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PureBlue

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Everything posted by PureBlue

  1. Nice story, enjoyed reading it!
  2. Perhaps this could work? make a copy of the Udaloy, remove it's engine so they can't move.
  3. Hi Murphy. There was only 1 shipping route, so that's not the problem i think. This is a custom single mission you created right? First, the game engine doesn't process land or sea, so the AI will sail across land, if they have their waypoints set like that. (or if they're chasing/running away from an opponent) When designing a custom mission, Try to place naval vehicles away from land, because the resolution of the mission map, and the resolution of the WATER_MAP (which tells the game engine where sea/land is) are not the same. Plus the Aegean sea has many islands. So these two maps have an exact match, in the Anatolia Project. That's why in the design map your carrier looks to be in water, but in the game it's ontop of a cliff :)
  4. For a trimming work around, check here: http://combatace.com/topic/45551-activating-trim-and-how-to-map-it-to-a-controller/
  5. I'm a long time fan, BeachAV8R. Thanks for the SF2 series.
  6. I'll soon be releasing a patch for this. - New Helo base Stefanoviki - more anti-ship and armed recon stations - Map fixes - a few small ground object fixes - Deleted shimmering Stadium in Athina any glaring bugs you guys think need fixing?
  7. Glad you like it mate! I didn't do enough night flight testing so yes some airfields might be missing lights. If you just want to do the approach lights, it's easy. For the missing ones: 1- First find the airfield entry in the anatolia_targets.ini. Check the AirfieldDataFile=XXX.ini this file contains the takeoff/landing/parking coordinates AND the lightings. 2- In the XXX.ini file find the [LightSetXXX] entries. The lights are defined with the ENPoints. They are the x,y coordinates.. You can check the airfields with working lights, for reference. Please post any additions, I can add them to the next patch.
  8. So we have parallel 50x1600 runways.. Any takers for weathering the textures? How about the Helo ramp paints..
  9. Wrench, it's because of the road and the lack of various SG tiles. It's pretty narrow around Istanbul, to get in 2 lakes, roads and stuff. but i think i can improve on it a little. Here's 2 bugs I found: Drama and Xanthi Army bases were defined as airfields. (how did that slip by?!) They don't have runways so don't try to take off from these. (Will be included in patch) Delete these 2 lines from Anatolia_Targets.ini. For [TargetArea111] and [TargetArea058] AirfieldDataFile= NumSquadrons=
  10. How bout some Uzo Found some good pics already.. http://www.karo-aviation.nl/trips/pages/Stefanovikio.htm
  11. Definitely Kreelin. I'll see what I can find. Any pictures of the bases handy? The Apache is coming and there's the ALOUETTE III (needs a skin btw), There's also Chinook out there and Cobras too. (Old Diego and Kreelin are working on a beatiful new version for this..) So yeah, I should add some Helo bases for both sides.. BTW, check out Megara (2nd Attack Helo Squadron base I think) Got that in there already! West of Elefsis, on the coast.
  12. Very interesting. Thanks for bringing this into the game
  13. Thanks. Just found'em: http://combatace.com/gallery/album/614-france-map/
  14. Ok here's a topic for all types of discussion: http://combatace.com/topic/63888-things-related-to-the-anatolian-terrain/ So we can keep the File Announcement forum clearer, though please post your bug reports right here.
  15. Let me start by posting a TO-DO list for myself: - Extensive work for CAS, Armed Recon and Anti-Ship stations. - Map guide with bases, targets and scenic spots - Training Mission packs following a few different story lines. - Cyprus redesign. (this one, eta 2 weeks Tips: - Planning map legend: Blue Dots: Turkish Airfields Red Dots, Greek Airfields Black: Major Cities (other than the ones that have airfields) Orange: Naval bases
  16. Wrench, you're always thinking about the next modding project aren't you Really, as most of you know, the maps in SF series have to be square. So to cover both countries all those empty spaces had to be included. But the tile and height maps for those regions were never touched by me. And AFAIK there's no way to auto-tile those anymore.. one would have to manually tile Anyway, the Greek mainland and Western Turkiye is very much populated and you'll find lots of targets to bomb , defenses to overcome, scenery to discover.. I'm planning on doing some single missions. Training missions (that follow a storyline, starting as a cadet maybe..) And war missions, some historical, some what-ifs.. @Elephant, the tiles are 512x512, so IMHO the stuttering you're noticing should be from the vast amount of ground objects. Mostly around cities/airfields.. Try lowering gfx settings if you don't have a strong comp. @Kreeling, do you fly with TODs turned off? There ought to be lots of trees up there. :) Check out Aksaz Naval Base near Marmaris/Dalaman Airport. A few nice helo pads there to land on. I'm going to create a new topic to discuss more ideas we could implement for the terrain. Stay tuned
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