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WhiteBoySamurai

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Everything posted by WhiteBoySamurai

  1. Don't temp me. I've got line drawings, scale models, and sound effects. I'd do it. I mean, who wouldn't want to do this in a sim? For the, uh, pre-refitt version, I'll need an effects wizard, though. There's a special kind of shell I'd like to replicate in-game.
  2. Send it my way, please. I eventually want to build my own, but that will do for now.
  3. I'm glad you're back, and that the helo is in good hands. I've gotten the Ka-29 AI to land on a runway before... not reliably though. And it tends to go out of control after sharp banks or turns. All I can say is, good luck. Someday.
  4. I think acesfakia is working on the D'Estienne d'Orves and Drummond. Alvaro de Bazan is on my list. The Aussie version Hobart as well. Gonna have to say no to the viking ship. Too overpowered; would break the game. ;) More progress. Need to finish rigging, lights, and some kind of torpedo decoy launcher that I can't get good closeup photos of.
  5. That's one of the many cancelled Cold War projects, right? Interesting choice! More work on this ship:
  6. Since there's no sign of anyone else still working on one, I went back and finished uvw unwrapping my old Ka-25 Hormone model. But I'd like to give it to someone else to complete so I can focus on my behind-schedule ship projects. It's a modest 7800 polygons. The landing gear shocks are animated, and the rotors are properly aligned (but no fast rotor tga installed yet). It could benefit from some more details like doors, rudders, cabin windows, interior, and maybe a recessed weapons bay like on some versions. So if you like cutting holes in polygons, here's a job for you. As it is, the model is better suited for sitting on the Kiev deck or flying around as an AI target. But mostly it just needs a decent skin. I unwrapped it in the most logical manner I could think of, so it should be obvious what's what just by looking at the uvw templates. I've included a great reference pdf that was given to me by Snailman, IIRC. So, here's the package with the Max file and uvw bitmaps. Free to good home. Have fun. Ka-25_WIP.rar
  7. The shadow problems have nothing to do with the terrain. They are caused by errors in your model. Here is an explanation of the STL check modifier: http://www.3dmax-tutorials.com/STL_Check_Modifier.html The major causes of the stretchy shadows are these three errors-- Double Faces: These are faces that "overlap" one or more other faces. Imagine two walls that take up the exact same space. In reality, this is impossible. And in a game, it will cause graphical errors. You must delete one or more of the overlapping polygons. Spikes: These are faces that only share 1 edge with the main object. Imagine a box, but one triangle is sticking out of the top of the box. These almost always cause shadow issues, and they must be deleted. Multiple Edges: These are edges that "overlap" one or more other edges. For example, imagine two boxes that are connected by one edge. You need to separate and fix components if they have this problem. All these errors are extremely common for free downloaded models, which I recommend you do not use, except as reference material. (The people who make those free models don't care about quality or game performance.) Whether the parts are downloaded, or made by you, you should learn how to fix them. Here is a video tutorial about it. https://www.youtube.com/watch?v=eoPPlxQAKBw
  8. I felt like doing more work on some modern warships. For France, and later Italy. And a Russian ship that I can't spell without looking it up. Close-up on the 100mm gun.
  9. I'm really liking the Minerva. Great job with the subtle angles of the hull.
  10. Getting better, but please find and fix those shadow problems before anything else. 1) Select a component in Max 2) Add the "STL Check" modifier 3) Check the "Check" box 4) In the "Errors" section, try selecting each of the settings (Multiple Edge, Spike, Double Face, Open Edge) 5) Open Edges are usually fine. But if STL Check shows errors with Multiple Edges, Spikes, or Double Faces, it will cause those nasty shadow issues in the game. 6) Once you find which component is at fault, you'll need to rebuild some or all of it. Use simpler shapes and more precise measuring. 7) Repeat this for each component in your model until all errors are corrected.
  11. I'm very much looking forward to this terrain. They're on the way. I hope to get around to building the rest of the modern PLAN destroyers before the end of the year.
  12. I do know of the Israeli Sa'ar series, but due to time constraints, I think I'll have to leave those to someone else. Recently, I put my projects on hold (yeah, again, sorry) to help angelp get his own shipyard up and running. Here are some close-ups of the new guns I built for his De Zeven Provincien (30mm Goalkeeper) and Absalon (35mm Millenium). I gave them their own distinct sound effects, and they're quite fun to watch in action. Speaking of the De Zeven Provincien, I finished the detailing, weathering, and bump mapping on it, so please get the updated version that angelp has recently uploaded.
  13. My internet got knocked out for a week, but I was able to do some texturing and tweaking for angelp's De Zeven Provincien in the mean time. Any assistance with the decals (hull numbers, plus letters on the helo deck) would be greatly appreciated.
  14. Great, colmack! Had no idea you were working on those. I'm sending you some parts to save you some time-- I just rebuilt and retextured that Mk45 gun. It actually looks significantly better than what I've got on my Tico/Burke. (I think I'd get lynched if I updated and made everyone re-download them yet again though, haha...)
  15. Very nice work so far, angelp. Sending a PM your way.
  16. "Two weeks," that's where it is. I've been kinda lacking motivation for this project, because A) I don't even have PTO or KAW installs set up at the moment, so the Essexes aren't even going to get much use on my end when they're done, and B) I'm able to complete several modern warships from scratch in the same time it's taking me to finish even a small section of this big carrier. But I'm making progress bit by bit. Here's one of the fire directors (mostly done with mapping but not yet textured).
  17. Perhaps you can get in touch with the original author and work something out with him? It would be much quicker and easier to alter the existing models and make the variants you need rather than scratch-build everything yourself.
  18. LCAC, huh? Well, that would be a challenge to make, but possible. How would it be used within the sim? I don't think there's any way to have them be deployed from amphibious assault ships. Right now, I'm just finishing up a new gun for some slightly older ships.
  19. View File Kanimbla class amphibious transport This model represents the Kanimbla class, an amphibious transport in commission with the Royal Australian Navy from 1994 to 2011. The Kanimbla and her sister ship Manoora were extensively modified Newport class landing ships transferred from the USN. While officially recommissioned in 1994, they did not enter RAN service until 1999 when the repairs and upgrades were finally completed. The Kanimbla class has a large hangar for up to four helicopters, landing pads fore and aft, and an enormous crane capable of lifting 70 tons. See the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! Submitter WhiteBoySamurai Submitted 04/19/2015 Category Cargo and Transports
  20. The Kanimbla is being uploaded now. I'm looking forward to checking out your campaign, Viggen.
  21. Version 1.0

