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Everything posted by Brain32
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SF2: North Atlantic
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Naaah that's just clipping... -
SF2: North Atlantic
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Yup not just flatter but even hilly ones if go for less complexity, for example if we retain the complexity of the old SF2 terrains it will be as if nothing happened performance wise. That is if there are no other hidden stuff in new terrains. Also there's a horizon distance option we can play with... -
SF2: North Atlantic
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
OK people everybody that has performance issues gather up! I just tried it at low, it still has 1 300 000 polys but ofcourse runs much, much smoother, you can set it to low without concerning about how will it look as with 10x the detail of old SF2 terrains it still looks great... I got 10 fps more btw... -
SF2: North Atlantic
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Yup that's what I'm wondering too and that's why I'm itchy for the cat extractor because, and I might be too confident and not at all modest for a hobby max user but I think I can do better than this...I mean really 3,6 million polys and that's just the part that renders at "near" horizon setting? The whole terrain mesh probably has a billion or even several billions of polys... In the mean time people try adjusting Terrain Detail setting because as per the ReadME: Terrain Detail - Controls how detailed the terrain appears at various distances. Low: Terrain is represented as a simple mesh. Medium: Terrain shows more hills and valleys. High: Terrain is at highest detail. Considering the ultra-high detail of the iceland I don't see you guys loosing much in visuals while you may get major performance improvement, I'm off to test that now, will report on it. -
SF2: North Atlantic
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
OK people I just took my existing HUD.ini from old install that has debug info checked so I can see the polycount...anyway.. Scene is at the same altitude, a full 90deg left view from the cockpit of F-14A: Iceland over some mountains: a bit over 3 600 000 (that's three milion six hundred thousand) polygons Germany(stock) over the city and a river: a bit over 130 000 (one hundred thirty thousand) polygons So basically, bland Iceland terrain has about 3,5 milion more polygons.... -
SF2: North Atlantic
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
And this is why I don't understand the fps drop, no rivers, no forests no cities yet my fps are cut in half or more, on the other hand I can run for example Stary's Germany with 1024 tiles no problem...go figure...both in NA btw. -
SF2: North Atlantic
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Even at "Near" setting I can see way further away than I used to on "Normal" I think it even shows further away than old terrains did on Far and Very Far... With old terrains it still works as it used to, I just copied the GermanyCE.cat into NA to check it out, runs smooth as butter... All in all we can guess into eternity, until we get the extractor we are clueless... -
SF2: North Atlantic
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
What are your specs? -
Floating Trees Fix?
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Tie them down. sry I have no idea... -
Yes, this texting and driving is a case of preemptive legislation which is common in many areas of law today and in many cases pretty mindless. Also you can be sure that many outright stupid legislations are actually there for somebodies profit, I've had a lot of example here from speed-bump in silly places, traffic signs on places and situations that are hard to connect with any kind of intelligence and many other examples in which tracing the money not once raised an eyebrow.. Not much difference between that and those fences I'm pretty sure of that...because somebody will be paid to raise those fences and somebody will pay for that, who will pay? You will! Just as I paid for the speed-bumps that are destroying my car on a road between nothing and nothing so nothing can have a safer pass across the street. We live in an age of extreme consumerism and parasitic capitalism which is driven not by progress as it was before but by generating needs on expense of personal responsibility and common sense.
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Bugs in the wind
Brain32 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Reflections are semi-dynamic actually the sun and lighting reflections are fully dynamic There is still a lot of work, more than it seems at a first glance, I need to make a proper SMS MFD page and that takes some time as the game really does not support such things so we have to make up workarounds. I'll post some new pics a bit later -
Well Syrians finally broke the siege of foreign financed and supported terrorists(or as our media called them - "freedom fighters") so hopefully they can stabilize life in their country now...
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Bugs in the wind
Brain32 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You have two pit shots in my gallery -
My Favorite DLC
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Mirage5BA -
Sure, however new screenshots would be enough, product page - that's creating a hype. Although due to: "Hey that left underside below corner screw is clearly type G14895 Ultra made in Jon's screw factory east of Detroit from 1968 to 1969 right next to Pizza Hut on the corner but as we all know Tomcats used G14897 Mega type of screws that was made in Jon and Jack screw factory after the merging which moved the factory right down the street to the left of Dougs sandwiches so the pit is totally inaccurate and unusable" ...TK might be still doing some fixes...
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JAS-39C/D Gripen
Brain32 replied to Heberth's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Love it! -
They are being silly, I watched a German test of a LPG powered car(Opel) being set on fire in a way that is even impossible to get on fire and still nothing happened to the gas tank...they are very safe theese days What's silly here is the fact that if you go by bus/tram the ticket is ~2,5-3$ while liter of gas is ~2$
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Be careful with that buddy a few years back something similar happened here, LPG was dirt cheap and many people converted often laughing to us paying double they paid for a tank, as time passed by and more and more people converted, guess what happened? Yup, suddenly there was not enough gas for our needs(that was actually BS) so we suddenly had to import more of it from where? Russia, just as it happened at the time Europe had the gas problem with Russia and LPG suddenly went up - double up. Ok it's still about one half of a price for a liter of gasoline, but if more people convert it will go up...
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Sounds great, I love this kind of positive news, best of luck to you man
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LOL this was epic
