eburger68
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Everything posted by eburger68
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Hans: Could I offer a few observations? First, if you changed air base names to match the names used in Rends' version of the GermanyCE terrain, then some (or even most) of the NF5 campaigns may not work properly because the campaign engine will be looking for air bases that don't exist in the terrain. Second, I see that you copied most of the OffMap Airbases out of the SF2NA Iceland terrain verbatim. While that will work for the most part, the positions of those bases relative to the geography of the GermanyCE terrain will be off to some degree (general orientation is correct, though: Soviet air bases should be to the East and North). Eric Howes
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ODS Road2Hell question...
eburger68 replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Folks: Actually, some of those ODS missions specify the wrong aircraft types, because newer aircraft were substituted when we did the SF2 version of the mod. I thought had taken care of all the name changes in those missions, but I checked again today and found three aircraft used in the missions with incorrect names. Attached to this post is an updated set of .MSN files. These files will be included in the next cumulative update to the mod. I can't say whether these name problems caused the freeze that Beach AV8R encountered, but it's conceivable that they did, depending on the particular mission that he selected. Eric Howes ODS_missions_upd.zip -
Wrench: You don't don't remember the thread about a weapons loadout complaint involving one of the Mirages in NF4 about two years ago? You commented on the user-posted screenshot yourself. The user in that case did as users will do: loaded up every available hard point, ignoring the fact that the weapons were loading on the same part of the wing and, thus, overlapping each other. I had to completely re-do the loadouts to prevent that from happening. I wish TK would simply fix the bug, as this bug affects the default loadout scheme for the Meteor8. Those are the default weapons loadout groups for that aircraft. Eric Howes
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Wrench: That solves one problem but just creates another, because the rockets and bombs should not be loaded at the same time. I've implemented just the solution you put forward only to turn around and have users complaining about loadouts again once they load up all the hardpoints available only to see the various weapons overlap each other on the wings -- weapons which shouldn't have been loaded at the same time in the first place. And, yes, you can advise users not to do that, but sure enough they will -- and then complain. That's why I prefer using weapons groups to enforce loadout limits. Eric Howes
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Emp_Palpatine: Actually, it appears you do have bombs loaded on the wing pylons. The black dots indicate that something is loaded there. If you start the mission, what's on the wing pylons? I've seen this quirk of SF2 before. It happens when weapon stations with significant differences in loadout types are grouped together. The weapons are there, but only the black dot indicates as much. Eric Howes
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MiG-25 Foxbats for SF2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Folks: As promised, a refreshed mod package is now available. This version corrects the radar problem with the MiG-25PD. It also adds a previously missing Parts.BMP to several MiG-25RB skins. Eric Howes -
MiG-25 Foxbats for SF2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
fallenphoenix: Turns out there is a problem with the PD. In the avionics.ini for that model (but not the others), I screwed up the Min/MaxElevationAngle lines near the top. They should read: MaxElevationAngle=52 MinElevationAngle=-42 I had both values as positive. This problem does not affect the other interceptors. I was already planning to upload an updated version of the mod later this evening to correct some other minor oversights. This bug will also be corrected in that package. Eric Howes -
MiG-25 Foxbats for SF2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
fallenphoenix: There's nothing special about the MiG-25 radar data. If you take a look at it, you'll see that it's roughly comparable to the later F-4s. In testing I was able to achieve a lock on targets, and my wingmen were able to achieve adequate results with radar-guided AA-6s and AA-7s against various aircraft. In fact, the radar data for MiG-25P & PD is almost exactly the same as had been used on those aircraft for several years in NF5 and Desert Storm, and I've yet to hear a complaint about the MiG-25s in those mods. Eric Howes -
MiG-25 Foxbats for SF2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
fallenphoenix: I have read that the MiG-25 did indeed have a powerful radar, but nothing so powerful that it could "burn through ECM as if it wasn't there." That almost sounds like the kind of fear-mongering that surrounded the MiG-25 before Belenko defected with one in 1976, when we learned that this alleged Soviet superfighter was nothing of the kind. I've also read that ECM on the Blackbirds was able to defeat the MiG-25's radar. But then I've also read Soviet accounts that the MiG-25 was able to achieve a radar lock on SR-71s on occasion, so who knows who's telling the truth here. The other factor here is the ECM of the B-52s, which was apparently heavy duty stuff. Ed Rasimus discusses the effects of the B-52s ECM on his F-4E's radar when his backseater made the mistake of trying to lock one up at relatively close range. (See his second book "Palace Cobra.") Eric Howes -
