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Madmatt

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Everything posted by Madmatt

  1. After a very long hiatus I am getting back into WOFF and went ahead and purchased BH&H2. While looking over what's been changed and checking out the various web pages I noticed that on the main site https://www.overflandersfields.com/ , the nav button at the top of the screen for the Downloads section is broken. Looks like it tries to launch some sort of javascript but nothing happens. I know that's not an earth shattering issue, but it does reflect poorly on a company when their homepage links are broken. I actually found a few other broken links throughout the main site while browsing around and I will try and list them out when I get a moment.
  2. Yup, i see the issue now, I never realized that when i moused over the button that the text that appeared below the button was actually part of a selectable dropdown list. That seems a bit weird since there is only one option. I think a more elegant approach would be to just do as the other buttons do and simply launch the new page. Pretty sure if I and DoctorQuest each thought the link was broken and didnt notice the drop down, others have/will as well. At least now, I know what is going on.
  3. Did a bit more testing, this time with my Android (Pixel 7 Pro) phone and browser app. When launched from my phone, the Android version of Chrome in mobile mode opened the page but the mobile version of the page shows a drop down style nav bar instead of the animated buttons. When I select the Desktop site, which loads the page as it looks on a Windows browser, i get the same issue as reported. All the other buttons launch their respective pages, but the Download button does not work.
  4. I actually tested it on both Chrome and Edge and on neither of them does it seem to work. @Burning Beard are you trying it from the main home page of https://overflandersfields.com? For me, on either Chrome or Edge, all the other nav buttons work fine as well as animate on mouseover but the Download one does nothing and in the bottom left side of my browser when i mouse over the buttons and usually see the url that it will take me to, when I mouse over the Downloads button I just see it say "javascript;" which would seem to indicate that the javacode that forwards the browser to the correct page is perhaps broken. Here is the source for that button: >>>>>>>>>>>>>>>>>>>>>>>>>>>>> <div class="xr_ar xr_nb0"> <a href="javascript:;" aria-haspopup="true" onclick="return(xr_nn());"> <img class="xr_rn_ xr_rnsp_ xr_ap" src="index_html_files/53181.png" alt="Downloads" title="" style="left:620px;top:0px;width:120px;height:35px;"/> <img class="xr_rn_ xr_rnsp_ xr_ap xr_ro xr_ro0 xr_tt3" src="index_html_files/52805.png" alt="Downloads" title="" onmousemove="xr_mo(this,108)" style="left:623px;top:2px;width:114px;height:27px;"/> </a> <div class="xr_nb2 xr_nb5 xr_smp620_-740" style="left:620px; top:35px; min-width:120px;"> <ul class="xr_nb4"> <li><a href="downloads-woffbhahii.html">WOFF Between Heaven &amp; Hell II</a> </li> </ul> </div> </div> <<<<<<<<<<<<<<<<<<<<<<<< If I manually paste downloads-woffbhahii.html into either browser it does work, but clicking the button does nothing. I am not up on my java to diagnose where the problem lies though.
  5. I'm drowning here people

    I've been running OFF on Windows 7 for years with no problem at all. The issue with multimonitors I encountered last night for myself (I onloy have a dual monitor rig, but soon will be adding a third) and I am thinking that I will be able to get it to work properly as I already do in DCS-A10 and Black Shark 2 using the powerful tool "SoftTH". It should allow you to configure the monitors however you wish and is pretty easy to use. Do a search either here or over on SimHQ on SoftTH for dozens upon dozens of threads on its use. Although they may refer to a different sim using it, the fundamentals of it will be the same regardless if its A-10 or OFF you are playing. Good luck! p.s. Once I get it working on my end, I will post any tips and tricks I may come up with. Madmatt
  6. This forum is overflowing with WWI aviation experts that can give far more fact based answers than I, but as I understand it, the vast majority of the planes modeled in OFF would have had any and all trim done prior to flight by the rigging team. Most had no pilot controlled trim functions. The Auto-Trim in the game, is a left over feature from CFS-3 and is in reality an "auto-level" function and is for keeping your wings level during flight. It is a pure gaming function (i.e. game aid), and not something that those planes ever had. As stated in the FAQ, use of it should be deactivated prior to engaging Warp otherwise you risk the "uncontrollable lawn dirt plummet to earth" effect upon exiting it. :) Happy flying! Madmatt
  7. Zeppelin

    I believe I also packed it up (and the Missions for it) in my Madmatt's Essential Multiplayer Files Mod that should still be available on CombatAce's dload section. Yup, here it is: http://combatace.com/files/file/9131-madmatts-over-flanders-fields-essential-multiplayer-files-autoinstaller/
  8. HPW's FM werks

