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eburger68

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Everything posted by eburger68

  1. Migbuster: Almost all of those have been converted and are available in one or more comprehensive mods: Su-15 Flagon A: NATO Fighters 5 MiG-25: NATO Fighters 5 & Op Desert Storm F-106: NATO Fighters 5 & Op Tainted Cigar Su-27: NATO fighters 5 & Op Darius AV-8C Harrier: Op Darius Gloster Javelin: NATO Fighters 5 It wouldn't take much to extract the relevant components and package them up as individual downloads. Eric Howes
  2. Warmbrak: First, solve one problem at a time. That means get the missing aircraft problem solved first before you try to mess around with SweetFX. Second, if you're not seeing any new aircraft, then you did not follow "all the installation instructions to the tee." The installation, in other words, is botched because the game isn't finding the new aircraft (and possibly some of the other new items from NF5) where it expects to find them. I can't tell you where they are because I'm not sitting at your PC. I would recommend nosing around and finding where all the new aircraft are on your hard drive, them moving them to the proper location: \Objects\Aircraft. My guess is that they're buried in some sub-folder somewhere -- possibly \Objects\Objects\Aircraft or even \Objects\Aircraft\Aircraft. The other possibility is that you dropped the new files in a mod folder that is not being used by the custom EXE that you created. Wherever they are, they're not where they're supposed to be (or the game expects them to be). And the same likely holds true for the new Decals, Weapons, Guns, and Pilots as well. Eric Howes
  3. OK, something different this time around: a single campaign (out of the three stock SF2V campaigns) with one flyable customized unit. And the mod doesn't even include the files necessary to make that one aircraft flyable. Again, I don't see the point, esp. since there are campaign mods already available that make the entire inventory of VPAF aircraft flyable in all stock SF2V campaigns. Eric Howes
  4. JSF_Aggie: It was locked with the Dec2010 patch and Exp. Pack 2. Of course, before that we still had issues because the Dec2009 patch introduced some changes to the handling of clear TGAs (in conjunction with the introduction of support for DX10). Those changes resulted in the unsightly effects of trees poking through clouds if the clouds were low enough. There were complaints about that bit of visual nastiness. Instead of fixing the underlying issue, he simply locked the cloud height to prevent players from seeing it. So, the last patch level that allowed for low hanging clouds without producing the trees/clouds visual oddities was Jun2009b. If he has unlocked the cloud height, I'd be interested to know if he also resolved the trees/clouds issue. I haven't installed the latest patch (and have no plans to based on reports), so I can't test this myself. Eric Howes
  5. Juantsx79: Sounds like you downloaded or unpacked only one of the two download files for OTC. There are two download files. This is the first part, which you apparently have: http://combatace.com/files/file/13988-operation-tainted-cigar-for-sf2-part-1-of-2/ Here is the second part, which has all the aircraft: http://combatace.com/files/file/13987-operation-tainted-cigar-for-sf2-part-2-of-2/ You need the aircraft from the second download file. Eric Howes
  6. Wrench: One other thing: you released your Cuba OTC terrain for SF2 on 8 July 2011: http://combatace.com/files/file/12114-cuba-otc-plus-terrain/ That's eight months before the release of SF2NA. Did it not work with non-SF2NA installs when you released it? If so, how could you have tested it? Eric Howes
  7. Wrench: I tested the terrain with the mods that I made for it for over two years without SF2NA, and it ran without problems. Dave and a few others ran an early version of it as well -- again, without problem. In fact, even the latest version of it still runs in a non-SF2NA environment without problems. I know because I tested it before releasing it -- as I always do. Keep in mind that the GroundObject folder that you use is quite a bit different from what's included in this mod. Also,the TYPES.INI and TARGETS.INI that draw on the items in the GroundObject folder are also quite a bit different. Still further, there is no SF2NA version of the Carribean Crisis campaign -- only the standard version that is not NavalMap-enabled.That means everyone who ever downloaded this mod and run the Red campaign has been running a campaign that is not SF2NA-ready and uses the old style carrier stations for naval units. There is only one person reporting problems here. That's out of 300 downloads. Moreover, we haven't even got a full picture of what the extent of the problem is on this user's system. That's why I am asking questions right now, not jumping to conclusions. There might actually be a bug in the mod. If so, we'll find it and squash it. Eric Howes
  8. Juantsx79: OK, those without SF2NA have an additional installation step in the ReadMe, which requires you to install some additional files and removes some files from the install as well. Did you perform that step? Have you double-checked to ensure that you installed the files to the right place and don't have multiple versions of files in nested folders? How about the standard Op Tainted Cigar campaign? Can you play that one? How about Single missions? Can you fly Red aircraft in Single missions? Eric Howes
  9. skyknight0721: NF4+ is outdated -- I wouldn't bother tracking down all the constituent parts and updates and installing it. The latest version is NATO Fighters 5, which can be downloaded in 8 parts: http://combatace.com/files/category/407-sf2-series-add-on-missions-and-campaigns/page__sort_order__DESC__sort_key__file_submitted__num__20__st__20 The install is entirely drag-and-drop. Please go over the ReadMe carefully and follow the instructions. If you wind up with non-working install, then you didn't install it correctly. Eric Howes
