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Gunrunner

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Everything posted by Gunrunner

  1. To my knowledge, no, we never used any in fact AFAIR.
  2. Let me Google that for you... Ah here it is... The host plane is a Chinese evolution of the An-12, the Shaanxi Y-8. The Chinese have an AWACS variant themselves, the Shaanxi KJ-200, using the same radar as the Swedish Saab Argus and Erieye. This one is a Shaanxi ZDK-03, a KJ-200 variant built for Pakistan with an AESA radar of Chinese origin, supposedly with better performances than the Erieye also operated by Pakistan.
  3. How to extract .LOD file

    Seems you found the solutions to your problems in PM, just in case you didn't, and in public so other people can benefit if they find this thread with the same concerns : 1) Mue's LODviewer doesn't degrade the rendering of the models, what's missing is some tricks in texture rendering, as well as normal and specular maps (but that's less of a problem in FE). 2) You can rotate the models by keeping ALT+LeftMouseButton pressed while moving your mouse around. 3) You can translate the models by keeping SHIFT+LeftMouseButton pressed while moving your mouse around.
  4. How to extract .LOD file

    You don't need to extract them to view them, if what you are after is indeed just an asset viewer, Mue's tools work for FE too, last time I checked : However, if you are after real extraction to modify the models, then you'll get no help from this part of the community; it's possible, the tools exist somewhere, but it opens the gate to people stealing other people's hard work and is frowned upon around here.
  5. The 10 worst Royal Navy Aircraft

    What, no Supermarine Attacker, really ? How could one take that list seriously without the Attacker ?
  6. A new CombatACE feature? We should have fun with this.

    Let's try something, have you seen Philip K. Dick's Electric Dreams ? Ok, I don't know what to think, it's both childish and half-assed, utterly asinine... Americans and their pathological fear of "dirty" words, it's not as if they were firearms...
  7. Erik, yes, there are more places, but quite frankly, they are far less useful than the previous system. First, my suggestion, drop the subcategories below at least the main categories (skin, plane, terrain) or ideally the game level (SF1, SF2, FE, OFF), adopt a flatter hierarchy, replacing subcategories by tags (this can be done in batch through scripts). And then, my comments on the current situation. The sliders look great, but that's about all they do (I mean, they only work for the last 10 to 14 uploads, depending on which page and they're not present on useful intermediate levels). The new content indicator is nice, but only works at the root of the download tree, not on the further nodes, making it completely useless (eg. I know there's something new in SF, or DCS, but once I go more specific than that, I lose that information, I don't know if the new file is in SF1 or SF2, and so on). The superset categories not showing the content of the subsets is frankly a huge step back ("No files here[...]", forcing you to search down to each lowest level to find if there is something new to you, but not new enough to show up on the sliders). The release threads, they've always been kind of redundant and do not constitute a useful search tool as they are not categorised, forcing you to open each thread to be sure whether it's a map or campaign, a plane or skin etc... So, sure, Marat's question is weird, but it's easily explained by the fact that the current system is objectively less functional than the previous one. As usual, no offence was meant, you're used to the system, navigating it and to you it makes sense and is useful enough as is, but from an outside perspective, it's a step back. Also take into account that it means that to find new content you have to go though more pages, most of them with pictures, using more resources because the information we need is not provided in a meaningful way. Just in case you need an example, let's say I get away for some time, that a skin I'm interested in gets released, then a few dozen other files are uploaded. When I come back, I only get the information that there are new files, not a useful information, I either need to go down deep into the tree to the specific plane in the skin branch to know there's a new file there, or I need to open every file release topic since I left to find it... It's not efficient. With the old site, I just went to the Strike Fighters 2 downloads, and there was the list of all files, by update date, no need to go diving each and every subcategory to get that.
  8. Framerates

    Is this a joke ? Ah no, you're new, sorry, let's just say for us who have been around long enough and have a tendency to push SF2, we don't really agree with your assessment of how well SF2 aged and how optimised it is...
  9. Nice, take your time, we know it's in the name of quality work.
  10. Any news ?
  11. Eels

    They obviously saw an hovercraft and tried to jump on board.
  12. Any plane modders have objections?