    Ah yes, hope does spring eternal now doesn't it? Here's hoping that when OFF-2 is released, it won't need an extra manual to figure out the various nuances of multiplayer. The HOST MISSION function shown on the QC panel in the OFF 2 preview movie makes me hope that is just the tip of the iceburg! Madmatt
  9. HPW's FM werks

    Yup, A penny! The vet let me have it (moments after handing me the bill) so i'll take a pic of it to share. You can see where his stomach acid began to eat away at the surface of the coin. The good news is, he has recovered very well. He has also resumed chewing on nearly everything in sight so I have to keep an eye on him. As to a Wright Pat trip, that might have to wait a couple of weeks as I am in the middle of full kitchen remodel and that's got me pretty busy (and covered in plaster dust) most weekends. On the topic of how to package your FM's, I was thinking of maybe offering it up as both individual mods as well as a "all inclusive" version, either type installable via JSGME. That would allow people to select whatever individual plane they would want to install and play with as well as a simple "single mod" version which had them all in it. You know, I could probably build you a dedicated installer this weekend if you want which would do that and more. It's been awhile since I stretched my installer coding muscles but I am sure I could whip up something decent in a few hours. PM me if you want to discuss. Madmatt
  10. HPW's FM werks

    Heya Prop! I've been wanting to head up to Wright-Pat soon as the weather gets more stable. This weekend would be ideal but I have to go to Lexington KY for a bit. Maybe next week? As to me, after nearly a decade with BFC, I left somewhat quietly back in the fall of 2009 and took a job running a global team of technical engineers with a company servicing the broadcast industry (TV stations). It's a far cry from what I used to do in the gaming biz, but it was time to make a change and I love to get to travel all around the world and the opportunity to work with some really cutting edge technologies. It's also nice to be out of the 'trenches' and get to focus on all sorts of management/executive level things. Still, the video game bug is still there and I don't think I will stay away from the industry forever. Besides, all modesty aside, I was too damn good at what I did to stay away forever. I have nothing but best wishes to bestow upon my former mates at Battlefront but I think I might like to give it another go myself some day in the future. ;) Concerning the Reds, I will catch a game or two each season but I can't really count myself as much of an active fan. Ah yes, my froggy kitten... That ball of cuteness is not mine (sadly) but an image I found on the net years ago. Funny you should mention cats though, as one of my own lil kitties decided that it would be fun to eat a penny. What wasn't so fun is what it did to his small intestines when it got lodged in there after his stomach acid began to eat away at the coin and seep deadly zinc into his body. Thankfully, an emergency surgery and 1400 bucks later! (YEAH! FOURTEEN HUNDRED DAMN DOLLARS!!!) he is all better and now the wearer of an adorable plastic collar of shame (cuz he keeps trying to eat his sutures!). His name is Max, and he often likes to sit in my lap as I take to the virtual skies, so I couldn't abandon my furry feline co-pilot now could I?
  11. Years ago I took a stab at decrypting much of the data that is in those files, but beyond a few easy to edit areas where you could resurrect a dead pilot, change squadron/plane assignments as well a few other things, I was never really able to get my head around some of the other attributes of the data shown. Honestly, the main change I would make was to change the line that said (IIRC) "Deceased", back to "In Service", which would bring my recently expired pilot back to life. Madmatt
  12. HPW's FM werks

    Ohhh, comeon now Prop! You know there can only ever be one Madmatt! It is true, I am he and he is me. Good to be back and see so many old (and somewhat haggard!) faces again. I apologize for having been away for so long. Lot's of things occurred since late 2009 which pulled me away from the virtual cockpit. You know, that jealous wench of a bride called real life. But since late last year I have been actively playing OFF again with vigor and checking in here daily to see what everyone has been up to. That preview movie for OFF 2 posted in December has blown me away and really rekindled my passion for the events of WW1. So much so that I went out and added to my WW1 book and video collection a bit. I will post about that in a new thread once I get back home today. I really hope the MP aspects get a nice new coat of paint as I fondly recall some great times with my airmates online in the days right before HiTR came out. I still fly the skies occasionally over on the *other side* in ROF from time to time, but it's not quite the same and I do miss it. I am guessing the MP for OFF has sorta dried up as of late? Anyway, don't mean to sidetrack your thread here Prop. The new DR1 FM is a lot of fun to try out so I would encourage anyone that enjoys that three winged hellion to give it a go. You just might like it! :) Madmatt
  13. HPW's FM werks

