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Piecemeal

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Everything posted by Piecemeal

  1. Just tried it out again with your instructions. Works perfectly. What I might do now is take a look at the Su-15_DATA.ini file and see if or what I can do to apply those to other aircraft. I hate being beaten on anything like this :angry2:
  2. Thanks for the info bud. Will try it out ASAP. Do you think if I made some changes to the F-105 and F-4 I coud do the same?
  3. I 've seen some real life photos of aircraft like the F-105 and F-4 deploying drag chutes upon landing and thought; 'Hey, that would be cool on WOV and WOE'. I then remember seeing a drag chute skin for the Su-15 on the 'Soviet_Silver' skin template, so I thought I'd try it out on a single mission to see it work. So off I went in my Su-15 on a recon mission, pressed Alt+N to go to waypoint 5, waited for the 'mission complete' prompt, then pressed ALT +N again to go to waypoint 8. I started to land, and upon hitting the tarmac I pressed CTRL +B but lo and behold, no chute was to be seen . Could someone give me some advice on how to make this work, and if it's possible, how or if it can be applied to the F-105 and F-4
  4. Hi all. Does anyone have any skins to match the F-4's Euro skins? I've spent the past couple of hours configuring all my USAF F-4 models on all the platforms into separate categories in the Ojects/Aircraft folder, making all the separate skins into separate folders, for example: F-4D_Euro, F-4C_Tan, F-4E_Grey, etc. I've decided for the time being to use the tan and green wing tank skins for all the Euro skins but it doesn't look the same (I'm a bit of a stickler for detail). I didn't think it would take too long but realised that I's have to make the same changes to all the platforms and all the campaigns within the platforms. It also gives me a chance to assign certain coloured tanks to cetain skins without affecting other skins. Now I don't have to worry about moder grey skinned USAF F-4s with SEA coloured tanks. When you look at it this way it's worth the effort, believe me. I just thought it'd be nice to have a little conformity within the skins so I'd appreciate any help. Thanks in advance
  5. Great stuff my friend. I'm always up for some sound experimentation. Do you have any sneak previews?
  6. After a little bit of work I thought I'd complete the picture with Doghouse's F-4ES Super Phantom by putting the FA-18's F-404 engines and engine specs on the model. Doghouse: I hope you see this. I'm sure you'd approve
  7. Sounds interesting. Does this refer to aircraft contrails or missile contrails, or both? It'd be nice to have some long snaking smoke trails from SAMs and AAMs
  8. Fantastic stuff my friend. As quick and easy as French toast but ten times more enjoyable . Great for someone who enjoys as realistic an air combat environment as I do.... 10/10. All thats missing is the PC/laptop shaking from the near miss . Just out of curiosity; does this mod apply only to SAMs or do I have to make similar changes to apply the same changes to near misses from air to air missiles?
  9. Hi again guys. Just back from alittle experimentation. I totally forgot that I still have my original Flight folder in the main directory which I renamed 'Flight_Default', after I downloaded the fabulous environmental mod recently. It turns out that I was amending the soundlist.ini in that original folder, which the game has been told to ignore. Anyway, thanks again guys for all your help. It's good to know that it's only a click away
  10. Done and dusted. No problems there. I never knew before that the soundlist.ini had to be amended every time I added a sound file to the sounds folder. Until recently I used to just whack the .wav file in and then amend the aircraft data file/gundata file without any hiccups
  11. Tried and tested it my friend. No luck I'm afraid. The soundlist is supposed to be in the Flight folder isn't it? I needed to ask that just in case it's supposed to be somewhere else.
  12. I've been trying to create a bit of variety in my gun sounds, of which the default sounds are a bit limp to say the least. Lately I went nosing in the new Falklands War mod sound files and found a whole Aladdin's cave of .wav sounds for the Soviet NR-30, Gsh-23/301, 20mm Mk13 for the A-4 Skyhawk; the list goes on.... So here I am rubbing my paws at the thought of a more interesting sound scheme in my dogfights (think of Homer Simpson: Mmmmmmmm....gun sooouuunds! ) and I get to work on my Gun Editor: I open the Gun Editor, select the GunData.ini file and open it. I then select the gun type I want to edit and typr in the .wav sound I want for that gun. I then save my changes in the Gun Editor and start up the game, when to my surprise, there's no sound at all! Forgive me for the biographical explanation, but I just wanted to record the steps I took for everyone to see just in case I did something wrong. If not, can somebody help me out on this?
  13. 1,572 downloads

