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hgbn

+MODDER
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Everything posted by hgbn

  1. Yeah I know. But the Danish only had the D model. And I was thinking in USAF terms as well. The same fix is useable on the L model to. And when I'm done with some skinning projects currently working on. I has in mind skinning some USAFE F-86D's to a early Campaign I'm working on.
  2. this is working great. even the wingies is sometimes lucky
  3. I'm seriously considering converting the Rocket tray on the F-86D to a gun firring fake rockets. Like Julhem did on the Skyray Rocketpods so any AI equiped with the Sabre Dog will engage Air2Air with rockets. it will bring a whole new dimension to one of my favourite Aircrafts to this sim. And will open up the possibillity to actually putting them in early campaigns. It's a fact that the D model was the most numerous of all Sabres. I was thinking of using the exsisting rocket tray as a base. It would be so cool if that could be animated in open possition when the fake gun is firring. I was thinking of useing Julhems gundata.ini entry as a base. But I dont have any ideas on the gun itself. Any ideas??
  4. Brilliant Idea Starfighter2
  5. I'm going to redo most stencil to Danish standard :moil:
  6. A very tight formation flight by two Royal Danish Air Force Esk 726 F-86D's
  7. painted a couple of tanks today
  8. Nahh It's just a double hinged hatch for a really tall Sailor. they call him the mast
  9. Added the correct Sidewinder pylons, rails and droptanks. Which happent to be in the 2 CL-13B Canadair Sabre packs of Ravenclaw_007
  10. Made the serials for Esk 726 today
  11. For lunch most Danes eat bread. a very special kind called rugbrød it's a very dark brown bread. on top of that you put almost everything. Sausage. Paté, cheese, eggs etc. Only imagination puts a limit. Hot meals are usually served in the evening.
  12. Progress so far. Those stripes on the rudder was a living nightmare to align
  13. hgbn

    Spam

    Jaka Bov
  14. I have waxed several Beagles with unguided rockets. But granted it's a bit hard to hit but not impossible.
  15. so the number in the numbers.lst match the number you painted on the tga. The tga should be named fusenum000-010 You can compare the LST with a ini it calls out the tga's.
  16. No just the actual number on the aircraft in the list. but it has to follow the numbering sequence of your tga's
  17. Thanks. I'm planning on all 3 squadrons that flew the Sabre Dog in RDAF colours. Esk 723, 726 based at FSN.Aalborg and 728 based at FSN.Skrydstrup. I also got a plan to if possible. Converting the rocket tray to a gun firing fake rockets like Julhem did with the Skyray Rocket pods. so AI will engage air to air with rocketfire
  18. Those templates Sushjake uploaded are pure Gold. Blown them up to 2048x2048 and modified the blending options a bit and got this
  19. Squadron decals are level1 in the decals.ini You have to make a numberslist. Copy a numbers.lst from whatever aircraft. Open with wordpad and clear every entries. Now you name every number you created in your tga's accordingly to the number sequence. like 1 = TGA.num000 and 2=num001 and so forth
  20. Try to make a new one square like 256x256
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