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26 September - Maintenance Notification 09/21/2024
CombatACE.com will be offline this upcoming Thursday morning, September 26, 2024. The duration of this event will be 4-5 hours. Our website will be unavailable and return an error during that time. Maintenance of our equipment is unavoidable, and this downtime will allow the opportunity to replace worn and damaged fans, power supply units, and thermal paste throughout all our equipment. Thank you for reading our maintenance advisory.
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Posts posted by daddyairplanes
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Part Time Photos Chapter 3: RF-4C Phantom in the Nevada ANG A TMF Rebuilt skin pack
Part Time Photos Chapter 3: RF-4C Phantom in the Nevada ANG
A TMF Rebuilt skin packThis skinpack brings the Photo Phantoms of the Nevada ANG's 192nd Tactical Reconnaisance Squadron into the game. The 192nd is represented in the Wraparound, European 1 and Hill Grey schemes across several years.
Required
- a functional copy of any Strike Fighters 2 game except for SF2 North Atlantic (the only one without a native F-4 destroyed model)
The aircraft from the TMF Rebuilt RF-4C Late set, available here:
Included
Skins for two different aircraft models,
Decals for those skins-Installation
Unzip file, add Objects folder to desired mod folder. there should be no overwrites with this pack******************************************************************************************************************************************************
NOTE!!
This mod is not covered by the CombatAce Freeware Licensing agreement.
What this means is that you can only use this mod for your own use, you CANNOT re-upload it or any part of it unless it is part of a
full terrain package after you ask me or a TMF member for permission.
************************************************************************************************************************************************
Credits
-The Mirage Factory the very original aircraft
-daddyairplanes skins, tgas, multiple ini edits
-Sundowner, ravenclaw_007,
yakarov79 and daddyairplanes templates are a mix of layers as contributed by these four. compiled in current form by daddyairplanes
About The Mirage Factory Rebuilt
Back in the early days of Wings Over series modding The Mirage Factory, lead by bpao was the peak of modding excellence. Many of their models are still heavily in
use today, 15 years later and still amongst the very best. This despite the team not creating any new mods since the passing of Oliver Anguille in 2009.
But time does move on, and the next generation of modders have ideas, techniques and tools not available back then. With the help of some of the original
modellers (who have copies of the original max files) we can update these fine aircraft for the 2020s. Rebuilt for new terrains and campaigns that were
just hopeful wishes over a decade ago.
The Mirage in the logo is camoflaged, much like the real aircraft in later service. The "HD" has been replaced
with "Rebuilt" as what was HD in the 2010s is jsut standard today. Finally, the new logo thanks Oli, both for the aircraft that are still relevant today
and for the inspiration he's given to the modders that followed him.on behalf of The Mirage Factory (original and rebuilt) I thank you for downloading this mod, and hope you enjoy it.
Kevin Unruh
aka daddyairplanes24 August 2024
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Submitter
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Submitted08/24/2024
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Category
- 2
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Part Time Photos Chapter 4: RF-4C Phantom in the Mississippi ANG A TMF Rebuilt skin pack
Part Time Photos Chapter 4: RF-4C Phantom in the Mississippi ANG
A TMF Rebuilt skin packThis skinpack brings the Photo Phantoms of the Mississippi ANG's 153rd Tactical Reconnaisance Squadron into the game. The 153rd is represented in the Wraparound, European 1 and Hill Grey schemes across several years.
Required
-a functional copy of any Strike Fighters 2 game except for SF2 North Atlantic (the only one without a native F-4 destroyed model)
-The aircraft from the TMF Rebuilt RF-4C Late set, available here:
Included
Skins for two different aircraft models,
Decals for those skinsInstallation
Unzip file, add Objects folder to desired mod folder. there should be no overwrites with this pack******************************************************************************************************************************************************
NOTE!!
This mod is not covered by the CombatAce Freeware Licensing agreement.
What this means is that you can only use this mod for your own use, you CANNOT re-upload it or any part of it unless it is part of a
full terrain package after you ask me or a TMF member for permission.
************************************************************************************************************************************************
Credits
-The Mirage Factory the very original aircraft (see TMF Readme)
-daddyairplanes skins, tgas, multiple ini edits
-Menrva, NightshadeP/R testing. Nightshade often shows me my errors in screenshots he's just sharing for fun, while Menrva helps me with the more technical aspects
-Sundowner, ravenclaw_007,
yakarov79 and daddyairplanes templates are a mix of layers as contributed by these four. compiled in current form by daddyairplanes
About The Mirage Factory Rebuilt
Back in the early days of Wings Over series modding The Mirage Factory, lead by bpao was the peak of modding excellence. Many of their models are still heavily in
use today, 15 years later and still amongst the very best. This despite the team not creating any new mods since the passing of Oliver Anguille in 2009.
