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acidgraph

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    acidgraph
  1. Gepard, I'm sure you can buy a WV, Audi or BMW with the same money you bought a Dacia ... At least James May from Top Gear has a far better opinion. :) (And I'm stopping here). The same goes with the Mig-21 upgrades. If you were watching the thread, the "upgrades" were small overhauls and nothing like the Bison or LanceR standards. And the LanceR with HOTAS, HUD, 2 color MFD, MIL-STD-1533 and DASH III helmet was a pretty extensive and expensive upgrade made by Elbit Israel with Aerostar, but the aiframe and engines life can't be more prolonged. Who manufactures today R-25 engines/parts ? ...That's why Romania gets second hand F-16s and for 12 planes, upgrades and training it will pay 628 million euros or 52.33 milion euro/plane. Yeah, a small price isn't it ?
  2. A lot has changed in the last years, but that's off topic discussion. The pilots of the Mig-21 LanceR's are very happy with the electronic upgrades though. But what do they know ? They just fly the things on a daily basis ...
  3. Ah, I understand. The digital equipment gave some new life in the old airframe making it more responsive and capable and giving it the abilities to cary western/eastern weapons on a new universal pylon but this can't compensate for the frame's age and engine. The 21's time has passed even with all the new improvements made to it. I made earlier a mistake, wanted to write R-73, and not R-77 as the employed missiles. And as an intresting fact is that the LanceR was one of the first planes to employ the Israeli made DASH III HMD helmet in the 90's. The upgrade was pretty expensive though.
  4. The Romanian Mig-21 LanceR has an Elta El/M-2032 Radar, datalink, HUD with HOTAS and employs AIM-9, R-77, Python III, LGBs, Lightning LP and is basically a joint upgrade made in Romania with Israel tech. Is this the version Croatia got in 2003 ? I've seen them in airshows making a lot more tight maneuvers than an "old" Mig-21 does. Gepard, pls don't be so quick at bashing stuff :) http://www.mig-21.de/english/technicaldataupgrades.htm
  5. File Name: UUM7 Macross Mirco Missile Launcher File Submitter: acidgraph File Submitted: 08 June 2011 File Category: Single Ordnance Files UUM7 Micro Missile Launcher Beta 1 (from Macross series) for Strike Fighters 2 HMM01 Micro Missile Hello everybody !!! This is for the folks who love Macross and miss a swarm of guided missiles swirling through the air. Unfortunately the game interprets a missile pod as an air to ground weapon, so the AI doesn't use it in air to air engagements. You can still use it and it's devastating in close dogfights but only in pilot controled aircraft. There are 3 versions of the launcer and missiles. An IR and AR for air engagments and an IIR guided for air to ground. The UUM7 pod holds 15 HMM01 missiles IRM range - 8km ARM range - 10km IIR range - 10km How it works : Select the UUM7 pod with your air to ground weapons key. Then switch to caged or air to air mode with your Hud mode setings key. For the radar version you have to have the radar switched on and have a valid lock. For the IR version, you can launch the missiles even if you don't have a lockon tone.BE AWARE that it is a fratricide missile due to the high off-borsight, it will lock on the nearest planes. Very effective on large formations of planes. All three versions are fire and forget missiles. The missiles are available from the year 1999 upwards. Launchers can be loaded on USAF/USN type pilons that have rocket pod capability. Have fun :) Launcher, missiles and textures were made by me. What you will need : Copy of SF2/WOE2/WOV2/WOI2 patched to the latest standard Thirdwire Weapons Editor for SF2 if you want to tweak the weapons - http://www.thirdwire...oads_tools.htm? Install Instructions: 1. Read this entire readme :) 2. Drop the contents of the archive into your main MODS folder. Allow overwrites. 3. Start the game and blow up some stuff Tested in SF2 and WOE2 only Acidgraph Click here to download this file
  6. Version