MiG-25 Foxbats for SF2
eburger68 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Paulo: You wrote: One other problem: that PTB-5500 drop tank is too long by about 2.1 m. It either sticks out the rear under the engine exhausts or protrudes into the nose gear in the front. We need a new one that fits the dimensions of these particular models. Eric Howes -
View File MiG-25 Foxbats for SF2 SF2 MiG-25 Foxbats This mod package contains a collection of MiG-25 Foxbats, all converted and updated to SF2 standards. Included in the package are all the weapons, effects, pilots, and seats that you will need to install and use any of the aircraft in this package. These aircraft can be used in SF2, SF2E, SF2V, SF2I, or SF2NA. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions. Those familiar with the original MiG-25 Pack assembled by Dave (USAFTML) for SFP1 will rightly recognize that this updated package simply builds on the work of Dave and the entire team behind that original release. (The original ReadMe from that release is included here.) ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ To install, simply drag the \Effects and \Objects folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\ Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\ Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\ ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aircraft & Nations Included ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following aircraft are included in this package: MiG-25P Foxbat-A - Interceptor MiG-25R Foxbat-B - Recon version MiG-25RB Foxbat-B - Recon/Bomber version MiG-25PU Foxbat-C - 2 seat trainer MiG-25PD Foxbat-E - Interceptor (updated) MiG-25PD Foxbat-E - Interceptor (updated), Export version MiG-25BM Foxbat-F - Anti-radar version The following nations are represented: USSR India Iraq Libya Syria For more information on the differences between these various versions, see this Wikipedia article: http://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-25 Also useful are these online articles: http://www.airvectors.net/avmig25.html http://www.ausairpower.net/TE-Foxbat-Foxhound-92.html http://everything2.com/title/MiG-25+Foxbat ~~~~~~~~~~~~~~~~ Notes on Changes ~~~~~~~~~~~~~~~~ This package is largely an updating of the original MiG-25 Foxbat Pack to SF2 standards. I will not claim 100 percent technical and historical accuracy for every aspect of every aircraft, but I did consult a number of sources while preparing this package. Several things are worth noting: - landing gear for all aircraft is fixed, so aircraft no longer bounce and teeter around on the ground or wander off into the weeds (this has long been a pet peeve of mine with these aircraft, and I think I have finally fixed the underlying problem); - brake chute animation for the PD and PD Export version has been disabled, as the animation appears to be partially broken, leaving the chute door open during flight (strangely, this problem does not affect the other models); - all engines now have fake afterburner nodes (if you don't like their appearance, you're welcome to substitute your own or turn them off); - all aircraft use standard SF2 shadow statements (the included .SHD files actually spawn those dreaded tractor beams, whereas a simple SF2 shadow configuration does not). It should also be noted that the skins included here are quite dated. If anyone is so inspired to create a new set of skins and decals (Paulopanz, I'm looking at you...), please contact me at CombatAce.com. I would be happy to incorporate a new set of skins and decals into an updated version of this package. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits & Acknowledgements ~~~~~~~~~~~~~~~~~~~~~~~~~~ This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above). Primary credit goes to the team responsible for the original MiG-25 Foxbat package for SF1: Dave (USAFTML) Wpnssgt Tomcat1974 Sundowner Ghostrider Deuces Moonjumper Also included in this package are skins or decals done by the following individuals: HrntFixr Sidewinder86 Gepard Wrench The cockpits used in this package were built by: Paladrian (MiG-21 cockpit) Boopidoo & Badger the Bad (Su-15 cockpit) Finally, I used a tweaked version of the fake afterburner node effect introduced by Spectre8750. If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. A copy of the original ReadMe for the MiG-25 Foxbat Pack for SFP1 is included in the same directory as this ReadMe. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum. ----------- Eric Howes eburger68 27 March 2014 Submitter eburger68 Submitted 03/28/2014 Category MiG-25
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2,025 downloads
