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Gunrunner

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Everything posted by Gunrunner

  1. 1) Yes, it is always like that, especially the first week, if you survive, you quickly love to learn the trees. My first mission usually ends up as a giant ten to one furball over the objective with 2 to 4 named soviet aces thrown in the mix and maybe a USAF one. 2) The campaign is winnable, in theory, but you have to work fairly hard to get a chance. 3) Yes, by default their use is a little harder I think, even though I haven't looked at the files it certainly felt so. 4) With the new method it only requires the additional step of making a copy of the .exe file for each new install, rather than the whole thing, saves up a lot a space. 5) Your wingman is meant to be less autonomous so he can be available to (badly) obey your orders, he can be quite deadly with enough rank and experience though.
  2. No, that's (probably) related to you setting it in your decals.ini as a DecalLevel other than 2. Quick refresher : DecalLevel 0 is for Nation specific decals (or static decal) DecalLevel 1 is for Squadron specific decals DecalLevel 2 is for Plane specific decals
  3. If we still have some time, I'll probably have a revision of the RF-84F skin between tomorrow and next week (depending on real life and how fast I solve/give up my decal weathering/noising tests), as I've got new photographic sources, finally . Scratch that, it's a complete number changes and scheme revision... Most of the photos are dated and planes without wing bands were shot after the operation, back in France, when the wing bands were already removed but not the fuselage ones yet. Likewise, the plane listed by most sources as 33-CO/52-7395 is actually 33-CQ/52-7335... and the list goes on, niarf Even the text of my new reference is wrong, giving numbers contradicted by the accompanying photo, I've never seen such a mess for post-WW2 operations. Once again, nothing beats photos precisely dated and localised. I would offer to scan photographic references (almost none in color unfortunately) for any one needing/missing them, but I won't have access to a scanner and a serious net connection next week, so eventual requests are today, eventual deliveries tomorrow. BTW Dave, I'm contemplating a stand-in Meteor FR.9 from the Meteor F.8 (will still lack the faired over guns ports and distinctive nose but better than nothing) to give the RAF recon assets, even though they historically were based on Malta, would that interest you ?
  4. Can you find any trace of a problem in the logs/journals ? Is Aero running while you play ? If it does, disable Aero at game start (either manually or by changing the properties of the exe), it might be a crash when the game switches from one video mode to another, however it should give an error message, but I've had a similar silent crash with another game, it's worth a try.
  5. CombatAce : come for the downloads, stay (or continuously come back) for the people. Dave, don't go soft on us like that, we might get scared.
  6. Paul, from experience with the RF-84F, most model kits are dead wrong... In the case of the RF-84F most used the theoretical scheme of solid Yellow/Black/Yellow/Black/Yellow for both fuselage and wings when I found no photographic evidence for this scheme (the closest I got is for fuselage only, wings apparently "clean", on a plane I couldn't identify by number), especially for the planes depicted (they usually had a Yellow/Grey/White/Black/Yellow or Null/Black/Null/Black/Yellow scheme). In the end I did all three schemes, applied those backed up by photography or several sources to the right planes and randomly assigned a scheme to the other planes. The situation was complicated by the fact that depending on where (on Akrotiri or in France before shipping) and when the bands where applied the scheme was different (depending on available paint at the time). In the end only 3 of my planes have a paint scheme I'm sure is right, the rest is mostly extrapolation for verisimilitude. I have ordered a new source for Mousquetaire which should help clear things a bit (at least I hope so) but I still have no sure delay, I'll scan and post whatever we can use once I get my hands on it (if it's not too late). It's actually funny that the more sources you get on the topic, the more confusing and contradictory the informations are.
  7. C5, you're our own Boyd (not sure you'll take that as a compliment though). And it's no surprise to see the F-15 there, it was a large part of its definition, and the late-game "gold-plating" couldn't overcome it. The F-102 though sure is a surprise, I never realised it had such a low wing loading.
  8. Talking of the F4U-7 FM, it also has a small problem in that the AI can't seem to land it without crashing in SF2, at least in the version I have (taken from CheckSix, quite dated now).
