Station in campaigns. These ships, however, are static terrain objects and do not move with the carriers.
     
    This news will undoubtedly come as a disappointment for those with SF2NA, some of whom may have expected to see SF2NA-style carrier battle groups in SF2V campaigns. If and when TK ever implements a system that allows carrier battle groups to be included in campaigns that require multiple tours over the course of several years, we will update the Expansion Pack campaigns accordingly. Until then, though, we are stuck with the old-style carrier system for campaigns.
     
    ~~~~~~~~~~
    Change Log
    ~~~~~~~~~~
     
    This update (formerly the Sept. 2013 Update) was refreshed in September 2014. New fixes &
    updates include the following:
     
    - C-47A Skytrain (optional aircraft)
    - An-2 VPAF silver skin
    - new F-111A skins
    - Il-28 cockpit
    - deck lighting for all aircraft carriers
    - fake afterburner nodes for a number of older model third-party aircraft
    - minor updates & fixes to six dozen aircraft
    - visual shoot-cue for F-4D cockpits
    - minor updates to some effects
    - new hangar & loading screens for VPAF aircraft
     
    -----
     
    This update also contains the following fixes and add-ons from previous cumulative update releases:
     
    ** September 2013: **
     
    CHANGES & UPDATES
    - Implemented DIANE mod for A-6A/B cockpits
    - Added Home Fries' A-6 skins to A-6A/B
    - Added VA-115 skins to A-6B
    - Added VA-86 Diamonds skin to A-7E
    - Added new VPAF & PLAAF skins to An-2
    - Added VPAFSilver1 skin to An-12
    - completely overhauled B-52D/F/G
    - Added VNAF skins to B-57B
    - Added new skins to EA-6B
    - tweaked/updated USAFCamo2 F-4 skins
    - Added new skin to F-4E Rivet Haste
    - Added VF-102 skin to F-4J
    - Added new Silver & Camo skins to F-104C
    - Implemented gunsight mod for F-105Ds
    - Added new skins to KA-6D
    - Added VNAF skins to A-1H/J
    - Added VNAF skins to AC-119G/K, C-130A, O-1E, O-2A, & UH-1D
    - Added new camo & grey skins to MiG-17F
    - Overhauled J-6/MiG-19 VPAF925 skin
    - Replaced J-6/MiG-19 VPAFBlue1 skin
    - Added PLAAFSilver1 skin to J-6
    - Implemented "Pure Fighter" changes to MiG-17 & MiG-17F
    - Added new cockpits for MiG-17s & J-6/MiG-19
    - Added VPAFSilver2 skin to MiG-21F
    - Overhauled MiG-21PFM 927_Green & 927_Camo skins
    - Implemented tweaks or minor fixes for almost every aircraft
    - Upgraded ships for Mar2012/SF2NA compatibility
    - Upgraded all AAA guns
    - Upgraded all SAMs & SAM radars
    - Added new destroyed LODs for some ground objects
    - Updated or tweaked a number of weapons & guns
    - Added a few new weapons
    - Added new SA-2 missile models
    - Overhauled Environment.INI for post-Dec2010 patch levels
    - Updated FlightEngine.INI, Nations.INI, SpeechSystem.INI for
    Mar2012 & later patch levels
    - Updated custom MissionSummary.STR & MissionType.STR files for
    Mar2012 & later patch levels
    - Added a number of custom sounds to SoundList.INI
    - Updated SquadronList.INI
    - Added a number of new items to terrain TargetTypes.INI
    - Added updated VietnamSEA_Water.bmp for SF2NA
    - Added custom WaterNormal.BMP to both terrains
    - Renamed Noi Bai Airfield to Phuc Yen Airfield
    - Overhauled or tweaked dozens of target areas in Targets.INI
    - Added 32 new target areas to terrain Targets.INI (see above)
    - Implemented minor twaks/fixes to all campaigns
    - Added seven date-specific Rolling Thunder variant campaigns
     
    NEW AIRCRAFT
    - AC-47 Spooky ++
    - E-2A/B Hawkeye +
    - E-2C Hawkeye +
    - EA-6B_71 (ThirdWire) +
    - F-104C_61 (ThirdWire) *
    - F-104C_66 (ThirdWire) *
    - J-5 Fresco-A
    - J-5A Freco-C
    - Li-2 Cab ++
    * Note: these aircraft require DLC 28 from ThirdWire
    + Note: these aircraft require SF2NA from ThirdWire
    ++Note: this aircraft requires SF2I Expansion Pack 1
     
    NEW SHIPS *
    - Adams Class DDG
    - Allen M. Sumner Class DD
    - Austin Class ATD
    - Bainbridge Class CGN
    - Belknap Class CG
    - Blue Ridge Class ACS
    - Enterprise Class CVAN
    - Farragut Class DLG
    - Forrest Sherman Class DD
    - Forrestal Class CVA
    - Garcia Class FF
    - Gearing FRAM IB Class DD
    - Knox Class FFG
    - Leahy Class CG
    - Midway Class CVA
    - Mitscher Class DL
    - Small Cargo Ship
    - Soviet Cargo Ship
    - Soviet Trawler
    - Spy Trawler
    - USN Tanker
    - USN Transport
    * Note: some ships require SF2NA or LOD files from YAP
     
    ** January 2012: **
     
    UPDATES & ADDITIONS
    - Dels' A-1 cockpit included as an optional item
    - EZLead's "Staggered/Formation Take-offs" mod included as an optional item
    - A-1 Skyraider weapon stations & loadouts overhauled by Malibu43
    - alternate USMC F-4 loadouts included in May2011 & later patch levels
    - F-102A flight model replaced
    - MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive
    campaigns overhauled
    - a few new weapons added (others fixed)
     
    FIXES
    - cartoonishly large explosion debris reduced in bomb explosion and flak
    effects for Dec2009 & later patch levels
    - A-6A/B Intruder drop tanks fixed on May2011 & later patch levels
    - SouthVietnam terrain tweaked to prevent VPAF MiGs from intruding
    - CBU-14As & CBU-25s fixed to allow AI pilots to use them properly
     
    ** September 2011: **
     
    UPDATES & ADDITIONS
    - added optional A-1 cockpits based on the F-8's (by Stary)
    - updated ground wars for Steel Tiger & Easter Offensive campaigns
    - added new napalm effect (by Stary) to BLUs
    - updated NATIONS.INI for May2011 patch level
    - updated FLIGHTENGINE.INI for May2011 patch level
    - updated SOUNDLIST.INI for May2011 patch level
    - updated SQUADRONLIST.INI for May2011 patch level
    - updated ENVIRONMENTSYSTEM.INI for May2011 patch level
    - added new 3W VNAF A-1 textures
    - added VNAF camo texture to B-57B
    - overhauled Cessna180 & O-1E and added new cockpits to each
    - added USNGrey5 texture to F-8C & F-8C_66
    - added three new textures to O-2A
    - added updated "Willie Pete" effects for May2011 patch level
    - updated terrain DATA.INIs for May2011 patch levels to correct
    visual problems with height maps, water levels, & coast lines
     
    FIXES
    - minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20,
    Canberra20, F-100D, F-100D_64, F-100D_68, F-100D_WW, & O-2A
    - minor corrections/updates to most post-Dec2009 F-4s to account for model
    differences from earlier patch versions
    - minor corrections to most AAA, SAM, and radar ground objects
    - minor corrections to a number of other ground objects
    - minor corrections to several tanks & weapons
     
