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Brain32

+MODDER
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Everything posted by Brain32

  1. I did, so I made the same mistake...don't know what to do now...
  2. Happy Easter everyone :)

  3. I could swear somebody already did, I remember seeing some wip shots quite some time ago, don't remember the details tho...
  4. Only custom weapons can be edited here, stock don't show in the wep editor EDIT: You can however extract the weapondata.ini and then open it with wep editor so you get the list..
  5. Well maybe but I could never blame a man for calling out stuff as he sees it...
  6. Brain32

    OMG!

    Hey Wrench, happy birthday
  7. Sure Fubar but what if somebody tries to install the mod in Windows/System32/ and deletes all the dll's in there, it's modders fault and TK is accountable so that's why mods are bad for his business... Also what if God starts messing with large TGA's and accidentally kills a kitten? If Putin mis-installs some Flanker skins and launches a nuclear strike on Burkina Faso? If some black hole, somewhere in the galaxy far, far away screws up the clipping messing with view distance and eats up millions of alien civilizations? All modders fault, and hurts business badly...
  8. Well I don't know if the remaining issues are related to stand alone or merged as most of us here have merged installs...
  9. Well so are the FX files but we can't look at them either, next are the ini's I guess...
  10. Shhhhhhhhhhhhhh...maybe it's a secret and must be locked...I mean you might edit it... :nea:
  11. I meant copy the folder name(thus F2(rename function) and then copy) so you don't have to type it, yes I'm that lazy
  12. I don't even overwrite anything. I just rename the mod folder, for example: _Europe press F2 copy rename to say _EuropeXXX create new folder paste it Start game then exit delete the newly created folder rename _EuropeXXX back to _Europe Done. about 60 sec of work in total
  13. Nope, shader files (.FX) still locked because God forbid we create some mods right?
  14. Poor Boris...never saw it coming...
  15. Anybody got Ulyanovsk to work? I tried some amaterish tweaks and my game crashed lol
  16. Same sh*t all over the world...
  17. No, stuff from SF2 will not work in SF1. Are you doing it for multiplayer purposes?
  18. Brain32

    Forum language

    Considering the EU decisions over the years this is borderline not funny...because it might be for real
  19. Look it up with weapon editor
  20. Yup same here, I finally use all those awsome Phantom skins now...
  21. Jules, are those specmaps on highlights?
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