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Fubar512

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Everything posted by Fubar512

  1. Dfang, Did you delete the reference to the original, WoV Korat, as per directions? If you did not, that's one reason you'd have buildings on the runway. Did you orientate the airbase itself at 60 degrees on the tile as per the directions? If not, buildings will appear on the runway (again), and the runway's takeoff head will be off. Did you make a mistake and try correcting the Korat_Airfield.ini's data by changing the runway's orientation to 60 degrees, instead of leaving it as it's default 90? Go back and double check all these.
  2. Just checked, it's still where it should be in WoV, and I'm running Patch 3. Follow these directions: To install Korat RTAFB into WoV and have it appear where it should, do the following. In your WoV\Terrain\VietnamSEA folder, edit VietnamSEA_Targets.INI as follows (if you don't have this file, you'll need to extract it from the Vietnam_SEA.cat): First, scroll on down to "TargetArea094", and delete it, replacing it with the following: [TargetArea094] Name=Korat RTAFB Position=298000.00,496000.00 Radius=9899.495117 ActiveYear=0 Location=2 Alignment=FRIENDLY AirfieldDataFile=korat_airfield.INI NumSquadrons=9 Target[001].Type=korat_airbase Target[001].Offset=0,0 Target[001].Heading=60 Next, edit the VietnamSEA_Types.ini as per the instructions provided by Gepard
  3. You mean....This place, here? Hey, those aren't Thuds 'n Rhinos!
  4. You need to open the weapondata.ini with the provided weapon editor and hit the "save" button. This will create a fresh weapondata.dat file.
  5. It sounds like it may be a classic case of "folder within a folder". The aircraft folder needs to be a subfolder of the obects folder, and cannot contain another similarly named folder within itself. For example, the F-15A folder should NOT contain another folder named F-15A. the other possibilty is that you're installing aircraft that are not meant for the particular sim you have (ie, WoV-only aircraft in SF, SF-only aircraft in WoV). They won't work because specific files needed to support them are not present. Give us a list of the AC you've DL'ed, and which sim (SF/WoV), you're trying to install them in.
  6. The author of that piece created a non-functional addon just for show purposes. In flight refueling would require coding on a high level , and SF/WoV's developer (TK) has already stated that he's not going to make that a priority anytime soon, as (in his own words) "It's not that kind of game." Of course, you can join Thirdwire's forum and ask TK yourself. Who knows, you may convince him to go for it. Otherwise, what's the worst thing that could happen, other then him telling you no?
  7. That wasn't air to air refueling, that was same plane sex
  8. You have to be kidding me. No one's figured it out yet? I'd have thought it much too easy. The answer is, of course, a BUCK AN EAR
  9. Which leads us to the age-old question..... How much is corn going for nowadays? Anyone?
  10. When your wingman warns you that a SAM's been launched, hit the "R" key, and then the CTRL + F8 keys. this will give you a view from your AC to the threat (SAM). That helps... Depending on the AC, you'll also have an idea where the threat lies by watching the blips on the RWR display.
  11. You were being "painted" by a Fansong SAM radar.
  12. 941 downloads

    A replacement for SF's default unpaved desert airfield. Works well with Deuces Euro Terrain mod.
  13. Why not buy them both? Circuit City's web site lists WoV for $29.99, and they also carry Strike Fighters for $4.99.
  14. 2,275 downloads

    A mod of the existing SF F-4E pit, originally painted by MK2 & Deacon 272. It's been treated to some additional detailing and "avionics" .
  15. In order to get the AC-130 up and running in WoV, you'll first need a copy of Strike Fighters: Project 1, from Valusoft (I've seen it for $4.99 on Circuit City's website). You must then extract all the C-130-related files from the objectdata.cat in SF:P1, and place them in the AC-130 folder in WoV. At present, that's the only (legal) way to have have a working AC-130 in WoV.
  16. The extracted/edited file stays in the same folder that you've extracted it to. The game will read that copy first. The real beauty of this method, is if you screw up, or do not like what you've done, simply delete the file, and the game will read the default one that's in the .cat file. All the add on aircraft have their own flight models, with unique flight characteristics.
  17. Get into your BIOS and try setting the AGP Aperture setting to 256 mb. test it, if the issue still persists, lower it to 128, repeat, try again. Conversely, you can start from the opposite end, and set the aperture as low as possible, thereby defeating AGP texturing, and try it there. If the last idea works, the next step is to see if it's mearly an AGP driver issue, by downloading and installing the latest AGP drivers for your board.
  18. Yes, But only if: 1) You are the flight lead, and you go into A/B. Your flight will then follow suit. 2) You create a mission using a flight of B-58s, and at the desired WP, set the speed (and altitude), so they dash in at Mach 1+ to deliver their ordnance.
  19. Go to Start/Run, type in "DXdiag" in the run field, and hit "OK". This will launch the DrectX Diagnostic Tool. Towards the bottom of the first, or "system" page, it will tell you the DirectX version that's currently installed. You'll find the Diagnostic Tool quite useful. For instance, hit the Display tab, then run the Direct3D test. You may find that it brings up errors, which will require you to reinstall (or upgrade) your DirectX.
  20. Are you running DX9.0C?
  21. Try the 66.93s. They seem to be the most stable drivers for SF:P1 & WoV at the moment.
  22. Jug, I'll take a shot in the dark, and say that what you're currently experiencing is the result of a driver compatibilty issue. Just for the helluvit, give the 66.93 drivers a whirl and see if that fixes your problem : )
  23. 560 downloads

    A fictional "Arctic Camo" skin set for the MiG-29A. It weighs in at 1024x1024 pixels, so you might want to make sure that you have a 128 meg video card (at the very least!). You can resize it to 512x512 if necessary, without a major loss of detail.
  24. Yes they are all flyable, and many come with their own cockpits (as opposed to "borrowing" one from another SF:P1 aircraft).
  25. You'll need to get a hold of Skypat's SFP1E extraction utility. Once you have that, extract every F-105 File from WoV's objectdata.cat, and place it into the F-105 folder. You'll need to place all cockpit files into the F-105/Cockpit sub folder, as well. Once you've done that, just copy and paste it over to SFP1. If I were you, I'd save myself the time and trouble and get the F-105D-25, F-105D-31, F-105F, and the F-105G Wild Weasel from Column5's site ( http://www.column5.us/aircraft.shtml ). They all come with an excellent hi-res cockpit.
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