
Monty CZ
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Everything posted by Monty CZ
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This file was corrupted and now is deleted right N11 file is the one with screenshot CORRECTED LINK LOCATION
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Do you have weapons folder in your game directory? as it is here: in the Weapons folder is edited WEAPONDATA.INI and WEAPONDATA.DAT use weapon editor which is downloadable from combatace Monty
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One more post for today I uploaded 2 more skins for N11, they are available in WWI plane skin section
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File Name: Nieuport 11 File Submitter: Monty CZ File Submitted: 21 Feb 2007 File Category: WW1 Aircraft This package contains new flyable Nieuport 11 plane with cockpit and 2 texture sets. Click here to download this file CORRECTED LINK LOCATION
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View File Nieuport 11 add-on plane Nieuport N11 for ThirdWires First Eagles The Great Air War 1918 This package contains new flyable Nieuport 11 plane with cockpit and 2 texture sets. Flight model by TexMurphy 3D model and textures by Monty CZ Submitter Monty CZ Submitted 02/21/2007 Category Nieuport
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MrCraig41 from where is the left plane picture? B Bandy RFC your post has come in time - I made little change just before I finished README.TXT :-) here is the result: oh did I say README? ...Yes I did, thanx to TexMurphy I can upload this plane just now Be patient file will be available soon Monty
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Next link: http://home.comcast.net/~clipper-108/AIAAPaper2005-119.pdf
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HERE I found this: Performance Combat experience showed the N.28 to have outstanding manoeverability, an excellent rate of climb and a respectable top speed. Major Hartney, the comander of the 27th Aero (and later the 1st Pursuit Group) summed up the aircraft when he described the Nieuport 28 as "a fast moving, fast acting gem" (7). What this means in absolute terms and how this and other early airplanes actually performed is a matter for debate. However, there are clues available in the writings of the day. Included below is a summary of comparisions distilled from books that were written during or shortly after the war. At the very least the table below indicates how pilot's in that day and age viewed the airplane they flew as it compared with other aircraft. N.28 vs Speed Climb Dive Manuever Spad 180 hp same (8) N.28 better(8)(9) Spad better(9) N.28 better(8)(9) Albatros D.V DV faster (10) mixed (10)(11) DV better (12) N.28 better(11) Camel N.28 faster(13) N.28 better (14) - - Fokker D.VII - N.28 better (15) - N.28 better (15) Rumpler (C Type) N.28 faster(16) - N.28 faster(16) N.28 better (16) Albatros(C Type) N.28 faster(17) - - - Pfaltz D.III - - D.III faster(18) - The N.28 clearly benefited from good manueverability and an impressive rate of climb, however it was not considered as rugged as the Spads which replaced it. A flight test (19) of a prototype which weighed about 48 lb less (20) than the version the USAS adopted yielded the following results: Altitude Time to Aprox rate Speed m ft min fpm mph 500 1,640 - 1356 - 1000 3,281 2'42" - - 1500 4,921 - 1159 - 2000 6,562 5'25" - 123 2500 8,202 - 894 - 3000 9,843 8'92" - 121 3500 11,483 - 729 - 4000 13,123 13'42" - 117 4500 14,764 - 475 - 5000 16,404 20'33" - 111
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Lucas you are right :-) this is unacuratte too, but better than previous gunsight my problem was (is), that in no cockpit view there is gunsight in the center of view, but gun is shooting above (5° up) If you dont like it there will be way to disable those wires
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Hello all, could anybody help here? dont know how to make cockpit better by moving gunsight as it is on this picture tried this: [GunsightFront] HasGunsight=TRUE GunsightMilSize=50 GunsightName=SE5a_sight.tga DefaultDepression=-100 but it dont work
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yes this is the one Tex is working on. C5 hadnt time so I asked Tex and he is doing good job. Monty
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View File Soldiers - add on ground unit there is not enough targets in flight simulations. If you thing this is any use extract 2 directories into your groundobject directory. There is no destroyed model for soldiers and no effect with blood. Enjoy Monty Submitter Monty CZ Submitted 02/17/2007 Category Ground Objects Mods
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Hello, I thought that FE space is too empty so I tried to do something with it. If you think it is interesting for you, files will be available soon at CombatAce. (LOOK there is something behind you!) Monty
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Hello all, I finnaly got Le Prieur rockets working on BeBe, but there is small problem there although I have rockets fitted at angle 15° they are fired at angle 0° is it bug or something? Ballon busting looks different now :-)
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Hello all, here is some update - ingame screenshots and today I started with cockpit (I dont like to model cockpits:-) ) Monty
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Ok it looks like I am finished for now, thanx RvH - wingtips are a little bit sharpened. Maybe my english is not good enough but vickers stay on center - my work is based on historical refferences. What you see is done with 4500 polys and 4 textures 512x512pix tomorow I´ll send files ready for FM and next pictures would be from game sfabert could you check those pictures and your reference - maybe I dont have good plans.
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Thanks for all yours suggestions, RvH I used THIS as a refference, do you realy think that ailerons are too rounded ? Maybe I will touch them gently:-) Armament: Plane will be released only with wickers, lewis will be enabled as a gun pod. I have Le Prieur rockets prepared (modeled) but no luck to make them working in the game, could anybody help here? (N11 needs teeth)