    ** April 2011: **
     
    MISC UPDATES & ADDITIONS
    - minor updates & tweaks to Rolling Thunder, Linebacker II,
    Easter Offensive, & Steel Tiger campaigns
    - added medals pack for North & South Vietnam
    - adjusted Altitude data in MissionControl.INI
    - updated & expanded SquadronList.INI
    - added new cockpit textures for F-111A
    - tweaked textures for F-4B
    - added USMCGrey3 texture for F-4B_67
    - added field-mod bomb racks for Canberra B.20 (both 3rdWire
    & ajundair versions)
    - added new engine sound for AC-119s
    - minor tweaks/updates to several other aircraft
    - changed gun targeting on NVA tanks from AIR_AND_GROUND to GROUND
    - added dummy SA-2D missile to ZiL-157 SA-2 Trailer
    - added FAB-50, Canberra bomb rack, and weapons for Hueys
    - minor fixes/updates for both VietnamSEA & SouthVietnam terrains
     
    NEW AIRCRAFT
    - F-4G Phantom II (VF-213, USN)
    - UH-1B Huey Gunship
    - UH-1D Huey
     
    ** February 2011: **
     
    FIXES
    - minor fixes to MiG-17 skins
    - minor tweaks to EA-6B
     
    UPDATES & ADDITIONS
    - added B-26K Counter Invader
    - added F-4D LORAN
    - updated Steel Tiger & Easter Offensive Campaigns
    - updated/expanded SquadronList.INI
    - updated unit designations for several texture sets
    - added two dozen new weapons
     
    ** January 2011: **
     
    FIXES
    - checked all radar family names
    - checked all radars, jammers, RWR for freq data
    - fixed afterburner effects for post-Dec2009
    - added proper CEP to all bombs, rockets, & A2G missiles
    - checked all LGB/AI bomb names
    - added cartridge weights for all custom guns
    - added ammo weights on aircraft internal guns w/ EjectShells=FALSE
    - checked NumSquadron= for all carriers in campaigns
    - checked campaign names
    - checked weapons EffectsClasses
    - integrated Malibu43's EasterOffensive & SteelTiger campaign fixes
    - added missing cockpit files to some aircraft
    - added destroyed models to some aircraft
     
    UPDATES & ADDITIONS
    - added new 'Nam-era weapons
    - added O-2A Skymaster
    - updated RF-8 skins
    - updated some F-4B_67 & F-4J skins
    - updated O-1E U.S. Army decals
    - updated A-1H/J USNGrey1 decals
    - added a few new effects
    - added nations music for campaigns
     
    EXP. PACK 2 FIXES & UPDATES
    - added Exp Pack 2 water .BMP
    - updated FlightEngine.INI
    - updated SquadronList.INI
    - added A-1H_67 & A-1J_67
    - updated B-57B DATA.INI for Exp. Pack 2
    - added CanberraB20 from Exp. Pack 2 as Optional/flyable
    - integrated A-1H/J_67 into campaigns
     
    ** July 2010: **
     
    FIXES
    - replaced grey-background VF-111 tail decals
    w/ white-background versions on F-4Bs
    - updated A-1H/J flight models
    - updated B-57B flight model
    - tweaked F-102A control surfaces
    - added custom AIM-4D for F-102A
    - made F-102A missile bay doors automatic
    - corrected several node names on Dec2009 & later F-4s
    - minor fixes on F-4E Rivet Haste, R-4B, RF-4C
    - added VPAF pilot to all MiGs
    - added two missing sound files
    - added a few missing pilots
    - tweaked O-1E/Cessna180 fm & weapon stations
    - tweaked F-104C fm
    - filled out F-104C radar data
    - tweaked AC-119 fm
    - tweaked F-5 fm & control surfaces
    - tweaked MiG-17 flight models
    - corrected MiG-17PF radar parameters
    - filled out RF-4B/C radar data
    - filled out RF-8A/G radar data
    - fixed OV-10 tank DATA.INI
    - tweaked F-5 centerline tank data
    - tweaked ENVIRONMENTSYSTEM.INI for Dec-2009 & later
    - updated avionics HUDs & DTVMaterials for Dec2009 & later shaders
     
    UPDATES
    - added F-5E Tiger II (VNAF)
    - added F-5E Tiger II (VPAF)
    - added "dumb" AI versions of LGBs
    - added 30MM_GSh-30-2 cannon
    - added texture set patches for a number of aircraft
    - added new Loading & Hangar screens for F-102A
    - added Raven's Navy trawler texture set
    - added sounds to carriers
    - added clean exhaust emitters to A-1 Skyraiders
    - added grey B-57B tanks
    - added/updated hangar/loading screens for several aircraft
    - added damage models to several aircraft
    - added holes .TGAs to a number of aircraft
    - customized mission type name/description strings
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update contains new items from the following modders who generously allowed their use:
     
    Home Fries .................................. A-6A & EA-6B skins/decals
    JSF_Aggie ................................... A-6B VA-115 skin
    MiGBuster ................................... DIANE mod for A-6A
    Wrench & RussoUK2004 ........................ AC-47 Spooky
    gbreuder .................................... B-52 Vietnam Era Upgrade Package
    Dave (USAFTML) .............................. B-57B VNAF skins
    Paul Nortress ............................... new EA-6B skins
    Crusader .................................... F-105D gunsight mod
    slick_cowboy ................................ F-111E/F new skins
    Paul Nortress & allenjb42 ................... new KA-6D skins
    Kelvin & ArmourDave ......................... Il-28 cockpit (based on Su-17 cockpit)
    MiGBuster ................................... VNAF skins for C-130A & O-1E
    Paulopanz ................................... PLAAF J-5 & J-6 skins/decals
    Paulopanz ................................... overhauled skins for MiG-21F, MiG-21PFM, & MiG-17F
    Paulopanz ................................... Li-2 Cab
    Paulopanz ................................... An-2 VPAF & PLAAF skins
    Gepard ...................................... MiG-17 Pure Fighter upgrades
    CA_Stary .................................... new MiG-17 & MiG-19 cockpits
    The Mirage Factory............................F-5E Tiger II
    Capun, Gramps, Charles, Kesselbrut, Wrench....B-26K Counter Invader
    Veltro2K, Cliff11, & XRAY.....................O-2A Skymaster
    Pasko ....................................... UH-1B Gunship
    Kesselbrut .................................. UH-1B/D flight model
    Gramps ...................................... UH-1H Huey
    HrntFixr ................................... UH-1B skins
    Dave (USAFTML) .............................. VF-213 F-4G skin
    Dave (USAFTML) .............................. VNAF B-57B skins/decals
    CA_Stary .................................... optional A-1 cockpits (based on F-8's)
    Dels & CA_Stary...............................optional A-1 cockpits
    liamp51 ..................................... re-textured F-111A cockpit
    Malibu43......................................new A-1H/J Skyraider loadouts
    FastCargo ................................... Canberra B.20 bomb racks
    Wrench....................................... bits for F-4D LORAN
    Malibu43......................................alternate USMC F-4 loadouts
    Wrench ...................................... overhauled O-1E & Cessna180
    Wrench ...................................... new textures for O-2A
    Fubar512..................................... bits for EA-6B
     
    Fubar512 & MiGBuster ........................ Carrier Deck Illumination package
    WhiteBoySamurai ............................. Leahy & Bainbridge class
    Julhelm ..................................... new Firecan radar
    SUICIDAL .................................... New Destroyed Tank LODs
    Spillone104 ................................. SA-2 Guideline Pack
    Hinchinbrooke ............................... Adams class & Farragut class
    Florian ..................................... USN AOE Transport
    Julhelm ..................................... USN Tanker
    Kesselbrut .................................. Small Cargo Ship, Trawlers
    Cocas ....................................... Trawler & Soviet Trawler
    Raven ....................................... Trawler skins
    Crusader .................................... Soviet MANPADs for SF2
    Raven........................................ Navy Trawler texture
    Paulopanz ................................... medals pack for North & South Vietnam
    christian59 ................................. generic aircraft damage textures
    OldDiego, Pappy, Wrench, Pasko, ............. Pilots
    Florian/AmokFloo, & PureBlue
    CA_Stary .................................... new CBU-based napalm effect
    CA_Stary .................................... updated Willie Pete effects
    Malibu43 & Vigilant...........................fixed CBU-14A & CBU-25
    EZLead .......................................Staggered/Formation Take-offs mod
     
