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YEYEYE

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Everything posted by YEYEYE

  1. Well,i wanna make more of them too,but sorry guys,i don't really have too much time for it. :( fortunately the source file still in my hard drive some where,i can upload it,and you can do what ever you want,how about this sound?
  2. wow!level 80 they should really put the nuclear bomber in battle rating in 20.0
  3. Initiating hyperspace jump!
  4. this works for me more than 2k per node,lost some part of the shadow or missing the shadow 3dmax crash when more than 10k per node but that's the old exporter for max9 never testing the limits of the latest one
  5. View File SAAB 21 package SAAB 21 The SAAB 21 was a Swedish fighter/attack aircraft from SAAB that first took to the air in 1943. It was described as a very efficient weapons platform. It was designed as a twin boom pusher configuration, where the propeller is mounted in the rear of the fuselage, pushing the aircraft forward. Sweden wished to ensure its continued neutrality through a policy of armed strength during World War II but were effectively denied access to foreign weapons. The original design studies began in 1939, based around the use of a "buried" Bristol Taurus engine. The project remained dormant until 1941. In response to the need for air defence, and faced with the prospect of imported designs being unavailable due to the war, Sweden undertook an indigenous rearmament programme including an advanced fighter. The low-wing monoplane Saab 21 fighter was ultimately designed around a license-produced version of the Daimler-Benz DB 605B engine, featured innovations such as tricycle landing gear, heavy forward-firing armament, ejector seat, and a twin-boom pusher layout that later allowed the type to be modified with a turbojet engine. The advantages of a pusher design, are that the view forward is unobstructed and armament can be concentrated in the nose, while a major drawback is difficulty in escaping from the aircraft in an emergency, as the pilot could get drawn into the propeller blades. SAAB deliberated between systems that would eject the pilot, or jettison the propeller or the engine, (via a system of explosive bolts). and eventually installed an early ejector seat developed by Bofors for the purpose and tested in 1943. In 1947, the aircraft was extensively redesigned with over 50% airframe, tailplane and wing changes and fitted with a de Havilland Goblin turbojet, acquiring the new designation Saab J 21R. -------------------------------------------------------------------------------------------------------------------- There're 5 aircraft included in this pack,three propeller and two jet version,none of them have cockpit,to fly these planes you need Stary's 3d cockpit which from here http://combatace.com/files/file/12035-late-ww2-cockpit-3-a-36-stand-in/ download it first! these coordinate of the cocpit are Recommend and please edit by your self. [CockpitSeat001] ModelName=late_WW2_pit3.LOD Position=0.0,0.52,0.581 <--- and the template are also included which you guys easily can make your own skin. -------------------------------------------------------------------------------------------------------------------- special thanks TK,Thirdwire Combatace.com Stary Centurion-1 JonathanRL Wilches loborojo -------------------------------------------------------------------------------------------------------------------- hope you like this mod,enjoy your flight. Submitter YEYEYE Submitted 11/13/2014 Category Other
  6. YEYEYE

    SAAB 21 package

    Version 1.0

    475 downloads

    SAAB 21 The SAAB 21 was a Swedish fighter/attack aircraft from SAAB that first took to the air in 1943. It was described as a very efficient weapons platform. It was designed as a twin boom pusher configuration, where the propeller is mounted in the rear of the fuselage, pushing the aircraft forward. Sweden wished to ensure its continued neutrality through a policy of armed strength during World War II but were effectively denied access to foreign weapons. The original design studies began in 1939, based around the use of a "buried" Bristol Taurus engine. The project remained dormant until 1941. In response to the need for air defence, and faced with the prospect of imported designs being unavailable due to the war, Sweden undertook an indigenous rearmament programme including an advanced fighter. The low-wing monoplane Saab 21 fighter was ultimately designed around a license-produced version of the Daimler-Benz DB 605B engine, featured innovations such as tricycle landing gear, heavy forward-firing armament, ejector seat, and a twin-boom pusher layout that later allowed the type to be modified with a turbojet engine. The advantages of a pusher design, are that the view forward is unobstructed and armament can be concentrated in the nose, while a major drawback is difficulty in escaping from the aircraft in an emergency, as the pilot could get drawn into the propeller blades. SAAB deliberated between systems that would eject the pilot, or jettison the propeller or the engine, (via a system of explosive bolts). and eventually installed an early ejector seat developed by Bofors for the purpose and tested in 1943. In 1947, the aircraft was extensively redesigned with over 50% airframe, tailplane and wing changes and fitted with a de Havilland Goblin turbojet, acquiring the new designation Saab J 21R. -------------------------------------------------------------------------------------------------------------------- There're 5 aircraft included in this pack,three propeller and two jet version,none of them have cockpit,to fly these planes you need Stary's 3d cockpit which from here http://combatace.com/files/file/12035-late-ww2-cockpit-3-a-36-stand-in/ download it first! these coordinate of the cocpit are Recommend and please edit by your self. [CockpitSeat001] ModelName=late_WW2_pit3.LOD Position=0.0,0.52,0.581 <--- and the template are also included which you guys easily can make your own skin. -------------------------------------------------------------------------------------------------------------------- special thanks TK,Thirdwire Combatace.com Stary Centurion-1 JonathanRL Wilches loborojo -------------------------------------------------------------------------------------------------------------------- hope you like this mod,enjoy your flight.
  7. View File Sea flanker cockpit Sea flanker cockpit for SF2 well here's another version of the flanker cockpit,just modify some parts for Su-33. and i believe we have several sea flanker already,but don't know which one you gonna use with this cockpit, you may need did some of adjustment by your self. After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency when deal with those high poly model. Model: the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc.... Texture: Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap been converted into BMP format,which can work in Gen 1&2. Head up display: the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit, you will lose some part of the HUD when press the Cockit hidden key. tested environment: WOE Oct 2008 SF2E Jul 2013 SF2NA Jul 2013 Installation:please check the readme file Credits: TK,Thirdwire Combatace.com This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution. hope you like this mod,and enjoy your flight Submitter YEYEYE Submitted 10/22/2014 Category Jet Cockpits
  8. Version 1.0