But time does move on, and the next generation of modders have ideas, techniques and tools not available back then. With the help of some of the original
modellers (who have copies of the original max files) we can update these fine aircraft for the 2020s. Rebuilt for new terrains and campaigns that were
just hopeful wishes over a decade ago.
The Mirage in the logo is camoflaged, much like the real aircraft in later service. The "HD" has been replaced
with "Rebuilt" as what was HD in the 2010s is jsut standard today. Finally, the new logo thanks Oli, both for the aircraft that are still relevant today
and for the inspiration he's given to the modders that followed him.on behalf of The Mirage Factory (original and rebuilt) I thank you for downloading this mod, and hope you enjoy it.
Kevin Unruh
aka daddyairplanes24 August 2024
*************************************************************This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
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Submitter
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Submitted08/24/2024
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Category
- 2
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2 hours ago, EricJ said:You know three out of five of my deployments were in the desert (Kuwait, Iraq, and Egypt), and I've always wanted a conflict to start up in Jamaica
there's always the Balkans. i even hear theyre quite nice now that they arent trying to kill each other these last couple decades
plus while they did get cold, you can actually dress for that. isnt sh_t you can do for Kuwait at noon in August..........
final note. i saw three trees while in Afghanistan that i recall. all three looked pissed to be there.......
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43 minutes ago, EricJ said:.I mean SidDogg did a good job with the decals,
anybody heard from him or did he completely drop off the planet?
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2 hours ago, yakarov79 said:yup. I happen to believe that it is better for the game to load 3-4 skin sheets + 2-3 decals (serial, modex, or tactical num)... rather than the same 3-4 skin sheets plus lot of decals like serials, squadron badges, national insignia, air force names, etc.
meanwhile in North Carolina...
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FastCargo, ravenclaw_007, Sundowner, Dels and yakarov79 all do excellent templates, stuff that has fairly clearly defined layers and you can tell what parts were what. others have made good ones too but those cats' temps are typically the least problematic to work with. even when you go to add your own new details, its minor tweaks rather than reinventing the wheel
i did alot of skin and template work for veltro2k, typically doing alot of stuff from scratch. but he always got me started with a texture that had different color on each of the major parts groupings so you had an idea of what you were looking at. was trippy to look at the start of any project with him tho
the KC-10 posted above was from Marcfighters and originally in the SF1 ODS mod, in the grey that you see.
i did it before lodviewer, slapping my own colors on area to see where it popped up in game. iirc, the lodviewer came out right about the time i got the bright idea to serialize airline markings, making a whole airport ramp out of one skin. not sure i would have done as many airliners as i have without it
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one other trick is to have one or two Sparrow wells as Group7
little more advanced trick (you are just getting started) but it will keep the assigned weapon loaded without being displayed in the drop down menu
the bird loaded here had its wing tanks deselected, yet the one still shows after adjusting its wep station to Group 7
how it applies to you is to either have the rear sparrow wells as group 7 or the ECM bay as such. they always show up then, and in the case of the Sparrows would be selectable during gameplay, but not show in the dropdown menu, like these Mk82s (added briefly for demo)
as Sundowner said, you would also need to adjust your loadout ini so that the desired bits load on the bird
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yes, but keep in mind you can only use 6 group IDs (hard coded game limit, and yes it sucks) so choose your layouts wisely.
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2 hours ago, Mr_Tayto said:I didn't realise there were three Es. Does the merged install include the gold expansion?
not how it works (if i unstand you right)
there is the stock F-4Es in a full 5+2 merged install (or the complete edition for those taht came along later) of which there are 4.
then there are modded F-4s here on site. its one of if not the most modded aircraft, with 58 individual aircraft and 78 individual skins or skinpacks. thats not including F-4s that are in mega installs Like Vietnam Expansion Pack Gold or ODS30AE
so yes, it helps to specify what youre using
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thank you
better be for as much as it bugged me through the evening
aaaand i've justspotted another thing to fix
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i mean i've made some big decals, and scaled some up pretty big. but damn......
personally (myself and helping others) i find small errors are what zonk decals most often. calling for a mesh duselage rather than fuselage. forgeting to swap the minus sign when doing wings. having two entrys for say Decal007 (i often have one style "tailNum" then an alternate "bossTail" in the exact same spot using the same size tga)
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what about runway lengths? or more specifically MinBaseSize in teh aircraft data ini
if the Mirage needs a larger airbase size than Da Nang, it may be why youre being defaulted to Korat
as for nation defaulting to US, is Austrailia an allow service in the Campaign.ini?
My projects (GKABS)
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
at first glance, it looked like it had some wicked smoke grenade launchers on the barrel!