    Credits for all items included in the Expansion Pack can be found in \ReadMes_Old. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
    ~~~~~~~~~~~
    Legal Stuff
    ~~~~~~~~~~~
     
    We have signed onto the freeware "list" on CombatAce.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
     
    Thanks,
     
    Malibu43 & eburger68
     
    --------------------
    malibu43 & eburger68
    1 Sep. 2014

    8,191 downloads

       (15 reviews)

    24 comments

    Updated

  8. SF2 MiG-23 & MiG-27 Floggers - Part 3

    SF2 MiG-23 & MiG-27 Floggers - Part 3
     
    This mod supplies a collection of MiG-23 & MiG-27 Floggers, created by ArmourDave and The Mirage Factory, and heavily modded by Lindr2 for SFP1. (These are not mods of the 3rdWire Floggers supplied in the SF2 titles.) All have been converted and updated to SF2 standards. Also included with this mod are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft supplied with this mod.
     
    This mod consists of three parts:
     
    Part 1: 1st Generation MiG-23s (MiG-23S, Mig-23M, MiG-23ME, MiG-23MF,
    MiG-23MF, MiG-23UB)
     
    Part 2: 2nd Generation MiG-23s (MiG-23ML, MiG-23MLA, MiG-23MLAE, MiG-23P,
    MiG-23PD, MiG-23-98, MiG-23UM)
     
    Part 3: Ground Attack MiG-23s (MiG-23B, MiG-23BN) & MiG-27s (MiG-27,
    MiG-27D, MiG-27K, MiG-27M, MiG-27ML)
     
    Each of the three parts includes all the decals, pilots, sounds, effects that you will need for the aircraft in that part. The WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS.
     
    These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Please note that installation of these aircraft will overwrite & replace the default 3rdWire versions included in the various SF2 titles. I recommend that you first REMOVE the 3rdWire MiG-23 and MiG-27 versions - even if you haven't modded them -- before installing these alternate versions.
     
    To install, simply drag the following folders to your SF2 Mods Folder (NOT the folder that the game installs to):
     
    \Effects
    \Flight
    \Objects
    \Sounds
     
    By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to.
     
    If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. And remember, the WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in the three parts of this mod:
     
    Part 1: 1st Generation MiG-23s
     
    - MiG-23S Flogger-A (Early)
    - MiG-23S Flogger-A
    - MiG-23SM Flogger-A (obr.71)
    - MiG-23M Flogger-B (Ser. 1)
    - MiG-23M Flogger-B (Ser. 23)
    - MiG-23ME Flogger-B
    - MiG-23MF Flogger-B
    - MiG-23MF Flogger-B (Late)
    - MiG-23MF Rakshak
    - MiG-23MS Flogger-E
    - MiG-23UB Flogger-C (Early)
    - MiG-23UB Flogger-C
     
    Part 2: 2nd Generation MiG-23s
     
    - MiG-23ML Flogger-G (Early)
    - MiG-23ML Flogger-G
    - MiG-23MLA Flogger-G
    - MiG-23MLAE-A Flogger-G (32-22)
    - MiG-23MLAE-B Flogger-G
    - MiG-23MLD Flogger-K
    - MiG-23P Flogger-G
    - MiG-23PD Flogger-G
    - MiG-23UM Flogger-C
    - MiG-23-98 Flogger-K
     
    Part 3: Ground Attack MiG-23s & MiG-27s
     
    - MiG-23B Flogger-F (Early)
    - MiG-23B Flogger-F
    - MiG-23BN Flogger-H
    - MiG-23BN Flogger-H (Egypt)
    - MiG-23BN Flogger-H (Iraq)
    - MiG-23BN Vijay
    - MiG-27 Flogger-D
    - MiG-27D Flogger-J
    - MiG-27K Flogger-J2 (Early)
    - MiG-27K Flogger-J2
    - MiG-27M Flogger-J
    - MiG-27ML Bahadur
     
    The following nations are represented:
     
    USSR Angola
    Bulgaria Ethiopia
    Czechoslovakia Egypt
    East Germany Iraq
    Hungary Libya
    Poland Syria
    Romania India
    Ukraine Sri Lanka
    Cuba Ivory Coast
    North Korea
     
    For more information on the differences between these various different versions, see the documentation included in \_OriginalReadMes.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Few Notes About This Mod
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Those familiar with Lindr2's Flogger packages for SFP1 will rightly recognize that this updated mod builds on his earlier efforts. Although I have largely followed Lindr2's lead in assembling this package, there are some noteworthy differences between his SFP1 collections and this one:
     
    1) Different Engine Sounds & Afterburner TGAs
     
    I have used different engine sounds and afterburner TGAs to give the various engines used by different models distinct sounds and appearances.
     
    2) NATO Code Names
     
    The aircraft names do include the NATO code names, whereas Lindr2's SFP1 versions did not use them at all. Also, the Air-to-Air weapons use both NATO and Soviet names/designations (e.g., "R-73 AA-11 Archer").
     
    3) Wider range of Skins/Nations
     
    You will find a wider range of skins used to represent more nations, drawing on the various one-off skins that have been released by other modders.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    Rafael & BPAo .................................. MiG-23 models for SFP1
    wpnssgt ........................................ MiG-27 models for SFP1
    ArmourDave ..................................... MiG-23M for SFP1
    The Mirage Factory ............................. MiG-23 packages for SFP1
    Lindr2 ......................................... MiG-23 & MiG-27 Packs for SFP1
    Lindr2 ......................................... MiG-23/27 Weapons Pack for SFP1
    ArmourDave & Sal ............................... Su-17 cockpit
    Paladrian ...................................... MiG-21MF cockpit
    Ordway ......................................... SF2 cockpit for MiG-23-98
    Gramps, Matt Ouellette, Marcello, Phantuam ..... Skins
    ghostrider883, whiteknight06604, Soulfreak,
    Sidewinder86, TMF, & Blackrat
    Spillone104 .................................... Sounds
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. Copies of the original documentation for the components of this mod are included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    20 July 2011

    3,131 downloads

       (13 reviews)

    6 comments

    Updated

  9. Tu-22M3 Backfire-C for SF2

    Tu-22M3 Backfire-C for SF2
     
    This mod package contains the Tu-22M3 from HoneyFox/Insky Group, updated and converted to SF2 standards. Included are all the effects, weapons, sounds, pilots, and seats that you will need to install and use the aircraft in this package.
     
    This aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use it, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    To install, simply drag the \Effects, \Flight, \Objects, and \Sounds folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft is not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly.
     
    ~~~~~~~~~~~~~~~~~~~~
    Notes About This Mod
    ~~~~~~~~~~~~~~~~~~~~
     
    In addition to doing the basic work to convert the aircraft for use in SF2, I also made a number of other fixes and additions.
     