    196 downloads

    This model represents the Kanimbla class, an amphibious transport in commission with the Royal Australian Navy from 1994 to 2011. The Kanimbla and her sister ship Manoora were extensively modified Newport class landing ships transferred from the USN. While officially recommissioned in 1994, they did not enter RAN service until 1999 when the repairs and upgrades were finally completed. The Kanimbla class has a large hangar for up to four helicopters, landing pads fore and aft, and an enormous crane capable of lifting 70 tons. See the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
  22. That's hilarious. I had wondered why they were retired so early. Thanks again for the resources. Cool, I'll give it a try. And I'll see about throwing some DPRK equipment together. The Kanimbla is almost done. Working on the distance/collision/flight deck lods now. Too bad there aren't many Aussie escorts for her right now.
  23. That's just the sort of thing I like to hear. I'm hoping all these ships I've built allow you guys to create more immersive campaigns and fun missions. More progress: I started work on an LPD-17 San Antonio class a while back, and I'll get around to finishing it eventually. I also plan to make an Oosumi class for the JMSDF, and maybe Russia's Ivan Rogov if I can ever find some clear photos and diagrams.
  24. Speaking of refitting, I've started on the Aussie Kanimbla class. The primary differences are the large helicopter hangar, a modified bow (no more ramp), and a gigantic crane.
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