SF2 MiG-25 Foxbats This mod package contains a collection of MiG-25 Foxbats, all converted and updated to SF2 standards. Included in the package are all the weapons, effects, pilots, and seats that you will need to install and use any of the aircraft in this package. These aircraft can be used in SF2, SF2E, SF2V, SF2I, or SF2NA. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions. Those familiar with the original MiG-25 Pack assembled by Dave (USAFTML) for SFP1 will rightly recognize that this updated package simply builds on the work of Dave and the entire team behind that original release. (The original ReadMe from that release is included here.) ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ To install, simply drag the \Effects and \Objects folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\ Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\ Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\ ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aircraft & Nations Included ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following aircraft are included in this package: MiG-25P Foxbat-A - Interceptor MiG-25R Foxbat-B - Recon version MiG-25RB Foxbat-B - Recon/Bomber version MiG-25PU Foxbat-C - 2 seat trainer MiG-25PD Foxbat-E - Interceptor (updated) MiG-25PD Foxbat-E - Interceptor (updated), Export version MiG-25BM Foxbat-F - Anti-radar version The following nations are represented: USSR India Iraq Libya Syria For more information on the differences between these various versions, see this Wikipedia article: http://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-25 Also useful are these online articles: http://www.airvectors.net/avmig25.html http://www.ausairpower.net/TE-Foxbat-Foxhound-92.html http://everything2.com/title/MiG-25+Foxbat ~~~~~~~~~~~~~~~~ Notes on Changes ~~~~~~~~~~~~~~~~ This package is largely an updating of the original MiG-25 Foxbat Pack to SF2 standards. I will not claim 100 percent technical and historical accuracy for every aspect of every aircraft, but I did consult a number of sources while preparing this package. Several things are worth noting: - landing gear for all aircraft is fixed, so aircraft no longer bounce and teeter around on the ground or wander off into the weeds (this has long been a pet peeve of mine with these aircraft, and I think I have finally fixed the underlying problem); - brake chute animation for the PD and PD Export version has been disabled, as the animation appears to be partially broken, leaving the chute door open during flight (strangely, this problem does not affect the other models); - all engines now have fake afterburner nodes (if you don't like their appearance, you're welcome to substitute your own or turn them off); - all aircraft use standard SF2 shadow statements (the included .SHD files actually spawn those dreaded tractor beams, whereas a simple SF2 shadow configuration does not). It should also be noted that the skins included here are quite dated. If anyone is so inspired to create a new set of skins and decals (Paulopanz, I'm looking at you...), please contact me at CombatAce.com. I would be happy to incorporate a new set of skins and decals into an updated version of this package. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits & Acknowledgements ~~~~~~~~~~~~~~~~~~~~~~~~~~ This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above). Primary credit goes to the team responsible for the original MiG-25 Foxbat package for SF1: Dave (USAFTML) Wpnssgt Tomcat1974 Sundowner Ghostrider Deuces Moonjumper Also included in this package are skins or decals done by the following individuals: HrntFixr Sidewinder86 Gepard Wrench The cockpits used in this package were built by: Paladrian (MiG-21 cockpit) Boopidoo & Badger the Bad (Su-15 cockpit) Finally, I used a tweaked version of the fake afterburner node effect introduced by Spectre8750. If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. A copy of the original ReadMe for the MiG-25 Foxbat Pack for SFP1 is included in the same directory as this ReadMe. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum. ----------- Eric Howes eburger68 27 March 2014 -
Emp_Palpatine: A Red version of Linebacker '75 would be almost indistinguishable from the existing Red version of Linebacker II. As for the other two South Vietnam centered campaigns, the VPAF doesn't play a large enough role in those conflicts to justify a Red side campaign. The most common Red aircraft that one encounters are An-2s and Il-28s -- at least south of the DMZ. Eric Howes
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Hans: You'll also need to add the new bases that NF5 contains, add the highway strip airfields, merge both TYPES.INIs into a single combined INI, and add all the unique files from NF5 to the new terrain. It's not a simple, straightforward process. I would prefer that folks simply have some patience and wait until we can do a proper job of it, as I cannot support an NF5 install that's using a Frankenstein terrain of unknown provenance. Rends: You wrote: Exactly. Which is why I recommended setting up an alternate terrain that's differently named -- so that you can seamlessly switch between two versions of the same terrain in-game without have to exist and do a re-naming switcheroo. I actually have four different versions of the GermanyCE terrain installed, and I can switch between any of them at will. Eric Howes
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Rends: Well, then I will hold off until you have a version that you think might resemble a "final" version (barring, of course, the occasional small update or patch). Until then, I would recommend that users simply set up your version of the terrain as an alternate GermanyCE terrain (different folder name, with the key INIs and the HFD and TFD files matching the folder name) and fly single missions using that terrain. For campaigns, continue to use the default NF5 version of the terrain. Eric Howes
