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ndicki

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Everything posted by ndicki

  1. Change the entry in the cockpit.ini to this: [CockpitSeat001] ModelName=Me-109E3_Pit Position=0.100,-2.5,1.00 It's not perfect, but it's not far off.
  2. Well, I haven't worked my way round everything in great detail yet, but just the F-104s alone would have kept me happy. They accept the SF1 cockpit perfectly. The Avias are beautiful too, decals aside, and the Mirages were quickly fitted with the V BA cockpit. A good days shopping and a big thumbs-up for TK and his crew. Nice one.
  3. Another needless Fallen

    The Saint-Cyr bourgeois you criticise are not the ones who decide the defence budget, I'm afraid to say. If they did, rather than the especially useless load of left-wing morons you elected recently, then this sort of thing would happen less frequently. Most of the older Saint-Cyr bourgeois have their own sons in the Forces too. Do not use the death of a good man as an excuse to vent your own ignorant social prejudice and score feeble political points.
  4. I haven't got NA because I'm still on WXP, so instead, I got the DLC Iranian F-14. It works. It's a nice model, etc, etc, but I thought it might be fun to reverse-engineer it into a USN aircraft. So with a bit of tinkering around, I found it still had the strike/attack weapons hardpoints, and with a bit of editing of the texture names, it can carry Pappychecksix's skins. But... I don't have the stock tail/ventral fin/etc markings that came with SF2NA, and that rather limits matters. So does anybody know if the USN F-14 skins in the DLC intended for the NA F-14 have ALL the necessary markings included, or do they rely on your having the original set from NA? In the first case, I'll get the extra skins, and in the second, it's not worth it. Over to you...
  5. Now that's what I call useful! Thanks - downloading right now. Somehow I'd missed that one.
  6. Which I don't have, because it's SF2NA. Back to square 1... The VX-4 marking comes with the F-4 skins DLC as well, so I've got that one. Others not...
  7. Happy to see you've had a thought for us farmers! Looks great in the screenshots - I'm going to have to size it down for use though... :-(
  8. I have a couple of weird what-if installs which involve European aircraft but few US-built ones, and no Soviet-built ones. Think of the break-up of the European Union, for example, with the continental Europeans led by France and Germany vs the Free Traders with the UK, Denmark, Norway and so on. It's mainly for single missions, and without any sort of campaign. The terrains are set up with limited nations, and the shortened nations.ini reflects this. I've deleted the usual culprits, the A-4s and F-4s except -F, -K and -M, the MiGs, etc, etc. And it works for a while, with RAF Phantoms vs Mirages and Luftwaffe F-104s... Until the game engine reloads the stock stuff and I end up with French MiG-21s and Luftwaffe MiG-17s against RAF F-4Es. It's driving me mad... So is there a way to stop it reinstalling all the stuff I don't want?
  9. Not every time - just now and then. But it's a pain!
  10. Thanks worth giving both a try. I've made the folder and contents 'read only' but it still does it. Maybe deleting the inis would work... And the A-4B folder, why not!
  11. Bf109g-10 JG 11 'Kanonenboot'

    Version

    444 downloads

    Bf109g-10/U4, I./JG 11, Germany, Early 1945. By this date, JG 11 was equipped essentially with Bf109g-10 and g-14 aircraft.The yellow JG 11 Reich Defence fuselage band should not be confused with the narrower Eastern Front markings. THe yellow rudder should theoretically be accompanied by a yellow band around the nose - the final type of quick recognition markings introduced in early 1945. Needless to say, by this stage, official directives were not always scrupulously respected! Despite the fact that MG151/20 gondolas were rarely if ever fitted to g-10 type 109s, this aircraft has them fitted as standard for all air defence missions. For SF2 only. Credits: Visual model, flight dynamics and original skin template: Monty_CZ Cockpit including original paintwork: Kesselbrut Skin, decals, partial cockpit repaint, ini tweaks and loading screen: ndicki
  12. I have one or two GMAX source files for CFS3 aircraft which could usefully be used in SF2 as well, but I have no idea how to bring them into 3DS so those willing to finish the job will be able to. Can anybody help? It is clearly possible, as Cesar has proven with for example the GC He111 which was used for the DAT version.
  13. Got it already, thanks! Each one weighs about 80,000 KB... And there are a good ten or twelve. Don't ask me why my disks are saturated and my memory low... Er... What?
  14. Won't work - the style of lettering used differed substantially from squadron to squadron, more at this time than later on, and that was bad enough!
  15. Absolutely no idea. Let me look... No. Available formats are m3d for CFS3, Plasma, GMAX, and I think that's it. Whether 3DS can read any of them, I don't know, but Cesar manages somehow - some of his are ex-CFS3.
  16. Much better than what? We've already got plenty of targets as it is...
  17. I can get the GMAX for the updated CFS3 one though... Speaking of which, I have the GMAX source for an as-yet-unreleased CFS3 Blenheim IV which would knock the current model into the bushes, if someone is prepared to convert it.
  18. And finding the bit for the oil coolers didn't take long - it's one of the places where the updated CFS3 texture map was changed from the original, which is being used here. This is Alec Lumsden's steed: If anybody's interested, I'll upload them, but for the time being, I don't have the time to go through the whole rigmarole of doing code letters and serial numbers - getting the panel lines to appear correctly across the codes takes ages...
  19. Well, it does seem to work. This is Sgt George Unwin's X4179 from No.19 Sqn, which as I said above, I did for CFS3. All I've done here is export it as a BMP file, although it does need the oil cooler, etc, painting in. Interestingly, the mapping on the cockpit door is out of line. It was on Patrick Didier's, as well, and I had to ask the modeller responsible for upgrading it in CFS3 to get it sorted out - although offhand, they do not appear to be the same model. In any case, a welcome addition! Well done chaps!
  20. Interesting bit of kit... As it uses the texture map originally done for Patrick Didier's CFS3 Spitfire MkI (are the models related?) then I already have a fair few 2048x skins for it, too, as I did some of the aircraft used in the CFS3 Battle of Britain extension.
  21. SeaHurrican Mk.IIc

