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FANATIC MODDER

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Everything posted by FANATIC MODDER

  1. I 've just seen this topic...A day after I expressed in this forum that I was still happy with my 2006 desktop (and a few hours after the MB339PAN topic was ...deleted), I was attacked. HD dead (I managed to recover) + my graphics card + sound card. So, I had to buy a new system. Like it or not, I tasted SF2 series in a windows 7 system. Apparently running dx10 for XP is not an ideal solution. Now is smooth. But apart from that, nothing more that I did not already knew: The SF2 graphics engine, way better than gen1, but for the rest, I am not convinced that had any sense to change the game structure. It has in one sense: I cannot just copy-paste my old object folder to the new one. So I had to start all-over again and instead of enjoying the virtual flights, to waste my hours trying to make old mods SF2 compatible. You know, we had to live real lives. So I had to stick in my SF1 sims. When you have a 180GB installation you don't throw it to the recycle bin so easily (someone wrote in fact that he did...). So I did the obvious: Downloading the ...missing parts from DX11 to make my good, old, WOE working again.
  2. This is great! I love it. i have a question: I see some cockpit panels in the cockpit folder, what about them? Are we going to have a proper Tu-22M cockpit?
  3. I don't mind if this will take one, two or six months, I want to be correct, historically accurate and functional. This is how pleasure comes...There is so much to download in COMBATACE (and not only COMBATACE!) to keep everybody occupied until the new cockpit/plane arrives...
  4. You talk about the A-4Y, the details about it are still scarse, like it is still is a high-tech combat plane...Good luck
  5. I am having a re-look at it, some people reported me decal problems too, apart from the guns. But it is difficult to make decals work in all versions, all patches in Gen 1 sims. I am requesting a new skin, the 3D model is good enough but a new skin is needed, if someone would like to try it I 'll be very grateful.
  6. YES YES YES!! I am so happy that the new cockpit (and new plane) are coming. THANKS Crusader and all people involved. (Just a question: Would be possible to use old viper -C skins, or there would be a completely new 3D model)
  7. V1.1 is out. Tribute to BPAO and many thanks to all the MF team http://combatace.com/files/file/11227-woi-cockpit-for-mf-f-16a-with-corrected-avionics-v11/
  8. http://combatace.com/topic/58225-woi-cockpit-for-mf-f-16a-with-corrected-avionics/page__gopid__436433?do=findComment&comment=436433 Here is my answer to crusader. I sent an e-mail to the Dutch guy, let's see if he 's interested.
  9. Hi Crusader, I always had the idea in my mind before I made this mod that ALL APG-66s had TWS mode, but apparently I was wrong. Back in the '80s was a standard theme of the aviation/defence press the TWS capability of APG-66, which was the new thing in the radars back then (like it was the double-pulse doppler radars a few years before). The same thing about the maverick, which I always thought that was a later addition. All these are misconceptions that come from the '80s. I can speculate now that since GD was battling with Dassault in almost every fighter competition from 1975 to 1985, they had to come up to show something that their product was superior from Mirage F1/2000 with their SYRANO IV/RDM radars. As time progressed (beyond 1985) and F/A-18 was coming strong in the scene, GD has to come up with something on the then new F-16C and market it as a true all around, multirole fighter, more talk was about their air to ground capabilities. However I am still sceptical if all F-16 could launch AGM-65A/B from the beginning. I have old magazines that describe F-16As (C was stillborn) as only iron bomb/rocket pod capable. In a 1984 booklet I 've seen written that " Sparrow, Skyflash and T.V. Maverick have been launched from F-16s" something that dictates that the weapon was not operational with F-16 from the beginning. I 'll fix soon all that is necessary.However, I don't know how I can simulate in a persuasive manner the difference between the Situation Awareness and full TWS capability. I 've downloaded myself the TMF Mirages around the time the WOI was released (a bit before I think) and I haven't touched them since then. In a way I found them more convincing that TWF own's F-16s and I had many hours of "flying" thrills with them, and I should thank TMF for that. In the process, I learned that indeed F-16 is (and was) a rather overestimated plane in air to air combat (if the sim is to believe) but this didn't diminish my interest, rather the opposite. I 've downloaded the NF4+ and I installed parts/bits in my gigantic WOE installation, but I was not aware of of the avionics corrections. With your permission, I 'll have a look in the HUD and see if something useful can be incorporated and I 'll added them in a newer version. I should mention it again, my motivation about this mod was ONLY to cook up things a bit for better F-16s, especially in the cockpit, to get a proper -C cockpit a last. I was thrilled with TMF MiG-29s and the fantastic cockpit that they have and I discovered myself that having a proper cockpit is the reason that I "flew" again and again certain planes. I look up in the gauges, checking temps and pressures, and I feel almost like I am flying for real. Woh didn't try at least once to get a mission done with the new "spillone" "Yankee"?