  10. Juantsx79: Well, you haven't provided much information to go on here. Which of the SF2 games are installed in target installation? Is SF2NA part of your install? How about the patch level that you're on? When you selected the Caribbean Crisis campaign, which aircraft and unit did you select? I can tell you that most failures of this nature are caused by improper installations -- i.e., something the game engine is looking for is not where the game expects to find it. Eric Howes
  11. AggressorBlue: The "Exit" button from the Map screen is the F-104 in the top right hand corner of that screen. If the custom menus really bother you, simply remove the \Menu folder from your Mods directory. The game will revert to the stock menus. Eric Howes
  12. We went through this last fall after the same poster uploaded a dozen or so of these single-numbered aircraft --mostly F-86s, MiG-15s, MiG-17s, and others from the same time period. Even after being asked to explain the utility of these curious uploads, the poster remained silent. All the previous uploads have been removed, it appears. I strongly suspect this upload will meet the same fate. Eric Howes
  13. TheWarrior & mysonsayaudi: I just checked my local install of the SF2V Expansion Pack with the latest updates applied. I don't see any problems with the A-6A or the A-6B. The skins are fine. The air brakes and tail hook are also fine. The Expansion Pack uses the stock ThirdWire Intruder, not MontyCZ's Intruder. (The EA-6A and EA-6B uses MontzCZ's models, but those are different aircraft). If you're seeing problems with the skins, air brakes, or tailhook and those problems are traceable to having bits from the MontzCZ A-6A Intruder in your A-6A folder, then my best guess is that those bits came from the A-6A FOTI package, which the ReadMe advises users to download in order to grab the necessary cockpit files included in that package. Users should install only the cockpit files, though -- i.e., the cockpit folder. If they install the other files from that package, they probably will encounter the very problems that have been described here -- black aircraft (because the INI file is now referencing the wrong LODs which are themselves referencing non-existent skins), deployed tail hook and air brakes (because the DATA.INI is now referencing the wrong animations). I would recommend removing the cockpit files (listed above) to a temporary location, then deleting the A-6A (and A-6B, if you modded that aircraft as well) from your SF2V install. Then extract the A-6A (and, optionally, A-6B) from the SF2V Expansion Pack files again, installing them along with any updates from the Jan. 2012 update package, and then finally reinstalling the cockpit files. That should set things right. Eric Howes
  14. AggressorBlue: You don't need to be able to see the MiGs on the map in order to fire at them. If the fact that enemy aircraft don't show up on the map is really bothering you, simply remove the following files from \Flight in your Mod folder: MAPENEMYICON.TGA HUDDATA.INI Eric Howes
  15. SupGen: Yes, no problem. But keep in mind that in order to use the Movement.INI you need the TARGETS.INI from the Expansion Pack as well. And that means you'll the the TYPES.INI as well as a number of other files in the terrain folder as well as the GroundObject folder, as those items are used in the TARGETS.INI and TYPES.INI. Eric Howes
  16. Guys: The SF2NA Expansion Pack includes a Movement.INI with defined shipping and truck routes, enabling Anti_Ship and Armed_Recon missions. Eric Howes
  17. flightdude: No, you have to create a new weapon using the LODs and BMPs that are used for the ground object. You can't simply re-use the ground object. Eric Howes
  18. Oh, how wonderful.Glad to know Paypal has implemented such sophisticated security technologies in its payment processing. At this point I wouldn't be too surprised if those who tried to purchase the DLC through Paypal wound up on the dreaded "Do Not Fly List." Eric Howes
  19. Guys: I ran into the same problem with Paypal, so I used the Amazon Payment method (a first for me). Clicking the Amazon Payment link took me to the sign-in page for Amazon (I have an Amazon account, but no Amazon-branded credit card). Once I signed in, I simply went through the same payment process as with purchasing something at Amazon. At the end of the payment process I was redirected to the download page for the DLC. Good to know the Amazon option works. Eric Howes
  20. Guys: You can put ground objects onto the decks of ships. There's a working example in the SF2NA Expansion Pack and Op Tainted Cigar -- look for the SovietCargoShip in the GroundObject folder. The trick is to create a new missile using the ground object that you want on the deck, then add the missiles to the ship. The missile can be effectively disabled by setting Accuracy=0 and so forth. You don't even need any data in the WeaponSystem section of the ship's DATA.INI. Positioning is a bit of a chore, but it can be done. Eric Howes
  21. Folks: Attached to this post is package to make Gerwin's IcelandNA Classic Terrain useable with the SF2NA Expansion Pack -- "Some Assembly Required." Please note that you will need to download Gerwin's latest terrain (it is not included in this package). A ReadMe with installation instructions is included. Please do take a look at the notes section of that ReadMe as well. Eric Howes ICELAND-NA.7z
  22. PFunk: There are updates available for both mods: ODs Update 1 http://combatace.com/topic/71944-update-1-for-sf2e-ods/ OpDarius Update 1 http://combatace.com/topic/74627-operation-darius-final-part-1-of-4/#entry610449 The OpDarius Update does reduce the likelihood that you'll encounter those dreaded SA-10s. Eric Howes
  23. bucklehead101: Glad to hear you're enjoying it. Unfortunately, I don't have any advice on flying the B-57 in the campaign. Perhaps others have worked out some successful tactics. Eric Howes
  24. Dave: Plenty of Crusaders for you to fly in this one. Hope it was worth the wait. ELH
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