Jump to content

Search the Community

Showing results for tags 'decal'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CombatACE General Forums
    • The Pub
    • CombatACE News
    • Military and General Aviation
    • Digital Recon
    • Virtual Squadron Chat
    • Site Support / Bug Reports / Suggestions
  • Editorial Reviews and Interviews
    • Hardware Reviews
    • Game Reviews
    • Interviews
    • Mission Reports
  • Modding and Developer Forums
    • Razbam
    • Mod Mafia
    • CAF Development
  • Eagle Dynamics Digital Combat Simulator Series
    • Digital Combat Simulator News
    • Digital Combat Simulator Series File Announcements
    • Digital Combat Simulator Series General Discussion
    • Digital Combat Simulator Series Modding/Skinning Chat
    • Digital Combat Simulator Series Mission/Campaign Building
  • Thirdwire: Strike Fighters 2 Series
    • Thirdwire: Strike Fighters Series News
    • Thirdwire: Strike Fighters 2 Series - File Announcements
    • Thirdwire: Strike Fighters 2 Series - Knowledge Base
    • Thirdwire: Strike Fighters 2 Series - General Discussion
    • Thirdwire: Strike Fighters 2 Series - Screen Shots
    • Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
    • Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
    • Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 2 Series - World War II Forum
  • Thirdwire: Strike Fighters 1 Series
    • Thirdwire: Strike Fighters 1 Series - File Announcements
    • Thirdwire: Strike Fighters - Knowledge Base
    • Thirdwire: Strike Fighters 1 Series - General Discussion
    • Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
    • Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
    • Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
  • Over Flanders Fields
    • OFF / WOFF 1 2 3 / UE - General Discussion
    • OFF / WOFF 1 2 3 / UE - Knowledge Base
    • OFF / WOFF 1 2 3 / UE - File Announcements
    • OFF - Retired Threads
  • WW1 Flight Simulation
    • WWI Flight Sim Discussion
    • Thirdwire - First Eagles 1&2
    • Rise of Flight
  • IL-2 Series / Pacific Fighters / Cliffs of Dover
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: News
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: File Announcements
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mods & Skinning Chat
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mission & Campaign Building
  • Canvas Knights WW1 Game
    • Canvas Knights WW1 Game - Official News Releases
    • Canvas Knights WW1 Game - General Discussions
    • Canvas Knights WW1 Game - Works In Progress (WIP)
    • Canvas Knights WW1 Game - Other Mods
    • Canvas Knights WW1 Game - Videos and Screenshots
    • Canvas Knights WW1 Game - File Announcements
  • EAW - European Air War
    • EAWPRO - New Location Redirect
    • EAW - File Announcements
    • EAW - General Discussions
    • EAW - Support and Help
    • EAW - Skinning, Modding, Add-ons
    • EAW - Online Multiplay
    • EAW - Knowledge Base
  • Flight Simulation
    • General Flight Sim News
    • General Flight Sim Discussion
    • Microsoft Flight Simulator
    • Jet Thunder
    • Falcon 4 Series
    • Combat Pilot Series
  • Helo Simulation
    • The Hover Pad
  • World Language Forums
    • Español
    • Português
    • Deutsch
    • Polski
    • עִבְרִית
    • Italiano
    • 한국어
    • 中文 (正、简)
    • 日本語
    • Русский
    • Français
    • Česky
  • West Coast ATC / PROPS Racing
    • West Coast ATC General Topics
    • PROPS Racing General Topics
  • Racing Sims
    • Racing Simulations General Discussions
  • Tactical Sims/FPS
    • The Bunker
    • Americas Army
    • Armed Assault Series
    • Call of Duty
    • BattleField
  • Naval Simulation
    • Naval Combat Information Center
    • Killerfish Games - Cold Waters, Atlantic & Pacific Fleet
    • Silent Hunter Series
    • Dangerous Waters
  • Space Simulations
    • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars
    • Battlestar Galactica
  • Hardware/Tech/Gadgets
    • Hardware/Software Chat
    • Game Controllers
    • Case Modding
  • Odds & Ends
    • Strategy Simulations
    • Game Console Corner
    • Buy/Sell/Trade Corner
  • EAWPRO's Discussions

