Jump to content

Fubar512

MODERATOR
  • Content count

    8,418
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Fubar512

  1. California Jaws!

    Please take no offense, but there's probably a vast difference in your level of experience on the ocean, and mine. I For example, have spent years worth of time on the ocean over the course of the last 35 years, mostly going out of my way to seek potentially dangerous species. I have been bitten only a couple of times that I can recall, and on both occasions, it was by bluefish. Both cases were a result of my letting my guard down, simply because I had become complacent with that species. That being said, I always approach sharks with a healthy dose of respect. The last thing one wants to do, is to wait to be picked up by a USCG helo 50-70 miles offshore, as one's bleeding to death. I have caught more than my share of "barries" while fishing off of North Carolina or Florida. I am always amazed by not only their awesome dentures, but also by the incredible amount of jaw pressure that they can exert when they attempt to "kill" a metal lure. I've seen them immobilize a lead-bodied chromed diamond jig to the degree that one could not drive the hook into the their jaws. I simply reeled in the lure afterwards, with deeply imprinted tooth marks evident in its flanks. Two other species that I take great care when handling, are the wahoo and the king-mackerel, both of which sport jaws armed with close fitting. razor edged teeth. Wahoo can exceed 100 lbs, and kings up to 50 lbs are not uncommon (bluefish, for example, rarely exceed 15 lbs).
  2. California Jaws!

    Having swum with barracudas that were almost six feet long in John Pennekamp state park, I'm inclined to disagree with you. Bull sharks (which are all over the St John's river system) are responsible for most of the fatal or near-fatal attacks in Florida waters. Believe it or not, the lowly bluefish is more likely to attack a swimmer in murky water, than would a shark, or even barracuda (in clear water). In fact, it's been my experience that bluefish have the meanest disposition of any fish species that I've encountered, and they have been responsible for attacks on swimmers along any coast that they inhabit (Spain, Morocco, the eastern seaboard of the United States, Western Australia). http://www.27east.com/news/article.cfm/Sagaponack/224532/Surfers-injured-by-feeding-bluefish-at-Sagg
  3. It makes you feel old when...

    Wow, that would mean that she was all of 19 while they were filming "Thunderbolt and Lightfoot", in the Autumn of 1973.
  4. Yes, I think it's the "blue-side SAM bug" rearing its ugly head again. I'll run a few tests and verify this.
  5. Ignacio, Two questions: What patch level are you using, and is your SAM issue only occurring on the side you're flying for, or on the side you're flying against?
  6. Matchstick Fleet

    Absolutely amazing. It's not simply a matter of patience, but of discipline, as well.
  7. OK, here's a textual representation, that you can copy and paste into notepad, and save as type "all files", name it SmokeStackEffect.ini , and save it in your effects folder. [EffectType001] Name=SmokeStackEffect Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=SmokeStackEmitter Element[01].StartTime=0.0 Element[01].StartTimeDeviation=0.0 Element[01].EjectTime=-1.0 Element[01].EjectTimeDeviation=0.0 [EmitterType001] Name=SmokeStackEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.0 EmissionRate=0.04 //the lower the number, the greater the rate, example 0.004 is 100x greater rate than 0.04 EmissionVolume=0.01,0.01,0.0 //volume in x,y,z coordinates EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,5.0 //velocity in x,y,z coordinates, the number may correspond to meters/s EmissionVelocityDeviation=0.2 //this adds variability to the emission ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=5.0 // how long the particles last ParticleLifeTimeDeviation=0.5 // self-explanatory! ParticleWeight=-1.2 //+value adds weight., -value causes it to rise ParticleRandomness=0.03 //self explanatory ParticleDragFactor=0.25 //really only important if emitter is on a ship or mobile object ParticleInheritence=1.0 ParticleWindFactor=0.9 //How the particles are effected by wind ParticleColorTableType=TABLE ParticleColor[01].Time=0.0 ParticleColor[01].Value=1.0,1.0,1.0,0.0 ParticleColor[02].Time=0.10 ParticleColor[02].Value=1.0,1.0,1.0,0.35 ParticleColor[03].Time=1.0 ParticleColor[03].Value=0.8,0.8,1.0,0.0 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.0 ParticleSize[01].Value=1.2 ParticleSize[02].Time=0.5 ParticleSize[02].Value=1.6 ParticleSize[03].Time=1.0 ParticleSize[03].Value=2.4 BaseSizeDeviation=0.1 TextureMaterial=SmokeMaterial [smokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=smoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
  8. Let me find the effect (the stock one is part of the particlesystem.ini file), and I'll post it as a txt file which you can copy and rename as an effect.ini, and I'll denote the parameters that you can experiment with, until you achieve the desired effect.
  9. How are you adding the SAM sites? Are you using a standard deployment (positioning) scheme, and then adding them as generic radars and SAMs? Or are you calling out a specific SAM type (SA-10, Hawk C, etc)?
  10. Dou you mean the effect? Yes. Volume, rate, lifetime, and (particle) density all play a role in this.
  11. We have good secondaries....

