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Everything posted by Fubar512
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Rotation Headings: Numeric Formatting
Fubar512 replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
A heading of "1", would be interpreted as 100 degrees. So yes, heading values must be expressed as three digits. -
"Blurry" transition from jungle canopy to sky
Fubar512 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try these settings: [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE FilterEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.0000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE -
Hudson River collision video
Fubar512 replied to ShinKazama88's topic in Military and General Aviation
DWC, when flying over the Hudson, one is squeezed into a corridor 600 feet tall. You can't go below 500 feet, and you can't go above 1100 (TCA restrictions). Now, factor in all the fling-wing traffic coming out of Manhattan, and you'll see why it's almost a miracle that this sort of tragedy doesn't occur more often. -
First; Welcome to CA. Second: Which game? Third: As soon as you answer my last question, I'm going to move this thread to the appropriate forum. You're likely to get help there a lot sooner than you would in the General Forums. Good Luck.
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Tweaking infantry for realism.
Fubar512 replied to Pappa Goat's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Currently you can only have three Gunner IDs (including one missile launcher) per ground object. What you do is to define the additional troops as "turrets", under the control of one gunner. They will always sync to their assigned gunnerID. So, let's say that you have seven armed troops, with the missileer in the center. Missileer=GunnerID1, Right flank troops=GunnerID2, Left flank troops=GunnerID3. Hope this helps. -
Hudson River collision video
Fubar512 replied to ShinKazama88's topic in Military and General Aviation
That area can get congested, as there's TCAs for three major airports, and one for Teteboro, as well. Hell, the approach for runway 29 into EWR goes RIGHT OVER the statue of Liberty Have you ever flown into EWR, Harold? -
@BLT/DAVE & Malibu
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ed Rasimus, in his book "When Thunder Rolled", speaks of hitting 600 KIAS in a clean '105D in full military, in a shallow dive, while pulling out of weapons delivery run, and of once seeing 750 knots on the deck, in full AB. The G-model sported the J-75-19W, which was more powerful, than the power plant in Rasimus's D-model. -
Dawn and dusk: sun shines through cockpit structure and gauges
Fubar512 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've never encountered that, in my almost 7 years of tweaking this series. -
SFP1E Extract Problem
Fubar512 replied to oscar42151's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That file has been out of use for over three years, now. Properly configured ground objects no longer require anything else, other than being placed in the groundobjects subfolder. -
"Blurry" transition from jungle canopy to sky
Fubar512 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My fav is "plucking" high tension wires in FC, like banjo strings...they even make a twanging sound when you hit one just right with your vert stab -
"Blurry" transition from jungle canopy to sky
Fubar512 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Trees and most buildings in Thirdwire titles are rendered as alpha objects, which means that they do not have defined collision points (which would require a data.ini for each type). No biggie, trees in LOMAC, for example, are handled the same way. -
Minimize to desktop issue
Fubar512 replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
67? I've seen 71 with zero issues. -
Minimize to desktop issue
Fubar512 replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
One of my first IT positions found me managing a small team of techs, who were tasked with refurbishing and upgrading Compaq desktops for a major client. We'd receive the systems at our facility by the pallet load. It was SOP in the beginning to blow out the systems before we started working on them, with cans of compressed air. We were going through several cases of compressed air per month, and we were paying insane amounts of money for them. I convinced the powers-that-be to purchase an inexpensive, electric leaf-blower. The leaf blower did a much better job, never sprayed condensation onto the motherboards, CPUs, and PSUs, and cost less than a case of compressed air cans, to boot. It never damaged any systems, and it throughly blew out all dirt and dust in a fraction of the time. My employers were happy, my team was more productive, and our QC inspector was impressed. Getting back to your issue. You are better off with positive pressure (more intake fans), then you are with negative pressure (exhaust fans). Negative pressure draws dust and dirt into a system, through every nook and cranny. Positive pressure can be controlled (the intakes can be filtered), and it prevents dust from being drawn in through those same nooks and crannys. If I were you, I'd get a hole saw, bore a hole through the side panel, and mount a 92 or 120 MM fan, level with the GPU fan. Also, go to EVGA's site, and download the EVGA Precision tool (it works on all new nVidia cards). The Precision tool will allow you to manually set the GPU's fan speed (among other things). -
Mapping Trim to a controller
Fubar512 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This should be of help: http://forum.combatace.com/index.php?showtopic=45551 -
One of the questions that keeps coming up, is "Does the Thirdwire series have X,Y, or Z axis trim, and if so, how do you work it?". Well, officially, it does not, and as of the most recent patches, auto-trim was added to the series, and is set by the individual aircraft, in it's flight model (data.ini). For our purposes, however, lets discuss how to simulate trim, and map it to a controller. The basics of setting up "trim" can be found here: http://forum.combatace.com/index.php?s=&am...ost&p=56813 Once you've performed the edits that were spelled out in the link above, simply start the game, go to options, control, scroll, "customize", and scroll down to the Flight Commands section. Once there, it's rather simple to map the control axis to a hat switch. Below, is how I did so on my Thrustmaster Cougar. Please note, That I cannot tell you how to do it on every stick and HOTAS setup out there, as they are are all different, and you'll need to experiment on your own.
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@Veltro2k
Fubar512 replied to pappychksix's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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WoV vs WoE
Fubar512 replied to Oswald Bastable's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, models with advanced avionics (well, as advanced as you can have in WoE, anyway) will work in WoV. -
Couple of effects editing questions...
Fubar512 replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
1) 23 MM was a contact-fused round. It wasn't set up to "airburst". Volume, Rate, and Lifetime all have an effect on the airbirst-size as does the .tga itself (to a lesser extent). 2) Edit the .tga color -
WoV vs WoE
Fubar512 replied to Oswald Bastable's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
When patched to the current level, they're all the same in that respect. WoV is a historical sim (like FE), and that is therefore reflected in the default planeset, and in their avionics. -
I Have a New Toy Funny thing is, I have 4 GB of RAM, Windows Properties shows 3.5 GB (as it should, it's only a 32-bit OS), but BD Advisor shows only 2. I suppose it's simply looking for minimum specs in this area, as evidenced by the CPU info line.....I'm not running a PIII Xeon This is an SD image, that's been upconverted from 480P by the player software.
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Minimize to desktop issue
Fubar512 replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1) Open up your case, take it outside, and carefully blow it out with a leaf-blower. Make sure that you get all the dust bunnies out of the CPU color, GPU color, and the PSU. 2) Try to set up two of the existing fans as intakes 3) Place some foam filtering media (such as one would use for AC filters) over any openings that serve as intakes. Proper cooling (or lack of same) is one of my pet peeves. At one point, I was so obsessive on the subject that a close friend, upon seeing my system in action, commented "Wow, it's a total flight simming experience. Your PC itself even sounds like a jet engine." -
strange problem with some MF aircraft
Fubar512 replied to kurfurst's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Look in your WOE/Objects/Aircraft/F-21A folder, and see if the .lod files are in there. -
strange problem with some MF aircraft
Fubar512 replied to kurfurst's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AFAIK, I've altready posted the two areas that he needs to look at. -
FA-18A Flaps
Fubar512 replied to MaverickMike's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
One of our moderators, Hrntfxr, used to work on them (knowing him, he performed intricate and delicate repairs on F-18s, using bubblegum, bailing wire, and duct tape ). He's another source of info. -
strange problem with some MF aircraft
Fubar512 replied to kurfurst's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It appears that you have either forgotten to transfer the model's lod file over, or you've edited out the pertinent line in the model.ini file