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hgbn

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Everything posted by hgbn

  1. Okay. May I suggest you make a C-123B too?? It's basical the same aircraft just without the extra fuel tanks and Jet engines. Then you have covered the major types.
  2. Shoot me a pm with the wish list Have some projects to be finnished first but I'll look at it and see what I can do.
  3. Are you planning for a all in one mode like NFI-IV??
  4. You cant load a weapon in the campaign. If that weapon is not listed in the suply of that air unit in the camaign data ini. It will simply not be at the base you are flying from
  5. Coooool I've been waiting for this bird ever since I found out WOX was modable. Are you going to do the Gunship version too???
  6. Exsactly my point 4 bad guys in a open boat. 4 snipers problem solved
  7. It looks like AI is compensating for any adjustment on the Rocketboresightangle. They simply just line up that lower behind any targets. It might be working if somehow that rockettray could be linked to the comput lead gunsight AI is normally using in gun attacks. Dont know if that would be possible or not??
  8. I just dont get it. Why are those pirates not dead yet??? It must be a simple task for the Navy Seals.
  9. the ID number should correspond to the aircraft numbers in data.ini of your campaign
  10. My best unguided Rocket attack ever. Fired all 24 rockets at once and hit the Bagder with 12 rockets. Not bad
  11. No problem. Still working on a sollution to retain the orginal Rocket tray with real rockets. Which I find to be most realistic.
  12. [GunDataXXX] TypeName=MightyMouse FullName=2.75" Mighty Mouse Rocket Caliber=75.000000 ROF=600.000000 MuzzleVel=600.000000 AmmoWt=1.400000 WarheadWt=1.400000 Reliability=90.000000 Accuracy=45.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.360000,0.256000 GunFireEffect=ArtilleryFireEffect GunFireSound=Rocket EffectClassName=BazookaEffects EffectTime=0.400000 TracerTexture=Tracer.tga TracerSize=0.250000 TracerDistFactor=0.002000 TracerLength=0.300000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE
  13. Have you added the entry to the gundata.ini Julhelm did for the Skyray rocketpods? Or try download this http://forum.combatace.com/index.php?autoc...p;showfile=8605
  14. Thanks. I'm really happy you like it
  15. I stand corrected. Sorry I was certain they looked like fueltanks
  16. This is not correct. The centerline station was plumbed to carry a fuel tank. In Squadron/Signal Starfighter in Action on side 3 there is a picture with no less than 4 F-104C's all carrying Center line tanks
  17. Uploaded Esk726 awaiting approvial
  18. 312 downloads

    F-86D-31 Royal Danish Air Force Esk 726 This is a Redo of my earlier Skin. In fact it's a complete new mod. This is a complete Aircraft. with better Sidewinder rails and a gun firring fake rockets. So now AI will engage Air2Air with rockets. But whatch the ammo. You only have 24 shots. ONLY reason to create a gun which is not historical correct on the D model is a compromise betwen realliaty and what the sim allowes I STRESS again had the sim allowed the AI to engage with rockets I wouldnt have added the Gun tray. but retained the original Rocket tray. How to install?? Unpack, drag and drop the entire Objects Folder into your WOX install. Add the weapons data and gundata into the respective ini's open and save with the guneditor and weaponeditor. IF you have Ravenclaw_007's late CL-13B pack installed only the tanks needs to be added in the weaponsdata.ini. I would like to say thanks to: The original F-86D Team for alowing me to use their stuff. Bobrock for his Templates I used. Ravenclaw-007 for the tank templates and sidewinder rails. Julhelm for the gundata entry. Vigilant for the gun. Fast Cargo For the rocket tray animation tip. Enjoy and REMEMBER this is freeware stuff and it should newer be used in ANY payware mod. But feel free to use at will otherwise hgbn Alias Henrik Nielsen
  19. View File F-86D-31 Royal Danish Air Force F-86D-31 Royal Danish Air Force Esk 726 This is a Redo of my earlier Skin. In fact it's a complete new mod. This is a complete Aircraft. with better Sidewinder rails and a gun firring fake rockets. So now AI will engage Air2Air with rockets. But whatch the ammo. You only have 24 shots. ONLY reason to create a gun which is not historical correct on the D model is a compromise betwen realliaty and what the sim allowes I STRESS again had the sim allowed the AI to engage with rockets I wouldnt have added the Gun tray. but retained the original Rocket tray. How to install?? Unpack, drag and drop the entire Objects Folder into your WOX install. Add the weapons data and gundata into the respective ini's open and save with the guneditor and weaponeditor. IF you have Ravenclaw_007's late CL-13B pack installed only the tanks needs to be added in the weaponsdata.ini. I would like to say thanks to: The original F-86D Team for alowing me to use their stuff. Bobrock for his Templates I used. Ravenclaw-007 for the tank templates and sidewinder rails. Julhelm for the gundata entry. Vigilant for the gun. Fast Cargo For the rocket tray animation tip. Enjoy and REMEMBER this is freeware stuff and it should newer be used in ANY payware mod. But feel free to use at will otherwise hgbn Alias Henrik Nielsen Submitter hgbn Submitted 04/06/2009 Category F-86 Saber  
  20. no need if patched to OKT standard
  21. That was my plan B. If the first idea failed
  22. Yeah I know. But the Danish only had the D model. And I was thinking in USAF terms as well. The same fix is useable on the L model to. And when I'm done with some skinning projects currently working on. I has in mind skinning some USAFE F-86D's to a early Campaign I'm working on.
  23. this is working great. even the wingies is sometimes lucky
  24. Thanks For the Tip FC it worked
  25. Just tried it out. Thanks
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