    *unfolds his seat* *grabs pop-corn* *sits comfortably, grinning* Now this could prove entertaining...
  13. Now let's wait 2 to 4 years before it has a fully actually operational complement of aircrafts...
  14. Meanwhile, in North Korea

    The comments are even funnier/depressing than the video.
  15. Tom Cruise confirms Top Gun 2

    Let me guess, it will be a 100mn F-35 infomercial.
  16. A Humble Request Please

    Oh but you see, it's all Windows 10 now, for all eternity, meaning that things that worked and were certified for Windows 10 two years ago no longer work with Windows 10 as it is now, and things working and certified with Windows 10 now are not guaranteed to work with Windows 10 next year, unless you don't do any update at all, except for some reason you can't escape some updates... that's progress you see, and clear, pertinent information for the end user. Dropping retro-compatibility between major releases is one thing, but dropping it within the same major branch and not clearly documenting it or letting the average user opting out of it ? That's pure, unbridled genius Microsoft...
  17. You're right, it doesn't make sense for it to be the CG, guess this is a confusion with the other red line in the source I found (or, just as probable, I got confused).
  18. As far I know you are correct, the red one is the center of gravity of the tail assembly, the black lines are where the tail is supposed to meet the dolly used to roll the tail away (supposedly because they are the sections able to withstand the tail assembly weight), see this : .On some planes there used to be another red line behind the canopy denoting the aircraft's center of gravity, probably to help when having to crane them for shipment or something.
  19. Nope, not updating to 10, not even because of that.
  20. Circular Runways

    What could possibly go wrong ?
  21. Maybe just the same pod with differing designation depending on the service or... Manufacturer produces rocket pod A with etching with that model number on part 1. Manufacturer has contract to produce similar but slightly different rocket pod B, of a design similar enough that part 1 is the same. Does manufacturer change production line, uses two references for the same part, has two reference for spare parts, maintains two stocks or just uses the same part for both pods ? I'm not saying this is the case here, but that's been known to happen in other industries.
  22. Oh by the way, another way to solve the AA quality with 10x0 nVidia cards, unless you already run at high resolutions, you could use Dynamic Super Resolution, in effect it renders the frame at a much higher resolution then downsample them to the screen resolution, offering better AA, better details. In my experience with a 1060 and 1070, it does so while offering better performance than fixed resolution and "classic" AA up to twice the native resolution. The reason the 10x0 have a problem with AA and some shaders on older games is simply that they are DX12 optimised, with some DX11 heritage but are starting to drop DX9/10 support, going as far as not supporting some DX9/10 functions in hardware anymore and emulating them in software in the drivers instead (which is not specific to nVidia or this generation of GPU, it's been the case for everyone for quite some time).
  23. If it is a question of sharpness, it's more probably a question of settings than hardware performance, maybe try to contact these people to know which graphic settings they are using and whether or not they are using custom shaders and environment/flightengine.inis Optimising your hardware choice to get the best ouf of SF2 is becoming hard, but a lot is still a matter of configuration.
  24. It won't benefit from it, at heart the SF2 series is a monolithic game, the latest patches do offload some minor tasks to other cores but at least 90% of the work is still done on only one. You would benefit more from having the best single-core performance you can afford. Keep in mind that many modern CPU get increased performances through optimised path and instructions that would not benefit to SF2 because it never was compiled for it and relies on API versions that do not benefit from them either. Considering the same principle applies to GPU, you might end up in a situation where older, "slower" hardware might get you better results than newer, faster one (or require high-end parts to see significant improvements over what was middle of the road hardware). If you look at benchmarks, compare DirectX9 (eg. 3DMark 06) or DirectX10 (eg. 3DMark Vantage) ones, anything above that is not an indicator of how useful it will be to SF2.
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