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gabilon

+MODDER
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Everything posted by gabilon

  1. Hi, Nice looking aircraft. To make nozzle animation, you have to apply vertex scaling to the nozzle, no mesh scaling. Use PositionXYZ, Rotation Euler XYZ and Bezier Scale as controllers (no TCB!!). Dont rotate or move the mesh within the animation. If you need an example, PM and I can send you a sample mesh.
  2. Somewhen in 2008. Still a lot of work to do.
  3. I didnt found any information out there on gun and weapons bay, so I improvise them after a couple of whiskys. Moving/animating nozzles is quite easy. Problem is to link thrust vector to pitch control. I suppose its possible to enable independent TVC like in Harrier or Yak-41. I´m afraid pitch TVC is not a priority on TK next patch.
  4. I´m afraid TVC limitation (¿or bug?) of SFP1 engine can´t be solved with 3D or INI modding. Anyway, please report any progress with this issues, as I´m interested in adding thrust vector control (pitch) to my current project. WIP
  5. Is that thrust vector linked to the pitch control?
  6. Thanks for the information. Unfortunately, I dont understand japanese. I read at combatsim that MIG 1.42 was supposed to have 3D vectored thrust. (http://www.combatsim.com/htm/jan99/mig-mapo.htm#cont) My model is on an early stage and I havent started to work with the FM, but I hope to enable thrust vectoring controls. Nevertheless, it seems there are some unsolved issues with the TVC on SFP1 engine (maybe next patch fix them). GABILON
  7. Hi all, I´m now working on a MIG-1.42 Model for SFP1. I´ve found many drawings and some pictures, but I dont have information about details on: weapon stations, gun location, internal bay (¿?) and airbrakes. If anyone can provide me with any information, I´ll be very grateful. Thanks, GABILON
  8. Hi Shin kazama, I'm afraid there is not enough pictures/information out there to make the pit (at least, I was not capable of finding it...)
  9. Nice video. Fubar, your new Yak-41 flight model works great. At last, afterburner!
  10. AFAIK due to the game limitations, its not possible to enable both afterburners and thrust vectoring control at the same time. If you want an "afterburning" Yak-41, you have two options: a) Disable thrust vectoring control. This may be a good option when AI controlled aircraft, as AI dont use VTOL. b) Link thrust vectoring to pitch control, like in scrapper's MIG-29OVT both two options only require little INI file editing. Long life to SFP1!
  11. View File YAK-41 FREESTYLE Yak-41 Freestyle add-on for WOE. See Readme file for details. Submitter gabilon Submitted 03/02/2007 Category Modern Soviet Aircraft
  12. 5,219 downloads

    Yak-41 Freestyle add-on for WOE. See Readme file for details.
  13. If you want to enable modern planes in WOE, you need to modify the EndYear entry in your Options.ini file (Eg: EndYear=2020).
  14. View File Gepard & Leopard Gepard, Leopard1A4 & Leopard1A5 Add-On for SFP1 Submitter gabilon Submitted 11/03/2005 Category Ground Objects Mods
  15. View File Marder Roland Marder Roland Add-On for SFP1 Submitter gabilon Submitted 10/08/2005 Category Ground Objects Mods
  16. View File Merkava Mk1 Merkava Mk1 Add-On for SFP1 Submitter gabilon Submitted 10/08/2005 Category Ground Objects Mods
  17. View File 2S6 TUNGUSKA (FIXED) 2S6 TUNGUSKA Add-On for SFP1 Version 2 Both 30mm and SA-19 weapons have been combined into one model Submitter gabilon Submitted 09/19/2005 Category Ground Objects Mods
  18. Appart form the COCKPIT.INI file, have you included the entries in AVIONICS.INI ? ([RadarData],[RadarDisplay...)
  19. I´m afraid I havent solved the afterburner+thust vectoring problem. I've been working on streakeagle idea (very good, BTW), but without convincing results. I was thinking on releasing the model with a non-afterburner overpowered engine. This will be quite unrealistic but will allow VTOL. FM also needs work as I´m not an aero-coeficiens expert. Maybe a beta release will provide me with some feedback from mod gurus. Nevertheless, I´ve seen at combatace some screenshots of a F-22, which seem to solve the afterburner incompatibility . FUBAR and USAFMTL are involved in that project, and maybe the can give me some clue.
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