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Everything posted by squid
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For a better ccip
squid replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
and i would like HDR to blind me if i look at the sun, and if i reach for my RL shades i could distiguish stuff in the sunlight or if i shade my eyes with my hand :P -
March update bugs temp fix?
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
TrackIR RWR and IR Growl -
i think i'll swap my 5850 for a 275 lol
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yes from what i see though, graphics engine wise, the DCS engine looks more like an upgrade of the old engine. It has various typical FC1 quirks and characteristics and weaknesses
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Various questions
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hey thanks Dave :) you did tell me before and i am looking forward to it :) Its also though that i found it interesting and motivating enough as a small project for me to have fun experiumenting and exploring with and refresh a little my old 3D involvement and skining :) -
Various questions
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The thing is that i dont like those models. I am already trying to see if i can modify the stock Netz (which i like more) to somewhat look more like a C :) -
Various questions
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
you are probably refering to this : i am refering to these : AND the sonic boom compression in this T-50, i wouldnt say no to have it :D :D -
i was told before, back in the days of 6800/7800 that LockOn favors nvidia ...
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http://outerra.com/wgallery.html
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Various questions
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
whoa!! is it here in CA downloads ? -
anyways, lockon has tired me over the years for more than one reasons ... so, back to SF LOL especially SF2 which worked out of the box cream smoothly and only wishing for a nice new GUI (WoE level) and some avionics 90.dll upgrade lol
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from what i gather , indeed it seems to be to a certain degree definitely an ATi drivers / hardware thing ... Some of the issues i am not sure yet if they are 5850/10.x cats related. Like to revisit maybe the link above? Posted more screens and descriptions, is your copy looking / behaving like that?
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i feel sort of let down with it actually ... maybe mostly its my Radeon 5850 responsible ? but didnt had such issues with other games in this rig, only LO & FC. jeez crazy amounts of strange funky huge shadows dancing all over the screen, weird vertical dark bandings waving around, an ocean of the most annoying shimmering i ever saw (i hate shimmering), continuous tear-ups and full screen wavings as if i have vsync off (which is forced on) missing cockpits, very bad ground "level of detail" with very low res textures covering terrain within a height of few meters away from it when other areas in between have very high res textures (and shimmer like hell) ... http://forums.eagle.ru/showthread.php?p=864819#post864819 ops i did rant about all that few lines above, forgot it already, errr sorry lol :P is A-10 gunfire behaving in reality as in FC2? no impact effects (i thought there is lot of dust and debris where the rounds hit) and the rounds just bounce off (??) as if they are made of steel and the ground is made of steel too ... The effect of emptying a whole drum accurately on a T-72 from close distance was to have to blow it with a second maverick pass ...
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hmmm strange, but i was hit with negative points right away ... 1. not clear installation information on a. if its standalone or what Lockon editions you need to install first b. if it has to be installed on same folder as Lockon or separate 2. after figuring out installation, i had all sorts of crashes (which is VERY rare for me, i rarely have issues with things i install) and it is on a Lockon virgin win7 64 machine 3. Graphics wise it looks like its not understanding (actually ignoring) my HD5850 settings, tons of shimmering everywhere i look, and funky artifacts like moving moire patterns around, flashing canopies still here from old Lockon, full shadows ugly not making sense in their brutal chainsaw form, very low res ground textures mixed with high res textures as if ground level of detail process being messed up, lots of tearing up and stutters, beautiful haze of previous versions absent, not in options either, overall feel of environment slightly less realistic than before so far, not sure why ... more saturated overall green hue? not sure yet. Big variation in the quality of models, from very low polycount old ones to very high extremely detailes ones, little bothersome inconsistency nowdays 4. missing 3D model from encyclopedia .... (prefer it, for quick checking of modifications too) 5. 3d models missing also from loadouts .... same as above ... replaced with SF style loadout interface 6. training missions, none, just empty screen, only mediocre res youtube videos, for the moment at least. Not good. This is the first time since the very first demo of Lockon ever launched that i felt not happy by the experience from an ED product. I hope i was just only tired and in a bad mood LOL
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I am trying to experiment on a rough / approximate at first modification of the Netz to an F-16C, starting from new stabilizers and fin. Started the modelling already of those three parts, and i am clueless as to what the options really are and what are the edits needed. 1. For example i saw in a thread here a B52 screen without fin posted by FastCargo, is it possible to remove / replace whole such parts, like fin / stabs with external LODs ? if so ? how ? what are the edits? (eg in this case i would better make the whole fin and replace with it the original, than making only the fin base and weld it on the original fin) 2. FastCargo also mentioned to me that i can stick custom lod models to moving surfaces , but only through the fake weapon approach. in case that the previous option isnt an option that is. How do we "stick" a fake weapon then to a moving / control surface ? (thinking of either extending the original stabs to the C size and shape or have the original stab completely weld and invisible inside the new one) 3. is there a way other than trial error to find the correct cordinates of an lod we want to add as fake weapon/pilot on the aircraft? and errrr somebody maybe tried all that already and i am planing in vain? LOL Thanks :)
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ha! :)
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Various questions
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
or from what i see we can remove whole moving parts (control surfaces only?) and replace them with new ones? (external .lod files) -
Various questions
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
lets say i want to stick/merge a "weapon" to a moving surface, lets say stab/elevator, i start by adding a SystemName[xxx] or Component[xxx] to lets say [RightStabilizer] section ? -
Various questions
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
hmmm interesting ... is there something like that in the dlownloads section to see how is done? its a weapon_data.ini edit right? -
Various questions
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
is it somehow possible to "stick" lods through the ghost pilot or weapon to moving parts of existing plane lod? like on elevators, ailerons, rudders etc? -
My Projects (EricJ)
squid replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
is this pilot coming together with the Super Hornet or another download? where do we get this fatback 29? :) is it maybe converted with one of those addon as fake pilot / ghost weapon packs i saw somewhere here?
