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Gunrunner

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Everything posted by Gunrunner

  1. And the right door is door number... *drum roll* 3. IIRC nose_gear_door1 is the main door. nose_gear_door2 is the part attached to the gear. nose_gear_door3 is the frontmost part, the one we're interested in.
  2. And that's when we realised we had MiGs on our tails. Our "escort" didn't fare much better.
  3. Yes, you can. The Knowledge Base is your friend. http://forum.combatace.com/forum/176-adding-terrains/ Edit : Yeah yeah, I know, it's for SFP1, yet it works as long as you are converting any GroundObject, putting things in the proper folders and don't mind the "Oh ! I can see through mountains !" bug that seems to affect SF1 terrains ported to SF2. Most terrains are a case of dropping the terrain in the right place. In SF2 your terrain folder is in C:\users\[username]\saved games\Thirdwire\[gamename]\Terrains .
  4. While we're on preloading, it would be great if the engine didn't flush video and system memory after each mission, that would save some time at the start of the next mission. As it is, the engine reads ressources from disk to load them in video/system memory at the start of a mission (with video memory updates during the mission) and flushes everything afterwards. If you use the same ressources in the next mission, it loads it again in memory having to read from disk again. With an index of loaded ressources and no flush, it would be easy to keep the needed ressources (cutting on disk reading time) and replace the others by the needed ones (suppression/replacement in memory has virtually no time cost), cutting load times. And yes, even with SSDs, it takes way too long on a heavily modded install.
  5. Have you thought of using Lexx_Luthor's method for generating auroras and cirruses instead, that may prove a better way to do it (of course my stumbling block with that approach is that it doesn't work only for inclement and I ran out of time to experiment).
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