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Everything posted by WhiteBoySamurai
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	Glad to help. This ship may take more time to finish than I anticipated. It might look mostly the same right now, but so far I've: -Fixed scaling issues -Fixed a plethora of spikes and double-sided faces that would have caused huge issues with textures and shadows. (Was this based on a sketchup model?) -Optimized the hull and unwrapped it for texturing -Rebuilt the superstructure as a single seamless piece for easier texturing If anyone else would like to work on some missing parts (like the illumination radars) it would save us some time.
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				Strike Fighters 2 Screenshots
WhiteBoySamurai replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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	Sorry, work at the shipyard has been a little slow. I took a break from the big projects and ground vehicles pack to overhaul the last few ships I hadn't gotten around to, the Jiangwei frigates. I corrected some realism mistakes, optimized the models, and completely redid the mapping and skins. I also finished the Jianghu-III, so now we'll have nearly every Chinese surface combatant from the 60's to mid 90's. Parts from these will also be used in other PLAN ships I'm working on. These will be uploaded either before or after this weekend.
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	Nice AOE, colmack! I'd like to see some replenishment ships other than the generic fleet oiler in the game. I'm starting to put together some PLA vehicles. I started with a Type 69 tank (work in progress), which I can then mod into a bunch of other Chinese tanks derived from that design. There will be some air defense units too. I got to re-use the 37mm guns from my PLAN ships here. And I did a little bit more work on my other big project.
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	Minor texture update for Takanami is up. Overhaul of the Kongo is also up. Just in case you don't feel like bothering to re-download and update: This is not only one of my best-looking models so far (in my humble opinion) but probably the best 3D model of the Kongo available on the internet. It would cost you a few hundred dollars for something like this or this, with 5-6 times the poly count, flat grey featureless textures, guns and other major components that are just entirely incorrect, etc. I'm still not nearly a pro at this, but I think I'm getting pretty good at my modelling niche, especially when it comes to my favorite ships. Along with the model itself, the Kongo's data has also been updated so that it can lead an escort flotilla. Task groups in the JMSDF are centered around either a DDH (coming to SF2 eventually), or a DDG like the Kongo or Atago. I've been spending so much time on super-high-detail ships that I'm thinking of doing another low-poly vehicle pack before I finish anything else. You guys need more targets, right?
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	The rebuilt Kongo is now up. To quote Hattori Hanzo from Kill Bill, "I can tell you with no ego, this is my finest sword ship." As this is a complete overhaul, I recommend deleting the DDG-173 folder from your ground objects before installing the new versions.
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	I'm not sure if the game engine can support more than one flight deck, but it's worth a shot. Kongo is close to being finished. I think it looks much better than my old model, but judge for yourself. You can also notice the ambient occlusion I was talking about when comparing these shots to my previous post. At 44000 polygons on the close-in lod, this is my third most complex model (so far) after the Tico and Sovremenny. The VLS hatches are the same as before, just re-textured individually and much prettier. Too bad you can't hop out of a helicopter and walk around the deck.
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	Thanks for the materials, Eole2. It's a big help. I really wish I had a partner who could help build the European ships and other vessels I'm less familiar with. It's hard running a one-man shipyard... The new Kongo model is done, and I've started re-texturing. Even the parts of the ship that I didn't completely rebuild have been remapped for more detail and less memory usage. I'm pretty sure this will be my best-looking ship yet. So you're probably wondering, "what's taking so long with the Essex?" It's the mapping. Well, the thing is, I started this model before I had a complete grasp of ambient occlusion. That's the thing I do to add natural shadows to the model's texture and make it look more real. The uvw mapping needs to be done in a specific way (i.e. no overlapping areas) in order for the ambient occlusion to come out correctly, and it's taking foreeeeever on this model because of the complexity and my own lack of foresight. I also outsourced on many components (some CA members donated parts from abandoned models, etc), and those parts aren't optimized for it either. For example, the ship has an open hangar. I'm hoping aircraft parking can be added down there, but at very least I can put some lights on the ceiling or whatever. Here's the view from the main elevator: So I have the details on the outside of the hull, the insides and outsides of the hull itself, the insides and outsides of the walkway around the edge of the deck. And they all overlap when unwrapping and I've had to separate them out by hand. I really painted myself into a corner (no pun intended). Were it not for this, I could just box map, slap a basic paintjob on the boat, and call it a day. But I know you guys expect better from me, so I'm not cutting any corners.
