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Monty CZ

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Everything posted by Monty CZ

  1. Interesting question... As I understand it, If I change exhaust emmiter to something similar to smoke (which will stay in the air for long time) and then apply rudder and eliminate roll with ailerons to have plane in horizon the emmiter (visible path) would be straight (which is probably not right) Did I understand what do you want to say? Monty CZ
  2. Hurá další spokojený uživatel :-) Lítáš to jako simulátor nebo jako gamesu? tj patříš k těm který mají všechno na easy sednou do F-18 a jdou killit migy, nebo máš všechno na hard a chybí ti že před startem nemůžeš strávit 20 minut zahříváním motoru a oživováním systémů? Monty CZ
  3. Another small upgrade: (new picture) How is the inlet temp limit working? Monty CZ
  4. Tak mě napadlo že si můžeš stáhnout nějakej poslední weapons pack, kterej obsahuje všechno možné, tam jsou i ini a dat soubory. Monty CZ
  5. Možná to je tím editorem spouštěným z raru když ho dáš do složky, klikneš na to pravým a nastavíš spouštět s kompatibilitou pro Win98 (myslím) tak by měl fungovat. Sice to nepíšeš ale předpokládám že poté co v editoru otevřeš weaponslist.ini a máš tam ty svoje zbraně přidané tak dáš "save". (podívej se na datum souboru weapons?nevím?.dat jestli se ti změnil. Monty CZ
  6. máš 1 nebo druhou verzi hry? je potřeba mít i weapon editor odpovídající verzi hry. nemám grippena ale můžu to zkusit Monty CZ
  7. Brain32 Thank you buddy! I tried something similar but not exactly this. Problems solved, more ahead :-) Monty CZ
  8. Ok from today I can even land in low visibility conditions (or maybe die trying it but knowing what I did wrong :-) ) I did some ini cockpit work today for anybody who want to ask when it would be finnished here si my to do list: todo list.txt need to solve this: it is possible to make one light for gear up and one for gear down? it is possible to have azimuth to previous waypoint on any instrument? how to do range counter? how to do separate lights for flap up, take of, landing? how to overheat the engine in 20mins on full throttle? etc etc :-) Monty CZ
  9. AND YOU SAYING THAT after so many hours ?!?!?! thanks for the link Craig
  10. I tested it on stock A-10 (78) the earlier one has no ability to carry GBUs. There is no stock lantirn POD and it is possible to drob GBU on target like runway etc, not on AAA just like yarag said. Monty CZ
  11. xclisiv8 after two or three evenings I spent by painting this, I hate even to look at clock on my wall :-) On some simpler gauges lets say clocks you can make lines for 10mins (60degrees) and then rotate them all around on gauges with logaritmic scale you have to paint each line by hand. Numbers are usualy vertical so each number is placed separately on my gauges. The ones rotating around the center are placed in another graphic program called Inkscape which allows to connect text to spline (circle) Maybe some vector graphic programs (like Corel, Illustrator) are better for it. I hope it helps Monty CZ
  12. Člověče teď nevím jaká verze A-10ky je v SF2E, ale myslím, že Ačko nemělo integrovanej laser. já teda na tohle nejsem největší odborník protože jsem zkusil warthoga tak všehovšudy 5x a protože mi taky nešly odhodit GBUčka a nevěděl jsem co je laser, tak jsem tam podvěsil Mk-82ky protože s těma se to dá trefit skoro stejně :-) Můžu to doma vyzkoušet. Obecně mám s laserem nebo TV naváděnejma bombama problém jak nepřeletět cíl dřív než dopadne bomba, protože se pak zruší zaměření. U A-10ky to teda nehrozí protože se sotva plazí. Zkus se na to zeptat v anglický sekci, nebo se podívej do knowledge base. Monty CZ
  13. another evening another steps: some improvements on textures I tried Monty CZ
  14. Čau, tahle bomby se vždy zaměřují klávesou E a nevím jestli fungují jen na primární cíle ale myslím že ne. Jak psal Blackbird potřebuješ mit na letadle laserdesignator (buď vestavěnej nebo podvěšenej) be toho se bomba neodhodí. Monty CZ
  15. I will look at the textures so it would help a little, just now I have about 270 parts in the 3D model and about 13500 polys - it will be under 20k polys and 400 parts, when I finnish it (I dont want to see the out file :-) ) ...and the ini work will take some time i think ... one question for today: for this plane was very specific that the engine took some time when going from iddle to full power. 9-12 seconds usualy. So how to model it? I believe that ThrottleRate=??? is the correct parameter, but what means the number? smaller number means slower response. Monty CZ
  16. Soulfreak you can remove gun with some ini woodoo :-) Gepard I didnt know about the missiles. Will check that. Here is something I tested today: Monty CZ
  17. serverandenforcer, yes that is bumpmapping I allways use all features that are implemented into game engine :-) here is some update (I had a file error today so I had to rework something and now only clock needs to be finished) lights testing :-) Monty CZ
  18. Thank you Brain32 for this confirmation I have to add 2 bars then (and I dont know if the game engine even has this function) Today I could finish the main panel and then time to move to secondary panels. Monty CZ
  19. Hello all, I realized that I need help with instrument panels (as a paraglider pilot I can read vario and GPS only :-) ) Can anybody tell me how is this instrument supposed to work? I realized that its some sort of HSI display. How will the center ball look when you would be off approach course? (I dont even know if it is possible to make in SF2) Monty CZ
  20. I finished Breitling skin and did some work on inside :-) Monty CZ
  21. Spillone here are screenshots of my glass material parameters: This is the result of many testings :-) Monty CZ
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