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Everything posted by Geezer
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Fooling around with large artwork in JPEG and DDS format. Dunno if they will work, but I aim to find out. The base artwork is somebody's 2048 stuff - Gepard's? - enlarged to 4096, with new hi-res art pasted on top.
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The fourth release - Rising Sun 4 (?) I was wondering if the China map was hi-res, plus some of the models look really tasty.
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Triggered by this thread, I picked up YAP4 and have been admiring the models. I've only skimmed the surface, but they look outstanding.
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Been toying with an interesting mod concept that would enable me to use many of the aircraft and ground objects I have already made. In an alternate world, Britain and France honor their treaty obligations and declare war on Nazi Germany over the Munich crisis. Had that occurred, a lot of the action would have taken place over the French-German border, and First Eagles has two Vogesen maps that cover that region. I've been in touch with Gepard about a second generation upgrade to his game map, and he has graciously sent me his height map to fool around with. Meanwhile, I keep tinkering with 1930s aircraft and airfield objects suitable for the concept. Lots of possibilities.
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Some progress shots of the Dewoitine D510, France's standard fighter in 1938.
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Below is a site that features many useful - FREE - textures. Only downside is they are intended for modern games so they are quite large. What I do is take a screen capture of useful looking textures - they are smaller - and then copy paste the captured wall, window, whatever into my model artwork. http://www.textures.com/category/windows/147
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Progress shots of the Arado 68E. Originally one of Daniel's models, I have made significant changes. Suitable for both the Spanish Civil War and the 1938 concept.
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Um, are you referring to an effect caused by the CFS3 game engine? I hope so, because in the real world it is exactly the opposite - distant colors are usually lighter and duller than close up colors. https://www.britannica.com/art/aerial-perspective http://combatace.com/topic/87534-art101-for-modders-theory/
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Here's a selection of building exteriors that might help? http://texturer.com/sub30/?page=2
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Skinning a 3D model is a two part process. First, the exterior surfaces of the model must be UVW mapped - converted into flat patterns. Then, using the flat patterns as templates, the artwork is developed so it will fit on the model's surfaces. I work in Max and have been given instructions on how to convert Max files to Gmax, but have not tried it yet. I found what look like pretty good tutorials for skinning in Gmax at Sim Outhouse: http://www.sim-outhouse.com/sohforums/showthread.php?89779-UVW-Mapping-in-Gmax-tutorial-series The church is part of some 1930s ground objects developed for SF/FE that I hope to adapt to WOFF.......someday.
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I started some 1938 Munich crisis skins for the Gauntlet, but have set them aside to work on ground objects. I would be happy to send you the 3D model, templates, and skins if you would like to continue development.
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The Gauntlet was used operationally in WW2 by the Brits (North Africa) by the Finns (Russian Front).