    414 downloads

    UUM7 Micro Missile Launcher Beta 1 (from Macross series) for Strike Fighters 2 HMM01 Micro Missile Hello everybody !!! This is for the folks who love Macross and miss a swarm of guided missiles swirling through the air. Unfortunately the game interprets a missile pod as an air to ground weapon, so the AI doesn't use it in air to air engagements. You can still use it and it's devastating in close dogfights but only in pilot controled aircraft. There are 3 versions of the launcer and missiles. An IR and AR for air engagments and an IIR guided for air to ground. The UUM7 pod holds 15 HMM01 missiles IRM range - 8km ARM range - 10km IIR range - 10km How it works : Select the UUM7 pod with your air to ground weapons key. Then switch to caged or air to air mode with your Hud mode setings key. For the radar version you have to have the radar switched on and have a valid lock. For the IR version, you can launch the missiles even if you don't have a lockon tone.BE AWARE that it is a fratricide missile due to the high off-borsight, it will lock on the nearest planes. Very effective on large formations of planes. All three versions are fire and forget missiles. The missiles are available from the year 1999 upwards. Launchers can be loaded on USAF/USN type pilons that have rocket pod capability. Have fun :) Launcher, missiles and textures were made by me. What you will need : Copy of SF2/WOE2/WOV2/WOI2 patched to the latest standard Thirdwire Weapons Editor for SF2 if you want to tweak the weapons - http://www.thirdwire...oads_tools.htm? Install Instructions: 1. Read this entire readme :) 2. Drop the contents of the archive into your main MODS folder. Allow overwrites. 3. Start the game and blow up some stuff Tested in SF2 and WOE2 only Acidgraph
  7. yes, updated the target ini and still no luck. They worke fine in my other install. I'm puzzled. I'm thinking of renaming them static_AAA and see if they apear on the map
  8. Did a clean install and patch. Than copyed the terrains from the old install over , everything is working fine except the Hawk Sam's don't show up anywhere. extracted types.ini from the cat, added the hawk's and still no hawk sams. Any of you encountered the same problem ? The Adats and Stingers work fine, but the Hawk doesn't show up on any of the terrains.
  9. Mig-31 radar screens

    Version

    386 downloads

    Hi, Here are some Mig-31 radar screens I made after seeing some videos and pictures of the radar in action. acidgraph
  10. File Name: Mig-31 radar screens File Submitter: acidgraph File Submitted: 9 Jul 2008 File Category: Jet Cockpits Hi, Here are some Mig-31 radar screens I made after seeing some videos and pictures of the radar in action. acidgraph Click here to download this file
  11. Thank You MK2

    Thank you MK2 !!!! All I can say is : Simply the best ! scidgraph gabriel
  12. Version

    1,227 downloads

    Hello everyone. This is the UUM-7 micro missile pod from the Macross series used by the Vf-1. I made 3 versions : Air to Air (IR and AR guided); Air to Ground (TV guided). This is my first build for a game, and I release it as a beta. I'm open for sugestions how to improve this. The air to air versions can be used only by pilot controled aircraft as the AI interprets the pod as an AG weapon and doesn't use it in AA engagements. Install and use instructions are in the readme file. Have fun
  13. File Name: UUM-7 missile pod (Macross) File Submitter: acidgraph File Submitted: 17 May 2008 File Category: Weapons Mods/Skins Hello everyone. This is the UUM-7 micro missile pod from the Macross series used by the Vf-1. I made 3 versions : Air to Air (IR and AR guided); Air to Ground (TV guided). This is my first build for a game, and I release it as a beta. I'm open for sugestions how to improve this. The air to air versions can be used only by pilot controled aircraft as the AI interprets the pod as an AG weapon and doesn't use it in AA engagements. Install and use instructions are in the readme file. Have fun Click here to download this file
  14. Thank you Icarus999. I'm tweaking it just bit more then I'll upload it. I made curently 2 versions of the hmm1 missile, an ir (10km range) and an active radar homing (15km range). At least with the radar version I don't kill my wingmen. I'm testing now if the AI uses the missile pod in air to air engagements.
  15. Hi all. Just wanted to show some wip. This is my first atempt to model something for game use. So, I present the UUM7 mini missile launcher from he Macross series and the HMM01 mini missile. Each launcher carries 15 missiles and I configured them to be ir homing and can be lauched uncaged. I have tested it ingame and I scored kills against enemys and against my own planes if they are in the way. If any of you is intrested in this I will release it.
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