  10. Thank you guys, I did nothing special. The real credit goes to the guys that do the FM and the 3D models. I am going to look again to it, to see if something can be improved.
  11. Guys, I am going to look at it, you have my word. It's just that as you grow older time is limited. But be sure I am going to look at it.
  12. Grazie, questa addizione e fantastica
  13. Thank you MigBuster. I am going to have another look in the TWS mode but since I was a kid (back in the '80s) I was reading about the TWS mode of F-16s and the supposed innovation that brought in aerial warfare. I checked my old salamander book and it takes it for granted that ALL F-16s have TWS mode. I suppose your 're right, F-16 was in fashion (in flight sims & in general) and now it's a bit out of fashion. The problem is, like it or not, is flown by 25 nations and almost every hypotethical or real scenario of aerial warfare the past 30 years (already!) involves F-16s. I looked in the dutch website, the pits are very nice, but are not for SF series and I don't know myself how I can use them.
  14. Please check my post http://combatace.com/files/file/11227-woi-cockpit-for-mf-f-16a-with-corrected-avionics/ I am looking for suggestions. Working on F-16A avionics was easy and I am looking forward to a bigger challenge.
  15. View File WOI cockpit for MF F-16A with corrected avionics V1.1 I did this work hoping to motivate people to present a re-worked F-16C cockpit. This mod enables WOI users to enjoy their MF F-16As with the stock hi-rez TW cockpit. The stock TW F-16A in WOI unfortunately lacks TWS capability (Note: Apparently I was wrong, it was indeed without TWS in the very first batches), while MF F-16As lacked ground map capability due to a mixture of avionics60 lines in an avionics70dll file (Note: As I was informed, it was later corrected). Furthermore, TMF avionics are more representative of Blk1/5/10s, instead TW are a bit stronger, more representative of Blk 15 avionics. I re-worked the avionics.ini to present something as close to reality as I could, based on the stock WOI cockpit. V1.1 Changes: TWS Capability deleted from Blk 10 Avionics TV Capability restored in Blk 15 Avionics If you want to use MF TV filter instead of the TW, change this line from TextureStage[01].TextureName=GreenTVFilter.bmp ;TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp TextureStage[01].MipMap=FALSE to ;TextureStage[01].TextureName=GreenTVFilter.bmp TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp TextureStage[01].MipMap=TRUE NOTE: Not 100% sure when Maverick capability was certified for F-16s. It seems to me that it was a retrofit in a later date for Blk1/5/10 aircraft. INSTALLATION INSTRUCTIONS: 1) Download, extract and place into respective folders. They will overwrite the previous ones. Remember to keep back ups just in case... 2) Change this line CockpitDataFile= from CockpitDataFile=F-16A_cockpit.ini to CockpitDataFile=F-16A_NETZ_COCKPIT.ini NOTE: Do not, I repeat DO NOT delete the already installed cockpit, since I use many TGAs from the MF cockpit. It won't work properly without it. ADDED BONUS: Modified MF F-16A OCU DATA file with F100-220E engine. I want to thank TW & MF and every person that contributed to the community. If an individual deserves credit, please notify me. REMEMBER THIS IS A FREEWARE! Submitter FANATIC MODDER Submitted 08/10/2010 Category Ini Edits
  16. 235 downloads

    I did this work hoping to motivate people to present a re-worked F-16C cockpit. This mod enables WOI users to enjoy their MF F-16As with the stock hi-rez TW cockpit. The stock TW F-16A in WOI unfortunately lacks TWS capability (Note: Apparently I was wrong, it was indeed without TWS in the very first batches), while MF F-16As lacked ground map capability due to a mixture of avionics60 lines in an avionics70dll file (Note: As I was informed, it was later corrected). Furthermore, TMF avionics are more representative of Blk1/5/10s, instead TW are a bit stronger, more representative of Blk 15 avionics. I re-worked the avionics.ini to present something as close to reality as I could, based on the stock WOI cockpit. V1.1 Changes: TWS Capability deleted from Blk 10 Avionics TV Capability restored in Blk 15 Avionics If you want to use MF TV filter instead of the TW, change this line from TextureStage[01].TextureName=GreenTVFilter.bmp ;TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp TextureStage[01].MipMap=FALSE to ;TextureStage[01].TextureName=GreenTVFilter.bmp TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp TextureStage[01].MipMap=TRUE NOTE: Not 100% sure when Maverick capability was certified for F-16s. It seems to me that it was a retrofit in a later date for Blk1/5/10 aircraft. INSTALLATION INSTRUCTIONS: 1) Download, extract and place into respective folders. They will overwrite the previous ones. Remember to keep back ups just in case... 2) Change this line CockpitDataFile= from CockpitDataFile=F-16A_cockpit.ini to CockpitDataFile=F-16A_NETZ_COCKPIT.ini NOTE: Do not, I repeat DO NOT delete the already installed cockpit, since I use many TGAs from the MF cockpit. It won't work properly without it. ADDED BONUS: Modified MF F-16A OCU DATA file with F100-220E engine. I want to thank TW & MF and every person that contributed to the community. If an individual deserves credit, please notify me. REMEMBER THIS IS A FREEWARE!