    1. Fixed non-working tailgun
     
    2. Fixed incorrect Afterburner.tga reference
     
    3. Added referenced B-1B sounds from B-1B Redux package
     
    4. Added correct version of Kh-22
     
    5. Added damage texture
     
    6. Added B-1B_86 cockpit (replaces C-130J cockpit in the original)
     
    7. Adjusted attachment positions for several weapon stations
     
    8. Changed Armor.Thickness and StructuralFactor values to more reasonable numbers
     
    9. Added new dirty exhaust effect
     
    10. Added new Hangar, Loading, & Loadout images
     
    11. Added tail numbers to vertical tail
     
    12. Other minor fixes/corrections
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make a number of fixes, adjustments, and additions (discussed above).
     
    jv447 .......................................... Tu-22M3 model
    HoneyFox/Insky Group ........................... Tu-22M3 mod for SFP1
    Dels ........................................... B-1B_86 cockpit
    Spillone104 .................................... Sounds
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. A copy of the original ReadMe for the Tu-22M3 for SFP1 from HoneyFox/Insky Group is included in \_OriginalDocs (along with several other original items). Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    26 July 2011

    2,638 downloads

       (6 reviews)

    3 comments

    Updated

  10. "Operation Desert Storm" for SF2 (Redux) - Part 1 of 3

    "Operation Desert Storm" for Strike Fighters 2
     
    This package contains an updated, "Strike Fighters 2" compatible version of the "Operation Desert Storm" mod package originally released for "Strike Fighters Project 1" (SFP1). In addition to making the original mod compatible with "Strike Fighters 2: Europe" (SF2E), this updated version also adds a number of other mods that were released in the years subsequent to the original release of this mod for SFP1.
     
    This mod package should be installed to "Strike Fighters 2: Europe" (SF2E) installations (or merged installs incorporating SF2E) that are patched to the Mar2012 or later patch level. If you are running SF2E at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
     
    Note that this is a COMPLETE mod package. There is no need to install the original "Operation Desert Storm" mod for SFP1. If you have installed the previous SF2 version of ODS, it is recommended that you NOT install this refreshed and updated version over that earlier version. Create a new install.
     
    NOTE: this mod is distributed as set of THREE 7zip archive files. If you did not download all three 7zip packages from CombatAce.com, then this mod will not work properly.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed:
     
    SF2 VERSION: Strike Fighters 2: Europe (SF2E)
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
     
     
    ~~~~~~~~~~~~
    Update Notes
    ~~~~~~~~~~~~
     
    This mod package is a refreshed and updated version of the original version that was released in April 2012 on CombatAce. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
     
    - new aircraft: H-6D, Mi-8 Hip, IL-76, IL-76B2, NimrodMR1, SH-3D
    - new SF2NA aircraft: EA-6B_86, A-6E_90, E-2C
    - new optional aircraft: A-10A_87, Mirage5AD, Mirage5EAD
    - new aircraft models: F-1CR, F-7B, F-7M, F-16C_B30, F-16C_B40,
    F-117A, JaguarA3_DS, Mirage2000EAD, Su-25
    - new ships: USNTransport
     
    ...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
     
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Also, please be aware that the mod requires "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
     
    The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_ODS.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Desert Storm" mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Desert Storm" mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the "Operation Desert Storm" mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the three "SF2 ODS" archive packages to a temporary location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory from all three unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=F-15C
    MissionMap=DS
    StartTime=05:30:00
    StartDate=01/19/1991
    StartTimeDeviation=120
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
    Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1992 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1990
    EndYear=1992
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=19910117 Desert Storm
    PlayerService=USAF
    PlayerUnit=336th TFS
    AircraftType=F-15E
    Difficulty=NORMAL
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=NORMAL
    LoadCampaign=FALSE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    --------------------------------------
    * STEP 4: Extra Step for SF2NA Users *
    --------------------------------------
     
    This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
     
    - Updated F-14 cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
     
    - Carrier battle groups in campaigns
     
    - SF2NA US Navy ships that are restricted to actual vessels that participated in Operation
    Desert Storm.
     
    - New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EF-111A
    (AI only) as well as Early_Warning missions for the E-2C and E-3A.
     
    TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
     
    * * * * *
     
    THAT'S IT. Your ""Operation Desert Storm" for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
     
    ~~~~~~~~~~~~~~~~~
    Optional Installs
    ~~~~~~~~~~~~~~~~~
     
    This mod includes a number of optional files that you can add to your Desert Storm installation. Note that some of the following optional installs require you to have other ThirdWire products beyond those listed in the minimum requirements.
     
    A. SF2NA Tomcat Updates
     
    Included in the \Optional\3W_F-14s folder are some optional items that you may consider installing, if your installation base includes SF2NA. Included are:
     
    - DATA.INI files for the F-14 Tomcats that use the ThirdWire flight model
     
    - COCKPIT.INI and AVOINICS.INI files for the Tomcats that use the ThirdWire cockpit
     
    To use these files simply drop them in the appropriate F-14 folders in \Objects\Aircraft. (Note: the *.TMF versions of these files are copies of the files you replace when using these optional files.)
     
    B. Optional Aircraft
     
    1. A-10A_87
     
    Included in the \Optional\Aircraft directory is an optional A-10A Warthog, using a new model and released by Spectre8750. To install it, simply copy the \A-10A_87 folder to the \Objects\Aircraft folder in your Desert Storm Mods folder. Once installed this A-10A version will be used in campaigns in lieu of the stock A-10A_78.
     
    2. Mirage 5AD & 5EAD
     
    Also included in the \Optional\Aircraft directory are two aircraft used by the UAE -- the Mirage 5AD and Mirage 5EAD. Please note that these aircraft require you to have the following additional products from ThirdWire installed as part of your base installation:
     
    - Mirage 5AD: Mirage 5D from Strike Fighters 2 Israel (SF2I)
    - Mirage 5EAD: Mirage IIIO from DLC #17
     
    To install these aircraft, simply copy the \Mirage5AD and \Mirage5EAD folders to the \Objects\Aircraft folder in your Desert Storm Mods folder. These aircraft are not used in campaigns but will be available for single missions.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Anti-Ship Missiles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on Laser-Guided Bombs (LGBs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
     
    To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
     
    By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
     
    You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
     
    LGB version: GBU-12D/B Paveway II LGB
    AI version: GBU-12D/B Paveway II (AI)
     
    While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Note on the Water Shader Effect
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This updated version of ODS for SF2 implements a different water shader effect from Fubar512, replacing the water shader effect from the original release that caused costal tiles to have an odd, shimmering appearance.
     
    If you run into problems with this replacement water shader, do the following:
     
    1) Remove the following files from the \Terrains\DS folder:
     
    DiffuseMap.tga
    WATEREFFECT.FX
    WaterNormal.tga
    Water.dds
    WNormal16.tga
    TERWATEREFFECT2.FX
     
    At this point, the game will revert to using the stock SF2 watershader and WaterNormal.BMP. If you wish to restore the water shader used in the original release of this mod, proceed to the next step.
     
    2) Restore the water shader effect from the original release by unpacking WaterEffect_Fubar512.zip (found in \Terrains\DS\_Water) to the main DS terrain folder (\Terrains\DS).
     
    If you later decide you prefer the new water shader effect included in this updated version of the mod, simply unpack WaterEffect_V1.zip (found in \Terrains\DS\_Water) to the main DS terrain folder (\Terrains\DS).
     
