Jump to content

Gepard

+MODDER
  • Content count

    6,358
  • Joined

  • Last visited

  • Days Won

    266

Everything posted by Gepard

  1. Here the real UAZ in real life. Look at the headlights on the car. This are covered with camo "folds". At this Trabi Kübel, called "Stoffhund" by the troops, you see the "folds" in the "off" position The UAZ were mostly used without the recoilless gun. The car was called "Russenjeep", "Fallijeep" or simply "U-A-Zed"
  2. Never thought, that Englands coasts are so much populated.
  3. SitRep: First test of a tile for the Port of Dover. The colors does not fit perfectly, the cranes, ballons and buidlings are at the wrong position. Its WIP.
  4. SU-57 and wow

    I think "Felon" is a bad name. The word can be easily misunderstood as "Frelon", the name of a french helicopter type, which means translated into english "Hornet".
  5. The limit are 16 air defence units per target area. This is the maximum. If you set more Flak or SAM the game engine will only use 16 of them.
  6. New airfield tile for BoB terrain.
  7. Ups, there was something wrong with the decal! I think this is better. Tblisi and Riga got Soviet creast on stern, while Kuz and Varjag have no crest.
  8. How was your week so far?

    Stay safe.
  9. Komm lass uns heute noch nach England fliegen, die Straße entlang. Kling-Klang die Straße entlang!
  10. Situation report: Decals placement adjusted. The bow crest included. Name decals for Tbilissi, Riga and Varjag modified.
  11. Some new decals made by PeacePuma on the Kuz.
  12. New coastline tiles for BoB terrain rework (WIP). You see the differences between new and old tiles. Maybe the "Seelöwe" is landing till X-mas.
  13. I will try it out as soon as possible. Thanks for sharing.
  14. FW-187 Falke "Freie Jagd" over South England. He-100 acts as high altitude cover for the Falke group.
  15. Ehm guys. Soviet planes never should have the number "00". This number stands for "toilet". The other number, that never should appear is "13". Its bad luck number in Russia.
  16. FE2 - Toggle Landing Gear

    You can use the controls.ini from SF2 in FE2. No problem.
  17. So it is. A TOD editor would be a nice and urgently needed tool.
  18. The basic Shilka we have as stock object in game, but not an improved version.
  19. In the meantime it is possible to include satellite imagary in tiles.
  20. The advantage is, that SF2 supports jpg files. So we can make tiles with a comparable resolution to FE. But the variability of the tiles is lower than in FE, of course. As an example a WIP tileset for South England in late summer. One tile has the size of 1024x1024 pixel which are comparable with 512x512 pixel tiles of FE terrains.
  21. The major plus point for FE is the terrain. It is made by 500 m x 500 m tiles instead 2000 x 2000 m tiles in SF world. What means, that a FE terrain can look much better than a SF terrain. The resolution is much better. You can use SF terrains in FE, but not FE terrains in SF.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..