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Gunrunner

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Everything posted by Gunrunner

  1. If it's what gets the money in so that he can get the Mirage F.1 out, so be it... I'll even buy it... but hey, I have more money than sense or taste...
  2. Identify this Aircraft

    Too bad, it had something of a Hawker design in it. Guess it's my turn since I was the closest... That one shouldn't be too difficult as it is very peculiar.
  3. Identify this Aircraft

    It's obviously an I-215, but I have no bloody idea who manufactured it without having to resort to cheating sources. It's not Sukhoi, it's not a MiG, neither Tupolev nor Ilyushin... That leaves us with what ? A Lavochkin or Yakovlev I've never seen before (if it's one of those I'd say Lavochkin, it has that kind of grace) or one of the short-lived OKBs (most probably, but I can't remember any of these from the late 40's/early 50's).
  4. Identify this Aircraft

    I'm not so sure, I remember the original Su-9 as looking a lot like the Me-262, here the engines nacelles are closer to those on the Meteor, with a forward cockpit. Whatever it is it certainly counts. Damn, it's so evident three of us missed it entirely...
  5. Identify this Aircraft

    I'd say you are allowed if you disclose it in your answer and you let other people have a go at it before, however I've been devious and you won't find that one, as-is, through Google Images. Ok, a small hint... It's a yugoslav bird (the tail can help you figure it), it's from the early/mid 50's and its manufacturer is now better known for manufacturing buses.
  6. I never really clicked with LOMAC/FC/DCS, the time period, the plane selection, the place on the survey/study scale and more importantly, the fact that unlike SF I can't have a quick game only playing with a keyboard (yes, I am an heretic). However the direction DCS World is taking is very interesting, but not as a SF replacement at the moment. Having TW switch to providing 60's/70's modules for DCS World would be nice, but I'm sure that, beyond the money problem, TK would not be interested in that as it would remove the "fun" part of the coding from his point of view.
  7. Mirror, you mean like... Reverse=TRUE ? However, I still can't visualize what you're trying to do... maybe something more concrete would bring other suggestions.
  8. Faith in Humanity Restored

    RS, so what ? Some people donate to charity because they believe in it, others donate only for tax purpose and to look good, does that change the fact that it helps ? Some people follow the laws because it's beyond their programming to do otherwise, others do it because they fear the consequences of not doing it, others do it simply because the law aligns with their self interest, does the motivation matter to the end result ? If as inmates they are able to make the ethical calculation that they have more to gain being on the side of law and order than against, there may be hope that they'll understand the same applies on the outside.
  9. Brillant ! But... Animations are screwed up because GroupAnimation doesn't seem to work the way you think. From testing GroupAnimation ONLY works IF all stations members of the group use the same animation AND are loaded, otherwise the GroupAnimation statement is ignored (I've confirmed that with the Arrow having both missiles and bombs loaded and working, and the Lightning only having one rocket pack loaded and failing to work). Here since you load either the missiles or the bombs, GroupAnimation is ignored and thus, the animation being declared last for bombs, it's completely ignored when missiles are loaded and they shoot through the plane. So to make it work it's either back to duplicating animations or getting rid of the bombs (I haven't tested changing the bomb bays to manual bomb animation).
  10. Identify this Aircraft

    You have to admit that was a devious one... In the meantime, let me propose another....
  11. Identify this Aircraft

    Yep, finally gave in to curiosity too, that was a tricky one, I've learnt something today.
  12. Identify this Aircraft

    British, probably mid-40's... prototype or only low-volume production I guess, the wings are not right for it to be a Blenheim modification, something to replace the Blenheim and Beaufighter perhaps ? I've never seen that one before.
  13. Got A New Neighbour

    With a big enough blender... But still, I don't know if it's the perspective, the paint job or the lack of refuel probe but the nose seems somehow "wrong", too long, too pointy, too downward sloping...
  14. Identify this Aircraft

    Well, since no one seems motivated... in the meantime I'll leave that here :
  15. Thanks I'll have to test that, it used to be that way, but I had to resort to blank files recently, maybe it's changed back... I'll never understand why TK messes with priorities on a regular basis.
  16. Identify this Aircraft

    Derk, since you were close on mine too, your turn to offer us a challenge.
  17. Identify this Aircraft

    Well, since no one else seems to play... I'll say, Able Mable, maybe ? Not sure though.
  18. Yep, doesn't work anymore for campaigns only, neither with the campaignx.ini or campaignx_data.ini. However, it still works fine for terrains, so if you disable a terrain, all related campaigns will disappear as well (and it will make it quicker), at least until a next patch.
  19. I'll check on my side, maybe one of the latest patch changed to file priority behaviour and I haven't noticed.
  20. You should have the SF2 extractor ready if you don't know the campaign identifiers (the campaigns are stored inside the Flight/MissionData[xxx].cat files). In our case we know that Burning Sands is Campaign1 (from opening MissionData001.cat). So in your mod folder you should create the empty file (and necessary folders) in "Strike Fighters 2 Vietnam/campaigns/campaign1/campaign1.ini". Next time you launch the game it will know there is a campaign1, will want to read it's detail, will find them empty and will ignore completely. I hope that was easy enough to understand. You will want to do that for : campaign1 to campaign5 (SF2) campaigne1 to campaigne4 (SF2E+Exp2) campaigni1 to campaigni4 (SF2I+Exp1) campaignna1 (SF2NA) as well as for the terrains by creating empty files named : terrains/desert/desert.ini terrains/germanyce/germanyce.ini terrains/israelme/israelme.ini terrains/icelandna/icelandna.ini I usually also do that with planes themselves and some weapons, using the same principle.
  21. Yes, put an empty file with the name of the campaign in you mod folder and the game will ignore the campaign entirely, the same can be done with terrains, planes and weapons. Do you need more details on how to proceed ?
  22. Identify this Aircraft

    Close... The one in the picture is in fact a HD.321 used during the Suez Crisis and the War in Algeria, you can distinguish it from earlier HD.31 and HD.32 by it's single large tail instead of a twin tail and from the later HD.34 thank to it's shorter nose, nose wheel at the front, compared to the longer glass nose of the HD.34 with its nose wheel further back.
  23. Identify this Aircraft

    Craig, it should be your turn to submit one... well, guess I'll fill the gap in the meantime... and I propose :
  24. Wait, does the 4 decals limit still apply ? I thought it went away some time ago...
  25. Brain, these variants nevertheless require work and the original calculation already takes into account the variants themselves (but not yearly variations) rather than only the basic models (unless my top of the head plane counting was way off).
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