    If you do encounter problems with this replacement water shader effect, please report them to the forums at CombatAce.com.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod is a conversion and upgrade of the original "Operation Desert Storm" mod released for SFP1. This version incorporates the following major updates and additions over the original:
     
     
    New Aircraft
    ------------
    A-6E_90 F-15D MiG-23BN_IRQ
    A-10A_87 F-16C_B40 MiG-23MF_IRQ
    AC-130U F-16C_B40_RBAF MiG-23MLAE_IRQ
    AH-64A F-1CK MiG-23MS_IRQ
    Buccaneer-S2B F-1CR Mirage5AD
    C-130E F-1EDA Mirage5EAD
    C-130H FA-18C Mirage2000C
    C-130K H-6D Mirage2000EAD
    C-130K-30 Hawk65 NimrodMR1
    E-2C IL-76/B2 SH-3D
    EA-6B JaguarA3_DS Su-20B
    EA-6B_86 KA-6D Su-22
    EC-130H KC-130F Su-22M
    F-7B/M KC-135A Su-22M3
    F-14A+ KC-135E Su-22M4
    F-15C_RSAF Mi-8 Su-25
     
    Upgraded Aircraft *
    -----------------
    A-10A_78 F-14A F-117A
    A-4KU F-15C JaguarGR1A_DS
    B-52G F-15E MiG-25PDS
    EF-111A F-16C_B30 Tornado_GR1_DS
    F-4E_86 F-111E Tornado_GR1_RSAF
    F-7A F-111F Tornado_IDS_IT
     
    * The above are aircraft that were either converted to newer models
    or that received major upgrades of some kind. All aircraft from
    the original version of this mod were updated or tweaked in some
    way -- at the very least for SF2 compatibility.
     
    New Ground Objects
    ------------------
    AH-64 CG-59 M167-VADS
    AMX-30 CG-60 Iowa80s
    AMX-30B2 CGN-25 M1939
    Arab_DSHK Chieftain2 M1939_G
    Arab_DSHK_G Chieftain5 PAC2_AMG
    Avenger Chieftain11 PAC2_LS
    CG-16 CVN68 PAC2_RS
    CG-47 Humvee RolandRad
    CG-52 Humvee_M1025 USNTransport
    CG-53 Humvee_M1046 ZPU-1
     
    In addition to the above updates and additions, the following major changes were made:
     
    - All aircraft brought up to SF2 standards
    - All naval aircraft made SF2NA compatible
    - All ground SAM & radar ground objects brought up to SF2 standards
    - All ships made SF2NA-compatible
    - All weapons & guns converted to SF2 format
    - All major modded INIs made SF2 compatible
    - All effects made SF2 compatible
    - DS terrain made SF2 or SF2NA compatible
    - Overhauled "Desert Storm" campaign
    - Added Red-side "Mother of All Battles" campaign
     
    Please note that the above list does not constitute an exhaustive change log, as this
    update incorporates too many minor fixes and tweaks to list or account for here.
    Suffice it to say that this version of "Operation Desert Storm" for SF2E represents
    a major overhaul of the original mod for SFP1.
     
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This release adds a number of new items to the "Operation Desert Storm" mod package. These new items are from the following modders, who generously allowed their use:
     
    Home Fries ..................................... Optional 3W A-6E_90 & EA-6B_86
    Spectre8750 .................................... Optional A-10A_87
    Dels ........................................... AH-64 Apache helo & ground object
    Crusader ....................................... Harrier avionics mod
    Dels & wpnssgt ................................. B-52GH MegaPack (for B-52G)
    ravenclaw_007 .................................. Buccaneer S2B
    Dels ........................................... AC-130U, C-130E, C-130H, EC-130H
    Daddyairplanes ................................. C-130E/H upgrades & new skins
    Dels, Sundowner, & Dave ........................ RAF C-30K Super Pack
    Hawker/Agemmenon & 331KillerBee ................ EA-6B Prowler
    Fubar512 & Wrench .............................. EA-6B upgrades & fixes
    Paul Nortress .................................. EA-6B skins
    The Mirage Factory.............................. F-7B & F-7M Airguard
    The Mirage Factory ............................. F-4E ARN-101 (F-4E_86)
    Crusader ....................................... F-5E avionics mod
    The Mirage Factory ............................. F-14 Tomcats
    Spectre8750 .................................... F-14 fixes & upgrades
    JSF Aggie, Paul Nortress, Hrntfixr ............. F-14 skins
    Dave, Caesar, & SupGen ......................... F-14A SF2NA avionics & cockpit upgrade
    FastCargo & team ............................... F-15C & F-15E
    Viper Crew ..................................... F-16C_B30 & F-16C_B40
    FastCargo ...................................... EF-111A, F-111E, F-111F
    slick_cowboy ................................... F-111E/F new skins
    liamp51 ........................................ re-textured F-111A cockpit
    Dels ........................................... F-117A new model
    The Mirage Factory ............................. F/A-18C model & skins
    Spectre8750 .................................... F/A-18C upgrade
    RussoUK2002 .................................... Hawk 65 model
    RussoUK2004 .................................... Hawk Mk.65 updates
    Veltro2K ....................................... IL-76 & A-50 (IL-76B2)
    Oli & Sundowner ................................ Jaguar GR1
    Bpao, Jeanba, Tom Venom, & Sony Tuckson ........ Jaguar A
    Stary .......................................... Jaguar & Mirage F1 cockpit repaints
    Monty CZ & wpnssgt ............................. KA-6D Tanker
    Paul Nortress .................................. KA-6D skins
    Daddyairplanes ................................. KC-10 new skins
    Pappychksix & 331KillerBee ..................... KC-130F
    Bpao ........................................... KC-135A/E Tankers
    Marcfighters ................................... Mi-8 Hip
    Paulopanz ...................................... MiG-21PF skins
    Rafael & BPAo .................................. MiG-23 models
    Lindr2 ......................................... MiG-23 upgrade packs
    eburger68 ...................................... MiG-23 SF2 upgrades
    CrazyhorseB34 .................................. MiG-25PDS upgrade
    Baffmeister .................................... MiG-25 updated flight model
    RussoUK2004 .................................... MiG-29A updated model
    The Mirage Factory ............................. Mirage F-1CK, F-1EDA models
    Bpao, Centurion-1, Brain32, & Ludo.M54 ......... Mirage F-1CR model
    FRPignon/cangas ................................ Mirage F-1CR mod/update
    Paulopanz, Denis Oliveira, Coupi, & Ludo.M54 ... Optional Mirage 5AD/EAD
    The Mirage Factory ............................. Mirage 2000C
    Ace888 & The Mirage Factory .................... Mirage 2000EAD
    Veltro2K & Wrench .............................. Nimrod MR.1
    Florian ........................................ SH-3D Sea King
    ArmourDave & AmokFloo .......................... Su-20/22 models
    Lindr2 ......................................... Su-20/22 upgrades
    eburger68 ...................................... Su-20/22 SF2 upgrades
    Florian, Baffmeister, & Paulopanz .............. Su-25 (new model & skins)
    WingsOverIsrael ................................ Su-25 IrAF camo skin
    Sundowner & Ianh ............................... Tornado IDS
    Bobrock, X-Ray, & Soulman ...................... Tornado IDS skins & decals
    Sundowner, AD, & Dave .......................... Tornado GR1
    Ianh ........................................... Tornado GR1 fixes & updates
    Paulopanz & Spillone104 ........................ H-6 & Tu-16 Packs for SF2
    whiteknight06604 ............................... Tu-22 Iraq AF camo skin
     
    --------------------
     
    Stefano ........................................ AMX-30 & AMX-30B2
    EricJ .......................................... Arab_Dshk
    Abhi ........................................... AN/TWQ-1 Avenger
    WhiteBoySamurai ................................ Leahy, Ticonderoga, & Bainbridge class ships
    Florian ........................................ USN AOE Transport
    Fubar512 & MiGBuster ........................... Carrier Deck Illumination package
    SFP1Ace ........................................ Chieftain tanks
    aleks1 ......................................... CVN-68
    SUICIDAL & TORNO ............................... Humvees
    ID(io)T Team, Torno, YeYeYe, & Spitwulf ........ Iowa '80s battleship
    Fubar512 ....................................... Iowa '80s configuration
    JSF_Aggie ...................................... ThirdWire LHA upgrade
    Julhelm ........................................ Firecan radar (new model)
    BANIDOS TEAM ................................... M-167 VADS
    bigal1 ......................................... M270MLR
    rebel ryder & Nicholas Bell .................... M1939 flak guns
    YEYEYE ......................................... PAC-2 system
    Florian ........................................ RolandRad
    CrazyhorseB34 .................................. RolandRad desert skin
    Kesselbrut ..................................... ZPU-1
    SUICIDAL ....................................... New Destroyed Tank LODs
     