    Hello HPW, I've been in lurk mode for a while now but have been playing OFF with great vigor the past few months (I guess I caught the WW1 airwar bug again after having been away for well over a year) and I installed your DR1 FM last week and gave it some serious stick time. So far, I really like the flat turn implementation that you have modeled. As you said, it's far more responsive slipping to the right than left, which would seem to be in keeping with the effects of the radial engine. I need to start up a new DR1 campaign and really test it out, but so far in QC, I like it. Don't mean to hijack your thread but I just wanted to say hi to some of my old multiplayer comrades; stumpjumper, axgrinder and sitting_duck and the rest that I spent some time flying the friendly and not so friendly skies with a few years ago! Howdy guys, been a long time! I can't wait to get my hands on OFF2 and see what other changes in both DM and FM are in store. Is it just me or does anyone keep watching that preview movie while murmuring o themselves, "Sooooon, please God make it sooooon!" :) HPW, once I get some more time with your FM I will be sure and post more comments, but so far I gotta say I really like what you have done! Take care all! Madmatt
  14. Version

    231 downloads

    Over Flanders Fields Essential Multiplayer Files Autoinstaller June 3rd, 2009 Installer coded by Madmatt PLEASE READ THIS DOCUMENT FULLY BEFORE PROCEEDING!!! Welcome, this simple little autoinstaller was designed to help ease some of the hassle some people have encountered in trying to get all the files they need to join some of the exciting Multiplayer games being hosted every week by members of the "Doves and Hawks" online squadron. This program will install 3 separate sets of files that will allow you to also use the L30 Zeppelin, German Gotha Bomber and see the nice searchlights that are required to play some of the new MP missions that have been created recently. JUST ADDED! This program now installs 23 new multiplayer compatible missions for your flying pleasure! This program can be uninstalled at any time and will not affect your normal Single Player experience in OFF. It does NOT change any stock OFF files, it merely adds some new ones which are needed in some MP missions. Since the "Doves and Hawks" members all play with the Optional Hardcore Damage Model v1.30 released by OBD Software, I have included the option to have this installer connect your web browser to that file. It will NOT install it for you, it merely links to the file online. Please Note: This installer program will scan your aircraft folder and if it detects any older Gotha or Zeppelin files, it will delete them before it copies in the new ones. This is done to ensure everyone is using the SAME version of these files wherever possible. Be aware of this if you have custom Gotha or Zeppelin skins for instance because this installer will delete them. I recommend you back up those folders/files if you do have any custom Gotha or Zeppelin skins you don't want to lose. How To Uninstall: You can uninstall these new files one of two ways. You can use the standard Windows "Add or Remove Programs" option located under the Windows Control Panel or you can browse into the folder called "uninstall MP Essential Files" located in your "CFSWW1 Over Flanders Fields" directory and double-click on the file called unis000.exe. This will uninstall the new MP files only. It will not uninstall your game. Permission by all the original mod authors was obtained where possible and we thank them for their work. Searchlight Mod: Files originally provided by RAF_Louvert in his "Gotha's along the Thames" mission Created by Eurofinn and www.groundcrew.com Gotha: Original Gmax model by Seacondor texture mapping and skin by Capt. Winters L30 Zeppelin: Files originally uploaded on Sim-Outhouse website by british_eh but they have no credits included Mission Credits: (I did rename some of the mission files to create and retain consistentcy): PD-1 stumpjumper Axgrinder Mission Weather template file (used by some of the missions): ghandi Special thanks to the everyone that helped me with testing and assembling the files!
  15. Yup, and since I was the first person to test MP with Win7 and encounter this problem (months and months ago) I guess it's now appropriate for me to pop in and say that the *fix* seems to be working for me as well! Great news! I just wish I had more time to get back into the unfriendly skies with you all. So how is MP these days? Looks like we got a few weekly sessions ongoing. Madmatt
  16. Okay, I am usually pretty good at figuring this type of stuff out but I can't seem to locate the option to enable Air Starts for my Campaign Pilots. Can anyone tell me where I am failing to look or is this just referring to how when you play the new Quick Scenarios, you start in the air? By the way, so far I LOVE all the new enhancements to the game and interface. VERY WELL DONE! I especially like the new "never die" option for the Quick Combat and I am really impressed with the new Quick Scenario offerings. Although in one of the Neuport missions my wingman immediately wrecked into the back of my plane as soon as the mission began. I will try and replicate this and see if it's an issue with default starting positions or not. Madmatt
