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guyran

+MODDER
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Everything posted by guyran

  1. This campaign is only for WOI not for SF2I. If you will send a screenshot of your campaign folder, I'll look into it.
  2. Hi FC, What is so special about LODs, that doesn't exist in other files?
  3. I've found the ammo option in SF2I to be greyed out and not active for all airplanes. Tough, the guns are functioning normally. Is it only with me?
  4. Yeeeeeeeeeeeeeeeeeeeeeesh................................................ Downloading.
  5. [WeaponData209] TypeName=BLU107B FullName=BLU-107/B Durandal ModelName=BLU107 Mass=125.000000 Diameter=0.223000 Length=2.500000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType=USAF SpecificStationCode= NationName=USAF StartYear=1980 EndYear=2000 Availability=2 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SmallBombEffects ReleaseDelay=0.000000 WarheadType=7 Explosives=200.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=100 MaxTurnRate=0.000000 MaxLaunchG=9.000000 LockonChance=0 LaunchReliability=100 ArmingTime=0.500000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=1000.000000 MinLaunchRange=1000.000000 MaxLaunchRange=1000.000000 Duration=60.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.500000 BoosterDuration=4.000000 BoosterAccel=-4.000000 BoosterEffectName= BoosterSoundName=parachute BoosterNodeName=Booster BoosterPosition=0.000000,-0.637000,0.000000 SustainerDuration=10.000000 SustainerAccel=200.000000 SustainerEffectName=RocketFireEffect SustainerSoundName=Rocket SustainerPosition=0.000000,-0.637000,0.000000 InFlightEffectName= InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.500000 EODisplayFlags=0 CEP=0.000000
  6. Maybe the attachment options is greyed out because there is no brazil attachment. Enter AttachmentType=Israel,France, USAF, NATO in the weapondata.ini file. Use weaponeditor to convert the ini file into dat file.
  7. Durandal is a bomb not a rocket, even if propelled by a rocket booster before impact. From wikipedia: Named for a mythical medieval French sword, the Durandal is a bomb developed by the French company Matra (now MBDA France, a branch of EADS), designed to destroy airport and airfield runways. Designed to be dropped from low altitudes, the bomb's fall is slowed by a parachute. When the bomb is vertical due to the parachute's drag, it fires a rocket booster that accelerates it into the runway surface. The bomb explodes after it has penetrated the surface. This results in a crater that is large and difficult to repair, worse than a conventional bomb of comparable warhead size. The rocket can penetrate up to 40 centimeters of concrete, and creates a crater 5 meters deep and approximately 16 meters in diameter. Durandals weigh 204 kg (450 lb) and are 2.5 m (8 ft 2 in) long. The warhead is made of 150 kg (330 lb) of high explosives.
  8. Use the latest weapon editor from TW site.
  9. As far as I know Durandal is anti runways bomb, not a rocket pod. Maybe its not on your weapondata.dat (only weapondata.ini). Try to add AttachmentType=USA,NATO,...,...
  10. Taking your bet Dave is a win-win gamble... Either the bet or the game. BTW- How can I edit the topic title?
  11. On the 1967 6 days war Israel used the Mirage III Shahak as bombers (Moked op.) Operation Moked
  12. guyran

    SF2I.jpg

    From the album: Ahit

  13. Thanks Norbert, Good job. I hope TK will notice, so you don't have to repeat it with the upcoming SF2 Israel.
  14. Hi Norbert, Good job on the Ayit Skin. Do you think only Hebrew speakers care about it? Thanks, Ran
  15. Sorry guys, I had failed following this post in real time. Thanks, Guyran
  16. Even the Danger sign in Hebrew Characters on the right side of the "Ayit" skin (on the air inlet) is in mirror script. Should be written "סכנה". This is while the 'rescue' sign (in English) is writtn correctly both sides of the skin. The correct left side. Mirror script right side.
  17. guyran

    ayit4.JPG

    From the album: Ahit

  18. guyran

    ayit3.JPG

    From the album: Ahit

  19. I have failed to change the 'Ahit' characters into Hebrew characters with WOI. Should be written "עיט".
  20. guyran

    Ayit 2.jpg

    From the album: Ahit

  21. guyran

    Ayit 1.jpg

    From the album: Ahit

  22. Thanks, I wasn't sure.
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