    -------------------
     
    Kout ........................................... Main screen
    cellinsky, Insky/Orsin, & PanamaRed ............ Environment mods
    Fubar512 ....................................... Improved water shader effect
    Spectre8750 .................................... Fake Afterburner Node
    Capitaine Vengeur .............................. Coalition Pack (medals & icons)
    Brennus ........................................ ODS desktop icon
    OldDiego, Pappy, Wrench, Pasko, Florian/ ....... Pilots
    AmokFloo, & PureBlue
    Malibu43 ....................................... Revamped ground campaign
    Dave, Sundowner, Crusader, JSF_Aggie, Dels, .... Testing & minor fixes
    Caesar, Gocad, Malibu43, & CrazyhorseB34
     
    --------------------
     
    (Used in an earlier release of this mod package)
     
    Swede & Wpnssgt ................................ F-16C_B30 & F-16C_B40_RBAF models
    Oli & Sundowner ................................ Jaguar A
    Erwin Hans ..................................... Mirage 2000EAD model
    TORNO/Banidos Team ............................. Mirage 2000EAD skin
    101tfs, YEYEYE, Erwin Hans, & Lindr2 .......... Su-25 (based on Su-39)
     
     
    Credit for the original "Operation Desert Storm" mod package goes to Dave, JSF_Aggie, and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Operation Desert Storm" mod, see the original ReadMes included in \_OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    --------------------------
    eburger68 & USAFMTL (Dave)
    28 April 2012
    26 November 2014

    3,222 downloads

       (9 reviews)

    15 comments

    Submitted

  11. SF2 MiG-23 & MiG-27 Floggers - Part 2

    SF2 MiG-23 & MiG-27 Floggers - Part 2
     
    This mod supplies a collection of MiG-23 & MiG-27 Floggers, created by ArmourDave and The Mirage Factory, and heavily modded by Lindr2 for SFP1. (These are not mods of the 3rdWire Floggers supplied in the SF2 titles.) All have been converted and updated to SF2 standards. Also included with this mod are all the weapons, sounds, pilots, and seats that you will need to install and use any of the aircraft supplied with this mod.
     
    This mod consists of three parts:
     
    Part 1: 1st Generation MiG-23s (MiG-23S, Mig-23M, MiG-23ME, MiG-23MF,
    MiG-23MF, MiG-23UB)
     
    Part 2: 2nd Generation MiG-23s (MiG-23ML, MiG-23MLA, MiG-23MLAE, MiG-23P,
    MiG-23PD, MiG-23-98, MiG-23UM)
     
    Part 3: Ground Attack MiG-23s (MiG-23B, MiG-23BN) & MiG-27s (MiG-27,
    MiG-27D, MiG-27K, MiG-27M, MiG-27ML)
     
    Each of the three parts includes all the decals, pilots, sounds, effects that you will need for the aircraft in that part. This is the second part. The WEAPONS are contained ONLY IN THIS PART -- THE 2ND PART.
     
    These aircraft can be used in SF2, SF2E, SF2V, or SF2I. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Please note that installation of these aircraft will overwrite & replace the default 3rdWire versions included in the various SF2 titles. I recommend that you first REMOVE the 3rdWire MiG-23 and MiG-27 versions - even if you haven't modded them -- before installing these alternate versions.
     
    To install, simply drag the following folders to your SF2 Mods Folder (NOT the folder that the game installs to):
     
    \Effects
    \Flight
    \Objects
    \Sounds
     
    By default your Mod Folder should be located here:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\
     
    ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to.
     
    If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. And remember, the WEAPONS are contained ONLY IN THE 2ND PART, which means that you MUST DOWNLOAD THE 2ND PART TO GET THE WEAPONS.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Aircraft & Nations Included
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    The following aircraft are included in the three parts of this mod:
     
    Part 1: 1st Generation MiG-23s
     
    - MiG-23S Flogger-A (Early)
    - MiG-23S Flogger-A
    - MiG-23SM Flogger-A (obr.71)
    - MiG-23M Flogger-B (Ser. 1)
    - MiG-23M Flogger-B (Ser. 23)
    - MiG-23ME Flogger-B
    - MiG-23MF Flogger-B
    - MiG-23MF Flogger-B (Late)
    - MiG-23MF Rakshak
    - MiG-23MS Flogger-E
    - MiG-23UB Flogger-C (Early)
    - MiG-23UB Flogger-C
     
    Part 2: 2nd Generation MiG-23s
     
    - MiG-23ML Flogger-G (Early)
    - MiG-23ML Flogger-G
    - MiG-23MLA Flogger-G
    - MiG-23MLAE-A Flogger-G (32-22)
    - MiG-23MLAE-B Flogger-G
    - MiG-23MLD Flogger-K
    - MiG-23P Flogger-G
    - MiG-23PD Flogger-G
    - MiG-23UM Flogger-C
    - MiG-23-98 Flogger-K
     
    Part 3: Ground Attack MiG-23s & MiG-27s
     
    - MiG-23B Flogger-F (Early)
    - MiG-23B Flogger-F
    - MiG-23BN Flogger-H
    - MiG-23BN Flogger-H (Egypt)
    - MiG-23BN Flogger-H (Iraq)
    - MiG-23BN Vijay
    - MiG-27 Flogger-D
    - MiG-27D Flogger-J
    - MiG-27K Flogger-J2 (Early)
    - MiG-27K Flogger-J2
    - MiG-27M Flogger-J
    - MiG-27ML Bahadur
     
    The following nations are represented:
     
    USSR Angola
    Bulgaria Ethiopia
    Czechoslovakia Egypt
    East Germany Iraq
    Hungary Libya
    Poland Syria
    Romania India
    Ukraine Sri Lanka
    Cuba Ivory Coast
    North Korea
     
    For more information on the differences between these various different versions, see the documentation included in \_OriginalReadMes.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Few Notes About This Mod
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Those familiar with Lindr2's Flogger packages for SFP1 will rightly recognize that this updated mod builds on his earlier efforts. Although I have largely followed Lindr2's lead in assembling this package, there are some noteworthy differences between his SFP1 collections and this one:
     
    1) Different Engine Sounds & Afterburner TGAs
     
    I have used different engine sounds and afterburner TGAs to give the various engines used by different models distinct sounds and appearances.
     
    2) NATO Code Names
     
    The aircraft names do include the NATO code names, whereas Lindr2's SFP1 versions did not use them at all. Also, the Air-to-Air weapons use both NATO and Soviet names/designations (e.g., "R-73 AA-11 Archer").
     
    3) Wider range of Skins/Nations
     
    You will find a wider range of skins used to represent more nations, drawing on the various one-off skins that have been released by other modders.
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Credits & Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above).
     
    Rafael & BPAo .................................. MiG-23 models for SFP1
    wpnssgt ........................................ MiG-27 models for SFP1
    ArmourDave ..................................... MiG-23M for SFP1
    The Mirage Factory ............................. MiG-23 packages for SFP1
    Lindr2 ......................................... MiG-23 & MiG-27 Packs for SFP1
    Lindr2 ......................................... MiG-23/27 Weapons Pack for SFP1
    ArmourDave & Sal ............................... Su-17 cockpit
    Paladrian ...................................... MiG-21MF cockpit
    Ordway ......................................... SF2 cockpit for MiG-23-98
    Gramps, Matt Ouellette, Marcello, Phantuam ..... Skins
    ghostrider883, whiteknight06604, Soulfreak,
    Sidewinder86, TMF, & Blackrat
    Spillone104 .................................... Sounds
     
    If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. Copies of the original documentation for the components of this mod are included in \_OriginalReadMes. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum.
     
