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Everything posted by Geezer
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Thanks. MK1 progress shots below. Been having problems with the MK2's reflector sight, so I'm focused on the MK1 'til I figure out what the problem is.
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Just a quick shot below - progress is slow due to holiday stuff. Have been in touch with Baffmeister. He is doing an outstanding job trying to integrate the FM performance of the Gladiator, CR42, and Hurricane MK1 so AI combat resembles the historical record. For example, the CR42 was not as maneuverable as the Gladiator, but had better climb and dive. Experienced Italian pilots used boom and zoom tactics - in a biplane! Anyway, Baff over-emphasized the Glad's turn ability - at the expense of speed - and now has to revise and tweak because the Glad is too slow.
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Took a quick break from the Gladiators, and had a little fun with some "what if" paint jobs. Luftwaffe B.534s do rather well against Hurricane 1s of the Free Latvian Air Force.
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More progress shots of my Gladiator MK1 and LloydNB's Sea Gladiator. My cowling artwork is finished and now I'll work my way aft along the fuselage, adding details to the artwork.
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Wow! Outstanding map!
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The second generation engine - FE2 and SF2 - can read JPEG files. First generation engine cannot.
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The large airfield tiles are 4096x4096. Way too big for a general purpose tile, but they can be used sparingly for just airfields or other special locations. For the first time, we can get enough pixel density for realistic airfields, showing stuff like wheel ruts, rocks, etc. Max renders below.