-
Posts
367 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by TheStig
-
Hi, I seem to experience a crash to desktop and even a hard freeze when switching to ground map radar. I think I am missing something here in the file hierarchy. Anyone experience this?
-
I have noticed this for a while after installing SF2NA and a host of planes are terrains. When selecting CAP and light enemy air activity, I fly a very uneventful mission with no bandits at all in the terrains. Set it to Normal and there are 6-10 enemy aircraft. I remember in SF1 light enemy air activity gave me anywhere between 2-4 aircraft. Are there any settings I need to change in SF2's ini files to correct the lack of enemies when activity is set to light?
-
Missile flies parallel to BVR target
TheStig replied to TheStig's topic in Mods & Skinning Discussion
Gepard, I did another CAP with my F-14D and launched 4 AIM-54Cs. All Phoenix missiles hit and none ran parallel. It seems to happen only if the targets are further than 75 miles away and I am flying perpendicular to their flight pattern (e.g. I am heading 000 and enemies heading 090). I also did not edit the seeker FOV or gimble limits. -
Weird F-14D won't arrest on carrier landing
TheStig replied to TheStig's topic in Mods & Skinning Discussion
I used the TW length and it traps no problem now. I will just keep it that way. Thank you for your support. -
Missile flies parallel to BVR target
TheStig replied to TheStig's topic in Mods & Skinning Discussion
MIG-29 is the target. BVR shot at 85 miles. -
Missile flies parallel to BVR target
TheStig replied to TheStig's topic in Mods & Skinning Discussion
Image of what I am talking about. Here are the seeker settings of this Phoenix. SeekerFOV=60.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=60.000000 -
What would cause a BVR missile to fly parallel to its target? Does it have to do with the seekergimblelimit or seekerFOV?
-
Weird F-14D won't arrest on carrier landing
TheStig replied to TheStig's topic in Mods & Skinning Discussion
I am flying the 96 F-14D. 06 does it too -
Hi, looks like my Super Tomcats I downloaded do not properly trap on carrier landings. Yes, I have the hook down. The suckers just don't want to grab a cable. I can land a stock F-14A from SF2NA after a couple scotches on the rocks and still trap. So it is not the pilot. Anyone have trap issues with any other downloaded aircraft?
-
OK, Explain SF2 Stealth Values to Me...
TheStig replied to PFunk's topic in Mods & Skinning Discussion
Pfunk, I. Not sure what negative RCS and Heat Signature values do but I ran completely out of ordnance and ammo in a 2 v 12 interception of bombers plus escort never being fired upon by missiles. My wingman was flying around like he was Dory from Finding Nemo -
OK, Explain SF2 Stealth Values to Me...
TheStig replied to PFunk's topic in Mods & Skinning Discussion
Interesting. My F-22 Raptor stealth values are negative in the INI file. -
This should be fun. One of my favorite features in the IL-2 series the ability to belly land, blow off your canopy, jump out of the airplane and run away like your hair is on fire. While you can't do this in a TW game, belly landings would makes some nice photo ops.
-
Editing Enemy Distances when Starting Single Mission
TheStig replied to TheStig's topic in Mods & Skinning Discussion
I found this in the MISSIONCONTROL.INI [Distance] MinEnemyStartDist=6000.0 MinFriendlyStartDist=2000.0 MinEnemySkipDist=12000.0 NearPrimaryDist=25000.0 MinimumMissionDist=50000.0 ActivationDist=50000.0 DeactivationDist=100000.0 ActivationRadarDist=300000.0 Does editing this fix this issue? Also, where do I put it after it is extracted in the SF2 folder hierarchy for mods? -
Editing Enemy Distances when Starting Single Mission
TheStig replied to TheStig's topic in Mods & Skinning Discussion
Apologies. I should have elaborated that this is the random generating single mission creator. -
I feel like such a Strike Fighters newbie despite mastering SF1. I dropped all the aircraft in the aircraft folder, effects in effects, decals in decals... you get the idea. I can select the Starfighter I want to fly (F-104C) and change the loadout. However, once the game loads, I am floating in the air at zero knots, cockpit view looks horrible like I got whiplash, and external view of the plane is invisble with only my sidewinders showing! What went KAPUT?
-
No Sound in F-105G after installing sounds in SF2V Objects Folder
TheStig replied to TheStig's topic in General Discussion
Works! Thanks! -
No Sound in F-105G after installing sounds in SF2V Objects Folder
TheStig replied to TheStig's topic in General Discussion
It was added. The name even matches the sound file itself. Still no sound. [sound] EngineSoundName=GE J79 GE-11_1 AfterburnerSoundName=JetBurner DamagedEngineSound= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear -
Boy SF2 is very different from SF1 that I used to mod. How do you get the sounds to work in SF2? I created a sounds folder within the objects folder for the F-105G I downloaded. Still no sound. What am I missing here? Here is how the folder is set up: C:\Users\CPU1\Saved Games\ThirdWire\StrikeFighters2 Vietnam\Objects\Sounds Still no J79 sound.
-
Back from a long break and now have SF2V with space question
TheStig replied to TheStig's topic in Mods & Skinning Discussion
KJakker, I am buying Europe and Israel tonight. Next will be North Atlantic. I want my Tomcats.
