-
Content count
6,360 -
Joined
-
Last visited
-
Days Won
266
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Gepard
-
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A long vietnamese village, made by TOD-objects. The trees are from Green Hell 3.5. Does somebody know, wheter it is possible to add shadows to TOD objects? -
What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
To give the Baltic States an own air defence capability Sweden handed over a couple of surplus SAAB JAS-39C. Here the latvian Gripen, and a pair of estonian and lithuanian Gripen over the Baltic Sea. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Some screenshots: WIP- 675 replies
-
- 10
-
MiG Mondays - But Read the Rules First
Gepard replied to JosefK's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
You should adjust the direction of flare ejection. The MiG-29 is shooting the flares upward and not downward. So the flares are falling behind the jet engine exhausts and cover them. here are the lines: [Flare_Station1] SystemType=DECOY_DISPENSER EjectPosition= -1.669,-2.648,0.707 EjectVelocity= 0.0,-1.0,15.0 NumFlare=120 [Flare_Station2] SystemType=DECOY_DISPENSER EjectPosition= 1.675,-2.648,0.707 EjectVelocity= 0.0,1.0,15.0 NumFlare=120 and so it looks in game:- 284 replies
-
- 10
-
It seems to be that you are right. In contrast to the old tradition only to fly planes with 2 engines (after Starfighter disaster) the german government decided to buy the single engine F-35.
-
What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Summer 2022. Poland offers their original german MiG-29G to Estonia. -
What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Saab JAS-39T Tysk Gripen -
Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Over the chinese-vietnamese boderland. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No. Its a completly new terrain. It comes with a complete tileset, so that you can use it if you have only SF2E or SF2I. This is the Planning Map: The terrain covers the northern part of Vietnam, the chinese island of Hainan and the chinese vietnamese borderland. The progress is slow, because i'm working now on the placement of the TOD objects (trees, houses) on the map. We have now a nice tool for this job (Thanks to Mue!!!!), but it is still time consuming. Progress is slow but steady. And now the terrain begins to look a little bit more realistic.- 675 replies
-
- 18
-
Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Nice heli. But its a SA342M, not the SA 340. The 340 was the prototype of the Gazelle. mandantory screenshot: -
All hail Mue!
Gepard replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Small correction: not under wing but fuselage bomb pylons on An-26. -
All hail Mue!
Gepard replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
version 0.11 works fine. Thanks! The terrain looks much better with houses, that looks like houses and not like cubes.- 71 replies
-
- 10
-
All hail Mue!
Gepard replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I got it to work properly. Now i must look for houses that looks more vietnamese. -
Yes its terrible what happen in the Ukraine. But to be honest, i had expected that the Russians will act in this way from day one of invasion. So it was a big surprise for me, that in the first days ukrainian civilists were able to stop russian columns by simply standing in groups on the road. This was completly contrary to the soviet and the russian doctrine. I have learned in the bad old days, which seems now become to the good old days, that commanders were not allowed to push armoured troops into hostile villages of towns. They had to stop and wait till the artillery would had done the job. So the soviets had done it in Afghanistan. So they have done it in Checheniya. So they have done it in Syria. So they had planed to fight in Europe. I remember a day in mid 1989 when i was a member of a deligation who visited a soviet helicopter base. The soviet pilots proudly showed us the ODAB-500 bombs. Fuel aerosol weapons. They said: "Before the ground troops attacked a Kishlak (afghan village) we dropped one of these. One was enough to flatten a Kishlak and it is also enough for a west german village! The nuke of the small man!" What i want to say is: We have not yet seen the top escalation of russian military strikes. I fear it will become worse.
-
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
At the moment i will make only a dry season tileset. Its a lot of work to do. -
All hail Mue!
Gepard replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes. The editing of the line in the data.ini was successfull. The LOD building now has the intended skin. Thanks. But there is a new problem: Theposition of the skin on the LOD object is wrong. Looks funny, isnt it! -
All hail Mue!
Gepard replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thx, i will try it. -
All hail Mue!
Gepard replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have a question to the TOD Editor. I added LOD buildings to the editor, then i placed them on the tile. It works fine. My problem is, that the LOD buildings do not draw their skin from jpg file which is originaly linked with the LOD but from terobject file which is connected with the tileset. The result you see in the screenshot above. Any idea, somebody? -
It helps without the sand, but not very much. It is not an ERA. An ERA has explosives inside. It is a simple spaced armour, which is intended to ignite the fuse of a shaped charge warhead befor he can reach the basic armour. If it is filled with sand the build up of the Hohlladungsstachel (sorry i miss the english term, perhaps shaped charge beam or stinger or so) is hampered. If it is made correct you will get not one big Hohlladungsstachel, but a lot of smaler ones, which are less powerfull. To say some numbers: In the T-72 turret you will find a inlet of melted sand (Sandstäbe) wich is 13 cm thick. This inlet is as good as 40 cm steel. Today is this outdated, but in the 1970th it was good.
-
What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Airbus Industries "Orkan", armed with IRIS-T and Meteor missiles. Guns! Guns! Guns! -
What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Airbus Industries "Orkan", licence built Tejas, in german service. Engine EJ200, missile armament IRIS-T, gun BK-27. -
How do I make NATO fighters less effective
Gepard replied to 1Patriot-of-many's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Its an game Made in USA. Of course american planes and weapons are overrated. What do you expect? If you look into the datas of AIM-9B and AA-2, which are pratically the same, you will see, that the Sidewinder has better values than the Atoll. So it is in this game. You must live with it. In a russian game it would be exactly the opposite. -
Wobblin' Tejas!
Gepard replied to 1309mariano's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I played a little bit with the Flightmodel an i was able to reduce the wobbling of the Tejas. Open file: Tejas_data.ini. Look for line: ReferenceArea=38.4 and change it into ReferenceArea=35.5 Then look for the entries of the [Left_Flaperon], [Left_Flap], [Right_Flap] and [Right_Flaperon] chapters in each of this chapters you find a line: ControlRate=1.0 change it into ControlRate=2.0 This changes help to reduce the wobbling effect. They will not eliminate it. -
All critical systems are doubled at the Ka-52 and in the engine cover are Kevlar liners. Normally the heli should be able to humble home. Maybe the crew was so shocked .... What i miss, when i see the video, is the IR-Jammer. The basic platform of the jammer is there, but not the jammer itself. To fly without this device in a warzone is suicide!