    Awesome footage of a truck carrying gas cylinders experiencing a bad day. The dash cam footage is supposed to be from Russia.
  12. Okay - so stick 1200bhp into a Lotus Exige

    A 1200 HP LS7 Corvette engine in a 2700 lb platform? Wow... http://www.venomgt.com/the-venom-gt/specifications/
  13. Yes, as I have all titles merged, and I have GH 3.5 installed. Once you have the other titles, you can access any terrain from a single exe, if you wish. But the terrains need to be installed in that version's mod folder.
  14. Harold Ramis Dead at 69

    "I collect molds, spores, and fungus." Godspeed, Egon.
  15. We have good secondaries....

    Jug, I once saw an oxygen cylinder get dropped onto a concrete shop floor without its protective valve cover. The fall snapped off its valve, and the cylinder took off across the shop like a torpedo, bounced off a cement block wall some 50 feet away, and then flew underneath a bus and into the pit the bus was parked over There was a mechanic wrenching on that bus's transmission at the time. Luckily, he escaped injury. Anyway, watch carefully at the 2:47 mark on the video as one of the cylinders attempts to achieve low-earth orbit!
  16. You need the Vietnam terrain and terrain objects, which are part of SF2V.
  17. This was even before the expansion pack, when one would place objects by hand (using coords obtained in free camera view).
  18. Sorry to disagree with you, but that's not accurate. I cannot begin to tell you how many times I've encountered "aquatic" AAA units, and land-bound ships, from errors in object placement, long before NA arrived on the scene.
  19. Was Strike Fighter suppposed to be multiplayer?

    This has been discussed many times before. Thirdwire's hand was forced by Microsoft, who did not include DirectPlay in Windows 7 and 8. SF1 used DirectPlay. To recode the 2nd series to use another multiplayer API would have been prohibitively expensive.
  20. Tomorrow is a big day

    Keep the faith, we're all pulling for you.
  21. Osprey Book Must Have

    Yes, I wholeheartedly agree.....Osprey books rock! The only thing better, are Eel books!
  22. Sukhois

    Would you, please? I've recently sent Marcelo the "completed" Su-33, as a release candidate, and it could use a more detailed cockpit.
  23. File Name: Aviation Cruiser Kiev illuminated deck mod. File Submitter: Fubar512 File Submitted: 13 February 2014 File Category: Aircraft Carriers Kiev Add-on for SF2NA Effects and .ini work: MiGbuster and Fubar512 Placement: MiGbuster requires Carrier Deck Illumination Beta 1.0 & SF2NA This mod is written as an add-on to the Carrier Deck Illumination Beta 1.0 package. It does not conatin a working model of the Kiev, which is only available if you have a copy of SF2NA. It also requires the aforementioned carrier deck illumination package, which can be downloaded at: http://combatace.com/topic/81708-carrier-deck-illumination/ To install: Simply drag the contents of the zip file, which is the "groundobject" folder, into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic" Note that this is a Beta, a work in progress, and as such, it is not perfect; We have taken a bit of a guess as to the decklight positioning on the Kiev, and it is probably not accurate. Also, the deck illumination will be on at all times. This is currently due to the limitations of the game engine, and our work-around to the illumination issue. Click here to download this file
  24. I can verify that the first "bulk" order (500 units) for the AN/APR-25 was placed by the USAF late in 1965, and by the USN shortly afterwords. By late 1967, Applied Technology (the manufacturer) was banging out over 250 of them per month.
  25. Or Dave will inform the Eels of your refusal to do so. You wouldn't want that to happen, would you?
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..