Jump to content

Fubar512

MODERATOR
  • Posts

    8,418
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Fubar512

  1. Well, it SOUNDS dangerous.......
  2. Well, if it's any consolation, I did not see the SAMs loaded on the launcher...but I did have one fired at me....in stealth mode! BTW, what you refered to as an "IR" seeker is really a Hawk HIPIR...a High Powered Illuminator Radar unit. Try this is your terrain types folder: [TargetTypeXXX] Name=Hawk_CWAR FullName=Hawk Early Warning Radar TargetType=EW_RADAR UseGroundObject=TRUE ActiveYear=1965 TargetValue=250 RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypeXXX] Name=Hawk_HIPIR FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR UseGroundObject=TRUE ActiveYear=1965 TargetValue=200 RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetTypeXXX] Name=HawkL FullName=Hawk SAM Launcher TargetType=SAM_LAUNCHER UseGroundObject=TRUE ActiveYear=1965 TargetValue=100 RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 UPDATE.....Breaking News from the great one himself: http://home.earthlink.net/~pasko_patak/vehicles.html
  3. Spectre, Try this: Open up the HawkL_Data.INI and edit the groundobject section so it looks like this: [GroundObjectData] DamagedModel= DestroyedModel=sa-2_launcher_destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=1900.00 Component[001]=Chassis Component[002]=Launcher Component[003]=Rails<---------add this I think Pasko may not have defined that last one in the data.ini, as it IS defined in the lod file! I'll try it myself....
  4. 2,528 downloads

    A flyable B-52D. For Wings Over Vietnam (WoV) only! This is the second beta, and features several refinements and fixes (taxi issue resolved, nav lights work, new skin set, etc)
  5. dfang, thanks for emailing me your modified data.ini. the problem was not in the landing gear section, it was a thrust angle value that was off in the original data.ini, something that I would not have noticed unless I'd seen it in your data.ini. The next problem to lick is the 'pit and a few flight dynamics issues. The stock FM has waaaay too much lift, which is a pity, as the drag values are just about spot on for a B-52. I'll release an updated Beta soon, with a few changes and add-ons BTW, here's wpnssgt's pit for his G model. A little bit of work and we'll have a '52 with a dedicated cockpit!
  6. I sent you those files on your Gmail account, Spectre...
  7. Hmmmm, it still behaves the same on my system, at least in "normal" flight mode. I appreciate your efforts, though.... :yes:
  8. UPDATE: I've just heard from Pasko, he's working on an updated ground objects pack that should be ready soon....
  9. 848 downloads