    556 downloads

    Sea flanker cockpit for SF2 well here's another version of the flanker cockpit,just modify some parts for Su-33. and i believe we have several sea flanker already,but don't know which one you gonna use with this cockpit, you may need did some of adjustment by your self. After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency when deal with those high poly model. Model: the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc.... Texture: Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap been converted into BMP format,which can work in Gen 1&2. Head up display: the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit, you will lose some part of the HUD when press the Cockit hidden key. tested environment: WOE Oct 2008 SF2E Jul 2013 SF2NA Jul 2013 Installation:please check the readme file Credits: TK,Thirdwire Combatace.com This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution. hope you like this mod,and enjoy your flight
  9. solutions can be found here http://combatace.com/topic/84045-classic-flanker-cockpit-for-marcfighters-su-27/ or here http://combatace.com/topic/84046-su-27-cockpit-problem/
  10. oops....sorry guys, i upload wrong part of files for radar. adding fix pack to the download list now.
  11. It happens sometime,depends on what plane you use,the pit been design to openable by link up with external model,default animation ID is 10.if your plane do have the canopy animation replace the id in the cockpit.ini should solve this,if not,you can just disable it in same file,then canopy won't open any more. [OpenCanopyControl] Type=EXTERNAL_ANIMATION_LINK NodeName=Line33 MovementType=ANIMATION AnimationID=10 ItemNumber=10
  12. View File Modern Flanker Cockpit Modern Flanker cockpit for SF2 After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency when deal with those high poly model. Model: the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc.... Texture: Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap been converted into BMP format,which can work in Gen 1&2. Head up display: the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit, you will lose some part of the HUD when press the Cockit hidden key. tested environment: WOE Oct 2008 SF2E Jul 2013 SF2NA Jul 2013 Installation:please check the readme file Credits: TK,Thirdwire Combatace.com This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution. hope you like this mod,and enjoy your flight Submitter YEYEYE Submitted 10/06/2014 Category Jet Cockpits
  13. Version 1.0

    1,227 downloads

    Modern Flanker cockpit for SF2 After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency when deal with those high poly model. Model: the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc.... Texture: Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap been converted into BMP format,which can work in Gen 1&2. Head up display: the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit, you will lose some part of the HUD when press the Cockit hidden key. tested environment: WOE Oct 2008 SF2E Jul 2013 SF2NA Jul 2013 Installation:please check the readme file Credits: TK,Thirdwire Combatace.com This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution. hope you like this mod,and enjoy your flight
  14. you can try Fubar 512's way to solve this problem,in this topics http://combatace.com/topic/84046-su-27-cockpit-problem/ ,or move the pit a little bit forward by edit the cockpit.ini [CockpitSeat001] ModelName=SU-27_classic_cockpit Position=0.0000,6.05,1.50 <-------------Increase the Y-axis about 0.3 or 0.5 meter Position=0.0000,6.55,1.50 <------------- and i think those spinning thing are some kind of sensors with mirror,found a video from internet shows they do spin in action. http://www.youtube.com/watch?v=YogmHRlDSxo
  15. View File Classic flanker cockpit for Marcfighters Su-27 Classic flanker cockpit for Marcfighters Su-27 After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency when deal with those high poly model. Model: the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc.... Texture: Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap been converted into BMP format,which can work in Gen 1&2. Head up display: the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit, you will lose some part of the HUD when press the Cockit hidden key. <hr> tested environment: WOE Oct 2008 SF2E Jul 2013 SF2NA Jul 2013 Installation:please check the readme file Credits: TK,Thirdwire Combatace.com This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution. hope you like this mod,and enjoy your flight [] Submitter YEYEYE Submitted 10/05/2014 Category Jet Cockpits
  16. Version v1.0

    699 downloads

    Classic flanker cockpit for Marcfighters Su-27 After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency when deal with those high poly model. Model: the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc.... Texture: Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap been converted into BMP format,which can work in Gen 1&2. Head up display: the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit, you will lose some part of the HUD when press the Cockit hidden key. <hr> tested environment: WOE Oct 2008 SF2E Jul 2013 SF2NA Jul 2013 Installation:please check the readme file Credits: TK,Thirdwire Combatace.com This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution. hope you like this mod,and enjoy your flight []
  17. nice one,Keep up the good work.
  18. Recent work... Su-27,Su-27SKM cockpit...two more weeks maybe? Su-47 remod SAAB 21 X-32A
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