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Everything posted by malibu43
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Sept 2008 Patch Weapons Issue and Findings Thread
malibu43 replied to The_Editor's topic in General Discussion
The data is all there in the knowledgebase, but that doesn't mean that it doesn't make sense for a few people to go through the exercise the first time and then just post the files so people don't have to keep repeating something that someone else has done. Plus, bunyaps weps pack came with the fixed data and loadout files, so if anything, we're just getting ourselves back to where we were before the patch... Like I said in another thread, I'm more than willing to work with a group of people to create the post patch, weps pack compatible data and loadout files for all the WOE/WOV aircraft and post them for download. Let me know if interested... -
Sept 2008 Patch Weapons Issue and Findings Thread
malibu43 replied to The_Editor's topic in General Discussion
Thanks! -
Well, that's what I have right now - a custom weps pack and install - it's just that it's all built around bunyap weps pack and the data and loadout files that came with it. So, like I said, it's a matter of either re-doing all bunyap's data.ini edits, or rebuilding my weps pack using the stock or MF as a starting point. Either way, it'll be a bit of work. However, after looking at it, I think I am better off starting with a MF pack. Thanks for the suggestions guys.
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Yeah, that's a good idea as well. Depending on how much you need form Bunyap's and or which aircraft you're using, it could be less work. If you use a lot of third party aircraft that require the weps pack, you have to go in and edit their data instead (ie - skyraiders don't have nato listed under attachment types, i think...). I could go either way. If some people are interested, I'm still down to try and update the data.ini's for bunyaps. If not, then maybe I'll give the MF approach a try. Thanks Dave.
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Editor, I sent you a PM. Would anyone be interested in working together to re-create the data.ini and loadout.ini files that come with Bunyaps weps packing using the most recent .ini's from the patch? With three or four people, it wouldn't really be that much work... maybe just split up USN, USAF, UK, and Soviet (make it even, if possible) do some testing and release it? Let me know if anyone's interested...
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So, for all of those using Bunyaps pack, what are you guys doing? Extracting all the data.ini files and changing manually?
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I have a question for those using bunyaps weps pack. The installer also drops the appropriate updated data.ini and loadout.ini files in each aircraft's folder. Have you left these in, or are you extracting the new (if they are new) data.ini's and applying the weps pack changes to those? Anyone notice any aircraft issues after installing the weps pack?
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I would think you'd need to change the A-6 to use the 70's avionics ddl as well.
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I was referring to Green Hell 2. However, it looks like there are some mixed results with it...
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Since you didn't mentiona either of CA's tree mods (unless those were included in "CA's Stary's effects"), does that mean that there are problems with 'em, or did I misunderstand?
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What's up with Green Hell? That is an absolute must for me...
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I don't care what graphics enhancements there are or if there are any... I'll dial some non critical things down (stuff you don't really notice from the cockpit - object texture, object detail, terrain textures, etc...) just for the chance to finally have some Armed recon missions in my Skyraider campaigns. That is assuming skyraiders still fly right with the new patch... Anyone flown razbams 'raiders with the new patch? Do they work?
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It's like an orange on a toothpick...
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Oh... simmer down... as in "everybody simmer down, now"... I was think along the lines of "piper down! piper down!", only instead of a bagpipe playing falling over, it was some dude at his computer that hyperventilated after excitement due to new patches...
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I had originally heard that WOI user were getting better frame rates at the same detail level, however, the last few posts have led me to believe that the opposit may be the case. What impact are you guys seeing on frame rates?
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I like this idea.
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Anyone know if the campaigns and/or modded campaigns from the last patch work with the new patch? Are there any new campaign_data.ini entries?
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Ahh... thanks. PS - Are prop planes handling OK w/ the new patch? Reasone for edit - IIIII'mmmmmmmmm dumb.
