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Boeing ACH-47A "Guns A Go-Go" View File Notes: Here is the Boeing Armed Cargo Helicopter 47-A, or more commonly "Guns A Go-Go". The ACH-47A was originally known as the Armed/Armored CH-47A (or A/ACH-47A). It was officially designated ACH-47A by US Army Attack Cargo Helicopter and unofficially Guns A Go-Go. Four CH-47A helicopters were converted to gunships by Boeing Vertol in late 1965. Three were assigned to the 53rd Aviation Detachment in South Vietnam for testing, with the remaining one retained in the US for weapons testing. By 1966, the 53rd was redesignated the 1st Aviation Detachment (Provisional) and attached to the 228th Assault Support Helicopter Battalion of the 1st Cavalry Division (Airmobile). By 1968, only one gunship remained, and logistical concerns prevented more conversions. It was returned to the United States, and the program stopped. The ACH-47A carried five M60D 7.62x51 mm machine guns or M2HB .50 caliber machine guns, provided by the XM32 and XM33 armament subsystems, two M24A1 20 mm cannons, two XM159B/XM159C 19-Tube 2.75 in rocket launchers or sometimes two M18/M18A1 7.62×51 mm gun pods, and a single M75 40 mm grenade launcher in the XM5/M5 armament subsystem (more commonly seen on the UH-1 series of helicopters). The surviving aircraft, Easy Money, has been restored and is on display at Redstone Arsenal, Alabama The player has at his command the two 20mm cannon, two 19-tube rocket pods, and a 40mm grenade launcher. There's lots of ammo for the cannon and grenade launcher. She packs a serious punch for 1966! Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded. The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key. Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not. Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre! INSTALLATION: Place the ACH-47A folder into your Aircraft folder. Place the CH-47EA-Dam.bmp and ACH-47A-Destroyed.LOD into your Aircraft folder. Place the 20mmGo, HeloGunnerL, HeloGunnerR, LAU-3A_Mk40_M151 and XM-8 folders into your Weapons folder. Place the FakePilot, GoAmmoCrate, GoBench, GoGrenade, GoP, GoPylon, Helopilot 1 and Helopilot2 folders into your Pilots folder. Place the Chinook and Chinook4 wav files into your Sounds folder. Place the Loading wav file in your Flight folder. You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site. CREDITS (a LONG list of contributors): A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It represents the four ACH-47A's: Easy Money, Birth Control, Stump Jumper and Co$t of Living. Thanks to the following: The BANIDOS TEAM for the most excellent damaged Chinook. Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base. Daniel "Kesselbrut" Himmel for the cockpit, Helo Pilots and Helo Gunner. Dmtdragon for the flare/chaff positions etc. I've left them on, probably not historical, use them if you wish. 331KillerBee for the 20mm Cannon, LAU Rocket launcher, AUF2 pylon, Crate, SUU13, ATFLIR, Matra rocket, and XM-8. Anyone else I have missed, apologies. Thanks to all. Submitter JimBeamer5 Submitted 07/22/2011 Category SF2 DAT Mods
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Version V1.1
930 downloads
Notes: Here is the Boeing Armed Cargo Helicopter 47-A, or more commonly "Guns A Go-Go". The ACH-47A was originally known as the Armed/Armored CH-47A (or A/ACH-47A). It was officially designated ACH-47A by US Army Attack Cargo Helicopter and unofficially Guns A Go-Go. Four CH-47A helicopters were converted to gunships by Boeing Vertol in late 1965. Three were assigned to the 53rd Aviation Detachment in South Vietnam for testing, with the remaining one retained in the US for weapons testing. By 1966, the 53rd was redesignated the 1st Aviation Detachment (Provisional) and attached to the 228th Assault Support Helicopter Battalion of the 1st Cavalry Division (Airmobile). By 1968, only one gunship remained, and logistical concerns prevented more conversions. It was returned to the United States, and the program stopped. The ACH-47A carried five M60D 7.62x51 mm machine guns or M2HB .50 caliber machine guns, provided by the XM32 and XM33 armament subsystems, two M24A1 20 mm cannons, two XM159B/XM159C 19-Tube 2.75 in rocket launchers or sometimes two M18/M18A1 7.62×51 mm gun pods, and a single M75 40 mm grenade launcher in the XM5/M5 armament subsystem (more commonly seen on the UH-1 series of helicopters). The surviving aircraft, Easy Money, has been restored and is on display at Redstone Arsenal, Alabama The player has at his command the two 20mm cannon, two 19-tube rocket pods, and a 40mm grenade launcher. There's lots of ammo for the cannon and grenade launcher. She packs a serious punch for 1966! Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded. The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key. Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not. Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre! INSTALLATION: Place the ACH-47A folder into your Aircraft folder. Place the CH-47EA-Dam.bmp and ACH-47A-Destroyed.LOD into your Aircraft folder. Place the 20mmGo, HeloGunnerL, HeloGunnerR, LAU-3A_Mk40_M151 and XM-8 folders into your Weapons folder. Place the FakePilot, GoAmmoCrate, GoBench, GoGrenade, GoP, GoPylon, Helopilot 1 and Helopilot2 folders into your Pilots folder. Place the Chinook and Chinook4 wav files into your Sounds folder. Place the Loading wav file in your Flight folder. You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site. CREDITS (a LONG list of contributors): A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It represents the four ACH-47A's: Easy Money, Birth Control, Stump Jumper and Co$t of Living. Thanks to the following: The BANIDOS TEAM for the most excellent damaged Chinook. Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base. Daniel "Kesselbrut" Himmel for the cockpit, Helo Pilots and Helo Gunner. Dmtdragon for the flare/chaff positions etc. I've left them on, probably not historical, use them if you wish. 331KillerBee for the 20mm Cannon, LAU Rocket launcher, AUF2 pylon, Crate, SUU13, ATFLIR, Matra rocket, and XM-8. Anyone else I have missed, apologies. Thanks to all. -
Help please from you .ini gurus. I'm trying to get the multiple "weapons" to appear externally on a model, without using a rack or similiar. The effect I'm searching for is what you get with an Internal Weapons Station (bomb bay) where you can have multiple weapons using AttachmentPosition001, AttachmentPosition002 etc. It works with an Internal weapons station, but the "weapons" don't show unless the bomb bay doors are open. What I need is the weapons to show without having to open a bomb bay. So, internal or external, whatever works, but I'd like to use the one entry in the data.ini, rather than having to make eleven new weapons stations. (I could do that, but it's very messy). Is it possible? JB5
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Boeing Chinook RAF HC.5 View File Notes: This is not actually a HC.5 Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do. A programme to upgrade 46 Chinook HC2, HC2A and HC3 helicopters was initiated in December 2008. Called Project Julius, it includes new digital flight deck avionics based on the Thales TopDeck avionics suite, comprising new multifunction displays, a digital moving map display and an electronic flight bag, installation of a nose-mounted FLIR detector, and upgrading the engines to the more powerful T55-714 standard. Upgraded HC2, HC2A and HC3 aircraft will be redesignated HC4, HC4A and HC5 respectively, and deliveries are expected to commence in 2011. The first conversion, a Chinook HC4, first flew on 9 December 2010. Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded. She is armed with a pair of player operated 7.62mm L7A2 MMG's. SAS Troopers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the SAS to deploy as many of the HC.5's parts are "fake" weapons and therefore can be "fired". SAS Troopers are used as IIRC they are the only British Forces that use the M4 Carbine. The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key. Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not. Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre! INSTALLATION: Place the ChinookHC5 folder into your Aircraft folder. Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder. Place the HC5Tank, HC5Winch, L7A2, RAFHeloGunner and SAS folders into your Weapons folder. Place the 47Cargo, 47S, 47W2, HC5A, HC5A2, HC5CM, HC5F, HC5FLIR, HC5J, HC5M, HC5M2, HC5P, HC5RN, RAFHelopilot1 and RAFHelopilot2 folders into your Pilots folder. Place the Chinook and Chinook4 wav files into your Sounds folder. Place the two TADS files and the Loading wav file in your Flight folder. And finally, place the contents of the Object folder (SASCrater001, UKForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Troopers on the ground once deployed. NOTE: The new "crater" is WreckType009, if you already have a WreckType with this number, just paste mine in and rename them as required. You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site. CREDITS (a LONG list of contributors): A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic RAF HC.5 Chinook. Dave "Zur" Zurawski for the glass "Top Deck" cockpit. Thanks Dave for the permission. My good friend Florian "AmokFloo" Schneider for the new SAS Trooper model and freight palette. Thanks buddy! Thanks also to the following: The BANIDOS TEAM for the most excellent damaged Chinook. Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base. Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the RAF pilots and gunner. Dels for the C-130J tanks. Ravenclaw_007 for the flare/chaff launchers. Dmtdragon for the flare/chaff positions etc. Tracker for the GRUA_Alouette. 331KillerBee for the L7A2 MMG, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8. Anyone else I have missed, apologies. Thanks to all. Submitter JimBeamer5 Submitted 07/11/2011 Category SF2 DAT Mods
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Version V1.1
670 downloads