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Folks: Since the question has been asked, let me answer it: no, this terrain is not compatible with NF5 campaigns right "out of the box." The NF5 version of the GermanyCE terrain adds a number of target areas, including new air bases that are used in the campaigns. In fact, the NF5 TARGETS.INI is larger than the one in this new version of the terrain. As this new version doesn't have those air bases or other new target areas, it won't work with the NF5 campaigns. I am going to be looking into combining the two versions of the terrain, but this will take some time, as a large number of files have to be sorted and several critical INIs merged. Eric Howes
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Emp_Palpatine: The clear TGA tree files were replaced in the standard Expansion Pack terrains back in 2010 with blank TGAs to correct the trees/clouds problem that cropped up with the Dec2009 patch. Now that TK has locked the min. cloud height (thus preventing any such issue from occurring), you can add the original tree TGAs back in. Just grab the TGAs from the SouthVietnam75 terrain and drop them in the other two terrains. Eric Howes
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Rends: The unit names are already specified in the existing campaign files. All I need are the AirUnit numbers, which are the unique ID numbers assigned to each unit in the campaign DATA.INIs, and the AircraftType. The AirUnit numbers for the Red side usually start in the high 90s or even low 100s in each camaign (NATO units are listed first in campaign DATA.INIs). If you'd like me to test your mod for compatibility with NF5, shoot me a PM and we can make arrangements. Eric Howes
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Folks: Red-side campaigns are easy enough to do. I'm already preparing an update for NF5, so it would be a natural addition to include red-side campaigns. I can create the campaigns. I would appreciate some input on which Red units ought to be made Player-flyable in each campaign. If someone wants to put together a list of suggestions, all I would need is the AirUnit numbers and AircraftTypes. Eric Howes
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View File SF2V Expansion Pack - End Game, 1974-1975 SF2V Air & Ground Expansion Pack v. 2.1 ** End Game, 1974-1975 ** This is an add-on package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" available at CombatAce. This add-on includes three new campaigns, all based on the events of late-1974 and early 1975, when North Vietnam launched its final campaign to conquer South Vietnam and re-unify the country. Also included are a number of new aircraft and other items to fill out these new campaigns. This add-on package is designed to be applied over the top of an existing installation of version 2.1 of the Expansion Pack with the latest update package applied as well as the VPAF Add-on Pack. You can download the four main Expansion Pack files here: Part 1: http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/ Part 2: http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/ Part 3: http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/ Part 4: http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/ The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download: http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/ The latest update package for the Expansion Pack can be found here: Sept. 2013 Update: http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/ Please take a look over the remainder of this ReadMe before installing this add-on. ~~~~~~~~~~~~ Requirements ~~~~~~~~~~~~ The minimum requirements for this add-on package are the same as for the latest cumulative update for the Sf2V Expansion Pack. ** Minimum Requirements: SF2V + SF2 + SF2E In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2. SF2 and SF2E are required in order to provide several aircraft that are not included in SF2V. ** Support for SF2NA This update adds support for installations that include SF2NA, but SF2NA is not required. ** Patch Levels This update supports several different patch levels: 1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels. 2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below. ** VPAF Add-on The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download: http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/ This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update. ** Latest Cumulative Update for the SF2V Expansion Pack You should have the latest cumulative update for the Expansion Pack installed before applying this add-on package. Currently the latest update is the Sept. 2013 Update: http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/ ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ The installation process has three phases: one for the main add-on files; a second for users with the Mar2012 or later patch levels of SF2V; a third for users with SF2NA merged into their SF2V installs. Here's how to apply this update package: 1. Ensure that SF2V, SF2, and SF2E are all properly installed & updated as part of a merged install. 2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder, that the VPAF Add-on in installed, and that the latest update package for the Expansion Pack is applied. (See above for links to all components mentioned here.) 3. Unpack SF2V_AG-XP_v2_74-75.7z to a safe place on your drive. 