
Monty CZ
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Everything posted by Monty CZ
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Hello all actualy I was interested in this concept some time ago and I think that the idea was not bad, but they didnt have technologies we have now, so the plane was difficult to fly. What if we build similar plane today? with computers, FBW, turboprop engine. I think that it would be simplier than MV-22 (Osprey, tilt rotor) but stil have stol capabilities it wouldnt be fighter of course but good for CAS missions you can see here what I tried in strike fighters: http://combatace.com/topic/62719-since-there-is-no-what-if-forum-for-sf2/ Monty CZ
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SF2 Screenshot Thread
Monty CZ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Modelism. Poly Count.
Monty CZ replied to dare2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello it is nice to see somebody who wants to work on new planes !!! When we start to make new planes it was common to have 4500 polys per plane but it vas in 2003 :-) I think that you can use 10.000 and with proper level of detail modeling it would be ok you can see on my heinkel what I mean with level of detail modeling here: http://combatace.com/topic/66792-early-wwii-fighters-bombers-wips/page__st__20 the worst thing is to make high poly plane, then apply any automatic plugin to make low poly and ending with 20000 polys giving up and make only one LOD. In that case game uses 20000 polys for something 10km from you which is displayed as a dot anyway. Texture usage is another limitation (4 textures with resolution 2048x2048 is more than you need to cover the whole game world but you can use it on the plane) for the cockpit it is another 10000 polys If you have questions send me PM Monty CZ -
Hello maybe the Le Prieur rocket files (Le Prieur.bmp LePrieur_rocket.LOD LePrieur_rocket.OUT Prieur_pod2.LOD Prieur_pod2.OUT) are not that the files defined by weapon editors I released N11 with rockets but somebody else did another version so you have to download files (lod & bmp) for that version Monty CZ
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BF109 B/C/D BY Monty CZ
Monty CZ replied to christian59's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
First gen version is a problem since it needs differend exporter and different 3DS max version :-( Monty CZ -
Thanx Fubar, it is not the problem of Ymac, as I believe it has something to do with angle of attack, because slow plane with bigger AOA on take off has problem, when you push your stick forward and the plane is on main tires only the problem is gone (mostly). Same with landing. I spend a lot of time with flight model of original TW spitfire as a base for my FM then I tried to make spit flyable and the problem is there too (on HARD of course) here are the files: http://leteckaposta.cz/109710421 Monty CZ
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Hello all, my question concerns data inis for proppeler planes and I suppose that strike fighters and first eagles are similar enough to try it here. My planes have problem with prop torque while take off attempt it looks like there is connection between angle of attack and roll moment, because planes tends to roll to the side sometimes combined with massive yaw moment. As a RC plane modeler I would try to make bigger vert tail but I am in virtual engine, so pls help me what coefficient would make the work. Thank you in advance Monty CZ
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I was hoping that He-111 would be a plane I manage to make in so often mentioned two weeks, but I am 3 days late and still have problem :-( The plane flies, but on the ground it is nose heavy and it is impossible to take off I tried to move CG possition back for 0,5m but no luck. Engine thrust vector is properly set but increasing throttle causes nose down possition and explosion. Any ideas (and yes I can set the thrust vector just above the tarmac but then I have problem in flight - tail heavy) Monty CZ
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This is test of damage modelling on Heinkel still to solve - gunners aiming bad when I am a pilot, if it is AI only gunners are ok - ok I tried to shot it down in B.35 - gunners are deadly (like snipers). Do I have to set gunners position somewhere in cockpit ini to make them aim as well in piloted plane? engines have no exhaust emiters where I set them and I can see smoke emiters all over the skies when I shot nose off, there was small point (circle like mesh) that I cannot see in 3DS my bad it was one dummy mesh :-) any ideas about this? Monty CZ
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I am no historician but why they would do it? From what I read about 30ties in Europe the times were ...strange and something I cant even imagine :-( But I think that in my scenario Poland forces are inactive during the crisis due Czechoslovakia Soviet pact. SSSR is the only involved state outside the CSR and Germany as they provided material and planes (yes it looks like I have to do even I-16) to say the truth I am not able to make campaign yet :-( I have to check the DLC no.11 if it helps me to do that. September patch destroyed my SF2Europe instal and I have to solve this first. Monty CZ