Notes: This is not actually a HC.5 Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do. A programme to upgrade 46 Chinook HC2, HC2A and HC3 helicopters was initiated in December 2008. Called Project Julius, it includes new digital flight deck avionics based on the Thales TopDeck avionics suite, comprising new multifunction displays, a digital moving map display and an electronic flight bag, installation of a nose-mounted FLIR detector, and upgrading the engines to the more powerful T55-714 standard. Upgraded HC2, HC2A and HC3 aircraft will be redesignated HC4, HC4A and HC5 respectively, and deliveries are expected to commence in 2011. The first conversion, a Chinook HC4, first flew on 9 December 2010. Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded. She is armed with a pair of player operated 7.62mm L7A2 MMG's. SAS Troopers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the SAS to deploy as many of the HC.5's parts are "fake" weapons and therefore can be "fired". SAS Troopers are used as IIRC they are the only British Forces that use the M4 Carbine. The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key. Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not. Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre! INSTALLATION: Place the ChinookHC5 folder into your Aircraft folder. Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder. Place the HC5Tank, HC5Winch, L7A2, RAFHeloGunner and SAS folders into your Weapons folder. Place the 47Cargo, 47S, 47W2, HC5A, HC5A2, HC5CM, HC5F, HC5FLIR, HC5J, HC5M, HC5M2, HC5P, HC5RN, RAFHelopilot1 and RAFHelopilot2 folders into your Pilots folder. Place the Chinook and Chinook4 wav files into your Sounds folder. Place the two TADS files and the Loading wav file in your Flight folder. And finally, place the contents of the Object folder (SASCrater001, UKForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Troopers on the ground once deployed. NOTE: The new "crater" is WreckType009, if you already have a WreckType with this number, just paste mine in and rename them as required. You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site. CREDITS (a LONG list of contributors): A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic RAF HC.5 Chinook. Dave "Zur" Zurawski for the glass "Top Deck" cockpit. Thanks Dave for the permission. My good friend Florian "AmokFloo" Schneider for the new SAS Trooper model and freight palette. Thanks buddy! Thanks also to the following: The BANIDOS TEAM for the most excellent damaged Chinook. Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base. Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the RAF pilots and gunner. Dels for the C-130J tanks. Ravenclaw_007 for the flare/chaff launchers. Dmtdragon for the flare/chaff positions etc. Tracker for the GRUA_Alouette. 331KillerBee for the L7A2 MMG, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8. Anyone else I have missed, apologies. Thanks to all. -
SF2 Screenshot Thread
JimBeamer5 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Probably. And don't forget Guns a Go Go! There's are so few helos available for SF, so it's just a matter of time. JB5 -
SF2 Screenshot Thread
JimBeamer5 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice Zippers Guys First non-US service helo, Chinook HC.5 (current version of the troubled HC.3 with all glass "Top Deck" pit): British Troops stage a raid on a suspected Tali hideout in The 'Stan. JB5 -
SF2 Screenshot Thread
JimBeamer5 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I do the best with what I can but other sources would be nice. JB5 -
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Sikorsky HH-60T Jayhawk
JimBeamer5 replied to JimBeamer5's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The final V3, with many improvements, has just been released, here: http://combatace.com/files/file/12093-sikorsky-mh-60t-jayhawk/ JB5 -
Stingray, this mod has had orange suits and blue helmets since V2 dated 05 May 2011. Also, you can deselect the drop tanks in the loadout screen if you need to. In any event, moot point as the final V3, with many improvements, has just been released, here: http://combatace.com/files/file/12093-sikorsky-mh-60t-jayhawk/ JB5
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Sikorsky MH-60T Jayhawk
JimBeamer5 replied to JimBeamer5's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nope, no shadow.LOD unfortunately. The only thing to do is turn off the shadows. It is a shame, but nothing I can do. JB5 -
Sikorsky MH-60T Jayhawk View File Notes: This is the final version of the Jayhawk, the definitive MH-60T. My previous versions of the HH-60T (note different name) can be re-named HH-60J if you wish to simulate earlier versions. Not really an MH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do. MH-60T is the upgrade armed model of the HH-60J, it has a CAAS glass cockpit (the CAAS also used by various Navy and Army helicopters). With Zur's permission I have used a modded Osprey cockpit to simulate the CAAS (it's a close match). The MH-60T is armed with the "Airborne Use of Force" pack. This consists of a M-240D MMG, and a semiauto .50CAL rifle - for fun I've made that into a .50CAL HMG so you can blow things up. SF is a combat sim after all. New with this model is a proper winch of the type used by the Coast Guard, much thanks to Florian "AmokFloo" Schneider for the winch. Unfortunately as a "fake" pilot the winch is only for looks. She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Landing on Cutters should present no problems. Installation: Place the MH-60T folder into your Aircraft folder. Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder. Place the CGHeloPilot1 & 2, CoastGuardWinch, JayA, JayA2, JayR, JayR2, JayS, JaySeat and JayW folders into your Pilots folder. Place the Jayhawk wav file in your Sounds folder. Place the two TADS files and the Loading wav file in your Flight folder. Place the contents of the Decal folder into your Decal folder. You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site. Changelog for Version 3: New Common Avionics Architecture System (CAAS) cockpit by David "Zur" Zurawski. New Coast Guard Winch 3D model by Florian "Amokfloo" Schneider. New, larger, Jayhawk Drop Tanks. Not exact but better. More lights including MFD's for the external model. FM uprated for the more powerful engines. Set of decals for 20 birds from 5 different CGAS's. .50CAL HMG added for fun. New nose radar. Various new antenna's. Rear cabin seats added. Credits: David "Zur" Zurawski for the CAAS cockpit. Florian "Amokfloo" Schneider for the Coast Guard Winch. A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. Wrench for Hangar/Loading Screens I used as a base. Kesselbrut for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner. Mppd for the two ECM pods. 331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and drop tank rails. Anyone else I have missed, apologies. Thanks to all. Submitter JimBeamer5 Submitted 07/02/2011 Category SF2 DAT Mods
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Version V3.1 - Final
1,714 downloads
Notes: This is the final version of the Jayhawk, the definitive MH-60T. My previous versions of the HH-60T (note different name) can be re-named HH-60J if you wish to simulate earlier versions. Not really an MH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do. MH-60T is the upgrade armed model of the HH-60J, it has a CAAS glass cockpit (the CAAS also used by various Navy and Army helicopters). With Zur's permission I have used a modded Osprey cockpit to simulate the CAAS (it's a close match). The MH-60T is armed with the "Airborne Use of Force" pack. This consists of a M-240D MMG, and a semiauto .50CAL rifle - for fun I've made that into a .50CAL HMG so you can blow things up. SF is a combat sim after all. New with this model is a proper winch of the type used by the Coast Guard, much thanks to Florian "AmokFloo" Schneider for the winch. Unfortunately as a "fake" pilot the winch is only for looks. She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Landing on Cutters should present no problems. Installation: Place the MH-60T folder into your Aircraft folder. Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder. Place the CGHeloPilot1 & 2, CoastGuardWinch, JayA, JayA2, JayR, JayR2, JayS, JaySeat and JayW folders into your Pilots folder. Place the Jayhawk wav file in your Sounds folder. Place the two TADS files and the Loading wav file in your Flight folder. Place the contents of the Decal folder into your Decal folder. You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site. Changelog for Version 3: New Common Avionics Architecture System (CAAS) cockpit by David "Zur" Zurawski. New Coast Guard Winch 3D model by Florian "Amokfloo" Schneider. New, larger, Jayhawk Drop Tanks. Not exact but better. More lights including MFD's for the external model. FM uprated for the more powerful engines. Set of decals for 20 birds from 5 different CGAS's. .50CAL HMG added for fun. New nose radar. Various new antenna's. Rear cabin seats added. Credits: David "Zur" Zurawski for the CAAS cockpit. Florian "Amokfloo" Schneider for the Coast Guard Winch. A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. Wrench for Hangar/Loading Screens I used as a base. Kesselbrut for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner. Mppd for the two ECM pods. 331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and drop tank rails. Anyone else I have missed, apologies. Thanks to all. -
RIP
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You could, the 3D model is better, but...... that's about it. For instance you can't remove the doors (they are not separate meshes) so the miniguns look silly. The killer for me was the view from the cockpit. There's no Nose mesh in the YAP model, so you can't get the rotor disc to show. For me, a total immersion killer. I'm flying a helicopter, I want to see the rotors whirring above me. And my FM is better in my opnion - there's no way you could do a pinnacle landing in the YAP Chinook (well maybe you could with practice, but with no rotor disc I'm not going to be flying it, so...). JB5
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SF2 Screenshot Thread
JimBeamer5 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fixed! Missing file in the support thread, main file updated and awaiting approval. Thanks for letting me know. :) JB5