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guyran

MODDER
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Everything posted by guyran

  1. Durandal is a bomb not a rocket, even if propelled by a rocket booster before impact. From wikipedia: Named for a mythical medieval French sword, the Durandal is a bomb developed by the French company Matra (now MBDA France, a branch of EADS), designed to destroy airport and airfield runways. Designed to be dropped from low altitudes, the bomb's fall is slowed by a parachute. When the bomb is vertical due to the parachute's drag, it fires a rocket booster that accelerates it into the runway surface. The bomb explodes after it has penetrated the surface. This results in a crater that is large and difficult to repair, worse than a conventional bomb of comparable warhead size. The rocket can penetrate up to 40 centimeters of concrete, and creates a crater 5 meters deep and approximately 16 meters in diameter. Durandals weigh 204 kg (450 lb) and are 2.5 m (8 ft 2 in) long. The warhead is made of 150 kg (330 lb) of high explosives.
  2. Use the latest weapon editor from TW site.
  3. As far as I know Durandal is anti runways bomb, not a rocket pod. Maybe its not on your weapondata.dat (only weapondata.ini). Try to add AttachmentType=USA,NATO,...,...
  4. Taking your bet Dave is a win-win gamble... Either the bet or the game. BTW- How can I edit the topic title?
  5. On the 1967 6 days war Israel used the Mirage III Shahak as bombers (Moked op.) Operation Moked
  6. SF2 Israel is imminent.
  7. Thanks Norbert, Good job. I hope TK will notice, so you don't have to repeat it with the upcoming SF2 Israel.
  8. Hi Norbert, Good job on the Ayit Skin. Do you think only Hebrew speakers care about it? Thanks, Ran
  9. Sorry guys, I had failed following this post in real time. Thanks, Guyran
  10. Even the Danger sign in Hebrew Characters on the right side of the "Ayit" skin (on the air inlet) is in mirror script. Should be written "סכנה". This is while the 'rescue' sign (in English) is writtn correctly both sides of the skin. The correct left side. Mirror script right side.
  11. I have failed to change the 'Ahit' characters into Hebrew characters with WOI. Should be written "עיט".
  12. Thanks, I wasn't sure.
  13. Hi Dave. Are you posting in TW site as usaftml?
  14. NOTHING will stop me from buying SF2 Israel, not even an extra 'two weeks' that I'm taking the blame for.
  15. Thats all true Dave, but nobody spells it colhor claiming for a silent h. According to this logic, I can change the name of skyhawk in the ini file into skyhok. In Hebrew they both sounds the same. Keep in mind that 'Ayit' is a Hebrew word (eagle), and at list it must resemble the original sound, while Ahit is not. Besides, the IAF official website and the IAF museum both are using the Ayit term.
  16. But this may give TK an excuse for extra "two weeks" to the release of SF2 Israel. Like he need it...
  17. I hope so.
  18. A philosophical hot debate about the correct Hebrew code name for the A-4 skyhawk in Thirdwire official site. Thirdwire site TK is apparently very hard to persuade. What do you think?
  19. Thanks, Paul Keep on with the good work.
  20. Paulo, This is only the skin. I need the whole flyable Jordanian Hunter. Yom Kippur is soon, you know...
  21. Hi Paulo We can now call you "The Hunters Master". I'm waiting for SF2:I myself, but what about a Jordanian Hunter for WOI?
  22. Hi all, I've realized in some campaigns of uneven odds between friends and enemies like 1:4. Is there a way to increase or decrease the number of bandits in a campaign, beside the pre game option of easy/normal/hard campaign?
  23. Maybe a petition will help to persuade TK...
  24. I've got the same problem. You can fix it by downloading KDE-SizerXP. Let you move the window. Guyran
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