  9. Wait, is it Christmas yet ? Only 3 wishes, damn... Well, let's mix the genres : A 60's aircraft : CF-100 Mk 5 Canuck (for use by both the RCAF and the Belgian Air Force) A modern aircraft : Yak-38(M) Forger (my aborted project, especially when Krizis made a way better work in an order of magnitude or two less time) A what-if aircraft : Dassault Mirage G4 Oh wait, no, a Jaguar A, oh wait no... damn, that's hard to think of only 3
  10. Not much was done/released for the F.1 as it was an early TMF release they apparently weren't particularly happy with and a replacement was on its way... Besides, what is released is a F1 C, only flying in air defense blue and two variants of two-tone brown camo (Djibouti-style) and we've got those camos. The green/blue camo scheme was only applied to F1 CR and F1 CT for which we have no model.
  11. BTW, is there any way to have the engine to populate airfields with static aircrafts from more than one squadron ? That would make the situation at Akrotiri far more "interesting" and colorful. I tried to pile "virtual" airfields over one another for SF2:E with squadrons attributed to only one copy and each copy assigned a few parking spots but with no success for some reason.
  12. Sony, thanks, but the hardest part was done by Soulfreak as I'm still using his template as a basis. They served in silver for a very short time, between '55 and the second quarter of '56 after which they adopted the NATO camouflage, early on attrition rate was fairly high and some planes never even made it till then (FR-7). Derk, thanks, I used those for the latest version (I had "finished" with it before I found those, then completely redid the wings and part of the fuselage because they showed parts I "badly" extrapolated from B&W offline sources, that's the trouble with stashes of 60's aeronautics magazine, it's mostly B&W). In the end my colors seem way off compared to some of these photographs, blame it on laziness and a crappy uncalibrated laptop screen. Still not satisfied but I still have a lot on my plate and some things can't be fixed with the current mapping; next up, KLu's 306 Squadron, then complete panel and markings revisions, and release, in "two weeks".
  13. A fixed RF-84F would be great, and I'm resisting the impulse to publish my wishlist should the model be revised... I'm getting to positively love that plane, if you can get it to take off...
  14. Thanks a lot for the offer Sony, but I've got those covered, they are well documented, I was working on the earlier "NATO" camouflage scheme, the "Vietnam" theme being out of my current project's scope. But now it's mostly font work left for those (the tail codes are way too bold). It's a pity the late 50's/early 60's are so badly covered.
  15. Dave, RF-84Fs sent to your gmail account. Not 100% satisfied but well, it's better than "two weeks" after the pack.
  16. Dave, was I that transparent. ^^ Well, I'm done with my Belgian Thunderflashes and reworked the aluminium skin for them so I'll be working on Musketeers 'flashes starting tomorrow, don't expect perfection, but that should be nice enough until someone with more talent and patience takes it further. Actually I was planning all Thunderflashes involved, but my free time is apparently running out, so I'll try to get at least 4/33 done quickly.
  17. Dave, unfortunately that's the whole point of this war, you can't win it if by focusing on troops safety and killing/alienating the civilian population (we have neither the manpower, popular support nor moral ground to do so). Soldiers are supposed to be expendable tools; you sign knowing your life will be used to achieved a goal, even if that means dying when this could have been avoided by sacrificing the core mission. Once upon a time the general idea was that no soldier's life is worth losing the war... after the 60's and decolonisation wars (and Vietnam) and the meaningless losses they represented, we have shifted to a logic where protecting soldiers life comes before reaching the goals of war... that's nice for soldiers and their families, yet it is utterly ridiculous in this particular context. If your goal is to avoid soldiers losses, then don't go to war...
  18. Dave, are you planning to add French R/F-84Fs anyway ? *innocent look*
  19. CTD seems to be correlated to memory occupation (as in, the more memory used, the more chances of a CTD). Since I'm used to having Paint.net, Inkscape and a few Chrome sessions opened while playing, it's not surprising I CTD when using "unlimited" details. However, when playing "clean" or with lower settings I hardly ever encountered a CTD yet.
  20. Stratos, Musketeer would be a logical next step, but we have about 2/3 of the material as 3rd party available (unfortunately most don't measure up to the new standard set but are still pretty good). On another note, am I the only one CTDing at mission's end ?