4. Open the \1_All_Patch_Levels folder. Drag and drop all the files and folders from within the \To_Mod_Folder sub-folder to your SF2V Mod Folder, overwriting as prompted. 5. If you are running SF2V at the Mar2012 or later patch level, open the \2_Mar2012_Patch folder. Drag and drop all the files and folders from within the \To_Mod_Folder sub-folder to your SF2V Mod Folder, overwriting as prompted. 6. If your SF2V installation includes SF2NA, open the \3_SF2NA folder. Drag and drop all the files and folders from within the \To_Mod_Folder sub-folder to your SF2V Mod Folder, overwriting as prompted. At this point the main add-on is installed and you're ready to play the new campaigns. If you would like to install the optional A-37A/B Dragonfly or DLC F-4N aircraft, please read the next sections. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installing the A-37A/B Dragonfly ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ One important aircraft in the inventory of the VNAF (South Vietnamese Air Force) was the A-37B Dragonfly, which first went through a combat evaluation program ("Combat Dragon") conducted by the USAF in the late '60's. A number of "Super Tweets" found their way into the inventory of the VPAF (Vietnamese People's Air Force) after the collapse of South Vietnam in April 1975 and were used by the newly unified Vietnam when it intervened in Cambodia against the Khmer Rouge. Unfortunately, we are not allowed to distribute the LODs (3D model files) for the A-37A and A-37B. Thus, by default, the South Vietnam campaigns substitute the B-57B Canberra in the ground-attack role for the VNAF. (The VNAF actually did briefly fly the Canberra in 1965-66, but eventually abandoned the aircraft after numerous problems cropped up in the training program for VNAF pilots.) In the \Optional directory, however, you will find all the files you need (minus the LODs) to add the A-37s to the game. In order to use the A-37s, though, you must first procure the LODs from the A-Team Skunkworks site (in the "3rd Party Mods" section): http://cplengineeringllc.com/SFP1/3rd_Party.html Download the A-37A and A-37B packages, unzip the files, and copy the .LOD files from each aircraft to the corresponding aircraft folders in the \Optional\A-37s directory. Don't forget to copy the cockpit LODs to the \Cockpit folder in each aircraft. Once you've added the LOD files to the aircraft folders, you may install the aircraft to \Objects\Aircraft directory in your Mod Folder. The South Vietnam campaigns are set up so that they will automatically use the A-37Bs in lieu of the B-57Bs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installing the DLC F-4N Phantom II ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Also included as an optional aircraft is the ThirdWire DLC F-4N Phantom II. If the DLC F-4N is included in your base install, you may install the supporting files from \Optional\DLC\F-4N. To install it in lieu of the F-4N that is installed by default (and which is a mod of the F-4B_67): 1. Remove the existing F-4N from the \Objects\Aircraft directory in your Mods folder. (Leave the decals for the F-4N in \Objects\Decals.) 2. Move the F-4N folder from \Optional\DLC to \Objects\Aircraft in your Mods folder. Once installed, the DLC F-4N will be automatically used by the game. ~~~~~~~~~~~~~~~~~~~~~~~~ Summary of New Campaigns ~~~~~~~~~~~~~~~~~~~~~~~~ This add-on supplies three new campaigns set in 1974-75 for the Expansion Pack. Two of these campaigns are based on counterfactual history -- namely, an imagined alternate history in which President Richard Nixon somehow survives the Watergate scandal and intervenes once again in Southeast Asia as South Vietnam buckles in the face of North Vietnam's "Ho Chi Minh Campaign." The third campaign is an updated version of MiGBuster's "The Last Stand '75" campaign, based on the actual historical circumstances of South Vietnam's collapse and eventual defeat. The three new campaigns are as follows: - Linebacker '75: a counterfactual historical campaign -- Nixon survives Watergate and goes on the war path when the Democratic Republic of Vietnam appears to have Republic of Vietnam on the ropes in early 1975. (Note: This campaign should not be confused with the "Linebacker III" campaign released for WOV by Malibu43 and set in the '80's.) - The Last Stand '75: an update of MiGBuster's historical 1974-75 VNAF campaign for SF2V. - Ho Chi Minh Campaign: essentially an alternate version of "The Last Stand," but with the counterfactual historical background of Linebacker '75, allowing the player to fly U.S. aircraft in support of South Vietnam from bases in Thailand, Yankee Station, and Dixie Station. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on the New SouthVietnam75 Terrain ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This add-on installs an alternate version of SouthVietnam terrain (SouthVietnam75). This alternate terrain incorporates many (but not all) of the additions made by MiGBuster to the southernmost regions of North Vietnam (Route Packs I and II) as well as South Vietnam. Although this alternate terrain should be compatible with earlier campaigns set in 1965-1972, we have nonetheless elected to offer this modified South Vietnam terrain as a separate terrain instead of just folding in the changes and updates to the existing South Vietnam terrain. ~~~~~~~~~~~~~~~~ Historical Notes ~~~~~~~~~~~~~~~~ Although all three campaigns are rooted to some extent in actual historical events, we necessarily worked from incomplete, limited