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daddyairplanes

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Posts posted by daddyairplanes


  1. 3rd Wing Moves North


            3rd Wing Moves North
    The 3rd Tactical Fighter Wing was slated to leave Clark AB in the Phillipines in 1992. However the eruption of Mt Pinatubo in June 1991 caused a much more rapid departure than planned from the Philippines. The 3rd Wing set up shop at Elmendorf AFB, Alaska in December 1991, taking over from the 21st Wing that had been the host unit.
    By January 1994, the 3 Wing had the 19th and 54th Fighter Squadrons operating F-15C and D Eagles, the 90th Fighter Squadron operating the F-15E Strike Eagle, The 517th Airlift Squadron operating the C-130H Hercules and the 962nd Airborne Air Control Squadron operating the E-3A Sentry
    This mod sets up everything you need to send the 3rd Wing or any of its elements into battle in the mid 1990s. While primarily focused on the Pacific theater of operations, the 90th Fighter Squadron did participate in Operation Deny Flight in Europe from October 1995 until start of 1996.

            Included
    Aircraft: F-15C/D_91, F-15E_92, C-130H3, E-3A  as well as the decals and pilots for these aircraft
    Weapons for each aircraft as was available in the mid 1990s
    Effects and sounds as needed to support the aircraft

            Installation
    unzip, open the "2 mod folder" and place into the mod folder of your choice. allow overwrites

            Credits


    ----------F-15C/D_91, F-15E_92----------------------

    Viper63a -                         Cockpit work, skin template
    Spudknocker -                  Upgraded Flight Model and Weapons Loadout.
    Fanatic Modder -             Upgraded Flight Model and Engine Emitters.
    RavenClaw_007 -             Ejection Seats
    JAT81500 -                       For the excellent Florian Pilot upgrades!
    Hi Ho Silvers -                  AfterBurner Mod.
    AleDucat -                         ACES II ejection seat models.(orig)
    Deuces -                            F-15 Afterburner and weapon effects.(orig)
    Diego -                               Modern USAF Pilot skins.(orig)
    Fubar512 -                        For the FM work.(orig)
    JimmyBib -                       F-15C cockpit flight control textures.(orig)
    MoonJumper -                 Avionics work.(orig)
    Sundowner -                     Textures.(orig)
    Wpnssgt -                          Models, Textures.(orig)
    Kesselburt -                      Original F-15C cockpit.(orig)
    Brain32 -                            Improved/new textures for F-15C cockpit.(orig)
    331KillerBee, ravenclaw_007 -        SF2 Weapons Packs
    daddyairplanes-                new textures, tgas, minor ini work,


    ----------C-130H3----------------------

    daddyairplanes-                new skins
    Dels-                                    everything else

    -------------E-3B----------------------

    The Mirage Factory                 original E-3 mod and model
    daddyairplanes                        skins, tga work, research

    -------------overall project------------------------------------------------------------------
    TK -                     For the ThirdWire series of sims.
    daddyairplanes-                new TW inspired loading screens, hangar screens, and research.
                        if Frank Castle uses a f ck ton of bullets, it's  safe to say i used a f ck ton of research
    Nightshade/PR -                my usual extra set of eyes to catch what i mess up


    Thank you for downloading this mod and I hope you enjoy it
    daddyairplanes
    aka Kevin Unruh
    18 Jun 2024

    *************************************************************

    This is freeware; it CANNOT be distributed unless permissions are granted by myself.
    The original readmes, if any, and all other pieces of the package MUST remain intact.
    The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
    This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
    See the original readme documentation, if any, for further allowances and restrictions
    Any persons wishing to make further modifications, contact me first.
    Any persons wishing to make further modifications MUST remember to put everyone's name in it.

    *************************************************************

     


     

    • Thanks 2

  2. attention to details

    first, this is the SF1 forum. you might see better results in the SF2 forums

    second, you may want to share your system specs. for all we know from your question, you might be running SF2 on your iPhone. in which case would be an achievement but probably laggy.

    when asking a question like this, computer type, processor, and graphics card info really help us diagnose the issue. also which graphics settings you have on in game


  3. 2 hours ago, OlWilly said:

    TW extractor should not be even touched when Mue's one exist

     

    personal preferences

    brand name Adobe Photoshop is  better than GIMP in most categories other than cost

    but since i used GIMP consistently over the years when i couldnt afford the Adobe CC subscription (or to get a copy of the old CS packs), i do tend to prefer using GIMP for most work (esp tga work). 

    if youre familiar with the TW extractor, then its perfectly usable, although i believe no longer available on TW site

    if just getting started  then one may want to use Mue's extractor instead. but those of use that have been doing it a decade+ will use what we're comfortable with

    • Like 1

  4. 15 minutes ago, Mr_Tayto said:

    Yeah I'm a bit scared of that (and getting them all in the right place). I can just about manage mod installation!

    the big first question is : do you have the TW cat extractor?

    if yes,  then its a matter of playing with it. you wont remember which file is in which folder. but you can browse each folder and you'll start to get a feel for whats in each. the first one is generic game object inis, second one off limits (the actual lod models) and from there its typically grouped by decals, aircraft and ground models, going down the line of sf2, vietnam, europe, israel, north atlantic and DLC (if you have any)

    it seems daunting at first. play with it, practice, screw up, learn from screw up and practice some more. eventually you'll start having the game dialled in the way you want rather than adjusting to the game

    • Like 1
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