  21. Well, under the Talibans Afghanistan produced (and exported) very little opium (compared to pre-Talibani levels, both as global market proportion and absolute numbers). The western intervention in Afghanistan put opium back as the primary agricultural product in Afghanistan as local warlords were back to production, the Talibans themselves got involved in order to get funding and increased instability meant that in some regions only high revenue crops were worth the risks. So far programs to fight poppy culture in Afghanistan have proved unable to really reverse the trend, but the present situation makes things difficult. On the other hand, in South America, programs encouraging alternative cultures by protecting farmers and guaranteeing minimum prices have proved successful in reducing coca production, which gives hope for that particular product in this region and for opium should the same steps be initiated. Now we are left with cannabis (and to a lesser extent other natural products), which unfortunately is far easier to grow and transform than coca and opium poppy, making a solution far more difficult to engineer. In the best case scenario you may end up eliminating large scale production, but you probably won't get rid of personal/local/boutique production. Fortunately such an outcome would make little place for organized crime (the profit opportunity being too low) and would severely limit distribution. If the goal is to control the quality of the product for public safety reason, to avoid organized crime to profit by it, to lower criminality by eliminating traffic, then legalization and government control may be the best way to procede (the Netherlands experience is not a perfect reference, as the lack of direct government involvement doesn't get rid of most problems). If, however, this is done on moral/policy grounds, then I fear that particular fight is hopeless. Next are synthetic products and these are and will be the most difficult to get rid of. Also, keep in mind that you won't get rid of the problem, at all, but mostly report it on other substances, especially those you can't get rid of because of their medicinal use, you run the risk of seeing an increase on violence against hospitals, stock management errors in hospital pharmacies or at plants. You can't get rid of the need for drugs in part of the population, cutting production will only mean there is an unsatisfied need, and someone WILL find a way to satisfy this need and get filthy rich in the process. The war on drugs is hopeless, however you could manipulate things so you can vaguely control which ones are produced, who produces them and how they are distributed, it is a choice of settling on the lesser evils, or just losing the war.
  22. C5, on the other hand, the Canadian border is secure, even SF writers get beaten up so they don't contaminate the US with their unamerican ideas... ah, hyperboles and exaggerations... What's so surprising is that with a border being such a sieve you don't have more problems than that... Anyway, we agree on the basic problem, especially since it's not only a US problem (in Europe we also have a large (il)legal immigration problem, especially since some EU members are laxer than others), I'm just not sure the "solution" is an efficient one and fixes the real problem.
  23. C5, because warning against PLA soldiers disguising themselves as mexican workers to invade the US doesn't rate as "stupid sh*t" ?
  24. Fubar, it won't eliminate it; it will severely limit it, that is a certainty, but it also means that the few crossing will be either the utterly desperate or the criminal elements, meaning the only result will be filtering out the less threatening elements of illegal immigration while helping fund the criminal elements by making the recourse to border-crossing networks unavoidable. And you still won't be able to arrest any mexican-looking people on sight without resistance, as quite a few of them will still be legal immigrants anyway. Also keep in mind that if landborne traffic becomes impossible, waterborne traffic will rise. Illegal immigration in the States doesn't weigh as much on public finances as it does in Europe, it doesn't really take away many jobs (most immigrants take jobs and salaries no one else would take, helping some parts of the economy find manpower and lower their costs; the salary and work condition dumping it creates on low wages job is more a problem for legal immigrants than US citizens; however most studies conclude on a beneficial economic impact (none factor the cost of criminality and few factor loss of taxes though)). The most real "risks" are criminality, but by definition, since the money and the consumers are in the US, it will always be a problem as the rewards justify the increased risk and costs, and cultural assimilation, as there is a far lower chance of "americanization" of illegal immigrants than legal ones (even though the melting-pot assimilation model of the US tolerates this more easily than most European models based on "true" cultural assimilation). The fence seems like a very expensive solution to get rid of the few benefits of illegal immigration while keeping the worse parts, but hey, it's your tax money... WhiteKnight, so, you have a business, you have the choice between an illegal immigrant, who will cost you less in taxes and wages, will show up reliably, will work his ass off with little complaints, or a teen who will take any excuse to slack off, won't show on time or at all half the time and cost twice as much; does it really take that long to chose ?
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