historical data. In particular, the two "counterfactual" or "fictional" campaigns required us to speculate on how a U.S. intervention in Southeast Asia during 1974-1975 might have unfolded. Moreover, we have taken some liberties in constructing these campaigns in order to enhance game play. - U.S. units/squadrons are based on data we were able to scrounge on the internet from various sources. We looked at WestPac carrier deployments for '74-75 and what squadrons were on those cruises with what aircraft. USMC squadrons are all either West Coast squadrons or squadrons that were visiting or based in the Pacific (Australia, Japan, the Phillipines) during that time period. USAF squadrons are pretty close to those in Linebacker II, with some exceptions based (again) on data we were able to find about those units. - The VNAF is much more active and aggressive in the South Vietnam campaigns than it was historically. Although nominally the 4th largest air force in the world (following the transfer of large numbers of aircraft from the U.S. in the "Operation Enhance" and "Enhance Plus" programs of 1972-1973), the VNAF lacked the training and equipment to employ this large inventory of aircraft effectively against invading PAVN (North Vietnamese) forces. - VPAF aircraft do appear in both South Vietnam campaigns. This is not historically correct. The VPAF played almost no role in the '75 Ho Chi Minh campaign, and the few air-to-ground sorties conducted against targets in the South were actually flown by VNAF defectors in F-5s and A-37s. We have included the VPAF, flying from airfields in Route Packs I and II, as this makes the campaigns more interesting, esp. with the addition of Il-28s (which the VPAF received from the Soviet Union in late 1965). We have included MiGBuster's documentation for his original "The Last Stand '75" campaign in the \OriginalDocs folder. These files contain more information about the original VNAF campaign was created. ~~~~~~~~~~~~~~~ What's Included ~~~~~~~~~~~~~~~ This add-on includes the following new fixes & updates for the Expansion Pack: NEW AIRCRAFT - A-37A/B Dragonfly (optional, see note above) - A-4F_74 Skyhawk - A-4M_73 Skyhawk - A-6E Intruder - A-7D_75 Corsair II - A-7E_74 Corsair II - F-4D_75 Phantom II - F-4E_75 Phantom II - F-4J_74 Phantom II - F-4N Phantom II - F-14A Tomcat - F-111D Aardvark MISC UPDATES & ADDITIONS - added three new campaigns set in 1974-1975 (see summary above) - added medals pack for North & South Vietnam - added new skins for the USAF F-4D_75 & and F-4E_75 - added drop tanks for new aircraft - added alternate version of SouthVietnam terrain (SouthVietnam75) that includes new target areas for the 1974-75 time period (see note above) - added SA-6 launcher and radar - added VNAF pilots for A-37B Dragonfly - added several new engine sounds ~~~~~~~ Credits ~~~~~~~ This update contains a number of new items from the following modders who generously allowed their use: MiGBuster .......................... original Last Stand '75 campaign dtmdragon .......................... A-4M_73 Skyhawk HomeFries .......................... A-6 Superpack for SF2 Column5, USAFTML, & Storm .......... F-4N Phantom II Mirage Factory ..................... F-14A Tomcat FastCargo & team ................... F-111D Aardvark Sundowner .......................... new skins for F-4D_75 & F-4E_75 Sundowner .......................... F-4N VF-111 skin Column5 ............................ F-4N VF-151 skin ChampionsVA56 ...................... A-37A/B Dragonfly skins MiGBuster .......................... SouthVietnam75 target additions If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. ~~~~~~~~~~~ Legal Stuff ~~~~~~~~~~~ We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s). Thanks, Malibu43 & eburger68 -------------------- malibu43 & eburger68 18 Mar. 2014 Submitter eburger68 Submitted 03/18/2014 Category User Made Campaigns
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1,442 downloads
SF2V Air & Ground Expansion Pack v. 2.1 ** End Game, 1974-1975 ** This is an add-on package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" available at CombatAce. This add-on includes three new campaigns, all based on the events of late-1974 and early 1975, when North Vietnam launched its final campaign to conquer South Vietnam and re-unify the country. Also included are a number of new aircraft and other items to fill out these new campaigns. This add-on package is designed to be applied over the top of an existing installation of version 2.1 of the Expansion Pack with the latest update package applied as well as the VPAF Add-on Pack. You can download the four main Expansion Pack files here: Part 1: http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/ Part 2: http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/ Part 3: http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/ Part 4: http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/ The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download: http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/ The latest update package for the Expansion Pack can be found here: Sept. 2013 Update: http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/ Please take a look over the remainder of this ReadMe before installing this add-on. ~~~~~~~~~~~~ Requirements ~~~~~~~~~~~~ The minimum requirements for this add-on package are the same as for the latest cumulative update for the Sf2V Expansion Pack. ** Minimum Requirements: SF2V + SF2 + SF2E