    This is a lovely piece of aeroplane which was very badly needed. The model looks absolutely spot-on, and flies nicely in SF2 as well. Great work, and heartily recommended.
  22. Spitfire PR.MkXI, RAF, 1943-45

    Version

    135 downloads

    Spitfire PR.MkXI, RAF, 1943-45 The unarmed MkXI photographic reconnaissance Spitfire came into service in early 1943, and was basically a modified MkIX airframe with a MkVIII retractable tailwheel and fittings for three cameras. Further modifications included leading edge fuel tanks and a larger oil tank in an enlarged chin fitted below the Rolls-Royce Merlin 61, 63, 63A or 70 engine. Early aircraft kept the original rounded rudder, while the second production batch had the later pointed type. The serial numbers included in this pack correspond to early production MkXI aircraft with the rounded rudder, all built during late 1942 or early 1943. As such, they can be used for missions dating from February 1943 until the end of the War. As PR Spitfires did not carry squadron codes, any PRU/PR Squadron may be represented. For use ONLY with SF2 including the Israel Expansion Pack. This will NOT work if you do not have the stock TW Spitfires installed and working.
  23. Hi all - just got FE, and I'm impressed. It makes a change to have AIs that try to kill you... Anyway, I've spotted a problem. When taking off as a flight, I take off, but the AI don't. They got round and round in circles, pass through one another (!!!), piddle around in the bushes, go sightseeing in the nearby whatever, and eventually, one may decide to take off. Most don't. The stock aircraft seem to be even worse than the add-ons, but the problem seems to cover all those I've tried. The FMs are straight-from-the-box FE Gold, so everything is up to date and compatible. Edit: They manage OK in "Create a Mission" mode, but not in missions written with Le Missionneur. This may be my fault. Changing realism settings does not change the problem, so that's not it. Any ideas? I love to fly "scramble" missions where you have to get into the air as fast as you can, with the enemy busily strafing your airfield...
  24. File Name: Seafire MkIII (Modified), Irish Air Corps File Submitter: ndicki File Submitted: 23 June 2012 File Category: SF2 Series Add On Aircraft Seafire MkIII (Modified), No.1 Sqn, Irish Air Corps, 1947 - 1955 Completely new version. The Irish Air Corps bought 12 Seafires in 1947; these were denavalised by removing the 'hook' and at least in most cases, locking the wing-fold joints. They were numbered from 146 to 157. There is still considerable debate among the Irish aviation historians as to the precise colour used; they were clearly painted overall with a greenish-grey shade, possibly MAP Light Slate Grey. No detailled information is available. I have included the serials for the 6 Spitfire T.MkIX aircraft also acquired by the Irish Air Corps, in order to make up a suitable minimum number of decals. These go from 158 to 163. For use ONLY with SF2 including the Israel Expansion Pack. This will NOT work if you do not have the stock TW Spitfires installed and working. Credits: Model and flight dynamics by Third Wire Cockpit by Stary Skin, screens, data.ini modifications, sounds and assembly by ndicki Guns by AvHistory Click here to download this file
  25. Version

    102 downloads

    Seafire MkIII (Modified), No.1 Sqn, Irish Air Corps, 1947 - 1955 Completely new version. The Irish Air Corps bought 12 Seafires in 1947; these were denavalised by removing the 'hook' and at least in most cases, locking the wing-fold joints. They were numbered from 146 to 157. There is still considerable debate among the Irish aviation historians as to the precise colour used; they were clearly painted overall with a greenish-grey shade, possibly MAP Light Slate Grey. No detailled information is available. I have included the serials for the 6 Spitfire T.MkIX aircraft also acquired by the Irish Air Corps, in order to make up a suitable minimum number of decals. These go from 158 to 163. For use ONLY with SF2 including the Israel Expansion Pack. This will NOT work if you do not have the stock TW Spitfires installed and working. Credits: Model and flight dynamics by Third Wire Cockpit by Stary Skin, screens, data.ini modifications, sounds and assembly by ndicki Guns by AvHistory
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