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Everything posted by Fubar512
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USN Carriers
Fubar512 replied to Antares81's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Realistic and detailed to what end? There is a limit to how detailed a model can be, before it places too much of a demand on the average system. Try Julhelm's Ulyanovsk, or Skatezilla's CVN-75. Both are pretty much about as detailed a model as the game engine and the average system can handle, without taking a major hit in frame rates. Now, if you're talking systems like animated arresting gear and catapult shuttles, well, that's not coded into the game engine, Put simply, the game would not know how to animate them. -
- 23 comments
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- repaint
- green hell
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Green Hell 3.5
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I don't look forward to rating any of Stary's work, if only because every superlative imaginable has already been used up! Declaring this add-on "Superb", just barely scratches the surface! -
Real World F-4C Question
Fubar512 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So nice of them to use SF for the simulation...lol -
Real World F-4C Question
Fubar512 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and Cannot embed this one, but it shows the control settings for spin recovery in the F-4 https://www.youtube.com/watch?v=HklhZuUQfTY -
Mig-19S COCKPIT PROBLEM
Fubar512 replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So it is essentially a DirectX version issue, as we thought. -
what did happen to the droptanks jettisonned over Vietnam?
Fubar512 replied to daddyairplanes's topic in The Pub
A small industrial park that was located near the town where I grew up, used sectioned and cement-filled drop tanks from P-47s as gate posts. They were originally manufactured at that site. -
Mig-19S COCKPIT PROBLEM
Fubar512 replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
SF2 with the latest patches is Windows Vista and 7 only, as XP does not support DirectX 10. Wrench suggested that it may also be due to your system running out of texture memory. What sort of graphics card are you running? -
It sure is, and did you notice how fast the Peregrine rolled, and how precise the roll was?
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AI-pack Spitfires flight dynamics?
Fubar512 replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
390 kt TAS or IAS? 390 TAS = 448 MPH 360 kt IAS @ 7,000 feet = 410 kt TAS -
Yes, the unfortunate amphibian has become the latest internet celebrity, and like Forest Gump, he's been showing up practically everywhere.
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Strike Fighters 2 Performance
Fubar512 replied to bucklehead101's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The GTX760 is the lower-mid-range enthusiast card from nVidia at the moment. They offer it with a frame buffer of up to 4 GB. That's a lot of VRAM! -
Strike Fighters 2 Performance
Fubar512 replied to bucklehead101's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Rule number one: Never max out the horizon distance. Try setting that to normal and let us know how much it helps. -
Paran Navy MiG-29K
Fubar512 replied to dast24's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
In Alexander Zuyev's book "Fulcrum - A top gun pilot's escape the Soviet Empire", Zuyev (who had many hours in the MiG-23) stated that the '23 had terrible stall characteristics and a resultant high-landing speed, and was found wholly unsuitable for conversion into a carrier-based aircraft. Despite this, OKB Mikoyan kept pushing the concept, with the result that several prototypes were lost and several pilots badly injured during tests. The one good thing that came out of that program, was proof that zero-zero ejection seats actually did function (and saved lives) as intended, -
Help with a Sci-Fi kinetic kill SAM.
Fubar512 replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Try upping the CEP, by increments of .010. Increasing accuracy past 100% achieves nothing, and may even be seen as lower than "100" by the system. Another thought: The system may not recognize a game object without defined collision points as being capable of damaging another object. Perhaps equipping it with a 5 kg warhead without visiual effects and imbuing it with 3 meter blast radius may help you achieve what you're after -
Strange new worlds.....
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That's not the worst of it, by far. I've encountered entire platoons of them "goose stepping" across busy roads. Just look at this, they don't even bother to serenade you with a cadence.....
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In that case, I have a park full of Canadian drones across the street from my place of work. When we attempted to interrogate them, they simply waddled over to us and responded with a resounding "HONK!"
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Godspeed, Wing Commander Wallis
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3D printing saves the day for an avian amputee: http://www.youtube.com/watch?feature=player_embedded&v=XwHo-Ka3dsQ
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A heron using a piece of bread as bait: http://www.youtube.com/watch?feature=player_embedded&v=OaYlbsy6wLw
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Need some 3d modeling help
Fubar512 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Russ, That's not good. I do not recommend purchasing a dedicated backup drive, as I've seen too many of them fail. Instead, I urge you to go with an external eSATA/USB HDD dock, such as this one by Thermaltake: http://www.amazon.com/Thermaltake-BlacX-eSATA-Docking-Station/dp/B001A4HAFS . One can then pick up several inexpensive SATA drives to use as backup media (it even accepts 2.5" notebook drives)