    F-4ES Cockpit & HUD Upgrade Version 1.0 by Ultramax This is my first serious attempt at 'cockpit conversion', so please be gentle guys! It was originally inspired by Doghouse's brilliant F-4ES 'Super Phantom II' upgrade and I thought to myself that the picture would be completed with a snazzy new cockpit to make the most of the Phantom's newfound versatility. Although I haven't tested it on them, I'm sure it would also make a brilliant addition to the F-4F ICE and Kurness 2000 upgrades. Contents: Cockpit: Hi-Res cockpit by sundowner RWR Display: Radar & TV display files by Wingwiner Avionics and HUD display files originated from the Mirage Factory F-15A PS: If I've forgotten to mention anybody please let me know. If you have any queries please don't hesitate to contact me on the forum and I'll be sure to respond ASAP. Installation: Just place all the files into your aircraft ini file and place these entries in the appropriate sections: CockpitDataFile=F-4ES_cockpit.ini AvionicsDataFilename=F-4ES_AVIONICS.INI You'll also need to have the F-4E_COCKPIT.LOD from SFP1 or SFG. BTW, don't forget to change 'avionics60' to 'avionics70' - otherwise it won't work! HAPPY HI-TECH FLYING!! this mod is from Ultramax and was only uploaded by ravenclaw_007 all credit for this work goes to Ultramax
  14. File Name: F-4ES Cockpit & HUD Upgrade File Submitter: Ultramax File Submitted: 17 Jul 2008 File Category: Jet Cockpits F-4E Cockpit & HUD Upgrade Version 1.0 by Ultramax This is my first serious attempt at 'cockpit conversion', so please be gentle guys! It was originally inspired by Doghouse's brilliant F-4ES 'Super Phantom II' upgrade and I thought to myself that the picture would be completed with a snazzy new cockpit to make the most of the Phantom's newfound versatility. Although I haven't tested it on them, I'm sure it would also make a brilliant addition to the F-4F ICE and Kurness 2000 upgrades. Contents: Cockpit: Hi-Res cockpit by sundowner RWR Display: Radar & TV display files by Wingwiner Avionics and HUD display files originated from the Mirage Factory F-15A PS: If I've forgotten to mention anybody please let me know. If you have any queries please don't hesitate to contact me on the forum and I'll be sure to respond ASAP. Installation: Just place all the files into your aircraft ini file and place these entries in the appropriate sections: CockpitDataFile=F-4ES_cockpit.ini AvionicsDataFilename=F-4ES_AVIONICS.INI BTW, don't forget to change 'avionics60' to 'avionics70' - otherwise it won't work! HAPPY HI-TECH FLYING!! Click here to download this file
  15. File Name: F-4ES Phantom Cockpit & HUD Upgrade File Submitter: Ultramax File Submitted: 17 Jul 2008 File Category: Jet Cockpits F-4E Cockpit & HUD Upgrade Version 1.0 by Ultramax This is my first serious attempt at 'cockpit conversion', so please be gentle guys! It was originally inspired by Doghouse's brilliant F-4ES 'Super Phantom II' upgrade and I thought to myself that the picture would be completed with a snazzy new cockpit to make the most of the Phantom's newfound versatility. Although I haven't tested it on them, I'm sure it would also make a brilliant addition to the F-4F ICE and Kurness 2000 upgrades. Contents: Cockpit: Hi-Res cockpit by sundowner RWR Display: Radar & TV display files by Wingwiner Avionics and HUD display files originated from the Mirage Factory F-15A PS: If I've forgotten to mention anybody please let me know. If you have any queries please don't hesitate to contact me on the forum and I'll be sure to respond ASAP. Installation: Just place all the files into your aircraft ini file and place these entries in the appropriate sections: CockpitDataFile=F-4ES_cockpit.ini AvionicsDataFilename=F-4ES_AVIONICS.INI BTW, don't forget to change 'avionics60' to 'avionics70' - otherwise it won't work! HAPPY HI-TECH FLYING!! Click here to download this file
  16. Thanks for the scoop, bud. I've been looking for something to replace my U-2As in WOE'S Red Lightning 1979 campaign
  17. Does anybody know if there's an RF-4C model floating about somewhere?
  18. A thought's just occured to me. Is there an .ini folder somewhere where you can specify the default wind sound for all aircraft? I've been through all my aircraft folders and everything seems to be where it should be
  19. All these have been changed to 'windloop2' which I downloaded from some previous soundpack. I've already changed all the above mentioned DATA.INI files to point to that .wav file when I downloaded WOE a couple of months ago. I just find it strange that it won't work in WOE while working in SFG. It really gives an atmosphere to my 'working environment' while flying.
  20. Right, here's the situation..... I have the exact same sound, graphics and gameplay settings on both WOE, WOV and SFG. All games are up to date. I play SFG and I have my cockpit windloop sound effect. But wait for it, yes, you've guessed it; I play WOE and it's absent. For those (like me) who like their in-flight experience to be as realistic as possible, this is both very strange and annoying. Anybody know what the problem might be?
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