In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2. SF2 and SF2E are required in order to provide several aircraft that are not included in SF2V. ** Support for SF2NA This update adds support for installations that include SF2NA, but SF2NA is not required. ** Patch Levels This update supports several different patch levels: 1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels. 2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below. ** VPAF Add-on The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download: http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/ This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update. ** Latest Cumulative Update for the SF2V Expansion Pack You should have the latest cumulative update for the Expansion Pack installed before applying this add-on package. Currently the latest update is the Sept. 2013 Update: http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/ ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ The installation process has three phases: one for the main add-on files; a second for users with the Mar2012 or later patch levels of SF2V; a third for users with SF2NA merged into their SF2V installs. Here's how to apply this update package: 1. Ensure that SF2V, SF2, and SF2E are all properly installed & updated as part of a merged install. 2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder, that the VPAF Add-on in installed, and that the latest update package for the Expansion Pack is applied. (See above for links to all components mentioned here.) 3. Unpack SF2V_AG-XP_v2_74-75.7z to a safe place on your drive. 4. Open the \1_All_Patch_Levels folder. Drag and drop all the files and folders from within the \To_Mod_Folder sub-folder to your SF2V Mod Folder, overwriting as prompted. 5. If you are running SF2V at the Mar2012 or later patch level, open the \2_Mar2012_Patch folder. Drag and drop all the files and folders from within the \To_Mod_Folder sub-folder to your SF2V Mod Folder, overwriting as prompted. 6. If your SF2V installation includes SF2NA, open the \3_SF2NA folder. Drag and drop all the files and folders from within the \To_Mod_Folder sub-folder to your SF2V Mod Folder, overwriting as prompted. At this point the main add-on is installed and you're ready to play the new campaigns. If you would like to install the optional A-37A/B Dragonfly or DLC F-4N aircraft, please read the next sections. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installing the A-37A/B Dragonfly ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ One important aircraft in the inventory of the VNAF (South Vietnamese Air Force) was the A-37B Dragonfly, which first went through a combat evaluation program ("Combat Dragon") conducted by the USAF in the late '60's. A number of "Super Tweets" found their way into the inventory of the VPAF (Vietnamese People's Air Force) after the collapse of South Vietnam in April 1975 and were used by the newly unified Vietnam when it intervened in Cambodia against the Khmer Rouge. Unfortunately, we are not allowed to distribute the LODs (3D model files) for the A-37A and A-37B. Thus, by default, the South Vietnam campaigns substitute the B-57B Canberra in the ground-attack role for the VNAF. (The VNAF actually did briefly fly the Canberra in 1965-66, but eventually abandoned the aircraft after numerous problems cropped up in the training program for VNAF pilots.) In the \Optional directory, however, you will find all the files you need (minus the LODs) to add the A-37s to the game. In order to use the A-37s, though, you must first procure the LODs from the A-Team Skunkworks site (in the "3rd Party Mods" section): http://cplengineeringllc.com/SFP1/3rd_Party.html Download the A-37A and A-37B packages, unzip the files, and copy the .LOD files from each aircraft to the corresponding aircraft folders in the \Optional\A-37s directory. Don't forget to copy the cockpit LODs to the \Cockpit folder in each aircraft. Once you've added the LOD files to the aircraft folders, you may install the aircraft to \Objects\Aircraft directory in your Mod Folder. The South Vietnam campaigns are set up so that they will automatically use the A-37Bs in lieu of the B-57Bs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installing the DLC F-4N Phantom II ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Also included as an optional aircraft is the ThirdWire DLC F-4N Phantom II. If the DLC F-4N is included in your base install, you may install the supporting files from \Optional\DLC\F-4N. To install it in lieu of the F-4N that is installed by default (and which is a mod of the F-4B_67): 1. Remove the existing F-4N from the \Objects\Aircraft directory in your Mods folder. (Leave the decals for the F-4N in \Objects\Decals.) 