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I think he was refering to a tutorial that had instructions for patching a modded install w/o ruining mods. It basically talked about patching a fresh install, and then copying all the .cat and .ddl (or .dll or whatever they are) files from the patched fresh install and dropping them into the modded install. I was also actually thinking about this, just because my install is so heavily modded, but it sounds like that's probably not the way to go. On a related (and I think very helpful) note, does anyone know or can anyone tell what files other than .cat and ddl (or .dll or whatever they are) files are updated by the patch(other than the ones specifically mentioned in the readme)? Knowing this might help answer people's questions about whether or not certain aspects of modded installs would be corrupted. Not trying to kick a dead horse... just thought the info might be helpful/enlightening...
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Desperately needed for the F-111, A-6, and even A-1E! Was this just a tease, or are you gonna divulge your secret?
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Thanks for the feedback. I did a little more investigating after I posted this. Not only does it only happen if I start on the ground, but it also appears to be limited to when I take off from Seoul from very near to or under the cloud cover. I flew to find some overcast in the balkans, and everything was fine. I took off from another airport near Seoul (I forget which one), and I could see the overcast on the horizon, but I wasn't very close. I flew over to it and had no problems at all. So, I still have no idea what's going there, but at least I know it's limited to certain situations that I can, for the most part, avoid.
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I don't think it's in a .ini file. Each aircraft has a 'service start' and 'service end' date. So when you select an A-4 and choose a mission in the late 60's/early 70's, the game picks an enemy aircraft that has service years during whatever year your mission is in.
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Weird Issue with Harrier GR3 CAS loadout...
malibu43 replied to malibu43's topic in General Discussion
That was a good point. I took a look at the default loadout.ini and added these these to the loadout.ini in the folder: [AirToAir] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 [AirToAirLongRange] Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9L Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank100_Hunter Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank100_Hunter Loadout[04].Quantity=1 It worked. No idea why, but it did. All the loadouts seem to show up fine now...? Thanks for your help! -
Weird Issue with Harrier GR3 CAS loadout...
malibu43 replied to malibu43's topic in General Discussion
Well, I was referring to the fixes in the knowledge base. However, in the case of the GR3, there aren't any fixes listed there. To be more specific, I guess I should say that I'm using the data.ini and loadout.ini that come with the weps pack installer. -
I'm not sure how long this has been an issue since I don't fly this jet that often. I'm running WOE patched up with Bunyaps weps pack installed. I've applied the weps pack fixes from the knowledge base. If I choose a CAS single mission for the Harrier GR3 or Harrier GR1, I get an empty loadout everytime. All the weps from the loadout.ini are available and I'm able to load them manually, but if I don't do that I get an empty jet (along with my wingmen). The really strange part is that SEAD has the exact same loadout, and that shows up fine on it's own. But wait, there's more! If I choose a campaign, and the first mission is CAS, I get the same issue (weps are there, but they aren't loaded automatically). However, the next CAS mission, the loadout will be there. Weird, huh? Go back to a single mission and choose CAS, no loadout again. Here's my loadout.ini, although I can't see anything wrong with it: // Station [Attack] Loadout[01].WeaponType=SNEB Rocket Pod Loadout[01].Quantity=1 Loadout[02].WeaponType=SNEB Rocket Pod Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk1_540_LD Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk1_540_LD Loadout[04].Quantity=1 Loadout[01].WeaponType=Mk1_540_LD Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk1_540_LD Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk1_540_LD Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk1_540_LD Loadout[04].Quantity=1 [sEAD] Loadout[01].WeaponType=SNEB Rocket Pod Loadout[01].Quantity=1 Loadout[02].WeaponType=SNEB Rocket Pod Loadout[02].Quantity=1 Loadout[03].WeaponType=Mk1_540_LD Loadout[03].Quantity=1 Loadout[04].WeaponType=Mk1_540_LD Loadout[04].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=Mk1_540_LD Loadout[01].Quantity=1 Loadout[02].WeaponType=Mk1_540_LD Loadout[02].Quantity=1 Any suggestions? Thanks!
