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hgbn

LEGEND
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Everything posted by hgbn

  1. What a exellent 3D model. Waited a long time for this. Thanks
  2. I want Napalm Nellie
  3. No not yet. 2 weeks I'll guess. Think they want to be perfect before release. But screenshots looks very good so far
  4. Believe the CF-100 is WIP by Blackfly
  5. Those skins are totally AWESOME :good: :good:
  6. Todays goal: Blending in the Wing roots to the Fuselage Luckily the left and right Wing use the same Bitmaps just named left and right. Make things a lot easier.
  7. Thanks Kev. That is very usefull. Like the drawings. Way better than the 1/72 Italeri model kit I sitting with now
  8. Dont forget the B-45 It's really needed for early campaigns saw one WIP but dont know if that project is dead. And of course the original Saab F-35/RF-35/TF-35 Draken
  9. Anyone who has good close up pics of stencil used on the B-66???
  10. R151.G153.B155 using a grain texture noise layer on top. To get that brushed look. Maybe I'll do some camo skins too. 99.9% chance for that But first Natural Metal birds. Planning to do all squadrons that did use the B-66B.
  11. some sweet looking skins
  12. Thanks M8 that did the trick. No more blisters on my scroll buttom finger
  13. Looks like that feature is not availible in CS3 Maybe I need a plug in or something
  14. Finnished riveting the aft Fuselage
  15. Several Rivets done
  16. Anyone who knows how to setup a rivet brush in CS3?? Tried everything. So now I'm drawing each rivet with a one pixel pencil. And I have planned to rivet the entire Plane. Could take some time :moil: The most time consuming so far was I had to drill out all rivets I had done and start all over
  17. Thanks Kevin
  18. Allways liked the Destroyer :yes: Now it's time to see if I can create a High Res Template And no the rivets and panel lines are not going to be black when finnished
  19. http://www.bunyap2w1.com/ This might be usefull in your search of the B-66
  20. Well thats not true. if you set the type of missions in any campaign data.ini for that aircraft to 100 and anything else to zero. I'll bet you get your intercept missions. Like this //----- Player Unit [AirUnit001] AircraftType=F-105D Squadron=7TFS ForceID=1 Nation=USAF DefaultTexture=USAFSilver1 BaseArea=Spangdahlem Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=25 MissionChance[iNTERCEPT]=25 <----------- change this line to 100 and all others to zero MissionChance[ESCORT]=25 MissionChance=80 MissionChance[CAS]=25 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=480 Supply[005].WeaponType=AIM-9B Supply[005].Quantity=240 Supply[006].WeaponType=CBU-24B Supply[006].Quantity=480 Supply[007].WeaponType=Tank450_F105 Supply[007].Quantity=480 Supply[008].WeaponType=Tank650_F105 Supply[008].Quantity=240
  21. Awesome
  22. Thanks it's actually Bobrock's templates resized to 2048x2048 and exposed for some modified blending options.
  23. The F-106 was orginally meant to be a F-102B but like the F-100/F-107 several changes to the Airframe lead to new designations. Area Rule is one of easiest way to see the difference. In the F-102 two pods were added arround the engine area in the F-106 it's buildt in the airframe
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