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Winder

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Everything posted by Winder

  1. I did try the Pup and the Tripe. I was able to pull up in the Pup no problem on exiting warp (speed was low cos engine was on tick-over and this I corrected by setting mixture 3 clicks from cut-off) - what are your FM settings in workshops? I hope its not all bad.... WM
  2. With all the workshops settings available now in V1.26 I hope that everyone can set up the sim such that it enables them to feel comfortable with the difficulty/ease. HTH WM
  3. CFS3 has always done this - I have seen it higher after long flights - its not a leak it loads more and more ground textures etc as you go. That's why we recommend 2G ram - but CFS3 will only use what is available and then swap in and out of virtual Ram - this can cause FPS stutter or FPS hiccups so the more RAM the better. I ran P1 and P2 on 1Gb with no problems. But I am curious as to why you are worried - are you having stability issues? If so contact us on our support e-mail - yes my PM will always be closed. HTH WM
  4. O.K but please note: 1) Never warp without setting the fuel mixture for altitude otherwise when you come out of warp you WILL be at slow speed and suddenly pitch down. HTH WM
  5. If something is 'stuck' in your install you could try this: 1) Goto workshops and set AI weather Gen on 2) Press the Reset button next to Make Front. 3) Ensure under General that Day Lock is set on. 4) Then try in sim - should be sunny. To know if there is a problem in the historical data file of the weather I would need the date and time of your pilot - the historical file dictates the weather and if it was rainy for weeks you will have rainy for weeks - the weather during WW1 from a precipitation POV was dire and hurt many offensives. HTH WM
  6. Tested warp and here are the golden rules: 1) Never warp without setting the fuel mixture for altitude otherwise when you come out of warp you WILL be at slow speed and suddenly pitch down. 2) Never warp on bad weather days - you could warp into a storm and also lose it! Cheers WM
  7. Tested warp and here are the golden rules: 1) Never warp without setting the fuel mixture for altitude otherwise when you come out of warp you WILL be at slow speed and suddenly pitch down. 2) Never warp on bad weather days - you could warp into a storm and also lose it! Cheers WM
  8. So far I have not been able to reproduce any strange behavior on warp - testing with Tripe in campaign. WM
  9. DM is altered on some craft is about the only difference gunnery wise. To see a difference you do have to change settings in workshops? But there are lots of fixes in 1.26 as listed on our website. HTH WM I am trying to get to that stage - close now! WM
  10. The short answer is I don't know as I never tested warp in 1.26 . Yes I should have but..... Anyway we will look tonight and post a HOT FIX if warp is a bit wonky. Cheers WM
  11. One thing I always fail to test is warp - so probably guilty as charged there.... We will see if we can reproduce this and provide a HOT FIX ASAP. Cheers WM
  12. No problem remember many other people read these threads and I want the correct info reflected. Easy will be needed by newbies so of course it all depends on perspective. We discussed this a lot and wanted the scaling to help and allow even guys playing with keyboards to have fun. IOW if we are gonna scale it lets scale it! Main thing is that the original gun settings are there - hard. HTH WM
  13. Maybe consider what GUN settings they have in workshops - its fully scaleable now? Nothing is sacrificed.... WM
  14. Realistic is as it was before - right or wrong! HTH WM
  15. Hard - and as for differences try it and see!! HTH WM
  16. 1) Not necessary as the AA is scaled over the years anyway - there is a lot less AA in 1914 as opposed to late 1917 in the theatre. 2) The settings now affect spread and hitting power - and again not necessary to split as its cause and effect. HTH WM
  17. No - there is only one set of registry settings - these are phases of one product. WM
  18. In workshops set rear and main guns to hard... lower right HTH WM
  19. Pleased you are up and running
  20. Guys remember if you find it too easy put the guns on hard in workshops lower right - then its as it was before - guns wise anyway. And finally I would like to reiterate what I said on SOH - you cannot have more damage presented - like wings coming off etc without the craft going down and thus higher kill rates..... so we have now come full circle. But you have the options to make it harder... use them! Have fun! WM
  21. Yep Hard is as it was before.....ie as is was in 1.25 HTH WM
  22. Not Long to wait. V1.26 should be up soon. HTH WM
  23. 1) Savy and a few other airfields do have location issues - we have over 1000 airfields in total and I am working on sorting the few that are badly placed/oriented - best to enlist in another squad. 2) Not sure maybe reduce load by lowering sliders sounds like memory. 3) Sounds like a system thing - GPU overheating most likely - mem corruptions? - never seen/heard of that before in any phase of OFF. HTH WM
  24. Hello Since Version 1.2 FPS has been improved so its strange that your FPS has gone down. Most folks have had an improvement in FPS not a deterioration so did anything else change on the system? What you can try is goto workshops and press 'Reset CFS3' - warning this will delete your pilots but you do have to confirm. Then press 'Config CFS3' and set up your sliders and graphics settings as before. HTH WM
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