2. Move the F-4N folder from \Optional\DLC to \Objects\Aircraft in your Mods folder. Once installed, the DLC F-4N will be automatically used by the game. ~~~~~~~~~~~~~~~~~~~~~~~~ Summary of New Campaigns ~~~~~~~~~~~~~~~~~~~~~~~~ This add-on supplies three new campaigns set in 1974-75 for the Expansion Pack. Two of these campaigns are based on counterfactual history -- namely, an imagined alternate history in which President Richard Nixon somehow survives the Watergate scandal and intervenes once again in Southeast Asia as South Vietnam buckles in the face of North Vietnam's "Ho Chi Minh Campaign." The third campaign is an updated version of MiGBuster's "The Last Stand '75" campaign, based on the actual historical circumstances of South Vietnam's collapse and eventual defeat. The three new campaigns are as follows: - Linebacker '75: a counterfactual historical campaign -- Nixon survives Watergate and goes on the war path when the Democratic Republic of Vietnam appears to have Republic of Vietnam on the ropes in early 1975. (Note: This campaign should not be confused with the "Linebacker III" campaign released for WOV by Malibu43 and set in the '80's.) - The Last Stand '75: an update of MiGBuster's historical 1974-75 VNAF campaign for SF2V. - Ho Chi Minh Campaign: essentially an alternate version of "The Last Stand," but with the counterfactual historical background of Linebacker '75, allowing the player to fly U.S. aircraft in support of South Vietnam from bases in Thailand, Yankee Station, and Dixie Station. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on the New SouthVietnam75 Terrain ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This add-on installs an alternate version of SouthVietnam terrain (SouthVietnam75). This alternate terrain incorporates many (but not all) of the additions made by MiGBuster to the southernmost regions of North Vietnam (Route Packs I and II) as well as South Vietnam. Although this alternate terrain should be compatible with earlier campaigns set in 1965-1972, we have nonetheless elected to offer this modified South Vietnam terrain as a separate terrain instead of just folding in the changes and updates to the existing South Vietnam terrain. ~~~~~~~~~~~~~~~~ Historical Notes ~~~~~~~~~~~~~~~~ Although all three campaigns are rooted to some extent in actual historical events, we necessarily worked from incomplete, limited historical data. In particular, the two "counterfactual" or "fictional" campaigns required us to speculate on how a U.S. intervention in Southeast Asia during 1974-1975 might have unfolded. Moreover, we have taken some liberties in constructing these campaigns in order to enhance game play. - U.S. units/squadrons are based on data we were able to scrounge on the internet from various sources. We looked at WestPac carrier deployments for '74-75 and what squadrons were on those cruises with what aircraft. USMC squadrons are all either West Coast squadrons or squadrons that were visiting or based in the Pacific (Australia, Japan, the Phillipines) during that time period. USAF squadrons are pretty close to those in Linebacker II, with some exceptions based (again) on data we were able to find about those units. - The VNAF is much more active and aggressive in the South Vietnam campaigns than it was historically. Although nominally the 4th largest air force in the world (following the transfer of large numbers of aircraft from the U.S. in the "Operation Enhance" and "Enhance Plus" programs of 1972-1973), the VNAF lacked the training and equipment to employ this large inventory of aircraft effectively against invading PAVN (North Vietnamese) forces. - VPAF aircraft do appear in both South Vietnam campaigns. This is not historically correct. The VPAF played almost no role in the '75 Ho Chi Minh campaign, and the few air-to-ground sorties conducted against targets in the South were actually flown by VNAF defectors in F-5s and A-37s. We have included the VPAF, flying from airfields in Route Packs I and II, as this makes the campaigns more interesting, esp. with the addition of Il-28s (which the VPAF received from the Soviet Union in late 1965). We have included MiGBuster's documentation for his original "The Last Stand '75" campaign in the \OriginalDocs folder. These files contain more information about the original VNAF campaign was created. ~~~~~~~~~~~~~~~ What's Included ~~~~~~~~~~~~~~~ This add-on includes the following new fixes & updates for the Expansion Pack: NEW AIRCRAFT - A-37A/B Dragonfly (optional, see note above) - A-4F_74 Skyhawk - A-4M_73 Skyhawk - A-6E Intruder - A-7D_75 Corsair II - A-7E_74 Corsair II - F-4D_75 Phantom II - F-4E_75 Phantom II - F-4J_74 Phantom II - F-4N Phantom II - F-14A Tomcat - F-111D Aardvark MISC UPDATES & ADDITIONS - added three new campaigns set in 1974-1975 (see summary above) - added medals pack for North & South Vietnam - added new skins for the USAF F-4D_75 & and F-4E_75 - added drop tanks for new aircraft - added alternate version of SouthVietnam terrain (SouthVietnam75) that includes new target areas for the 1974-75 time period (see note above) - added SA-6 launcher and radar - added VNAF pilots for A-37B Dragonfly - added several new engine sounds ~~~~~~~ Credits ~~~~~~~ This update contains a number of new items from the following modders who generously allowed their use: MiGBuster .......................... original Last Stand '75 campaign dtmdragon .......................... A-4M_73 Skyhawk HomeFries .......................... A-6 Superpack for SF2 Column5, USAFTML, & Storm .......... F-4N Phantom II Mirage Factory ..................... F-14A Tomcat FastCargo & team ................... F-111D Aardvark Sundowner .......................... new skins for F-4D_75 & F-4E_75 Sundowner .......................... F-4N VF-111 skin Column5 ............................ F-4N VF-151 skin ChampionsVA56 ...................... A-37A/B Dragonfly skins MiGBuster .......................... SouthVietnam75 target additions If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. ~~~~~~~~~~~ Legal Stuff ~~~~~~~~~~~ We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s). Thanks, Malibu43 & eburger68 -------------------- malibu43 & eburger68 18 Mar. 2014
