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Everything posted by TheStig
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Hi, I'm building out my SF2 more now and am looking for terrains where the USMC can have carriers as starting points. I have LHAs and LHDs in my ground objects folder. However, when I use an AV-8B harrier on naval maps, there are no USMC carriers to spawn on. Any recommendations for terrains that have USMC carriers? Thanks!
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Bumping up lock on, accuracy and reliability to 99 looks like it helped for the STARMs. I left the Shrikes alone since one of them actually hit an SA-3 that fired a salvo at me.... ...then a MIG-19 stuffed me full of 30mm while I was gazing at my successful launch.
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I noticed using the AGM-45 Shrike and AGM-78 Standard series ARMs are a bit of an enigma in SF2. I remember in SF1, I could pop off a standard without getting spiked, and it would hit any radar in front of it. I removed the loft on the STARMs because they were going for a moonshot. Now they only hit radars 10% of the time. I've adjusted FOVs, Gimble and track rates all to 40. Seem to have helped a little bit, but not much. What's the deal with the ARMs in SF2?
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I just flew a strike mission that had a foodstand as a target in Korea. Either they have some spicy s***t, or a 1-star rating on yelp.
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That is such a tease....
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A Facebook group? Doesn't look like any posts are recent..
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Hi, I'm building a dedicated Wild Weasel generations campaign collection spanning from Vietnam through Iraqi Freedom. Only generation I'm missing is Wild Weasel I, the F-100F. Was there ever one made for SF2? Thanks in advance.
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WTR, my family knew a Thud driver a long time ago. We met him at San Diego Air and Space museum when I was a little kid. This was when I first found out about the F-105. The G model has always been my favorite among the generation of Wild Weasels.
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I asked this question on SF1 more than a decade ago. Now that I play SF2, has anyone attempted to make a flight model with functioning bay doors? The Discovery Channel Wings episode on the Thud said the bay doors retracted into the fuselage so no nuke would bang into it on the way out. I know we all love a good bang but not one that gives you a one way ticket to St. Peter.
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Reducing heavy 'bounce' on carrier landings
TheStig replied to TheStig's topic in Mods & Skinning Discussion
Lands good on a runway, but just seems more fun landing it on a dot in the ocean, raising the canopy and trying to park it on an elevator without sleeping with the fishes -
Reducing heavy 'bounce' on carrier landings
TheStig replied to TheStig's topic in Mods & Skinning Discussion
Damping factor of 6 for the front and 8 for the rear is perfect. I can now land it -
Reducing heavy 'bounce' on carrier landings
TheStig replied to TheStig's topic in Mods & Skinning Discussion
Played around with damping factor and that seemed to resolve it somewhat. Rather than bouncing it yaws severely to the right and right off the boat. -
I'm experiencing a heavy wheel hop or bounce when landing the F4D-1 on a carrier. This puppy bounced into a parked flight line like sorority girls jumping on trampolines. Now I know the Skyray was a bit unstable but man what a ride .. How do you reduce this hop or bounce in the flight model?
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Finally got the nuclear weapons into my mod folder along with Stary and Lex's effects. Using either KT003 MT003, or nukeexplosion effect does not produce a fireball as I'm flying away from it. If I turn toward it, I will see smoke as I fly within 15nm of the explosion. Why is that? It's as if the distance is reduced in seeing some effects.
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LOL the game is quite accurate.
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It's working. But with the Varyag. Kuznetsov data file must be broken somehow. I just downloaded the newest Varyag file and dropped it in the Ground Objects within the mod folder. It pops up in 2015. So I know my install isn't broken now....just Kuznetsov.
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where would I finds the options.ini file?
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Alright. I'm giving up. I set Kuztnetsov end year to 2060 and It won't appear in 2005, well within start year.... Won't work on Kuril, Kamchatka, even north atlantic.
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Thank you everyone. Will give it a try....
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From my data file for Kuznetsov. Still does not appear: [MissionData] NationName=SOVIET ServiceStartYear=1990 ServiceEndYear=2050 Availability=VERY_COMMON GroundObjectRole=WARSHIP WarshipClass=AIRCRAFT_CARRIER ExportAvailability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=0 Exported=FALSE CarrierBaseSize=MEDIUM CarrierNumSquadrons=3
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All objects folders are in there. Including Effects, flight, terrains...everything that makes the mods work. Some ships don't show on naval maps like the Kuznetsov regardless of end year (I changed it to 2060).
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My path looks like this to the mod folder: D:\Users\a\Saved Games\ThirdWire\StrikeFighters2 Vietnam