Calendars

  • Community Calendar

Categories

  • Strike Fighters by Thirdwire
    • Strike Fighters 1 Series by Thirdwire
    • Strike Fighters 2 Series by Thirdwire
  • First Eagles by Thirdwire
    • First Eagles - General Files
    • First Eagles - WWI and Early Years 1914 - 1920
    • First Eagles - Golden Era 1920 to 1940
  • Digital Combat Simulator Series
    • DCS Aircraft Skins
    • DCS Aircraft Mods
    • DCS Singleplayer Missions
    • DCS Multiplayer Missions
    • DCS Campaigns
    • DCS Object Mods
    • DCS Sound Mods
    • DCS Tracks / Videos / Tutorials
    • DCS Utilities
    • DCS Joystick Config Files
    • DCS Misc. Files
    • DCS Patches
  • OFF/WOFF - Over Flanders Fields by OBD Software
    • Aircraft Skins
    • Aircraft Models
    • Scenery and Ground Objects
    • Maps, Missions, and Campaigns
    • Modding Tools and Add-on Software
    • OFFice / OFFbase / OFFworld
  • Canvas Knights WW1
  • EAW - Europen Air War
  • IL2: Forgotten Battles / Pacific Fighters by Ubisoft
    • IL2 Series Aircraft Skins
    • IL2 Series Campaigns & Missions
    • IL2 Series Game Mods
    • IL2 Series Utilities/ Editors
  • Rise Of Flight
    • ROF - Aircraft Skins
    • ROF - Missions and Campaigns
    • ROF - Miscellaneous Files
  • FALCON 4.0: Allied Force by MicroProse
  • Flight Simulator by Microsoft & PROPS Racing Files
    • FSX by Microsoft
    • FS9 and Pre-FS9 by Microsoft
    • PROPS Racing Files
  • Racing Simulations
    • rFactor
    • Main Game Files and Updates
    • GTR/GTR2
    • Aircraft
    • Aircraft Skins
    • Ground and Sea Vehicles
    • Scenery, Maps, and Objects
    • Missions
    • Miscellaneous
    • Mods
    • Tools
  • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars Games
    • Misc - Other
  • First Person Simulations
    • Armed Assault
    • America's Army
  • Naval Simulations
    • Cold Waters
    • Silent Hunter Series
    • Dangerous Waters

Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Location


Interests


Website


Twitter


Facebook

Found 3 results

  1. Hi everyone, im trying to make a Su-30KI mod based on Marc's Su-27 using a SKM cockpit with my own camo skin, and i tried getting the flag of Indonesia on the aircraft in the decal.ini of the skin and i showed nothing so i made a 650 x 400 Jpeg of the flag and converted it to .tga and it was 739kb and it looked like the picture below. so i thought the pic / file must be too big. Then i re made the flag with a 8 x 4 jpeg and it was a 1kb file, and it was the same problem. i tried lowering the scale all the way to 0.003 and nothing changed. But then i notice the default 51D has the Indonesian flag if i change the nation to Indonesia in single mission, soo is there a way to just get the national flag of it and how?
  2. Hi everyone, im trying to make a Su-30KI mod based on Marc's Su-27 using a SKM cockpit with my own camo skin, and i tried getting the flag of Indonesia on the aircraft in the decal.ini of the skin and i showed nothing so i made a 650 x 400 Jpeg of the flag and converted it to .tga and it was 739kb and it looked like the picture below. so i thought the pic / file must be too big. Then i re made the flag with a 8 x 4 jpeg and it was a 1kb file, and it was the same problem. i tried lowering the scale all the way to 0.003 and nothing changed. But then i notice the default 51D has the Indonesian flag if i change the nation to Indonesia in single mission, soo is there a way to just get the national flag of it and how?
  3. While it makes perfect sense to keep the default NationName as a level 0 decal (i.e. taking its entries from NATIONS.INI), when it comes to the US Navy I would like to be able to have the name of the carrier on the side of the aircraft. Since USN Aircraft generally already have four decals on the fuselage (NationName, InsigniaFuseL, InsigniaFuseR, SQName), there is no room for an additonal decal for the aircraft carrier. So how was I able to do this? Quite simply, I took the USN decals.ini files and changed the NationName decal to level 1, then created a series of decals each pertaining to the squadron. In this case, I named the files Navy.tga and Navyxxx.tga where xxx is the entry number in squadronlist.ini. MeshName=fuselage_rear DecalLevel=1 DecalFacing=RIGHT FilenameFormat=A6SP1979\NAVY Position=-5.92,0.55 Scale=1.1 DecalMaxLOD=2 This can be done for any USN aircraft; the supercarriers have been done. All you need to do to make this work for another squadron is find the appropriate TGA and rename it to the number of the squadron in SquadronList.ini. There is one potential downside to this workaround: since it is a workaround, this only works for USN squadrons. If you select a USN aircraft with this tweak and select a different nation, you will still get "NAVY" on the fuselage. There are two ways to address this: Since most USN aircraft are also flown by the USMC, just put the USMC aircraft entry first in the aircraft.ini file. Then when you select a different nation, you can still use the level 0 NationName in the USMC decals.ini. This can work for absolutely everybody so long as every entry in the squadronlist.ini has a level 1 decal. In other words, for non-USN squadrons you would need to duplicate the corresponding NationName decal as a level 1. As you can imagine, this could get unwieldy rather quickly, especially if you want to allow for different carriers over different periods of time (e.g. the picture above is 1979; for 1976 VA-52 was on the Coral Sea). I realize that this isn't rocket science, but I figured it was worth bringing up as a brainstorming/discussion point.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..