    A mission for Wings over Vietnam that simulates the VPAF's attack on the destroyer USS Higbee in April of 1972. Comes complete with a new data.ini for WoV's destroyer model that features radar-directed multipurpose guns, and sound effects. NOTE: Requires a flyable MiG-17F
  10. MK2, much as I'd like to, I cannot upload it without Pasko's permission. Sharing it with one fellow board member is one thing, but making accessible to everyone is not cool without the author's permission. Tell you what, I'll email Pasko and get his permission, I'm sure he'll say "Go Ahead"
  11. You mean like Chaparrals, and Hawks? Thanks to Pasko (who is a gentleman and a scholar, I feel compelled to add) I already have those :) Want'em?
  12. Scout_51, I neglected to add (in my first post), that I've added both the Grail and the Goa to WoV, from the latest weapons pack. Good catch on the Grail, they were used successfully by the NVA later in the war.
  13. I recently found my rather well-worn paperback copy of "On Yankee Station" by Cmdr. John B. Nichols. I must have picked this book up almost 20 years ago.... Anyway, I was reading into the wee hours of the morning, and found some interesting facts about the types of SAMs deployed in the closing months of the war. It seems that in the late winter of 1972, the Soviets starting equipping the Viet SA-2s with home-on-jam and electro-optical guidance. They also began supplying the North Vietnamese with SA-3 Goas. The SA-2 that shot down Randy Cunningham did not give any warning, there was no electrical indication of a launch...Cunningham simply received a warning that a SAM had just lifted off near Nam Dinh, and he managed to spot the speeding missile just in time to break hard into it. The missile went off close enough to damage his hydraulics, and the rest is history. In mid-September, a large SAM managed to shoot down an F-4, despite all efforts to defeat it electronically. They code-named the seemingly jam-proof SAM the "Fat-Black". It may have been the first encounter with an SA-3. So, I've created a new entry in my weapondata.ini for what I call the "Improved SA-2F Guideline Mod 5B". Copy and paste the data between the dotted lines onto your existing WoV weapondata.ini, taking care that you maintain the existing number sequence. Then, save it, and validate it with the weapon editor. .................................................. [WeaponDataXXX] TypeName=SA-2F FullName=Improved SA-2F Guideline Mod 5B ModelName=sa-2 Mass=2287.000000 Diameter=0.650000 Length=10.800000 AttachmentType= NationName=SOVIET StartYear=1972 EndYear=0 Availability=2 BaseQuantity=2 Exported=TRUE ExportStartYear=1972 ExportAvailability=2 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=600.000000 WarheadType=0 Explosives=195.000000 FusingDistance=25.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80.000000 MaxTurnRate=12.000000 MaxLaunchG=0.000000 LockonChance=80.000000 LaunchReliability=85.000000 ArmingTime=4.000000 SeekerFOV=60.000000 SeekerGimbleLimit=135.000000 SeekerTrackRate=11.000000 SeekerRange=55000.000000 MinLaunchRange=6000.000000 MaxLaunchRange=55000.000000 Duration=185.000000 CounterCountermeasure=40.000000 NoiseRejection=40.000000 CapabilityFlags=0x10000018 BoosterStart=0.000000 BoosterDuration=4.500000 BoosterAccel=30.000000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName=booster BoosterPosition=0.000000,-6.590000,0.000000 SustainerDuration=22.000000 SustainerAccel=10.000000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName=Afterburner SustainerPosition=0.000000,-4.050000,0.000000 InFlightEffectName=SAMFlightEffect InFlightSoundName=Afterburner ReleaseAnimationID=-1 ................................................. Here's what it should look like in the weapon editor: *Note...the inflight effect name I referenced is my smokeless SAM effect, it causes the SA-2/3s to appear as "flaming telephone poles", leaving no visible trail while in flight. Not for the faint of heart
  14. I agree. It's in desperate need of a nice 60's-era SAC grey and white hi-res skin. It could also use some wing pylons, as well. In the meantime, I'm trying to get some red decals together so I can put numbers on the SEA-skinned Ds. Some had nose and tail numbers, others just tail numbers
  15. One less MiG to worry about, as we ride off into the sunset...
  16. And just when we thought we were going to get away, unmolested.... Persistant little bugger.... Trading blows...looks like the MiG lost some sheet metal....
  17. Performing final corrections... Bombs Away! Looks like they're going to be doing some heavy-duty runway patching!
  18. Taking off from AD''s Korat RTAFB Over NVN, starting in on the IP, no resistance so far At IP, target in sight, bomb bay doors opening...
  19. Fubar512

    Flyable Buff

    Here's a flyable, reskinned version of the Buff over the "AmericanNW" terrain set. The smoke trail in the second image is what's left of a MiG-23 that got a bit careless...not a good idea, given the quad 50s that make for a quite nasty "sting"! I'll make the package available (for those with WoV), if there's enough interest.
  20. Dave, I'd like to borrow some your SAC tga files. Afterall, it wouldn't do to have Buffs running around in the buff This thing looks, well, it looks positively nekid without the proper decals.
  21. On the contrary, Deuces, thanks for picking up on that. Between the re-constructive surgery I've had on my right shoulder, the meds, the failing eyesite, and then returning to work after only 10 weeks of so-called recuperation & therapy....well, you get the picture.
  22. Dave, Check PM.
  23. Working on some REALLY BLACK projects. Just consider my system's hard drive, "Groom Lake East"
  24. BombCat, All the models I use are already in the Bunyap's weapons pack. Just make sure that you don't lose any weapons that you've modded when you upgrade, which you may find yourself doing on a regular basis.... :)
  25. The only A-6A pit I'm aware of, is the one that came with the A-6A in WoV. You'll either have to wait until someone produces a third-party version, or buy a copy of WoV and install that pit into SFP1.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..