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Everything posted by JimBeamer5
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AvHistory's FM's for SF props are, in the main, excellent. I've had no problems so far, except with the P-38. It has the usual prop problem of the current patch for the AI in that they bounce all over the runway before blowing up. Research seemed to point in the direction of the shock/spring/damper values, I have changed these to no effect. Wrench, your P-38J is much better behaved, I ended up just using your bird as my base (although it has some weird issues in the turn), I can fly it well enough to fight though. And I can take off and land - very important as I don't "start in the air". This may be something I've done, just wondering if anyone is having the same problem. If not, clearly I've done something critically wrong and can someone please send me the AvHistory P-38 FM that works. Note the FM is direct from the AVHistory site. JB5
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View File Mitsubishi F1M "Pete" I needed a Pete for a scenario I'm running, there didn't seem to be one available, so here is The A-Team Ar-95 re-done as the Mitsubishi F1M "Pete". You'll need the original LOD from the Ar-95 package, I'm sure you've done the install dance with lots of aircraft before, I won't repeat it here. Credits as in the orginal readme (enclosed, thanks A-Team), with the following exceptions: Skin by me, based on the original by Pappychksix Loading & Hangar screens by me. This was done quickly as I needed it right away, shouldn't be any issues. If they're are, it's only supposed to be a target but the original is fully flyable, so this will be too (complete with original German cockpit). JimBeamer#5 6 June 2010 As freeware you can use this mod however you wish. Submitter JimBeamer5 Submitted 06/06/2010 Category Axis Fighters
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The film is on VT-8 is very much worth watching: JB5
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293 downloads
I needed a Pete for a scenario I'm running, there didn't seem to be one available, so here is The A-Team Ar-95 re-done as the Mitsubishi F1M "Pete". You'll need the original LOD from the Ar-95 package, I'm sure you've done the install dance with lots of aircraft before, I won't repeat it here. Credits as in the orginal readme (enclosed, thanks A-Team), with the following exceptions: Skin by me, based on the original by Pappychksix Loading & Hangar screens by me. This was done quickly as I needed it right away, shouldn't be any issues. If they're are, it's only supposed to be a target but the original is fully flyable, so this will be too (complete with original German cockpit). JimBeamer#5 6 June 2010 As freeware you can use this mod however you wish. -
Mitsubishi Pete?
JimBeamer5 replied to JimBeamer5's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
No probs, I made my own. And yes, aware of the disclaimer re: LOD's, seen it often enough on mods! Just a quick couple of hours work, I'll upload it here for anyone who wants it. JB5 Thanks for the Hawaii map by the way Wrench, you'll notice that's where these shots are taken. -
Mitsubishi Pete?
JimBeamer5 posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Guys, I need one for a scenario I'm running. Does anybody have one? If not, I'll just make one from the Ar-95 being the only biplane floatplane I can find. JB5 -
HAMPDEN WIP
JimBeamer5 replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I'll skin it for you if you want Ed, I don't think Dave has anything for me to do at the moment. JB5 -
Kevin, my knowledge of decal making in TW sims is embryonic, I'm having a hard time just getting stock TW decals to show! As you know I prefer the heavy use weather look, the decals would need to match that style. In speaking of heavily weathered aircraft, here is the Halifax: No tga decals except the stock arabaic serial numbers on the rear fuselage. Dave, should be in your inbox. JB5
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That, is a great idea Kevin! I've always thought that most decals look far too clean compared to the aircrafts skin, especially the weathered look I like to do. I'm going to try that next time I do decals. Thanks! Dave, Halifax will be complete tomorrow. Do you need the decals done or have you done them already? JB5
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Wings Over Russia
JimBeamer5 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Thanks Wrench, I've had a flight of SB2's on my base once, and that's about it. Makes it easy to park after a mission (!), but looks a bit sparse, so I'll definately act on your suggestion. I've got plenty of other ground objects BTW, especially flak. I hate flak....... JB5 -
Wings Over Russia
JimBeamer5 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
OK, been playing this mod today, and it's great. (they'll be no comparisons with IL-2 from me - same subject matter and that's about it. We'll leave that there). This is the second (almost) all inclusive WW2 mod I've played on WoE, the first being BoB. Night and day between the two, WoR runs perfectly, whereas BoB does not (many CTD's). I realise BoB is not made for the Oct 08 level so please don't take it as a flame. Now as I say, having a blast in my P-39Q campaign (In know, there wasn't one, but a quick .ini edit fixed that), the only criticism I have (apart from the skins, which I'll fix myself), is that my airbases don't seem to be populated with static aircraft. German bases are, Russians are not. Is this supposed to be so, or is their some little .ini edit I can do? One tip for you guys. The speech was a real immersion killer, so download the Russian Speech Pack. Compulsory, not sure why it wasn't included. JB5 -
THATS IT,,,I HAD IT !
JimBeamer5 replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Been playing this mod today, and I'm having no aircraft control problems so far, played a few single missions with various aircraft (and a campaign with the P-39Q) and all good - I play on normal FM though. JB5 -
OK, here is the Fury: A well worn example, I much prefer that to factory fresh. Now Dave you have the individual aircraft code decals or do you want me to make them? Also, is there a holes.tga for this bird? If not, do you want me to make them? And how do I get the files to you BTW? Anything else left to do? JB5
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Sea Fury is coming along. Lines re-drawn and adding detail now. White is hard to work with, there's little contrast to it so it's probably not going to look fantastic. Wasted a while on getting the decals to work - no, making them SF2 compatible wasn't the problem, seems the decal level was wrong. Looking at a day or two at most. JB5