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				Strike Fighters 2 Screenshots
WhiteBoySamurai replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Those are quite nice. Does that mean you guys won't need my WIP long-hull Essex? Obligatory screenshot: ^ On the wrong end of a territorial dispute. - 
	View File Takanami class destroyer This model represents the Takanami class destroyers (DD-110~DD-114), in service with the JMSDF from 2003 to present. The Takanami is an improved version of Japan's modern workhorse, the Murasame class, with a larger main gun and more flexible vertical launch system. Two variants are included, the original as-built vessel, and a recent refit with ESSM replacing Sea Sparrows. The Takanami class features well-rounded armament including a 127mm gun, two Phalanx CIWS, two 4-canister SSM launchers, ASW torpedoes, and a 32-cell Mk41 for VL-ASROC missiles and SAMs. A full names list and authentic decals are included. The model features a helicopter deck and a few other surprises. This ship is best used in conjunction with my Kongo class, Murasame class, Asagiri class, Hatsuyuki class, and other upcoming JMSDF capital ships. Submitter WhiteBoySamurai Submitted 05/09/2014 Category Destroyers
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Version 1.1
304 downloads
This model represents the Takanami class destroyers (DD-110~DD-114), in service with the JMSDF from 2003 to present. The Takanami is an improved version of Japan's modern workhorse, the Murasame class, with a larger main gun and more flexible vertical launch system. Two variants are included, the original as-built vessel, and a recent refit with ESSM replacing Sea Sparrows. The Takanami class features well-rounded armament including a 127mm gun, two Phalanx CIWS, two 4-canister SSM launchers, ASW torpedoes, and a 32-cell Mk41 for VL-ASROC missiles and SAMs. A full names list and authentic decals are included. The model features a helicopter deck and a few other surprises. This ship is best used in conjunction with my Kongo class, Murasame class, Asagiri class, Hatsuyuki class, and other upcoming JMSDF capital ships. - 
	View File Hatsuyuki class destroyer This model represents the Hatsuyuki class destroyers (DD-122~DD-133), in service with the JMSDF from 1982 to present. They are among Japan's most numerous and modern general-purpose escorts, and the first to use Combined gas or gas (COGOG) propulsion. The Hatsuyuki class features well-rounded armament including a 76mm gun, two Phalanx CIWS, an 8-cell Sea Sparrow launcher, two 4-canister SSM launchers, ASROC launcher, and ASW torpedoes. A full names list and authentic decals are included. The model features a helicopter deck and a few other surprises. This ship is best used in conjunction with my Kongo class, Murasame class, Asagiri class, and other upcoming JMSDF capital ships. Submitter WhiteBoySamurai Submitted 05/07/2014 Category Destroyers
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				Strike Fighters 2 Screenshots
WhiteBoySamurai replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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	So far I've done the Yukan and Yuting LSTs, Luda destroyers, Jiangwei destroyers, and Jianghu destroyers. Just for fun, I'm going to throw together the Jianghu-III, the "missing link" between Jianghu and Jiangwei classes: Then I'll move on to making more modern and dangerous ships. As for French escorts, I would like to do my own versions of the La Fayette and FREMM someday, and also a Horizon. The Takanami is nearly finished. Hatsuyuki class and update to Asagiri class are being uploaded tonight.
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Version 1.0
271 downloads
This model represents the Hatsuyuki class destroyers (DD-122~DD-133), in service with the JMSDF from 1982 to present. They are among Japan's most numerous and modern general-purpose escorts, and the first to use Combined gas or gas (COGOG) propulsion. The Hatsuyuki class features well-rounded armament including a 76mm gun, two Phalanx CIWS, an 8-cell Sea Sparrow launcher, two 4-canister SSM launchers, ASROC launcher, and ASW torpedoes. A full names list and authentic decals are included. The model features a helicopter deck and a few other surprises. This ship is best used in conjunction with my Kongo class, Murasame class, Asagiri class, and other upcoming JMSDF capital ships. 
