CJLivesey
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Everything posted by CJLivesey
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WEP question
CJLivesey replied to CJLivesey's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Found the problem - not having Exp1 (and the P-51D). Bit the bullet, purchased Exp1 and as soon as I'd done that took the plane out for a test flight - noticed a new red highlighted "100% (WEP)" in the game HUD and a noticeable jump in performance. Obviously needed Exp1 to make this parameter work - not just the patches. -
WEP question
CJLivesey replied to CJLivesey's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for the responses - really useful. I'll try some testing based on that engine data. With respect to why I didn't extract the data myself - I've never got round to buying Exp1 so didn't have the base files. Probably something I should remedy! Thanks again! -
Hi, I was wondering if someone could answer some questions on the implementation of WEP on the PROP_ENGINE system type? 1) Was this system fully implemented in SFP2 or have more recent patches broken it? 2) The WEPTimeLimit= parameter - does this actually work? I've been trying to figure this out by creating engines with almost zero "SLPowerDry" and giving a reasonable level of "SLPowerWEP". The hope is to test if WEP is actually working - the idea being to get the aircraft to takeoff and climb for a minute or two at WEP power before seeing power suddenly drop off as WEP runs out. All that happens is that the plane struggles to even move on the runway with almost zero thrust - WEP never kicks in, effectively giving a 0hp engine. If anyone has any clues or can even share the engine section from TK's P-51D as an example that'd be great. Thanks!
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Thanks for the response - not the answer I was hoping for on the systemtype, but the link to the thirdwire forum file is a brilliant resource and more than makes up for it. Thanks!
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Hi, Sorry for digging up an old topic. Can anyone tell me whether any of the aircraft "systemtypes" highlighted were implemented in game? If so, does anyone have any examples how they are specified within the data.ini - i.e do they need parameters similar to "FuelTankID=1" or "MaxFuelAmount=775" as would be given for a fuel tank. The ones from this list above are: PNEUMATIC_SYSTEM HYDRAULIC_SYSTEM ELECTRICAL_SYSTEM FUEL_SYSTEM COOLING_SYSTEM OIL_SYSTEM Unfortunately I can't seem to get to the thirdwire forum linked which might have explained it. Many thanks!
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An Irish Gannet
CJLivesey replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Cool, cheers for pointing that out! -
An Irish Gannet
CJLivesey replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Wow - where did this come from! Been waiting a long time for one of these in SFP2! I agree, FAA colours would be brilliant. You wouldn't happen to be hiding any other versions up your sleeve too? AEW? Great work though! -
Yes there are three type 12's in the Falkands Redux mod - they are good models but don't really fit the bill to represent the RN ships of the 1960s through to late 1970s. The 12M is a Rothesay class, the 12I is a chilean mod with exocets mounted on the hanger, a phalanx plus a cougar helicopter welded to the pad. The 12L is an Exocet Leander - but as it is an update to the SF1 version none of the rear Seacat launchers work. I'm hoping to do a number of the Leander versions - gun armed, Exocet and Seawolf and possibly even Ikara. Ideally also have the helipad free if anyone has the inclination to try to land there. Though it might be good to have a bit more variety for guarding Eagle and Ark Royal! The reason for asking for drawings is that although the photos are great, nothing beats a scaled line drawing for making a model from - even the painting images from Airfix kits would be great! Thanks dsawan - the solidmodel site in particular looks to be a really useful resource! cheers Chris
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Hi, Just wondering if anyone has any good photos or line drawings (ideally 3 view) of the Leander class frigates? General information on attributes, armament etc would also be welcomed! I have started dabbling with a new 3d model and wanted to do a number of different versions to reflect the evolution of this class. Any help with info would be gladly welcomed! Thanks Chris
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Vintorez, try increasing the height of the arrestor cables so they aren't flush with the decks: [Cable1] SystemType=ARRESTER_CABLE CableID=1 StartPosition=-4.5,-127.563,14.5 EndPosition=17.80,-124.563,14.5 Do the same increase for the other cable entries and it should be ok. I've also tweaked the deck entry [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=14.0 FlightDeckLength=320.0 FlightDeckWidth=64.0 LandDeckAngle=-8.5 LandingAimPoint=6.0,-150.0,13.8 Not sure if these make much difference, but worth a try? CJLivesey
- 7 comments
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- midway class
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3D Artist
CJLivesey replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It would be really great to have exporter support to more recent version of 3dsmax as new people are more likely to have these as student versions rather than the 2009 version. Perhaps we should lobby TK for an new exporter? -
Don't know if would be feasible but could you use the illuminated deck method along with a bit of clever 3d modelling? i.e. have the three sets of lights - too low, too high and correct glide path - but put the correct glide path green light at the base of a a long tube of just the right angle so it can only be seen if at the right height. This would need to be set at just the right angle on the carrier model and would be the same for all aircraft types.