  17. Any progress? I worked today on some AVIONICS ini and I am fresh if someone would ask me to help...
  18. Please do, I 'll be glad if you do. F-16Cs are the bulk of USAF fighter force for more than 20 years and the backbone of so many allied forces (HAF, EAF, TuAF, IDF, ROKAF etc.). All SFP1/2 community will be glad to you.
  19. Hi, I am really glad that people are talking to about new F-16C cockpit, I think this would a blessing and a new life for the SFP1/2 sims. I tried myself to work on cockpits last year, not in the LODs, but I installed the stock WOI -A cockpit into some MF F-16s and I reworked the old F-14 cockpit. The first one was easy, but the 2nd was so much time consuming that I never tried it again. At least it worked. I learned how to deal with ini files and if I can help in a future F-16 cockpit, plese sent me a message. I have too somewhere in my files the cockpit that romflyer showed to us, and I want to add something else that was not mentioned: This cockpit needs LEGS!
  20. I tried to make them work in WOE but NOOOO... the LOD does not appear? Why? Any help please?
  21. Excellent!! The new cockpit is fantastic. And morever, it works perfectly in Generation 1 sims with very few changes.
  22. Erwin you should tell us what are the recent updates!
  23. View File EF-4C Wild Weasel IV + Linebacker II campaign with it This is my version of EF-4C based on the F-4C_8thTFW_1967 made by Crab_02 and Mike Druzolowski.However some parts from the old EF-4C - like the ER-142 and the avionics .INI- of Column5, Sundowner and Storm are also included. Be sure that you have your F-4C_8thTFW_1967 and their drop tank and decals mods downloaded and installed properly, because some parts like Ejections seats, drop tanks or decals might not be working. I don't know when EF-4Cs had been actually retired, I assume sometime in the early '80s, (I saw photos that definetely are post-1975) so I put 1988 just to be sure.And something else...I haven't been able to develop the launchers the way I wanted to.I would like to ask to others to have a look at it.The way it is, it's a dedicated SEAD aircraft with one specific loadout.But that's the way it was in reality, so I decided that it's worth it.The way it is, you have the chance to fly some "hot" Vietnam '72 missions.I guarantee you that you 're going to enjoy it.There is modification of the stock Linebacker II campaign included if you like to test your chances...Default skin is the S.E.A. 67thTFS, but there is an 81thTFS skin if you like to try your luck in '70s Germany. CREDITS: Column5 Sundowner Storm Crab_02 Mike Druzolowski DIEGO LOZANO spillone streakeagle kout If someone else has contributed, please notify me and I 'll mention him. REMEMBER THIS IS A FREEWARE Request - Hi rez skins for Monty A-6s and MF A-7A/Bs Submitter FANATIC MODDER Submitted 12/07/2009 Category F-4 Phantom II
  24. 442 downloads

    This is my version of EF-4C based on the F-4C_8thTFW_1967 made by Crab_02 and Mike Druzolowski.However some parts from the old EF-4C - like the ER-142 and the avionics .INI- of Column5, Sundowner and Storm are also included. Be sure that you have your F-4C_8thTFW_1967 and their drop tank and decals mods downloaded and installed properly, because some parts like Ejections seats, drop tanks or decals might not be working. I don't know when EF-4Cs had been actually retired, I assume sometime in the early '80s, (I saw photos that definetely are post-1975) so I put 1988 just to be sure.And something else...I haven't been able to develop the launchers the way I wanted to.I would like to ask to others to have a look at it.The way it is, it's a dedicated SEAD aircraft with one specific loadout.But that's the way it was in reality, so I decided that it's worth it.The way it is, you have the chance to fly some "hot" Vietnam '72 missions.I guarantee you that you 're going to enjoy it.There is modification of the stock Linebacker II campaign included if you like to test your chances...Default skin is the S.E.A. 67thTFS, but there is an 81thTFS skin if you like to try your luck in '70s Germany. CREDITS: Column5 Sundowner Storm Crab_02 Mike Druzolowski DIEGO LOZANO spillone streakeagle kout If someone else has contributed, please notify me and I 'll mention him. REMEMBER THIS IS A FREEWARE Request - Hi rez skins for Monty A-6s and MF A-7A/Bs
  25. F-8H View File This is my little tribute to BPAO. You need the MF F-8D to fly it:There are no LODs or skin included therefore you cannot see any wing pylons, nor the hump above the wing is visible.Hopefully someone will create in the future a suitable LOD. Enjoy! REMEMBER THIS IS A FREEWARE Submitter FANATIC MODDER Submitted 11/19/2009 Category F-8 Crusader
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