  17. Ah yeah, I should have mentioned that I was talking about the new "campaign air start" feature that was added in the latest patch. Sorry for the confusion there. Anyway, its a nice feature to have although, like many here, I prefer to go ahead and take-off manually for most missions like before. I did just do a Airfield Defense mission and opting for an Air Start did place me and my jasta mates right into the heat of action, so that was cool! By the way, I REALLY like the new Damage Model as well. While I never had a problem seeing damage on my own plane (more so than I would have preferred), I definitely notice an increase in visible damage now more in line with what one would expect. Seems the basic bullet damage *decals* appear more often now so you can ID damage to your own craft (and others) easier than before. Very impressive! Madmatt p.s. Thanks HPW, when I get back from vacation (going to the Caribbean!) I will have a look at that sound and see what I can whip up for everyone.
  18. Aha I found it. Its on the Briefing screen for the mission itself. Cool. By the way, I do have one extremely teeny weeny nit to pick that has gotten under my crawl since day one. It's the sound of the briefing room. First off, my highly attuned audio-engineer ears seem to pick up some female voices in the background and if I am not mistaken, the sound itself seems to be one of people eating. Not really a wartime pilot briefing room. I know I know, its minor but it does kinda bug me. You know, I could probably come up with a good replacement (I have done the vast majority of sound effects in all of the games my company has published the past 9 years) which sounds like a bunch of men, packed into a smokey room with chairs scratching on the floor with coughing and hushed, expectant tones easily enough... All I would need to know is the filename to replace and i could give modding that sound fx a try.... Madmatt
  19. Just great! I am about to leave on my first vacation in over 6 years and you guys go and release this! ;) I guess now I have a reason to come back from the Caribbean! See you guys in a week and half and enjoy the game while I am gone! Madmatt
  20. Very impressive list of new goodies indeed. I hate to hijack a thread with questions though, but has there been any developments on the MP issues that have been reported, such as certain planes being unflyable in missions (Sop Tripe 2gun, Nieuport w/ Lewis, Sop. Strut)? Also, can you give a bit more info on this new Damage Model? Where does it stand in relation to the existing 'normal' and hardcore models or, if possible in comparison to the newer fan created ones floating around? Thanks for any info you can provide! Madmatt
  21. You might have noticed that I also posted to that thread to say that the same thing was happening to the Sopwith Trip (2 gun). I was just checking to see if OBD had mentioned any progress on their own testing of what might be causing this odd crash when those planes are selected since the latest mini-patch was released. Sounds like they are still looking over it. No worries! :) Madmatt
  22. I have been following these developments with great interest since the new patch came out. I'm glad you figured out the proper sequencing to make sure everything is working once more. What I am more interested in though is what (if anything yet) OBD has determined about the issue with some of the planes not working in MP mission (Tripe 2 gun, Strutter, Niueport 17 w/ Lewis.). Has there been any update on that? Madmatt
  23. Because of my released MP autoinstaller we do now have consistency across the board with Damage Models, planes and game version. That was the very core reason for my making such a utility, but one thing my autoinstaller, of course, can't enforce is how someone tries to get into MP itself. I will say that, by and large, most people have to launch MP via the OFF panel since trying to load just cf3.exe can sometimes fail to get you into the MP mode properly (the infamous only one "medal" shown issue). Still, you have given us something new to test and we will certainly let you know if there is a connection with this or not. Having said that, why would it only affect certain planes and not others? I suppose that would that be due to some other code changes loaded via the OFF Manager that perhaps only certain planes have? Madmatt
  24. In addition to the issues with those two planes, we also noticed something (if not the exact same) issue with the Sopwith Tripe. I can't at the moment recall if it occured with both the single and dual gun varients, but the issue was that if someone tried to join a MP game as a pilot of a Tripe, their game would basically crash to the desktop. There was no mismatch error either, they could actually load the mission, but as soon as they were in the cokpit, BOOM the game would crash. The host would NOT see this problem though. The MP host CAN fly the Tripe. It also appeared to only occur in Missions, not dogfight mode, but Sitting Duck or Stump_jumper could probably speak on this matter with more authority as I wasn't able to do much testing the past few weeks. From what I have heard, this is the same issue that seems to plague the 1/2 Strutter and the Neuport 17 with Lewis. Madmatt
  25. Duce, send your friend to Belle and Blade's website. They have some cool WWII T-shirts and an awesome collection of military videos. http://www.warshows.com/StoreFront.bok I get their printed full catalog in the mail every few months and it's packed full of cool merchandise and videos, never really browsed their online store before now but it looks like it has all the same stuff. Madmatt
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