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Fubar512

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Everything posted by Fubar512

  1. I would not go as far as saying that. Competition and choice is what makes life interesting. Please do not give up, as you cannot tell what the future may bring.
  2. Well, how about a video (a long one?) As you can see this project is still very much alive, although not quite ready for release, yet. Run it in full screen if you can... and check out the sand "textures" just off the runways. http://forum.combatace.com/index.php?autom...si&img=4236
  3. Heh heh heh....
  4. I don't either...... Wait a second.......What's this? Strange, I can see it visually, but it doesn't show up on radar. I must get closer and investigate...
  5. Keep in mind that some SAMs have home-on jam capability. And that feature works quite well, in this series.
  6. You mean that there's a bomb named after Salt Lake City, or Provo?
  7. Have you bothered to read the knowledge base? There is an entry there on this very subject. I strongly urge all members not to respond to questions dealing with topics that are available on the knowledge base, simply point out where the solution to that particular issue can be found. We did not take the time out of our lives to create, and update the knowledge base, simply for our own gratification.
  8. Oh, you like flying torpedos?
  9. Ace pilot, John "Flaming Chickens" Smith, goes up against what he's been led to believe, are easy, non-maneuvering and non-aggressive AI MiG-15s. Or, are they really? I have a capital idea. Lets Find out! VIDEO LINK And, remember what Ivan "Smokey" the Bear says "Only YOU can prevent forest fires....try not to shoot too many MiGs down over wooded areas"
  10. Ace pilot, John "Flaming Chickens" Smith, goes up against what he's been led to believe, are easy, non-maneuvering and non-aggressive AI MiG-15s. Or, are they really? Lets Find out!
  11. It's only possible to take off and recover on a carrier in a scripted mission, or in a campaign. As carriers are not recognized as airfields by the game engine, randomly created missions will not use them. That applies to all the titles in the series.
  12. And, before anyone asks about the video, let me introduce you to our new Combat Ace spokesman:
  13. There are several things you can do to enhance the AI's dogfighting capability, but keep in mind that it only effects those AI aircraft that are actually engaged in a dogfight. In other words, strike aircraft that are egressing an area will not be effected in any way, shape, or form. If you're still interested, here's a video I made six months ago, of what's achievable via a few judicious tweaks. It's a dogfight between AI aircraft (an Su-27 and an F-22): http://forum.combatace.com/index.php?autom...si&img=2777
  14. The real issue here, as I see it, is available processing power. Onboard sound "steals" processor cycles. The less overall processing power you have to begin with, the less you can afford to lose. You might be able to gain some of it back, by setting the priority of the audio adapter within the PCI bus. There's at least one app that I'm aware of (the PCI Latency Tool), that allows you to lower the latency value of the various devices on the PCI bus. You need to research this, and go from there.
  15. Did you try adjusting the audio options to a lower setting? 8 channels instead of 32 or 16?
  16. Make sure that the flap entries in your F-15E_Data.ini match these values: [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.34 CDdc=0.080 Cmdc=0.005 DeltaStallAlpha=-3.75 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=45.0 Setting[1].DeployValue=120.0 Setting[1].RetractValue=126.0 MaxDeflection=45.0 MinDeflection=0.0 ControlRate=0.3 AnimationID=5 ModelNodeName=Left_Flap ReverseModelOrientation=FALSE [RightFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.34 CDdc=0.080 Cmdc=0.005 DeltaStallAlpha=-3.75 AreaRatio=1.00 DeploymentMethod=MANUAL Setting[1].Angle=45.0 Setting[1].DeployValue=120.0 Setting[1].RetractValue=126.0 MaxDeflection=45.0 MinDeflection=0.0 ControlRate=0.3 AnimationID=5 ModelNodeName=Right_Flap ReverseModelOrientation=FALSE
  17. As I said, they work fine for me.
  18. Convert it to a jpeg format, upload it to our gallery, and then copy and paste the url link to that image on to your reply.
  19. Yes, models work "all across the board". I, in fact, tested it in WoE.
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