     
    -----------
    Eric Howes
    eburger68
    20 July 2011

    3,407 downloads

       (12 reviews)

    6 comments

    Updated

  12. SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 2

    "Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
     
    by
     
    eburger68 and malibu43
     
    V2.1 Final (Gold - Updated)
    03.01.10
     
    This is the second of four parts.

    7,105 downloads

       (7 reviews)

    0 comments

    Updated

  13. Suez Avenger for WOI - Suez Crisis

    ----------------------------------------------------------------------
    TBM-3E Avenger for Wings Over Israel - Suez Crisis
    ----------------------------------------------------------------------
     
    This is a modification of the TBM-3E released by The Wrench, which is itself a mod of the TBF/TBM Avenger available in the WWII aircraft section at the A-Team Skunkworks web site:
     
    http://cplengineeringllc.com/SFP1/
     
    This mod creates a TBM-3E Avenger for use in ThirdWire's Wing Over Israel (WOI). Included are French Navy and Royal Navy texture sets.
     
    Historical purists & rivet-counters take note: what you're about to read is likely to cause nausea, dizziness, and mild vomiting.
     
    Before discussing anything else, let me tell you what's wrong with this mod:
     
    1) It uses the wrong aircraft: the French Naval Air unit participating in the Suez Crisis flew the TBM-3S/W, not the TBM-3E. I don't have access to a TBM-3S/W model, so the TBM-3E it is.
     
    2) It represents the wrong unit: the French Naval Air unit flying the Avenger in the Suez Crisis was 9 Flotilla, not 15 Flotilla. I don't have decals for 9F, so I used the 15F decals from The Mirage Factory's F4U-7 Corsair instead.
     
    3) It flies the wrong missions: the French Avenger was primarily an anti-submarine aircraft. Given that there are no Anti-Sub missions in WOI (and given that flying around over an open ocean for hours at a time would get really old really fast in this game), this Avenger is configured to fly Strike, CAS, and Armed Recon missions like other attack aircraft in the world of ThirdWire.
     
    For those of you still with me, let me provide some other information about this mod.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    This mod is NOT a complete, self-contained package. It requires that you download the TBF/TBM Avenger from the A-Team's site (see above for a link). Once you've got that file downloaded, do the following:
     
    1) Unpack the A-Team's TBF/TBM Avenger into its own folder.
     
    2) Copy or move the \Objects & \Sounds folders from this mod (i.e., the Suez Avenger mod) to your WOI installation directory.
     
    3) Copy or move the following items from the A-Team TBF/TBM Avenger to the \Objects\Aircraft\TBM-3E folder in your WOI installation directory:
     
    - TBM Avenger-R5.LOD
    - TBM Avenger-R5.OUT
    - \Cockpit [the entire folder "as is"]
     
    4. Install the AN/APS-4 Radar Pod data (from ForWeaponData.txt) to your WeaponData.INI and save the changes using the 3rdWire Weapons Editor.
     
    That's it. You're ready to fly.
     
    Please note that the default unit/skin is the French Navy 15F. I've thrown in Kulbit(80)'s Royal Navy skin as a bonus. This aircraft can be flown reliably on both Hard and Normal flight model settings.
     
    This mod produces the same aircraft as the version for SF2I.
     
    ~~~~~~~~~~~~~~~~~
    Changes & Updates
    ~~~~~~~~~~~~~~~~~
     
    This mod makes extensive changes to Wrench's TBM-3E. Here's a short list:
     
    - added French Navy 15F texture set
    - added Kulbit(80)'s Royal Navy texture set
    - added custom Hangar & Loading screens
    - added updated Loadout image
    - tweaked flight model for Hard settings in WOI
    - tweaked landing gear to fix AI aircraft exploding
    on the taxiway
    - removed belly gunner node and gun
    - performed other minor, misc. tweaks & adjustments
     
    Thanks to Wrench and Kulbit(80) for testing and misc. tweaks & fixes.
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    As noted earlier, this is a modification of the TBM-3E released by The Wrench, which is itself a mod of the TBF/TBM Avenger available in the WWII aircraft section at the A-Team Skunkworks web site:
     
    http://cplengineeringllc.com/SFP1/
     
    Original aircraft: Dev A-Team (Capun, Charles, Gramps and Kesselbrut)
    TBM-3E Modifications: Kevin Stein, aka The Wrench
    AN/APS-4 radar pod: Tim Davis
    Royal Navy skin: Michal Minta, aka Kulbit(80)
    15F decals: The Mirage Factory
     
    Please see the \_Docs folder for the original readme files included with the mods listed above. Any errors or omissions are entirely my responsibility.
     
     
    ------------
    Eric Howes
    27 July 2010

    188 downloads

       (1 review)

    1 comment

    Updated

  14. Vautour IIB/N for WOI - Updated

    ------------------------------------------
    Veltro2K's Vautour IIB/N for WOI - Updated
    ------------------------------------------
     
    This is an update of Veltro2K's Vautour IIB & IIN for Wings Over Israel (WOI). In this update (the originals available at CombatAce in the SF1 Downloads section), I have done my best to correct or mitigate these models' several anomalies: AI inability to taxi and takeoff correctly; AI aircraft exploding on the taxiway; AI problems handling the aircraft in flight; loadout errors; glaring white spots in the engine nacelles.
     
    Notes: You will notice that AI aircraft still bounce around just a bit while taxiing, but they do now take off in timely fashion. The updates applied here mirror those offered in my updated SF2I version, also uploaded to CombatAce.
     
    Thanks to Wrench for looking over an early version of this update and supplying some additional fixes and adjustments, as well as the F-86D cockpit for the IIN model.
     
    ~~~~~~~~~~~~~~~
    Updates & Fixes
    ~~~~~~~~~~~~~~~
     
    These aircraft versions incorporate a number of fixes and updates:
     
    - applied Veltro2K's fixpacks for B & N model
    - added damage TGAs from Christian59's "damage pack"
    - added new LOADOUT.BMP
    - spiffed up LOADING & HANGAR screens
    - darkened IDFCamo textures
    - removed spinner nodes to fix unsightly white
    spots within engine nacelles (no material assigned
    to spinner nodes)
    - corrected, renamed, or removed a number of node
    names within DATA.INIs
    - made engine ThrustPositions symmetrical to correct
    AI handling problems
    - tweaked landing gear data to improve AI ground handling
    behavior
    - added tail bumper to improve taxiing & takeoff stability
    - updated flight model for SF2
    - tweaked loadouts & weapon stations
    - added F-86F cockpit from Dave Zurawski & the F-86F
    Development Team to the Vautour IIB
    - added F-86D cockpit from the Sabre Dog Team to the
    Vautour IIN
    - added Israeli AF '50s/'60s pilot model by Wrench &
    PappyCheckSix
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Installation is simple:
     
    1. Drop the Objects folder into your WOI installation directory.
     
    2. Add the following data to your WeaponsData.INI and save
    the changes with the 3rdWire Weapons Editor:
     
    [WeaponDataXXX]
    TypeName=TANK300_VA_CEN
    FullName=300 gal Drop Tank
    ModelName=Tank_V
    Mass=989.500000
    Diameter=0.650000
    Length=5.920000
    SubsonicDragCoeff=0.200000
    SupersonicDragCoeff=0.770000
    AttachmentType=
    SpecificStationCode=
    NationName=
    StartYear=0
    EndYear=0
    Availability=0
    BaseQuantity=0
    Exported=FALSE
    ExportStartYear=0
    ExportEndYear=0
    ExportAvailability=0
    WeaponDataType=5
    MaxFuelAmount=884.520020
    Asymmetrical=FALSE
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    Original Aircraft: Veltro2K
    Flight Model: ThirdWire
    F-86F Cockpit: Dave Zurawski & F-86F Dev Team
    F-86D Cockpit: Sabre Dog Team
    Damage Textures: Christian59
    IAF 50s/60s Pilot: Wrench & PappyCheckSix
    Misc. Fixes: Wrench
     
