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Everything posted by PureBlue
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Add Anything To a Ship
PureBlue replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Messing around with this method using JSF_Aggies SF2 update for LHA Tarawa. There are 6 cats defined. Last 2 with launch time 9999. First, the ingame Mission Editor won't let me have more than 4 aircraft in my flight. So I manually edit the MSN file to fly with 6 aircraft. So far so good, 2 Harriers are nicely parked at the back of the ship. But interestingly after the first 4 of us launch, these 2 parked guys take off too.. This is EXP2 May11 patch. Will keep on investigating this.. Edit: Ok, these two variables were blank in the LHA_DATA.INI. Now the parked aircraft will stay in their place. ReadyAnimationID=X ReadyAnimationTime=999.0 -
WIP RAF St Athans
PureBlue replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The problem with that Stary is, the zbuffer issue with flat objects... Any ground/terrain object you place on top of that planar mesh will sink as you the camera gets higher. One of the worse bugs of the game (though TK had it fixed in a patch and then broke it again!) Anyway, that's why I've started to place hangars and buildings right on the terrain, not on top of a flat concrete mesh. Can't do it for everything of course but at least these hangars won't be invisible from 5000 feet like the parked aircraft (stock game feature!) -
Kreelin mission editor
PureBlue replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Lack of Zoom? Features I'd love to see implemented: Ability to edit StartTime of various objects. Display of estimated Waypoint arrival times. (Calculated from Startime and speed) Display other target areas. (optional switch) Formation templates. Would be very usefull to place ship convoys or ground attacks. Display of the object/waypoints coordinates (optional switch) -
Phantom FRS.51
PureBlue replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Nice! What kind of missiles do they carry? -
Kreelin mission editor
PureBlue replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey it works though.. SF2 version should be in the Downloads section. I like the in game ME but it's got it's own limitations,. Good for customization to a certain degree but to set up a complex mission, I further edit it with KMD. -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Glad you guys are enjoying. I know the load times are pretty long and a highend machine is needed, but I try to make the airfields as close to real-life as possible.. Here's a new one I just got done with: Kaklic Airfield. (Especially for Kreelin) -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I was over the target, a few miles range and F8 didn't work. does this every once a while.. -
F122 class frigate
PureBlue replied to Florian's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Great model Florian (Just a note, one of the folders is misspelled: groundobjects) This will be a good stand-in for the Greek Elli Class frigates. -
May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Since the mod is for SF1, i would guess it either uses edited/older shaders or doesn't use any shaders. Check the terrain_data.ini for: [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx ??? You can disable the fading effect but the max. drawing distance is hardcoded. And this limit is lower than the previous patches `Ultimate setting` drawing distances... -
giant cow issue
PureBlue replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I know it's an issue with the TOD of that tile not matching with the AlphaObjectTexture callout in the terrain_data.ini So I'm going to take a guess: Change in Formosa_DATA.INI [Texture079] Filename=germanyS-RG.TGA HasWater=1 Color=0.268970,0.338523,0.296477 SolidObjectTexture=TEROBJECT_HOUSES1.Tga AlphaObjectTexture=TEROBJECT_RURAL2.TGA to AlphaObjectTexture=TER_NEWTREES1.TGA -
If you're talking about Anti-Ship missions, they still are generated from CARGO_SHIP types. Though my experiences show they are not randomized like in the old days. (Alphabetically looking in the groundobjects folder, first 4 CARGO_SHIP would be randomized) Now only the first CARGO_SHIP type, that has an ANSI coded INI file is picked. (Not one that has sf2 standard Unicode type INI file!) Somebody else should confirm this but I think there's a bug here..
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May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Lexx, you're putting the modified ini files in your mod folder right? (eg: C:\users\lexx\saved games\....\flight) i'm pretty sure the DetailMeshSize won't go above (3 or 4) don't know about the horizondistance.. other than that, the flightengine.ini in your ModFolder is interpreted correctly, just some of the values are locked down now. -
Buccaneer
PureBlue replied to the test pilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
fantastisch! -
May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is Tomcat a separate game, or is TK intending to merge it to SF2 series? My guess is, with the announced changes to the terrain engine, released 3rd party terrains would stay in SF2 and it would be tough (or even impossible) to convert to Tomcat format.