     
    -----------
    Eric Howes
    23 May 2009

    383 downloads

       (0 reviews)

    0 comments

    Updated

  15. Vautour IIB/N - Updated for SF2

    ------------------------------------------
    Veltro2K's Vautour IIB/N - Updated for SF2
    ------------------------------------------
     
    This is an update of Veltro2K's Vautour IIB & IIN for Strike Fighters 2: Israel (SF2I). In the process of updating those aircraft (available at CombatAce in the SF1 Downloads section), I have also done my best to correct or mitigate these models' several anomalies: AI inability to taxi and takeoff correctly; AI aircraft exploding on the taxiway; AI problems handling the aircraft in flight; loadout errors; glaring white spots in the engine nacelles.
     
    Notes: You will notice that AI aircraft still bounce around just a bit while taxiing, but they do now take off in timely fashion.
     
    Thanks to Wrench for looking over an early version of this update and supplying some additional fixes and adjustments, as well as the F-86D cockpit for the IIN model.
     
    ~~~~~~~~~~~~~~~
    Updates & Fixes
    ~~~~~~~~~~~~~~~
     
    These aircraft versions incorporate a number of fixes and updates:
     
    - applied Veltro2K's fixpacks for B & N model
    - added damage TGAs from Christian59's "damage pack"
    - added Vautour destroyed model data
    - adapted decals for SF2 directory structure
    - added USERLIST.INI
    - added LOADOUT.TGA
    - spiffed up LOADING & HANGAR screens
    - darkened IDFCamo textures
    - removed spinner nodes to fix unsightly white
    spots within engine nacelles (no material assigned
    to spinner nodes)
    - corrected, renamed, or removed a number of node
    names within DATA.INIs
    - made engine ThrustPositions symmetrical to correct
    AI handling problems
    - tweaked landing gear data to improve AI ground handling
    behavior
    - added tail bumper to improve taxiing & takeoff stability
    - updated flight model for SF2
    - tweaked loadouts & weapon stations
    - added F-86F cockpit from Dave Zurawski & the F-86F
    Development Team to the Vautour IIB
    - added F-86D cockpit from the Sabre Dog Team to the
    Vautour IIN
    - added Israeli AF '50s/'60s pilot model by Wrench &
    PappyCheckSix
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Installation is simple: simply drop the Objects folder into your SF2I Mod Folder.
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    Original Aircraft: Veltro2K
    Flight Model: ThirdWire
    F-86F Cockpit: Dave Zurawski & F-86F Dev Team
    F-86D Cockpit: Sabre Dog Team
    Damage Textures: Christian59
    IAF 50s/60s Pilot: Wrench & PappyCheckSix
    Misc. Fixes: Wrench
     
     
    -----------
    Eric Howes
    23 May 2009

    483 downloads

       (0 reviews)

    0 comments

    Updated

  16. Suez Avenger for SF2I - Suez Crisis

    ---------------------------------------------------------------------------
    TBM-3E Avenger for SF2I Expansion Pack - Suez Crisis
    ---------------------------------------------------------------------------
     
    This is a modification of the TBM-3E released by The Wrench, which is itself a mod of the TBF/TBM Avenger available in the WWII aircraft section at the A-Team Skunkworks web site:
     
    http://cplengineeringllc.com/SFP1/
     
    This mod creates a TBM-3E Avenger for use in ThirdWire's SF2I Suez Expansion Pack. Included are French Navy and Royal Navy texture sets.
     
    Historical purists & rivet-counters take note: what you're about to read is likely to cause nausea, dizziness, and mild vomiting.
     
    Before discussing anything else, let me tell you what's wrong with this mod:
     
    1) It uses the wrong aircraft: the French Naval Air unit participating in the Suez Crisis flew the TBM-3S/W, not the TBM-3E. I don't have access to a TBM-3S/W model, so the TBM-3E it is.
     
    2) It represents the wrong unit: the French Naval Air unit flying the Avenger in the Suez Crisis was 9 Flotilla, not 15 Flotilla. I don't have decals for 9F, so I used the 15F decals from The Mirage Factory's F4U-7 Corsair instead.
     
    3) It flies the wrong missions: the French Avenger was primarily an anti-submarine aircraft. Given that there are no Anti-Sub missions in SF2I (and given that flying around over an open ocean for hours at a time would get really old really fast in this game), this Avenger is configured to fly Strike, CAS, and Armed Recon missions like other attack aircraft in the world of ThirdWire.
     
    For those of you still with me, let me provide some other information about this mod.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    This mod is NOT a complete, self-contained package. It requires that you download the TBF/TBM Avenger from the A-Team's site (see above for a link). Once you've got that file downloaded, do the following:
     
    1) Unpack the A-Team's TBF/TBM Avenger into its own folder.
     
    2) Copy or move the \Objects & \Sounds folders from this mod (i.e., the Suez Avenger mod) to your SF2I Mod Folder.
     
    3) Copy or move the following items from the A-Team TBF/TBM Avenger to the \Objects\Aircraft\TBM-3E folder in your SF2I Mod Folder:
     
    - TBM Avenger-R5.LOD
    - TBM Avenger-R5.OUT
    - \Cockpit [the entire folder "as is"]
     
    That's it. You're ready to fly.
     
    Please note that the default unit/skin is the French Navy 15F. I've thrown in Kulbit(80)'s Royal Navy skin as a bonus. This aircraft can be flown reliably on both Hard and Normal flight model settings.
     
    Although packaged for SF2I, this mod will work fine in Wings Over Israel (WOI), provided you move the decals to their proper texture folders in the TBM-3E folder and install the AN/APS-4 radar pod to your WOI Weapons folder.
     
    ~~~~~~~~~~~~~~~~~
    Changes & Updates
    ~~~~~~~~~~~~~~~~~
     
    This mod makes extensive changes to Wrench's TBM-3E. Here's a short list:
     
    - added French Navy 15F texture set
    - added Kulbit(80)'s Royal Navy texture set
    - moved decals to SF2 \Decals folder
    - added USERLIST.INI
    - added custom Hangar & Loading screens
    - added updated Loadout image
    - added DestroyedModel data
    - tweaked flight model for Hard settings in SF2
    - tweaked landing gear to fix AI aircraft exploding
    on the taxiway
    - removed belly gunner node and gun
    - performed other minor, misc. tweaks & adjustments
     
    Thanks to Wrench and Kulbit(80) for testing and misc. tweaks & fixes.
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    As noted earlier, this is a modification of the TBM-3E released by The Wrench, which is itself a mod of the TBF/TBM Avenger available in the WWII aircraft section at the A-Team Skunkworks web site:
     
    http://cplengineeringllc.com/SFP1/
     
    Original aircraft: Dev A-Team (Capun, Charles, Gramps and Kesselbrut)
    TBM-3E Modifications: Kevin Stein, aka The Wrench
    AN/APS-4 radar pod: Tim Davis
    Royal Navy skin: Michal Minta, aka Kulbit(80)
    15F decals: The Mirage Factory
     
    Please see the \_Docs folder for the original readme files included with the mods listed above. Any errors or omissions are entirely my responsibility.
     
     
    ------------
    Eric Howes
    27 July 2010

    210 downloads

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